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Introduce yourself!
I swear, I am the referral champion. You ran into my post <3

Nice to have you around. I just got my laptop back...it's so good to be back.

I have a question...
Oh definitely, feel free to make a new character for this game.

Introduce yourself!
I'm a junior in college, for anybody interested.

Erika Toda is a fantastic actress, absolutely brilliant as Misa. I'd really like to see Chiaki Kuriyama featured in more films. There really wasn't a better choice for Chigusa, and her performance as Gogo Yubari...yikes.

Items?
Haha, he was asking me this last night when we were setting up mine. Most normal people would put gaming systems in a larger bag surrounded by soft items to keep it from getting jarred. The kind of items you carry on are generally going to be the kind of things you expect to need, not the weird for the sake of weird items that you stuff in your bag to pull out for comedic effect.

Patriot
At the end of the hall was a door with a white sign above it reading "Program Administration". That was probably the place. The Captain held his ID badge in his hand, ready to scan it for access. "Straight ahead, Tanaka-san. You'll be working with another instructor who's been doing this a few years. We started pairing up instructors to prevent a repeat of an incident that took place around sometime around a decade ago." He swiped the card and proceeded into the room, Junta following close behind.

The Captain stood at attention and addressed a young woman who appeared to be studying something on her desk. "Tanaka-san has arrived," the soldier paused for a moment before continuing, "Tanaka-san. This is Nanahara-san, you will be working together." Junta took a closer look at the girl behind the desk, and it slowly dawned upon him that he knew her.

"We've met," he said simply. He would never forget that face if he lived to be three hundred. He'd never forget a single detail of that event, no matter how he might try. Nobody ever forgot their program.

Patriot
The jeep rolled to a stop in a well organized parking lot. They were now parked in a row of nearly identical jeeps. The Captain nodded and they both opened the doors and hopped out of the jeep. He hadn't noticed before, but the wind was blowing pretty hard. It was possible that it had just kicked up, but it was more likely that he was just too preoccupied to notice. He closed his eyes for a moment and sniffed at the air.

"It's going to rain," he said passively. The sky showed some signs, but you couldn't always trust it. The nose was something a person could rely on. That soft moist smell in the air was the only indicator Junta trusted. It was a good day for rain. They approached the doors of the base, but they wouldn't yield for Junta.

"Better let me, you'll need identification to get through any of the doors in here." The Captain swiped a card with a photograph of himself through an electronic scanner and pulled open the door. Junta walked through and looked around. Everything was extremely ordered and clean. It didn't surprise him, but it felt just a little less than natural. The Captain made his way down a corridor, and Junta quickly followed, taking note of everything around him in case he needed to try to navigate the base on his own.

Patriot
Against all odds Tanaka Junta graduated high school. In some other places that was just expected, but in the Republic of Greater East Asia one was often fortunate just to be alive long enough to go to high school. If one lived past their third year in junior high they were pretty well set though. Junta had lived, and guaranteed that he'd have enough money to live on for the rest of his life. Granted, since he was a Program survivor and a high school graduate there were some doors open to him. Some doors that if he were to confess honestly, he'd rather stay shut.

He wasn't sure exactly what it was that the government liked about Program survivors for these kinds of jobs. Maybe nobody else could handle it. Maybe they just felt like fucking with their heads. Whatever the reason, he'd been approached after graduation with a job offer, and when your government has a job for you, it's awfully hard to say no. Especially when saying no might get you blacklisted. The pay was good. Better than a teacher's salary anyhow. That's what Junta had wanted to do.

"This is kind of like that," the Captain had told him. Kind of like that in the way that it really wasn't anything like teaching. The Captain was just trying to be kind, but he did have a point. Tell yourself enough lies, and eventually you start to believe them, Junta mused quietly. There was really no way to refuse the offer, so he agreed and accepted the Captain's offer to escort him to the base. Sure, it seemed somewhat strange, and maybe even a little wrong. After all, Tanaka was only barely an adult, and hardly older than the kids he'd be sending off to die. And they would die. Only a handful survived this experiment. One in fourty-two.

"You'll only have to do a couple of these a year. The rest of the time you'll be working for one of the government offices. They'll test you and see where you fit best." Junta was barely listening. He was watching out the window as they left the city. It wouldn't be long before they reached the base, and Junta would begin to be groomed as a Program Director.

Battle Royale: Book, Manga or Movie?
I know how you feel. Shinji is a great character, and having him around longer was definitely cool.

The one thing I like about the manga is that it give deeper characterization to some of the side characters. Very fun times.


Introduce yourself!
Very cool, nice to have you on board. I love your character's look. Erika Toda was a fantastic choice.

Read First
Oh, please only submit one character per round.

Alexander Largo
Dude. Creepy.

I'm gonna let Tara handle this one. Which reminds me, I need to have a discussion with her about GEA's official standing with former Axis countries.

Introduce yourself!
Hey, you there! Yes, you! You're new around here right? Why don't you introduce yourself to the rest of us then.

I'm Junta, an admin on this site. I ran into the head admin on the old version of this site back in '07. I was searching for a site to play on and BRR filled that need of mine so I stuck around. Now we're starting a new game and hoping to see a lot of good roleplaying going on. If you have any questions about anything, I'm the guy to see.

Well, I suppose you could always talk to Tara too. Tara's pretty awesome.

So, who are you? How'd you find us?

Kitamura Maki
Wow! A new player!

Can you tell I'm excited? I really like your character, and I think I can approve this right away. Looking forward to having you around.

Why don't you introduce yourself in General Discussion, let us know how you found us and all that. Again, so excited.

Do's and Don'ts of Bios
So, you've gotten an idea for your character, filled in his or her appearance, and suddenly, you find yourself staring at that pesky little "Biography:" section that you're supposed to turn into a giant wall of text. It's a little daunting, ain't it? Well, fear not, because that's where I come in! Now obviously, I'm not gonna fill in the blanks for you. What I AM going to do is give you the knowledge, tools, and suggestions necessary to write a good (and realistic!) character biography. Below, I'll cover the do's and don'ts of writing a biography.

