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The Types Of Demon's
Topic Started: Dec 7 2008, 08:42 AM (91 Views)
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The most commonly summoned magical entities exist in 5 basic types, listed in increasing order of power:

Imps - Spirits of weak ability, often rude to compensate. They are only effective in extreme numbers or as messengers.
Foliots - Spirits of more capable strength, described by Batimaeus as being "Cut Price Djinn". They are weaker than djinn, but useful for everyday tasks too difficult or sensitive for imps. Apparently they are good laborers, being used to build many things, including the Walls of Prague, with Bartimaeus.
Djinn - powerful spirits able to sustain high-powered magical attacks for a short period. Bartimaeus is a fourth level Djinn, and is listed as an extremely dangerous being. Djinn of his caliber -- and Djinn in general -- are sneaky but very creative, and able to complete nearly any task set to them.
Afrits - Spirits of great ability, "Immune to the magic of mere Djinn", Due to being spirits of fire, they are near-powerless in water. Afrits are usually seen doing guard duty for prominent figures.
Marids - The most powerful of the regularly summoned entities. A particularly muscular marid by the name of Atlas was charged to hold the Parthenon's foundations up for eternity as punishment for slacking off on their construction. Marids are so powerful that they leave behind a trail of magic that can be traced, similar to the trail of slime left behind by a snail, but it is considered unwise to use this analogy to a Marid's face for obvious reasons, because of their immense power all but the weakest Marid's require two Magicians to summon.

Lesser Spirits

Will’O’the’Wisps- Glowing spirits once used by magicians to lure travellers into bogs. Now they are reduced to hovering over manholes and the like.
Mites
Homunculi-Tiny Mannequins produced by magic. Some have prophetic powers but will always try to harm the magician
Sprites
Moulers - Small spirits, their stench causes unconsciousness
Natterjack Implings -Basic spirit, one of the first a magician will learn to summon.
Search Sphere- Used for surveillance.
Scarlet Vexations- Carry disease

Imps

Messenger Imps- Used to carry personal; correspondence
Shadow Stalkers
Stygian Implets
Goblin Imps
Lamias- When summoned they must be played music to soothe them.

Djinni Sub-classes

The various subclasses of djinni are:

Cockatrices- Spirit with a deadly gaze, like the original Basilisk, so that one must wear mirrored glasses and place mirrors around the pentacle, with its instructions in a bowl, to safely control it. Mr. Lovelace quizzed Nathaniel on them during their first meeting.
Demi-Afrits: Supposedly potent spirits that are close to, but not at, an Afrit's level; at least four were present at the Piccadilly Raid.
Ghuls: fond of human flesh, sentries at Heddlam Hall, fought in the Siege Of Prague less powerful than most djinn.
Horlas: powerful djinn that cause illness and despair in humans and sap other spirits' essence.
Krels: tall, thin, reddish djinn, were used as sentries.
Tracker Djinn: Were used to track people.
Succubi: seductive female djinn, often unstable, and prone to recklessness and self destruction unless placated, "oddly" popular with male Magicians.
Triloids: three-legged yellow sentry djinn, were used as sentries at Mr Lovelace's house. They are described as having three muscular legs which rotate on a hub of gristle. Above the hub of gristle is a blobby mass which sports two mouths and numerous eyes.
Utukku: particularly unintelligent djinn that generally take the form of animal-headed warriors, and used as sentries at the Tower Of London.

Greater Spirits

Similarly, above marids exist entities of terrible power which few magicians dare bother. One of these, due to lack of a constraining pentacle, destroyed and sunk Atlantis, causing tidal waves to lap up onto the Egyptian coast. Examples of these would be:

Nouda
Ramuthra
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