DISCLAIMER: This board is merely for discussion of development (and, later, gameplay elements) of an upcoming MMO known as Zed Online. Do not expect any downloadable content until an official site is ready. Also, in case you're wondering, ZO is far from even being workable. It is a fledgling, long-term project with a team of 2, only one of which who is actually programming it.
Board Statistics
Total Forum Posts: 35
Total Members: 10 (The newest member is alexewing)
Aug 5 2008, 04:15 PM, a record 4 users were online.
Total Members: 10 (The newest member is alexewing)
Aug 5 2008, 04:15 PM, a record 4 users were online.
Active Users
1 user online in the past 15 minutes (0 Members · 1 Guest · 0 Anonymous)
Latest Posts
Member Introductions
Zaghuran
Replies: 2
Replies: 2
Myspace
Zaghuran
Replies: 0
Replies: 0
ZOdevlog #1 - 9/1/08
Fission
Replies: 0
Replies: 0
Graphics Update
Zaghuran
Replies: 0
Replies: 0
Pvp
Zaghuran
Replies: 2
Replies: 2
The Official Misc. Thread
Fission
Replies: 0
Replies: 0
Official ZO To-Do and Goals
Zaghuran
Replies: 2
Replies: 2
Discuss
Fission
Replies: 2
Replies: 2
Upcoming Video Games
J23
Replies: 1
Replies: 1
Official Features Planning Thread
Fission
Replies: 0
Replies: 0
Zed Tastic
Zaghuran
Replies: 0
Replies: 0
Armor
Zaghuran
Replies: 0
Replies: 0
Do's and Don't's
Fission
Replies: 0
Replies: 0
Release Date
Zaghuran
Replies: 0
Replies: 0
Monsters
Zaghuran
Replies: 0
Replies: 0
Abilities
Zaghuran
Replies: 0
Replies: 0
Weapons
Zaghuran
Replies: 0
Replies: 0
Classes
Zaghuran
Replies: 0
Replies: 0
Skills
Zaghuran
Replies: 0
Replies: 0
Weapons Shop?
Fission
Replies: 1
Replies: 1
Myspace
Posted by Zaghuran (Admins) at Sep 1 2008, 10:55 AM. 0 comments
I am currently working on a Zed Online myspace. I have just made a new email for zed online as well www.zedonline@gmail.com
feel free to email me or add us as friends
*edit* got the basic gist of the Zed Online myspace page up Zed Online
feel free to email me or add us as friends
*edit* got the basic gist of the Zed Online myspace page up Zed Online
ZOdevlog #1 - 9/1/08
Posted by Fission (Admins) at Sep 1 2008, 02:12 AM. 0 comments
Welcome to the first ZOdevlog, a small, blog-like entry from me, Fission, the head (and only) programmer for ZedOnline.
First off, let's look at what I'm working on at the moment
- Graphics engine
This will have a unique (that is, I came up with it through mind power and not by looking at online resources) system that uses a cycle of pointers to the next sprite in the animation. It is pretty complicated, and so far I have it down on paper but not computer.
- World engine (ZOwie)
The world interaction engine (now known as ZOwie [pronounced "Zoey"]) will be an adaptive, tile-based system. It will have pointers to the objects that are in its small area (objects can go beyond the size of the tile, of course) and will be used for player interactions with the world (looting, barricading, etc.) and may even be used for the combat system.
I plan on adapting this engine to other applications (top-down shooters, etc.) and may be releasing the source at some point. This may not happen, though, if ZedOnline becomes popular enough to start bringing in cash.
- Lua-application interface coding
I haven't really started on locking Lua and the main engines that run ZO together since it is so early in development.
- Maps
Way too early to think about this.
- Stat/skill/level engine
This is pretty much nil at this point, but Zaghuran and I have been brainstorming the best way to organize this. So far we have three main stats branching off different skills to unlock more skills and abilities. It's fairly complicated but should provide an original experience for any hardcore MMOer.
- Inventory and item handling
This has a lot done for it but has yet to have a test build. It runs on much the same principle as the graphics engine (which may cause major problems) and doesn't have anything done besides bare-bone handling.
It's 2:12 here and my brain has fried. Peace out and expect another ZOdevlog either next week or the week after.
First off, let's look at what I'm working on at the moment
- Graphics engine
This will have a unique (that is, I came up with it through mind power and not by looking at online resources) system that uses a cycle of pointers to the next sprite in the animation. It is pretty complicated, and so far I have it down on paper but not computer.
- World engine (ZOwie)
The world interaction engine (now known as ZOwie [pronounced "Zoey"]) will be an adaptive, tile-based system. It will have pointers to the objects that are in its small area (objects can go beyond the size of the tile, of course) and will be used for player interactions with the world (looting, barricading, etc.) and may even be used for the combat system.
I plan on adapting this engine to other applications (top-down shooters, etc.) and may be releasing the source at some point. This may not happen, though, if ZedOnline becomes popular enough to start bringing in cash.
- Lua-application interface coding
I haven't really started on locking Lua and the main engines that run ZO together since it is so early in development.
- Maps
Way too early to think about this.
- Stat/skill/level engine
This is pretty much nil at this point, but Zaghuran and I have been brainstorming the best way to organize this. So far we have three main stats branching off different skills to unlock more skills and abilities. It's fairly complicated but should provide an original experience for any hardcore MMOer.
- Inventory and item handling
This has a lot done for it but has yet to have a test build. It runs on much the same principle as the graphics engine (which may cause major problems) and doesn't have anything done besides bare-bone handling.
It's 2:12 here and my brain has fried. Peace out and expect another ZOdevlog either next week or the week after.
Graphics Update
Posted by Zaghuran (Admins) at Aug 26 2008, 06:47 PM. 0 comments
Fission and I believe that we will be able to do so much more with this game if we make hand drawn graphics in the place of sprites.
We feel that we will be able to bring more to Zed Online as a whole if we use hand drawn graphics over sprites. It will also greatly expand the possibilities that will be available to the game.
An example of what ZO may look like can be found HERE
We feel that we will be able to bring more to Zed Online as a whole if we use hand drawn graphics over sprites. It will also greatly expand the possibilities that will be available to the game.
An example of what ZO may look like can be found HERE
Member Introductions
Posted by Zaghuran (Admins) at Aug 5 2008, 09:49 PM. 2 comments
Once you have registered or have become aware of this topic please post an intro about yourself. Tell us your name, how you found out about us, and pretty much anything else ya want as long as it follows the official forum rules which can be found in the rules section on the home page of this forum.
Forum Open
Posted by Fission (Admins) at Jul 8 2008, 07:47 PM. 0 comments
The official forum for the upcoming MMORPG Zed Online is now up and running. Stay tuned for more news on development!


3:30 AM Dec 1