DO tell us about some important events in your character's life. STOP! Read the following sentence. Tell us about important events in your character's life, do NOT make up ridiculous, overdramatized events to make your character more interesting! What would I consider important events? Obviously, something like a parent/sibling passing away would be an important event, but don't spam your profiles with dead relatives, it's stupid. An "important event" in a character bio is something that makes your character who they are. For example, when they got the puppy they grew up with, or when that special someone bought them a present they've treasured ever since. They could've also broken a bone or taken an interest in athletics. An "important event" isn't always classified as something completely over-the-top, so don't make it into that.

DO write about your character's family. Unless your character is an orphan, which we don't see too often, they have at least one parent. Are their parents still together? Do they live with their mom and step-dad? Dad and step-mom? Do they have any siblings? How does your character get along with his or her parents? Where do their parents work? Naturally, if they're doctors or lawyers, it's going to make a lot more sense for your character to be upper middle-class or higher than if their mom worked at a grocery store and their dad was a dishwasher. Even a short paragraph telling about your character's relationship to their family can set the stage for how they interact in a social setting. If they're completely unsociable with their family, for example, they might find solace in the group of delinquents who continually disobey their parents too.

DO give your character relationships. Most of The other handlers on the forum don't bite. If you PM them and go "I need my new character Marten to have friends. Think you can help me out?" They're probably going to go read the biography and get back to you with "He sounds like he'd be a good match for my Phillip." We even have a board in which you can post topics like that, and people are good about responding to you. Most high school students have friends, maybe a few enemies or people that they dislike, most of them (especially at the grade we're roleplaying in) have a crush, a significant other, something to that effect. I don't know too many high schoolers who are totally asexual, myself. That's something to keep in mind as you're writing out your character bio.

DO give your character a passion. Josh loves football. Kyla desperately wants a boyfriend. Tony wants to be a firefighter. Vandy loves animals. It's part of what makes your character... your character. Everyone has aspirations, motivations, things that drive them and things that they enjoy. Your character should too. It can be anything from a desire to make good grades in school to the want to get married to the want to go to college. Some people have passions and goals that might be hard to obtain, like being an aerospace engineer, while others might be content with just finding a girlfriend. Either way, giving your character something to desire makes them all the more human, and that's the goal.

DO write about your character's strengths and weaknesses. Johnny's an A+ student in school. Unfortunately, he completely lacks a life outside of his bedroom and is all but socially-inept. Nicole's a beautiful girl. Unfortunately, she's as dumb as a post. We as humans have good and bad traits. Your character should have the same. After all, nobody's perfect in every way. And you don't have to use stereotypical combinations like the ones I listed above, either. Loni's a strong-willed and very independent girl. However, she's very indecisive. That's an example of something rather unconventional. You can some up with your own set of strengths and weaknesses for your character. Just make sure that they have some of each.

---

DON'T write an overdramatic character biography. The fact is, everyone wants their character to be an interesting, compelling, and attention-grabbing individual. To be honest, you probably aren't going to get that by having the most overdramatic, unrealistic backstory out there. Remember that SOTF is about a bunch of high school kids kidnapped and forced to fight to the death. Let the drama happen in the game, and keep it out of your character biographies. That doesn't mean you have to make your bio bland. The point of writing a biography is to convey information about the character and allow the readers to draw their conclusions about the character based on that. Overdramatic, exaggerated pasts lead to overdramatic, unfeasible characters.

DON'T use clichéd pasts. This ties in very heavily with what I said above. There are a few very common clichéd pasts that come up in every single version of SOTF. One is the atypical "Daddy beats me so I'm a delinquent" cliché. Other things that I personally don't like to see is "I've killed in the past, I can do it again!" and "I have no empathy or feeling toward other people". When you're writing a character out and coming up with these ideas, ask yourself this. Do you know anybody like that character? Anybody at all? You probably don't, and that's why I tell you to avoid these clichés. Personally? I don't know anybody that's killed anyone, and I'm willing to bet you don't either. Plus, you can be assured that somebody has already used that cliché anyway, and how many schools have you ever heard of that had a bunch of murderers in class? Exactly.

DON'T create pre-made crazies. While this is okay every once in a while (mostly depending on the skill of the writer), I don't like to see this too often. The fact is, if your character were completely out-of-control and psychotic prior to the game, they would most definitely NOT be attending a public high school, they'd be locked away and considered a hazard to society. What CAN you get away with? Once again, this really depends on your ability as a writer. There are all sorts of personality disorders out there that you can play with, and there are all sorts of them that can be curbed by the use of medication. The people that have them usually lead normal lives. But, if you're really intent on creating someone who's a total loony-toon, they can always lose that medication when they get on the island, right?

DON'T give your character traits or abilities that any normal teenage student wouldn't have. Kate isn't allowed to fly. Jacen isn't going to be a kung-fu master. Shane isn't the world's greatest guitar player. Harley can't be a swordmaster with ninja-like reflexes. Know why? Because SOTF is based on reality, and I don't know anyone who can do any of that at seventeen. Luke can't have killed twenty-three people in five minutes. Shellie isn't really a princess from Ajerbajakuristan. Rocky isn't a clone of the pope. Use common sense in your biography and don't try to put something outrageous and completely implausible in there, the staff will just call you on it and make you change it anyway.

DON'T write one thing about your character and then have them do another in-game. If Joy is quiet and shy in her biography, then she shouldn't be the biggest slut in school in-game. If Colin's bio says he's gay, he shouldn't be hitting on every woman he comes across in-game. These are things that should be common sense, but we see things like this happening a lot in-game. It's good to leave your character room to grow and develop, and lots of people have transitioned their character from optimistic and hopeful to broken and pessimistic by the end of the game. That's easy to do. But don't create a character who is described as being hateful and mean in her biography and make her sweet and kind in-game. Keep your character in character.


Character Development
When writing a character it is always helpful to ask yourself questions about him/her. Coming up with answers to those questions helps shape the person you are creating into a more three dimensional being. I combined a list of helpfull questions on this page. Sources for much of the information are the following books: Writing the Character-Centered Screenplay by Andrew Horton, The Art of Dramatic Writing by Lajos Egri, and The Book of Questions by Gregory Stock, Ph.D.

