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Rules
Topic Started: May 1 2009, 03:49 PM (82 Views)
Zodai
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The rules are here. follow them, dont break them, and DEFINETLY dont break them.




No adult content, cussing to a PG-1310 limit in other words VERY MINIMAL this is the MOST IMPORTANT RULE you probably know this stuff.

No godmodding/metagaming et cetera in case you don't know what those are I will tell you.

Godmoding is basicly controlling a charecter that isn't yours. You can't say that you hit him with a Nuke and you were the only one unharmed cause you said so. You have to give your opponents a chance to react. And metagaming is there too. Its IMPOSSIBLE to survive a nuke when everything else did JUST CAUSE YOU SAID SO. So if you fired a Nuke you would all get hit. Unless somone teleported someone back to the area or something.

First off, admins and moderators will have their charecters approved by OTHER Admins/mods. The only acception to this is when there is only 1 admin/mod. All profiles must have a history, appearance, and personality, each must be 3 scentences long. Battle usage stuff will be explained in the battle rules area. You must list your charecters location in your signature. It will take 1 Real life day to move to differrent RP Areas. For example. If you are in the Grass fields,it will take 1 days to move to Grand city.

You will also usually have to cross one area to get to another. For example, if you are in the Zetsura Mines, you cannot head to grand city immedietly, as you must cross grass fields to get there. One last thing, the Zumara airship is differrent. Its location changes every week. You may see where it is going next,and if you are in the same area as it is,you may go between it and the area it is in at will.

The area you start at is the Zumara airship

Also, admins/mods are allowed to have an extra RP Charecter. These secondary charecters are going to be the admirals and generals of the Zumara airship and will take turns deciding where the airship will go next.

Also,there is a day and night system in-game. Every Real life week it changes. You may have abilities that only work during day/night when we get the battle system up, which it will be soon...Hopefully...

Also, the currency here is Zetsuraka, Crystals used to power Zetsura's across the world. You can find them at the Zetsura mine if you bring a pickaxe, Each person starts with 500 ZK's. The shop is in grand city.

When mining, you get 1000ZK's for every week your charecter is inside the mine for the low-power pickaxe. However if you stay in there without moving to another mine/area for 5 weeks straight, the cave will collapse trapping you and everyone else mining for 1 weeks, then the extra day to go somewhere else. Low-power pickaxe's will cost 100ZK's at the shop.

If you get trapped in the mine, once we get the battle system up you may fight your way out through the mine tunnels. The mine tunnels have many more treasures, so if you want some rare jewels go beat up stuff in there.

And here's the battle system

Basiclly, you just type what your charecter does and stuff...When you make your charecter,you get 5 "Skill slots" These may be filled in wih stuff you're charecter can do. Here is an example of what to put in a skill slot.

Flash uppercut

*Charecter* jumps into the air, then vanishes into a flash of sparks. Then, he reappears right in front of an enemy/destroyable object, and slashes it with an uppercut.

Damage rating:3

Class:Close-Combat

Now, its time to explain the damage rating. This is about how much damage the attack does. Everyone starts with 100 HP. this can be increased through the "Level" Method. And no, its not an EXP based leveling method. There are no "Levels", I just wanted to find something to relate it too.

These are based on your posts. Let me show you.

IC post:These are the only ones that count twoard your Level. They include
-Posts in an area in the map
-Battle posts
-Etc.

Then we have OOC posts. These happen in differrent areas.

-Posts about, favorite videogame stuff.
-Posts about something utterly absurd
-Etc.

Now, if you want to argue about something that disrupts the battle rules or something, DO IT IN A DIFFERRENT TOPIC!!!AN OOC TOPIC!!!

...Wow, didn't know I could yell like that.

Now, back to the stuff.

Every 10 IC posts you do, you can increase HP by 10.

Every 20 posts, you can increase the damage of a skill or Rank-up a skill.

Increasing damage is pretty straightforward. You can increase the damage of an attack by 2 for this. We have a differrent system for multi-hit attacks, to prevent being over-powered. You will need an extra 10 posts to increase the damage by 1 for each hit the attack does. This is subject to change.\

Now for ranking up skills. Ranking up simply means you are enhancing it. For example, here is a skill.

Flash uppercut

*Charecter* jumps into the air, then vanishes into a flash of sparks. Then, he reappears right in front of an enemy/destroyable object, and slashes it with an uppercut.

Damage rating:3

Class:Close-Combat

And here is it after it has been ranked up.

Flash uppercut

*Charecter* jumps into the air, then vanishes into a flash of sparks. Then, he reappears right in front of an enemy/destroyable object, and slashes it with an uppercut. Then, he slashes the opponent again while coming down.

Damage rating:3

Damage if all hit(DIAH):5

Class:Close-combat

Ok, so here's what happened.

Basicly, I just added an extra hit to it. I kept the damage the same except for "If all hit" See, the damage rating is the damage if not all of them hit. And all hit is basicly what happens if they all hit. Doing this classifies it as a single-hit, which makes it powered up as a single-hit. There are specific rules to follow when doing this though.

---Damage rating cannot be over the if all hit damage -1. In this case, damage rating cannot be above 4.

---Damage rating X number of hits cannot go over 20.

---DIAH cannot exceed 20.

Also, there are a few more things to cover.

Damage rating 1-5:No limitation

Damage 6-10: Can only use every 3 posts

Damage 11-15:Can only use every 3 posts, 1 drawback required.

Damage 16-20:Can only use every 10 posts, 2 drawbacks required, 3 turn charge.

Also, battle stuff is not required in your charecter.

Also, you can make stuff that can be used outside battle. Such as....

Speed rush

*Charecter* Increases his speed to make incredible jumps, Etc.

Class:All.

See?Thats not an attack and yet it still counts as a skill slot.

Also, there are the classes. The classes are Close-combat and Long-range. Skills may only be used by weapons of the corresponding weapon classes. All class can be used by any class.

Thats about it for now. Rules subject to change.

Most recent update:June 21st, 11:38 pm California time.
Edited by Zodai, Jun 21 2009, 11:38 PM.
I hope this board will soar. Battle system, official rules, Etc. Coming soon
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