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DISCLAIMER: This board is merely for discussion of development (and, later, gameplay elements) of an upcoming MMO known as Zed Online. Do not expect any downloadable content until an official site is ready. Also, in case you're wondering, ZO is far from even being workable. It is a fledgling, long-term project with a team of 2, only one of which who is actually programming it.
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Official ZO Dev List; Zed Online
Topic Started: Jul 8 2008, 08:01 PM (307 Views)
Fission
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HOLY SHI-
Specifications:


  • C++
  • SDL, SDL_ttf, and SDL_image libraries, with the source of SDL_gfx being used for some inspiration
  • Lua to be used server-side
  • Hand-drawn 2D graphics (think Alien Hominid or another Flash-based game), with elevated, north-facing view
  • 2D graphics rendered from 3D polygons using OpenGL for a smooth future transition to full 3D. (Not sure, might just switch to using SDL as a backbone for all custom engines)

Gameplay:


  • Ability to switch between zombie and human
  • Entire world status based on zed-survivor balance
  • Expanded stat and skill tree
  • Different stats and abilities for zombies and survivors
  • Balanced abilities between living and undead

Stat/skill trees:
Note: All skills marked in bold and italics are super attacks. These are the highest level attacks and the heaviest hitters, including Death Lunge, Magic Bullet, and Death Bite.


Zombie:

  • Combat (attack types, abilities, and tactics)

    • Scratching
    • Biting

      • Infectious Bite (poisons if successful, dealing damage to the infected survivor at intervals when he/she is active)

    • Grasp (grip onto prey and feed)
    • Lunge (a fast ability that gives the zombie a short burst. If successful, will deal modest damage. Used with Grasp automatically)

  • Hording (ability to control multiple undead beings)

    • Influence (level of control, up to five total zombies)

      • Formations (layout of group)

        • V, W/M, line, shotgun, and more

      • Individuality (ability to control single zombie in group aside from primary zed)

    • Combat (group attack tactics)

      • Swarm (fast attack in which all horde zombies attack)


  • Mutation (high-level super-zombie abilities)

    • Super Lunge (a lunge with x1.5 distance and x2 speed)

      • Death Lunge (if super lunge is successful, can deal 50% damage to target. If target's health is below 20%, there is a chance of dealing a kill.)

    • Death Bite (an infectious bite that deal x1.5 the damage in half the time)



This is only a small sampling of the entire skill tree, which is still under construction. Here are a few things that could be done with these:

- Use Individuality with maxed Influence ability to put 2 zombies to chase a survivor into the remaining three, or use individuality to hide several zombies in shadows and then use Swarm to attack from all sides.
- Use Influence and a line formation to move large objects such as trucks to change the course of a survivor, then Swarm.

Survivor:

  • Combat (attack types, abilities, and tactics)

    • Marksmanship (firearms)
    • Melee (knives, hand-to-hand, etc.)

  • Survival (general abilities)

    • Barricading (ability to find and/or construct building fortifications and open-air defenses)
    • Free running (ability to climb fences, maneuver through barricades, and more)
    • Looting (heightened chances of finding useful items)

  • Zombie Hunter (high-level zombie-fighting abilities)

    • Headshot (chance of dealing half-health damage to zombie with firearm. If zombie's health is below 10% and a survivor hits with a firearm, the hit will kill the zombie and make it harder for them to get back up)
    • Magic Bullet (a chance of firing a shot that ricochets inside the zombie, dealing x1.5 to x3 damage)



Classes:

Classes are starting designations that give a new character a certain number of skills.

Survivor: (unfinished!)
  • Military

    • Recruit

      • Melee, level 2 (higher accuracy)


      Scout

      • Melee, level 1
      • Free Running, level 2 (can free run more quickly and can overcome greater obstacles)
Soldier
Medic/Healer
Mercenary
Civilian
Engineer

Zombie:

  • Recently Deceased

    • Scratching
    • Biting

  • Rigor Mortis

    • Grasp
    • Influence, Level 2 (influence over one other zombie)
    Edited by Fission, Aug 27 2008, 08:28 PM.
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