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Basic Attributes


* Given Name:

* Nickname(s):

* Appearance:
- gender
- age
- height
- weight
- hair color/style
- eye color
- makeup
- clothing style
* Race/ethnicity:

* Physical abilities/limitations:

Background


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Socioeconomic class/standing:


* Religion:

* Place of birth:

* Place and time of story:

* Parents' profiles
- race/ethnicity:
- socioeconomic level:
- religion:
- habits:
- quality of relationship with child(ren):
- living/deceased:

* Brothers/sisters/significant-other relatives (profile each)
- race/ethnicity:
- socioeconomic level:
- religion:
- habits:
- quality of relationship:
- living/deceased:

* Family structure/life:


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Brief Life Story

It is very important to write a biography for your character. The more detail you create, the deeper you can make your character, and this rich history will be such a rich source of information that it will change and evolve your story accordingly.

Make sure to keep in mind:
- How did your character get here from there?
- What was their life like before the story began?
- What was growing up like for them?
- Did they have a good or bad childhood?
- What struggles have that had, or hardships they have overcome?
- Has their life worked out like they expected?
- Has their life been difficult or easy until now?
- Were they forced into their current path, or are they here by choice?
- Do they have regrets?
- What special circumstances have made them into who they are today?
- Did anything happen in their past that they cannot forget or live down, or that has deeply changed them or scarred them in some way? (warning: do not create cheap Freudian backstory as motivation for your characters! i.e. "His mother beat him as a child, and now he hates all women." "She was once robbed at gunpoint, and now has a irrational fear of guns." People are more complex than this. If such a traumatic event happened in their lives, then make the psychological or emotional consequence unexpected rather than exactly what any five-year-old would instantly assume.)


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Psychology

* Outer Goal (physical):

* Inner Goal (psychological/emotional):

* Superobjective:
* Life, career, or personal goals outside of the realm of the story:

* Defining characteristic:

* Hopes/desires:
* Fears/phobias:
* Dirty Secrets:

* Introvert or extrovert?:

* More thinking or feeling?:

* What do you see is the biggest contradiction(s) your character lives out?:

* Tends to be self centered? Selfish? Selfless?:

* Favorite and hated foods/drinks:

* Education or important learning experiences:

* Most hated activities:

* Most enjoyed activities:

* Deepest secret or wildest fantasy:

* Sense (or lack!) of humor: what makes your character laugh?

* Who is your character's hero, or who do they admire or emulate?


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Philosophy & Morality
* Attitudes toward:
- self
- others
- friendship
- sex
- love
- family
- marriage
- country
- the world
- religion

* Political philosophy:
- conservative/traditional/ liberal/radical:
- public causes supported/protested:
- politically active/apathetic:

* Superstitions?:

* Catchphrase that defines their worldview? (examples: "What goes around comes around." "Live fast, die young, and leave a beautiful corpse." etc.):


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Life & Lifestyle

* Closest friend(s):
* Job/career/occupation:
- Attitude towards job:
* Noted accomplishments:
- Famous/infamous?
* Clubs/organizations belonged to:

* Favorite music or group/favorite TV shows or films:

* Hobbies:



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Food for Thought

* How would your character react to:

- Inheriting $1 million:
- The death of a loved one:
- A natural disaster: hurricane/earthquake, etc.:
- Being fired:
- Meeting an old friend or enemy not seen for years:
- Having or raising children:
- Being raped/mugged/violated in some way:
- An unexpected kindness or compliment:
- A serious illness such as AIDS or cancer:
- A flat tire on the expressway:
- An interracial relationship:
- Five minutes on local or national TV:



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From The Book of Questions

A further source of great questions to ask your characters is the brilliant work The Book of Questions. This is filled with juicy and thought-provoking questions that explore personal philosophy, morality, politics, knee-jerk reactions, secret fantasies, wishes, and much more. It's also a great party activity to sit around with your friends and pass the book around as you each take turns selecting questions for all to answer.

A. If your character were to die this evening with no opportunity to communicate with anyone, what would they most regret not having told someone? Why haven't they told them yet?

B. Would your character accept $1,000,000 to leave the county and never set foot in it again?

C. Your character is given the power to kill people simply by thinking of their deaths and twice repeating the word "good-bye." People would die a natural death and no one would suspect them. Are there any situations in which they would use this power? [If they can imagine themselves killing someone indirectly, could they still see doing it if they had to look into the person's eyes and stab the person to death? Have they ever genuinely wanted to kill someone or wished them dead?]

D. What would constitute a "perfect" evening for your character?

E. Would your character rather be extremely successful professionally and have a tolerable yet unexciting private life, or have an extremely happy private life and only a tolerable and uninspiring professional life? [Since so many people place great emphasis on a happy private life, why do people often wind up putting more energy into their professional lives? If you feel that their private life is more important to your character, do their priorities support this? Are they simply unwilling to admit that work is more important? Do they use work as a substitute? Do they hope professional success will somehow magically lead to personal happiness?]

F. If your character could wake up tomorrow having gained any one ability or quality, what would it be?

G. Your character has the chance to meet someone with whom they can have the most satisfying love imaginable - the stuff of dreams. Sadly, they know that in six months the person will die. Knowing that pain that would follow, would they still want to meet that person and fall in love? What if they knew their lover would not die, but instead would betray them? [In love, is intensity or permanence more important to them? How much do they expect from someone who loves them? What would make them feel betrayed by their mate - indifference? Dishonesty? Infidelity?

H. Does your character prefer being around men or women? Do their closest friends tend to be men or women?

I. Would your character be willing to murder an innocent person if it would end hunger in the world? [Would it torment them more to have the blood of an innocent person on their hands or to know they let millions of people die? What do they think of people who achieve great things by compromising their principles? Many are will to give their own lives but not to take the life of another; is anything so important they would sacrifice their very soul for it?]

J. What is their most treasured memory?

K. If your character knew there would be a nuclear war in one week, what would they do?

L. What is the greatest accomplishment of your character's life? Is there anything they hope to do that is even better?

M. One would be the one material item your character would save during a fire?

N. Your character is offered $1,000,000 for the following act: before them are ten pistols - only one of which is loaded. They must pick up one of the pistols, point it at their forehead, and pull the trigger. If they can walk away they do so a millionaire. Would they accept the risk?

O. If your character could choose the manner of their death, what would it be? [Would they die a hero's death, die a martyr to some great cause, die in a natural catastrophe, or die peacefully? Why is it so tempting to have death catch us in our sleep?]

