| Welcome to Zombie Hunters Guild. If you reading this then you aren't registered with us. We are a Pro-Survivor group that defend Malton (mainly Williamsville) from Zombies and welcome all to join us as long as you follow our rules. Our Rules and Policies which you must read are here. To join us you must first post your application in the relevant section here. Once you have done the above you can Register and join the Guild If you are a Diplomat from another group post in the Diplomatic Office and request an account there. If your already in the Guild log in. |
| Guild Rules and Policies; MUST READ | |
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| Tweet Topic Started: Apr 4 2009, 04:20 PM (27 Views) | |
| Guildmaster | Apr 4 2009, 04:20 PM Post #1 |
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Administrator
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Guild Policies and Rules: Guild Members are allowed to do what they like (Wander around, Join Hunts, Defend HQ) as long as they follow the rules Guild Member Conduct: 1) All Guild Members are expected to act civilly regardless of how others treat them or act 2) Guild Members are expected to play fairly and follow the Guild and Urban Dead rules 3) Guild Members should support other Guild Members when needed (healing, revives etc…) unless stated otherwise 4) Guild Members when not doing anything are encouraged to help others and recruit for the Guild 5) Guild Members should participate in at least one hunt (but don’t have too) 6) Guild Members should report in to show they are still active in the Guild once every one or two weeks at least (this is to make managing the guild easier) Barricades: 1) The Guild respects and follows all barricades policies. 2) Guild members are instructed to follow the barricade plan of their local area Graffiti: 1) The Guild respects all essential graffiti such as Entry Point, Radio Frequencies and Revive points as well other groups HQ graffiti 2) Guild Members are permitted and encouraged to place recruitment graffiti wherever they go – they are forbidden from spraying over essential graffiti 3) Guild Members who find what thy know to be essential graffiti that has been vandalised are to fix the graffiti if possible PKing: 1) The Guild does not condone PKing (Player Killing) or encourage it and hence is not a PKing group but will not stop its members from doing so as it believes everyone has the choice and free will to do what they wish 2) PKing fellow Guild members is forbidden unless they have a bounty on their head 3) If a Guild member has a bounty on their head due to PKing the Guild will not protect them (but will revive them afterwards) 4) If a Guild member is PKed by someone outside the Guild all Guild members are given the clear to KOS. This is the only time the Guild condones PKing GKing: 1) As above the Guild does not condone GKing (destroying generators) or encourage it but will not stop its members from doing so as it believes everyone has the choice and free will to do what they wish Spying: 1) The Guild does not condone spying on other groups whether they are Survivors or Zombies and will not stand for any of it 2) Guild Members are allowed to look out and report sightings Targets – this is allowed Zerging: 1) The Guild accepts the use of alts but will not accept Zerging of any kind 2) Guild Members are only allowed one character in the Guild 3) Alts are to stay at least one suburb away from a Guild Member 4) Alts are allowed to scout for Targets BUT NOT allowed to kill or help in any other way – only the registered Guild Member can make the kill Revives: 1) The Guild uses the official RP’s and expects its members to do so too 2) Guild Members are encouraged to revive a fellow member if they are near by and needs/requests the help (the same goes for healing) 3) The Guild does not accept random (unless in an RP) or combat revives by its Members unless told otherwise NOTE: Guild Members found not respecting or breaking the rules will be dealt with accordingly to the offence. Repeat offenders will be dealt with more harshly. The rules are there for a reason. |
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8:14 AM Jul 11