| The Next Mgo | |
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| Tweet Topic Started: Mar 14 2009, 12:05 AM (281 Views) | |
| Neljubuites | Mar 14 2009, 12:05 AM Post #1 |
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Metal Gear Anarchy Fully Online game with 2 Main modes which are interlinked, Skirmish first main mode is alot like the MGO we have now, team vs team, selectable maps skills to select and level, though big differences, hosts will be able to choose how many skill slots there are, and theres going to be an adverage of 5 levels per skill apposed to 3 in the current, but on a down side, SOP (Sons of the Patriots system) is gone, as an automatic perk, it instead needs to be equiped like a skill, (guessing this is because of the network crash for Nano machines), another big difference, is box's are now a selectable skill, so not everyone will have them, anyway moving on to the stuff that matters, alot of the stages will be destructable, and there will be chances with new skills to include, scaling walls - moving terrain through pushing(box's dumpsters ect) - Active joint moves to a greater/faster level than just boosting people up to high places eg. pulling a team mate back from fire, ability to pass ammo/other items using the D-pad of the controller, Grab'n'Drag quick motion for KO'd team mates, besides those changes everything else will much the same, Anarchy Warzone Second Main mode will be this games most unique feature yet, you choose one of 4 warzones(though depending on where ya from you might lose acouple options) Asia - Europe - America - International, Then you enter a real time battle field, you start as a general soldier part of one of the 2 Waring PMC units, you choose a battlefield to fight on there will be 3 map variations for this, and you fight against the opposing PMC army, in battles as large as 16v16, during these battles you will have certain chances to tip the scale in the battle, intel will be amazinly hidden at a single location per map,(over 20 different locations for it to spawn) securing it and surviving to the end of the game will give your Faction extra points, other chances will include Taking enemy players prisoner, no joke there will be afew ways to take them prisoner and they shall be listed 1st, Player runs out of ammo, you'll be able to CQC grab, KO, Then there caught without having to take them anywhere (there will be a special Ammo counter skill to increase this occurance) 2nd, Sneak up on a player whos in first person mode, and do a hold up(same as in current MGO only they have to be in first person mode, so snipers beware) when that happens they'll drop there main gun and begin a walk to Your side of the field, unless an enemy player touchs him before he reachs the spawn area he'll be caught, 3rd, Grab'N'Drag a KO'd enemy to your spawn 4th, a special item to aid capture Capturing enemys prisoner will permantly lock a player slot on there team untill there broken out,(Explained later) there will be unique skills and titles for those who excell at capturing enemys. As games progress and end the winning faction will gain points, when a faction gets far enough ahead, the battlefields will change to 3 new ones, Slightly to advantage the losing faction, if the faction keeps winning it'll change again and then once more to the final base, in which if the winnin faction topples the top 5 players from that faction will be given special honors And everyone else will enjoy a hour long celebration, before the warzone is restarted, After you've played for awhile more choices on where to play will open up, For those who are struggling or causing problems for there team mates, will be forced to play as Prison Guards (Max 14 per game) and for those unlucky enough to be caught, Prisoners (Max 10 per game), While those with exceptional records will be given a chance to play as an infiltration team (Max 6 per game), the other 2 slots left for the game are reserved for players using special characters, Anyway the way it works is this, if your caught you become a prisoner, in which you have to try to escape before you can choose the main combat zone again, more times your caught/escape more skills you'll aquire to escape, couple down points are, 1 no lethal weapons 2 a single physical attack will KO you and 3... your in a cell... with armed guards. For those given the task of guarding, your tedious job is to guard prisoners untill something happens (1 hour of play in prison or manage to pull of a feat) managing to pull off a feat is the quickist way out, feats are as follows, 1, Interrogate a prisoner and manage to get battlefield intell(as in he found info in the combat zone but was captured) 2, Interrogate a prisoner and manage to get Faction intell (this is alot harder) 3, Kill an infiltrator (harder than it sounds) 4, Capture an infiltrator (KO and Drag into cell Alot harder than it sounds) Interrogation will be one of the players favorite passtimes, simular style to that of the First Metal Gear on ps1 player will be forced into a button mash fest, However the permanant cost for holding out to long ect, wont be death (because you can just respawn) instead you'll risk your characters permanant scars as in marks that wont disapear from your character ever, sounds cool to have scars right? however the interrogator will have to some degree depending how good they are control over what the scars look like, in other words, you might have some teabaggin players name branded into your forehead if your not careful, other than that you can lose skill exp on skills you've been leveling up for awhile, and once they have some experience with this they'll be able to take out Eyes, cut off ears and force a special skill onto you for awhile which will take up skill slots and be very annoying. And Finally if your a comended player you'll have a chance to partake in an infiltration mission, these wont be available if your on the enemy factions front door, but otherwise you'll be given a chance to get some fun perks, first off you get 2 bonus skill slots while on the mission access to alot of amazing equipment for the mission, and you can complete mission points which will gain you huge exp bonuses to Anyskill you wish, mission points are stuff like, 1st steal intel, there can be up to 20 intel pieces at a time, 2nd Release prisoners, they can help you fight as they escape, 3rd destroy key structure, However if you die, you'll lose all points aquired, And if your captured you'll lose the points + some more and proberly be the subject of torture. However if you manage to get out and with alot of points more times you do an infiltration mission more equipment will be avaiable Another Big thing is, often gamemasters will choose a lucky player whos online and give him a choice to be a special character for awhile, like... a Stealth ninja with a sword, or something else they came up with, in which case they'll be able to choose any mission to partake in but they wont get or lose any points though managing to kill a special character will give you alot of points + aspecial customisation item depending on the character you killed, Small note special characters cannot be captured. Well there ya go |
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| SexySpecter | Mar 14 2009, 12:27 AM Post #2 |
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i like the idea, just skimming through it, sounds complex. like WoW combined with mgo hold ups should be put into mgo2 in the same manner |
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| Noob-Master | Mar 21 2009, 10:56 AM Post #3 |
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where'd u hear this / how the hell you come up with it? |
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| SexySpecter | Mar 24 2009, 01:44 PM Post #4 |
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nel is prA0 kk? |
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| Noob-Master | Mar 28 2009, 12:28 AM Post #5 |
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i am 1337 pr0 g0d of fail |
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2:23 PM Jul 11