P. For what in your character's life do they feel most grateful?

Q. How forgiving is your character?

R. When your character tells a story, do they often exaggerate or embellish it? If so, why?

S. How much does your character feel in control of the course of their life?

T. Is it easy for your character to ask for help when they need it? Will they ask for help?

U. Would your character like to be famous? In what way?

V. What are your character's most compulsive habits? Do they regularly struggle to break those habits?

W. What does your character strive for most in their life: accomplishment, security, love, power, excitement, knowledge, or something else?

X. How easily embarrassed is your character?

Y. Does the fact that your character has never done something before increase or decrease its appeal to them?

Z. How many different sexual partners has your character had in their life? Would they prefer to have had more or fewer?


((Admin's Note: Obviously you are not expected to take every one of these factors into account when making your character, as it's a crazy-long list of things. However, the more of these you do consider, the more better your character will be. This list is intended to give you an idea of things to include in your personality and personal history section. Some of these things you may not want to include in your profile, but they might be good to keep in the back of your mind.)_

Ways to Achieve Good Posts
Introduction

One of the more common questions we as experienced role players get is "How do you make your posts so good?", while this is a compliment and we as the complimentees are bound by common courtesy not to answer it, I as the infamous Pimp Name Slickback (formerly known as Slacker, formerly known as Queen Asshat, formerly known as Slacker, formerly known as Rainbow Brite, and formally known as Slacker once more) decided that I will attempt to endeavor to answer this question.

Quality vs. Quanity is something that we all come into contact with, it’s a constant battle between ourselves and how people perceive our writing, we constantly find ourselves apologizing if our post is “to short” and we find ourselves feeling even guiltier if people tell us bluntly “Wall of text O_O”. How do we prevent this? What role does quantity play in a post?

To put it bluntly it plays a big role, but not in the traditional sense. Length and good posts seem to go hand in hand, by no means though does this mean that short posts are bad. I would personally say that 300 is the magic number, 300 words allows you to have enough room to do three things: A thought process, a few lines of dialogue, and of course the most important part, the action itself.

Thought Process

Thought process I would say gives you the most impact. It is something that usually won’t play a big role in the actual events in the thread, but it will give all of us as readers insight onto what you’re character is thinking. It can be used to show subtlety in your characters ever growing insanity.

Thought Process should be approached in one ways, is it relevant? By all means make your thought process erratic, but relevance should be important, only Mitch Gunther would be thinking of cheese with a gun to his head, Only one student can claim to be Mitch Gunther and only one out of the thirty seven members can claim to control his thoughts. Your characters thought process is not meant to show the communication with other characters, but to show your characters reaction with themselves.

Your character shoots somebody, their thought process directly coincides how they’re perceived by us the reader, are they a villain? If so they should be having a thought process that lacks empathy and if they’re a hero they should show conflict, self hatred, and most of all a bit of sadness. Remember, do not be afraid of writing less, say what needs to be said that gives us all an intricate understanding of your character. Remember, if we cannot understand WHY your character is doing these things (which your thought process will reveal) then you have failed as both a storyteller and an RPer.

Dialogue

We as humans rely on spoken language for everything. Our connotations, our facial expressions, and the loudness of our voice can make a normally polite sentence be taken completely different. On the internet this is particularly hard to show to our fellow RPers and it’s even more difficult to show via people who are not us than it is to show when we are speaking. The dialogue is crucial to making a scene, it is one of the “actions” in which the character will respond to.

Normally in written work colloquial speech is looked down upon, but in dialogue it is something that we encourage. Not all of the kids in your school speak in perfect sentences, not all of them speak in the same accent, and not all of them have the same range of vocabulary. How odd is it when you’re reading a post and all of a sudden a character uses a word like “Austere”, it sort of removes you from the feel that these are not high school students.

While colloquial speech is encouraged another thing if abused is the “speech”. In normal conversation how many words do you speak at one time? A couple sentences? A few Words? A character constantly answering every question with a speech is not only annoying, but unrealistic. A nice rant is good in moderation, but if done excessively it can be just as bad as simple animalistic grunts.

I assume that dialogue and thought process will be in each and every posts, however some posts require not only some spoken word, but some action as well, in the next section that will be addressed.

Actions

Actions are another important thing, in fact one of the most common comments you get is “Just make sure your actions are open ended” and when revolving actions aimed at other characters. However the actions your character makes are also an issue.

Every time your character is doing something write it down or the reader will have to assume that your character is just a robot, standing there. Anyone with that amount of concentration, anyone who can yell at someone and remain perfectly still is someone to be applauded, I however am detached from the role play when stuff like that happens.

A simple rule about actions would be “Is this realistic?” and the first question your should ask yourself is “What would I do in this situation?” , then simply adjust the variables of the characters personality with your own. That method (albeit a little elementary) will almost be a sure fire way to guarantee high quality actions.

Summary

A good post is comprised of three things: Thought Process, action, and dialogue. These things when put into conjunction will give your character a more realistic feel to it (and remember realism = good). As far as post size goes, I would say that 300 words would be the ideal, however do not feel bound to this. Say what you have to do and if it’s 250 words or 25,000 words it will be fine.

(Admin's Note: BRR's HP system rewards longer posts by granting one hit-point per word, so it is to your advantage to write longer posts. However word-count bonuses will be capped to prevent abuse to the system, and bonuses may be granted to well-written posts. If the admins get the sense that people are padding their posts, users who abuse the system may find themselves penalized. Make sure what you write is relevant to the situation and consistent with your character. The system is in the process of being tweaked, and we will continue to fix it as the need arises.)

Read First
The guides below are taken from another site that I roleplay on, and reposted here for the benefit of the players. I have editted them slighty to remove specific references to the RPG they are taken from, and other such details. I have written none of them, and all credit belongs to the original writers of said guides on a site called SoTF. It is my hope that they may enrich your roleplaying experience, as they have mine.

Survival of the Fittest can be found here: http://s10.zetaboards.com/SOTF_V2/index/

Character Questionairre
ABOUT: This isn't so much a tutorial on how to create a character, persay, as it is a series of questions to ask yourself while brainstorming about your character's appearance, past, etc. It presents you with questions you might've forgotten to ask yourself in the hopes of helping you to create more vivid and detailed characters.

