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Wonderland No More; original; post-apocalyptic; fantasy
Topic Started: Jul 25 2008, 08:20 PM (35 Views)
Jae
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WONDERLAND NO MORE; an original fantasy RPG


Set on post-apocalyptic Earth and incorporating elements from several time periods and genres, Wonderland No More is primarily a human/humanoid RPG. After months or organization and reorganization, we officially opened on July 25th, 2008. Our focus is on storyline and character development, and we are committed to building a community of writers. Please -- feel free to take a look around.

* * *
It's been almost six hundred years--

Six hundred years since a rift opened up between two worlds and caused them to merge beyond repair.

Six hundred years since the Nightmare seeped out onto Earth and destroyed almost everything that we knew.

Six hundred years since 2149 AD.

--and it all started, as do so many things, with a war.


The War of Gods, despite its name, involved no gods. It involved no prophets, no miracles, and no spirituality. Perhaps the only resemblance it bore to any godly message was that it brought an end to the world we knew, paving the path to a new, unfamiliar one. Earth, but not Earth. Our world, but not ours. Not anymore.

Reputably the Third World War, the War of Gods affected all nations and their people. Battles occurred on all turfs and bloodshed was common; warfare left few areas untouched. No civilians were safe, no matter how far they tried to run.

People died.

But in the end, the war did not matter. The Nightmare did.

To this day, no one knows why the researchers acted against all common sense and did what they did. Perhaps they had their own reasons, their own motivations. Perhaps they simply used the war as a convenient distraction so that they could play God. But what they did -- whatever they did -- set loose a monstrous error that they could not contain.

At precisely 3:06 PM on August 17th, 2149, the world shimmered, became two, and then...merged to become one. Those who lived after that moment recall seeing, for only a split second, two sets of realities. It seemed as if a blurry image, an image of another world, was being projected on top of ours.

The image flickered once--

--again--

--and then became so terrifyingly here that there was no escaping the reality of it.

Everything was here -- literally here and defying all logic and laws of physics, because it was ridiculous and simply impossible for all of these now-solid images to exist in space that was already being occupied. So the cosmos came up with a better solution: to take all the points of conflict and then fuse them together.

Distorted beyond imagination and fighting for dominance, buildings merged with other buildings; trees merged with lampposts; lakes became strange voids that could no longer be crossed. Bizarre, crooked contraptions took the place of the familiar. The change was frightening.

But the humans had their own problems -- for they, too, could not escape the rules of the world. Caught in "busy areas," as the dangerous zones were called, many were too startled by the mirage-like images to actually move out of them. Trapped as they were, most of them died slowly.

The world of Agryrea bled into Earth like a disease.

The monsters appeared first -- massive, misshapen creatures that quickly overtook much of the land. Following close behind them were the Iros and the Vornn, people not unlike humans in appearance, and they brought with them the magic of their world. With all that happened that day, this was the only good.

In the chaos that followed, four great leaders arose from the ruins of the earth. They gathered together about half of the humans who had lived and then barricaded themselves within the walls of a new nation: the State of Generis.

For nearly six hundred years, led by a government they call Central Administration, the people of the State have lived in ignorance. They have isolated themselves from the rest of the remaining world, where humans live side-by-side with the Iros and the Vornn, no longer strangers to each other.

Working behind the citizens' backs, the government of Generis knows and controls much more than most people ever know. It has been biding its time for centuries; and with its eyes set firmly on its new goal, Central Administration is about to make its move.

Now, in the Year of the Awakening, exsilias-599, the story has only just begun.

- WONDERLAND NO MORE -
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