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Sound Design and Music
Topic Started: Jan 26 2009, 07:28 AM (351 Views)
nathanpinard

Given this is my field I'd like to know where Darkfall stands in quality when it comes to music and sound.

1. Is the music redundant? Is there just one track that plays over and over, or does it depend where you are on the map?

2. How much silence is in between each piece?

3. Is it dynamic? Did they play music at certain points or events? Do they play music during combat?

4. How is the music when it comes to just listening enjoyment?

5. Is the quality high? Did they use good equipment/software/virtual instruments. Does it sound fairly realistic to you?

6. Does the music fit the area/event they put it in?

7. How's the quality of sounds? Is there good effects such as occluded sound (for that far away sound), reverb (like your in a hall), etc?
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