Facial Features

Hairstyle:
* How does your character wear his or her hair? Do they pull it up in a ponytail? Braids? Maybe even a mohawk? Is their hair color natural, or has it been dyed?
* Does your character have highlights in his or her hair? Maybe they are natural or maybe they are assisted.
* How long is your character's hair? Short, shoulder-length, waist-length? Maybe they have no hair at all.
* What kind of texture does your character's hair have? Is it curly? Straight? Frizzy?

Eyebrows:
* What do your character's eyebrows look like? Are they thick or thin? Are they arched or straight? Do they match your character's hair, or are they a different color?

Eyes:
* What shape are your character's eyes? They could be round or almond shaped. They could be straight or slanted.
* What size are your character's eyes? Are they large or small? Are they wide or squinty?
* What color are your character's eyes? Blue, brown, hazel, green? Maybe they are two different colors? Are they an odd color, like teal or aqua? Maybe mocha?
* Does your character wear glasses? Do they have contacts? Should they have glasses or contacts?

Nose:
* Is there anything distinctive about your character's nose? Maybe it is crooked from being previously broken. Is it abnormally large? Maybe it is small and button-like. Is it wide or narrow? Is it hooked?

Facial Hair:
* Does your character have any facial hair? A goatee? A beard? A mustache? Can your character grow facial hair? Are they rugged or clean-shaven? If your character is a female and has facial hair, please let us know!

Mouth:
* What shape are your character's lips? Are they full or thin? Are they heart-shaped or oval? Are they wide or narrow?
* What do your character's teeth look like? Are they white or yellow, clean or tartar-stained? Are your character's teeth straight or crooked? Does your character wear braces or a retainer? Do they have all of their teeth, or are some missing?

Makeup:
* Does your character wear makeup? This doesn't just apply to girls, I've seen guys wear makeup too. Why do they wear makeup? Do they do it to look "pretty", cover acne, cover a skin disorder?
* If your character does wear makeup, what does it look like? Do they wear it thick or light? Does your character look like she just stepped out of a whore house, or does she prefer a more natural look?
* If your character is a guy and wears makeup, why does he? Does it have anything to do with sexual orientation? Do they wear dark eyeliner because they want to be "gothic"?

Facial Structure:
* Be as detailed as you can about your character's facial structure. This is one of the characteristics that separates your character from others.
* What does your character's face look like? Is it well-defined and mature? Is it round and childlike? Does your character have dimples? Do they have any scars? Do they have a cleft chin? Freckles? Is there anything about your character's face that particularly defines them?
* Does your character have any bruises on their face? If so, what are they? Why are they there? If your character has a black eye, what caused it?

Piercings and Jewelry:
* Does your character have any piercings? Examples include earrings, nose piercings, lip piercings, eyebrow rings, body piercings such as belly button rings.
* Does your character have any unusual piercings that most people do not have?
* Does your character wear any jewelry? Do they wear it because they like it or does it have some sentimental value (e.g. watch that belonged to a grandparent)?

Body

Skin Tone:
* What color is your character's skin? Pale or tan, white or black?
* Why is your character tan? Why are they pale? Do they spend a lot of time outside or do they stay locked up in their room. Is their skin olive because they have Italian heritage?

Physique/Figure and Weight:
* Describe your character's body in detail.
* Guys: How is your character built? Is he muscular or scrawny? Is he fat or thin? Is he ripped? Is he husky? Is he so hairy that he looks like a werewolf? Does he shave his chest? Does he have lovehandles?
* Ladies: What sort of figure does your character have? Does she have an hourglass figure? Is she flat-chested or well-endowed? Is she round in the middle or does she have a tiny waist? Is her posterior unusually large or flat? Is she fat or thin? Is she so skinny that she looks sickly? Is her body toned or is she out of shape?
* Does your character have any physical handicaps or broken bones? Are they currently on crutches or in a wheelchair? If so, why?

Height:
* Is your character tall? Does it run in their family?
* Is your character short? Why? Have they yet to hit their growth spurt or are they simply cursed with shortness?
* Is your character of average height or are they extraordinarily short or tall?

Clothing and Accessories:
* How does your character dress?
* If your character dresses casually, what kind of t-shirts do they wear? Do they wear baby tees? T-shirts with band names on them?
* Does your character wear name-brand clothing or generic clothing? Are their clothes new or are they hand-me-downs?
* Does your character wear a belt?
* What kind of pants/skirts do they wear?
* What kind of shoes do they wear? Why do they wear that kind of shoes?

Personality

Posture:
* How does your character stand? One's posture can tell a lot about their personality.
* Do they slouch everywhere they go? Does it cause them to appear to be shorter than they really are?
* Do they walk with their nose in the air? Are they very uppity? Do they act snooty?

Demeanor:
* How does your character act?
* How does your character present themselves?
* What do others think about your character?
* Is your character perceived differently than they'd like to be?

Social Status:
* Is your character popular?
* Are they a social recluse?
* If your character is popular, why are they so likeable? Does your character just think they are popular?
* If your character doesn't like others, why don't they? Does it stem from something in their past, or are they just odd?

Athletic Level:
* Is your character an athlete?
* Do they play school sports? What sports do they play? Do they excel at those sports or are they benchwarmers?
* Are they in shape?
* Is your character a complete couch potato?
* Does your character have any physical attributes that could prove useful (e.g. fast runner, high jumper, strong)?

Strength:
* How strong is your character?
* If your character is very thin and they are strong, do you have a specific reason behind that (e.g. they work out every day)?
* Is your character frail and weak?

Intelligence:
* Is your character smart? Why? Do they study hard, or are they just naturally smart?
* Is your character average?
* Is your character below average?
* Do they have a learning deficiency (ADD, ADHD, dyslexia)?
* Is your character street smart? Why?

Speech:
* How does your character speak? Do they use a lot of slang terms?
* Do they have an accent? Why?
* Are they foreign? Do they speak broken English? Do they speak no English?
* Does your character suffer from a speech impediment? Do they have a lisp? Do they have problems pronouncing certain words? Do they get made fun of because of their condition?

Illnesses and Irregularities:
* Does your character suffer from some sort of disease or illness?
* Is it something that would seriously hinder their ability (e.g. narcolepsy or asthma)?
* Do they have to take medication for it? What happens if they run out of medication?
* Does your character have an eating disorder (e.g. anorexia or bulemia)?
* Is your character plagued by a chronic illness? Have they been in and out of the hospital because of it?
* Has your character ever had to have surgery? If so, why? Did they, for example, have a knee injury a long time ago that still hurts when the weather cools down?

