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SKSE Doesn't work; New install instructions
Topic Started: Jun 24 2012, 01:03 PM (3,310 Views)
bben
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Here is a copy of the NEW - as of V1.5.9 install instructions
And yes they have made a change - added .pex files that were not used in previous versions. They must be installed also.


Skyrim Script Extender v1.5.9
by Ian Patterson and Stephen Abel
(ianpatt and behippo)
Thanks to: Paul Connelly (scruggsywuggsy the ferret), gibbed, Purple Lunchbox, schlangster

The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects.

Compatibility:

SKSE will support the latest version of Skyrim available on Steam, and _only_ this version (currently 1.6.89.0). When a new version is released, we will update as soon as possible; please be patient. The editor does not appear to need modification, however a custom set of .pex/psc files must be installed.

[ Installation ]

1. Copy the .dll and .exe files to your Skyrim directory. This is usually in your Program Files folder under Steam\SteamApps\common\skyrim\. If you see files named TESV and SkyrimLauncher, this is the correct folder. Do not copy these files to the Data folder as with a normal mod. The "src" folder is only useful for programmers, most users can ignore it.

2. Copy the .pex files in Data\Scripts\ into the Data\Scripts\ folder of your installation. The .pex files are needed by all users of SKSE.

3. Copy the .psc files in Data\Scripts\Source\ into the Data\Scripts\Source\ folder of your installation. The .psc files are only needed if you have the CreationKit installed and intend to create or compile Papyrus scripts.

4. Launch the game via running skse_loader.exe.

If you use a desktop shortcut to launch Skyrim normally, just update the shortcut to point to skse_loader.exe instead of TESV.exe or SkyrimLauncher.exe.
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