Welcome Guest [Log In] [Register]
DISCLAIMER: This board is merely for discussion of development (and, later, gameplay elements) of an upcoming MMO known as Zed Online. Do not expect any downloadable content until an official site is ready. Also, in case you're wondering, ZO is far from even being workable. It is a fledgling, long-term project with a team of 2, only one of which who is actually programming it.
Add Reply
Official ZO To-Do and Goals; Zed Online
Topic Started: Jul 8 2008, 10:19 PM (217 Views)
Fission
Member Avatar
HOLY SHI-
To-Do:

  1. Get base engine started (set up of all structs and internal systems)
  2. Create base graphics engine (including image resizing and manipulation not built-in to SDL)
  3. Set up Lua-C++ systems in preparation for system connection
  4. Create local-build level for testing of all systems
  5. Create level editor for simple creation of the online world
  6. Set up online server systems
  7. Full release


Goals:

  • A working game
  • A full-fledged MMO with a minor following
  • Buy Jagex
Edited by Fission, Sep 3 2008, 10:08 PM.
Offline Profile Quote Post Goto Top
 
Sythrix
Sythrix
seems u have a slightly worked out list.. know how long do u think it will take to complete each stepping process and bring these graphical and playable anomolyes about??
Offline Profile Quote Post Goto Top
 
Zaghuran
Member Avatar
Master of Chaos
well since we only have a two man team(hopefully we can expand this in the future) it may take months or even a couple years to get it fully up and running. we are currently making great progress on the game engine thanks to my good friend Fission and will continue to update all you eager youngin as soon as we can!
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Zed-Dev · Next Topic »
Add Reply

Skin by Fission