History

Past:
* Where is your character from? If they aren't from here originally, where did they come from? Why did they come here?
* Does your character have a unique or interesting past?
* Who does your character live with? Do they have any brothers or sisters? Are they an only child?

Heritage and Ethnicity:
* Where does your character come from?
* Are they black, hispanic, asian, causacian?
* What ethnic background are they from? Were their grandparents Italian, Persian, Japanese? Can you tell said character is a member of that ethnicity?
* Does your character practice his or her heritage? Does he or she follow certain traditions?

Hobbies and Interests

Likes:
* What are some of your character's hobbies? Does s/he like video games? Sports? Racing? Dancing? Television? Dungeons and Dragons?
* Does your character collect anything interesting like bottle caps or Yu-Gi-Oh cards?
* What does your character like to do in his/her spare time?

Dislikes:
* What are some of the things your character doesn't enjoy? Is s/he scared of dogs or afraid of swimming?
* Why does your character dislike these things? An example would be that s/he was bitten by a dog when s/he was a child and is therefore terrified of them.
* Does your character have any pet peeves?

Aspirations and Fears:
* What does your character aspire to be in life? How does s/he go about doing this?
* What are some things that your character is afraid of?

Keeping it Real
[[::Navigation::]] [[ctrl+f]]
I. Introduction [[12intro]]
II. Realistic Portrayal of your Character [[2real]]
* A. Appearance [[realapp]]
* B. Personality [[realper]]
* C. History [[realhist]]
* D. Habits [[realhab]]
III. Pre-game [[3pre]]
* A. Interactions [[3int]]
* B. Relationships [[3rel]]
* C. Situations [[3sit]]
* D. Actions and Consequences [[3ac]]
IV. In-Game [[4game]]
* A. Awakening [[4awak]]
* B. Battle [[4batt]]
* C. Wounds [[4woun]]


Section I: Introduction [[12intro]]

In an interactive roleplay where your main objective is to slaughter the competition and overcome the odds to become the sole survivor, what purpose does taking a short time-out for realism have?

In order to perform satisfactorily in a roleplay such as this one, reality must be taken into account in many different aspects. In order to make an impact upon the game, your character must "feel" real to the readers: both in description and in personality. "Keeping it real" also entails reacting and replying realistically to events that affect your character, whether it be a fight in the pre-game roleplay or a shootout in-game. Taking reality into account isn't limited to your character themselves and their actions, but also the consequences for their actions. Each of these topics will be discussed more in depth below.

Section II: Realistic Portrayal of your Character [[2real]]

A. Appearance [[realapp]]
What does the way your character looks have to do with keeping it real, you ask? Quite a lot, actually. The very basics of reality begin here, at the character's appearance. Rewind (or fast forward, in some of your cases) to the time when you were an awkward 15 year old kid. Were you made to walk the catwalk or pose in Abercrombie? Probably not. Most of us weren't. While there are always a select few students who possess stunningly good looks from a young age onward, most of us didn't. As such, this should be taken into account when you create your character. Of course, as we grew older, most of us found our niche... what looks good on us, what we shouldn't ever be caught dead in, the style that best suits us. The older your character is, the more likely it is that they've found their "look". Age is a large factor in defining a realistic image of your character.

Several issues concerning appearance and being realistic while creating a character have been covered in detail in Chapter 1 of this guide by Naki. To reiterate, think about body proportions as you're creating your character. A female standing at 5'9" and weighing 110 pounds is going to be sickeningly thin. A guy standing at 5'5" and weighing 260 pounds is going to be a lot more fat than muscle. Girls who were an extra small t-shirt and size 1 jeans aren't going to have enormous breasts. Keep factors such as those in mind when working on your character's appearance to ensure that their appearance is believable.

B. Personality [[realper]]
How on earth do you go about giving your character a "realistic" personality? On some level, this is merely common sense. How many social recluses do you see having an enthralling conversation with the popular crowd? How many times have you seen the head cheerleader harbor a crush on the ugliest guy in your class? Exactly. The real key to avoiding unrealistic personalities is to stick with the "personality type" you have assigned your character. Avoid stereotypical characters such as the silent but deadly martial artist or the coniving and deceitful popular girl unless you are confident in your ability to play them, and play them well.

Other key to making sure you keep portray your character's personality realistically is making sure that you keep your character... in-character. Everyone undergoes events that help to alter their personality, whether it be slightly or drastically, but know that these changes should be gradual. Your character generally isn't going to go from a wild and crazy "slut" to a holier-than-thou church goer overnight. Keep that in mind as you are developing your character's personality. People will change, inevitably, but not all at once.

C. History [[realhist]]
Your character's history and the events that lie therein help shape the character you are portraying, and as such, should be realistic. People's histories affect the way they act, think, dress, and live in present day. Keep your character's past on a realistic level. Standard character ages in BRR are between 14 and 16 years of age. How many 15 year old kids do you know who won a Purple Heart, served as the King of England for two years, flew to the moon, had their own television show, and road on horseback into the sunset in their short lives? If you know one, I want to meet him.

Keeping history realistic is hard, because people want their characters to stand out. They want people to read the profiles they've written and go "Wow, this guy's really cool!" or "How sad, I feel really bad for that girl...", and that, my friends, is why people's pasts tend to be over-the-top. Many people who're overly concerned with their character making an impact will line said character's history with a bunch of useless filler about the incredible things he or she did, like skydiving at 5 and picking up a car at 7. Here's a word of advice while writing your character's history: if you don't plan on using a certain event to directly affect something about your character, don't put it in there. Most kids lead relatively normal, carefree lives. Most of us didn't grow up in child labor camps. Remember that.

D. Habits [[realhab]]
Wiggling your nose, biting your lower lip, fiddling with your glasses, twirling your hair, biting your fingernails, drumming your fingers on the table. Everyone has weird little quirks and habits that they do without really thinking about it. Habits can be good or bad, and have a variety of ranges. Some people chain smoke when they're nervous or aggitated. A bad habit, yes, but a habit nonetheless. Habits make us unique, and set is apart as an individual. Keep this in mind when you're designing your character. Remember... everyone has quirks.

Section III: Pre-Game [[3pre]]

A. Interactions [3int]
The best way to decide whether a character is acting realistically with another is to place yourself in that situation. If someone ran up to you, grabbed you by the shoulders, and screamed "Omigod I know we just met but let's be bestest friends forever and ever and EVER!" would you back away slowly? Some of you are probably going "No, I'd get the hell out of dodge and fast." Think about that when you're portraying your character. If you'd be weirded out by your character's actions, avoid them... unless of course weirding our your fellow handler is your intention. Remember that this isn't supposed to be anime or some cartoon, it's based on reality. It's generally a good idea to not have your character do things that you wouldn't see normal people do.

Another word of advice on being realistic with your character's interactions with others: PM or contact the handler of the character you are interacting with to plan out and go over any details of what will occur over the course of the interaction. This way, you won't be working toward one angle while the other person is working in the completely opposite direction. This will make both the interaction and your overall posts flow much smoother. It's okay to have an unrequited crush or something on a character, but most handlers wouldn't take too kindly to being forced into a corner.

B. Relationships [[3rel]]
Boyfriends. Girlfriends. Crushes. Significant others. Soulmates. Ex's. For many, that's what high school was all about. Relationships in roleplays tend to be very unrealistic at times. Why? People don't take into account the harsh realities of them. Reality #1: Not everyone is having sex. Whether or not a relationship has become physical depends on the age, mental state, and personality of your character. Fourteen year old kids generally aren't physically involved, while seventeen year olds are much more likely.

Reality #2: Relationships aren't perfect. People don't get along with one another 100% of the time. Relationships go through their ups and downs. People fight, be it silly squabbles over trivial matters or full-on fist fights over something unforgiveable. It happens to everyone, and all too often, the "bad" side of relationships are blocked from existence entirely. Everyone knows the story of how the prince rescues the princess and they live happily ever after, right? It's a fairy tale for a reason. Reality doesn't work like that. People have disagreements and spats, they go through trials, and all too often, this is not portrayed.

Finally, one more thing to concern yourself with while portraying a character involved in a relationship is that it is here that characters most often wind up taking a back seat, and one or the other winds up focusing all of their attention on the more dominant partner in the relationship. Do you think about your significant other constantly? Does every thought that runs through your head concern them in some way, shape, or form? While some people do have such obsessive personalities, the majority of us do not.

C. Situations [[3sit]]
In BRR's pre-game roleplay, just as in real life, there are countless situations in which your character may suddenly find themselves. When suddenly thrown into a new and unfamiliar situation, the best way to respond to keep a realistic hold over your character is to keep them in their original element. For example, if your character is a poet who spends a lot of time alone, odds are, if someone jumps him, he's not going to bust out some crazy Jackie-Chan style kung-foo and obliterate his enemy. Likewise, if your character is a fairly dimwitted jock, he's not going to suddenly sprout a brain when the kid he's picking on flings a high-intelligence insult at him. Oftentimes, we let reality get away from us in our eagerness to jump headfirst into topics. If your character didn't even know how to turn on a computer before, odds are, they won't turn into the school's best hacker in the next post. Just keep that in the back of your mind as you're roleplaying.

D. Actions and Consequences [[3ac]]
In my own personal opinion, this section right here is one of the most important in pre-game RPing, and it is often overlooked. Actions have consequences, people. This is an all-too-often forgotten fact. BRR is based on reality, and in reality, anything you do has consequences of some sort. If you walk up and shoot somebody in the face, you're probably going to jail for a very long time. Think about the consequences one would face in real life by committing an act before you even consider having your character do it. A fist fight on school grounds could very well result in suspension. The teacher probably isn't going to blow it off. If you're caught somewhere you aren't supposed to be, you're going to be in a lot of trouble, it isn't just going to be shrugged off.

If you broke a law, you'd go to jail, or at the very least get a ticket. People don't ever get away with anything and everything they do in real life. Perhaps some things, but not everything, all the time. Take that into consideration. Likewise, take other characters' actions into consideration and decide how it would affect your character. I don't care who you are, if someone smacks you in the head with a baseball bat, I don't think you're going to just get up and walk it off. It generally doesn't work that way, unless you're the Juggernaut.

Section IV: In-Game [[4game]]

A. Awakening [[4awak]]
Though this is a minor detail in the long run, I felt it worth noting in this section of the tutorial, simply because, as stated in the "Introducing Your Character" section of this tutorial, your introduction post is a very important post in terms of defining yourself as a roleplayer. If you simply post "Greg woke up on the island and ate some crackers" as your introduction, people aren't going to be too interested in Greg. So, what is there to worry about keeping realistic in your introduction post? A surprising amount, actually. If you don't make at least some mention of your character looking through their student handbook, or at the very least their weapon's instruction manual, there's a good chance that someone will jump you when your character mysteriously knows every aspect about a gun they've never fired in their life. Understand?

Also, it never hurts to go into detail about the cuts, scrapes, and bruises your character received during their trip onto the battle field. For example, Version 1 took place on an island. Even if you were thrown at low range, falling out of a helicopter is going to sting. Tremendously. Not to mention the fact that your character has been thrown onto hard ground, not a nice, comfy mattress. It's feasible and quite possible that they'd wake up with minor injuries at the least. Also, considering they were gassed and unconscious, they could quite possibly be suffering some sort of grogginess or hangover feeling from the gas. Of course, this isn't completely necessary, just food for thought.

B. Battle [[4batt]]
Sooner or later, your character is going to wind up fighting for their lives. That much is a given. This is the time during which reality really needs to be taken into account, but sadly it is quite often neglected. So, how do you make battle roleplays more realistic? There are a number of ways to bring a sense of reality to the battle. First and foremost, if your character is battling with a firearm and they've never fired one before in their life (and honestly, how many high school kids HAVE fired them extensively?), what's the likelihood that their aim is going to be perfect? Nil. Unless you're firing at point blank range (which is considered powerplaying anyway... that's something to note), there's always a chance that your character could still miss.

Of course, this can always be taken into account when being fired upon as well. The characters involved in this roleplay are high school kids, and the majority of them aren't proficient with firearms. However, if you fire a chamber full of bullets at one target, at least one of them is bound to hit. Make sense? Make sure you're being realistic when receiving damage as well. Your character isn't a machine, and you can't dodge every single bullet coming at you. You're going to get hurt, you're going to bleed. You aren't a superhero, your only weakness isn't kryptonite. Keep that in mind.

C. Wounds [[4woun]]
Being realistic while receiving wounds has already been addressed, but that brings me into my next topic. Ever fall off your bicycle when you were little and skin your knees? Remember all the dirt and grime that entered the wound, and remember how mom freaked out and poured alcohol on it to disinfect it? What would've happened if mom hadn't bothered to clean it? It would've scabbed over, festered up, and gotten infected in all likelihood. And that was just a scrap that barely punctured your skin.

Keep that in mind when your character receives a bullet wound or a stab wound. If you don't clean wounds, there's a very high chance that they'll get infected. Infection can do a number of things, from making the wound fester and puss over to actually making you physically ill depending on the severity of the infection.

In the same token, if you receive a bullet wound and proceed to stumble around the island with a hole in your stomach, you're probably going to succumb to blood loss eventually, wouldn't you think? You can't realistically walk around oozing blood everywhere without feeling the effects. That's some more food for thought while roleplaying. While I'm on the subject, I'll cover one more thing. After receiving stab wounds, bullet wounds, etc., your character is not going to be able to prance around like they were just dropped from the helicopter. They're going to be feeling those injuries, and pretty badly. Be realistic about them, and remember that.

Do's and Don'ts
As I stay up late into the night burning the midnight oil (for no effect, I just like to burn things…) I find myself thinking, “What the hell is the point of this part of the guide?” , now I think many of you will come over to this section first, mostly because it’s very general, because honestly not one person can fit all the Rping dos and don’ts into one guide, however this guide in my opinion is generally “RP guidelines on light.”, it’ll give you a basic understanding of what to do and not to do in an RP. I hope that if anything this convinces you to read the rest of the RP guidelines done by authors way more talented then myself (except Dodd, that guys a fucking hack), so with that said, I give you “RPing dos and don’ts).

Rping Don’ts

Bullshit: Merriam Webster defines bullshitting way better than I could.


Quote:
 

QUOTE (‘Webster’)
1 usually vulgar: to talk foolishly, boastfully, or idly
2 usually vulgar: to engage in a discursive discussion
transitive verb, usually vulgar: to talk nonsense to especially with the intention of deceiving or misleading


My favorite definition is obviously the first, to be frank though avoid bullshit, it is your worse enemy and very easy to fall into the trap. Now here we go, we’ve got a good thread, lots of volume, lots of character development, but here it goes, it just goes on and on and on and on and on. This continues to the point where half the members are just like “What the fuck are they talking about?!”, because eventually when a thread goes on for that long, 10% of the time the characters will develop and then 90% of the time…the posts are pointless!

If you find yourself stepping into a bit of bullshit it’s alright, you can spray it off with a hose, if you find yourself up to your chest in bullshit…well get the fuck out of the thread and actually do something with your character! We support meaningful activity and if you can’t do anything with your character (other than bullshit), kill your character, it’s easier for us all.

How to avoid bullshitting? Well I’ll admit it’s hard, we all grow accustomed to one thread, and it’s hard to leave when you’ve no clue of what to do. A good way to do this is to plan out what your character is doing, is he going into this thread to die? To get a rest? To kill? Serve your purpose and do what comes at you, do not post for the sake of posting, the quality goes down and it leads to really…uninteresting posts. So yeah, planned story lines are defiantly a way to stop the bullshit.

Another simple way that all of us can do is look at the function of this post, if there is none, bullshit is on the horizon, either wait it out for a few posts until it gets interesting, make it interesting, or get the fuck out of the thread and fast!

God-Moding: So you’re in this thread right and there is a fight going on! YES! You’ve escaped the bullshit! However you still see people faking enthusiasm for your post, you decide it has to be since your character…really sucks at fighting! The plan? Fucking pwn your opponent! So, Handler A posts a post with Character A sending an uppercut towards Character B, Handler B in responses causes Character B to go super saiyan and send a spirit bomb out to crush Character A.

Handler C, D, and E however are just going “What the fuck just happened?”, so they have to find a strategy to deal with this atrocity.

Handler C’s strategy is as follows: Ignore the spirit bomb and continue Rping, however if he was in Handler A’s position…well things could get confusing, only go with this option if Handler B is reasonable…if not you’re fucked, so only go with this option if you know…you’re not dealing with an overbearing idiot.

Handler D’s strategy is to acknowledge this…this leads to us having a super saiyan on the island, obviously not something we want, ALWAYS avoid this option unless it’s something really stupid and has no effect on the general plays on the island (an example would be when Jacob Starr took the gun back from Amanda Jones in “Though we may not survive it…”), if it comes down to either letting a case of minor god-moding pass or halting the thread, always choose the first choice, that’s just intelligent Rping.

Handler E, now here is the most simple and productive way to deal with god-moders, in fact Handler E should get a fucking noble prize for thinking of it! He contacts the mods and they handle it, limited effort on your part and the mods actually do what they’ve been put there for, to make things easier on the forum. If you can’t get Handler B to erase his post then ALWAYS go with this option, 100% of the time it works every time.

Mind Reading: Mind reading. Oh Jesus Christ, you aren’t Miss Cleo, neither is your character. Avoid this. Don’t think about it. Don’t acknowledge it. In fact punch someone in the face via internet connection if they practice it. This is the most subtle form of RP don’ts, it can sometimes even be masked under a good post…however it is one of the most n00best things you can do.

Remember, just because you’re aware of a situation doesn’t mean that your character is aware as well, examples being “I just get a bad feeling from him.” while meeting the villain at best, at worse it leads to “OMFG YOU’RE THAT GUY THAT KILLED MY FRIENDS!” when all the character said was “Heeeeeeeeeey”…the Fonz did not kill your friends…and even if he did if your character wasn’t there he wouldn’t know. Now the character may know that the Fonz did kill his character, but would he know how the Fonz looked like? Sure. If the Fonz was in your school, but otherwise…no you wouldn’t.

Mind reading is the hardest to avoid, since usually you know so much about what everyone around you as planned that it’s hard to avoid your character mentioning it, however if you try your best to avoid this horrid Rping habit then BRR is guaranteed to improve in quality.

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