| Yoshi Island hacking | |
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| Tweet Topic Started: Jan 17 2018, 06:56 AM (4 Views) | |
| Michael Morin | Jan 17 2018, 06:56 AM Post #1 |
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Hello, Mostly sprite-related. I have fully disassembled bank 03, which is kind of the "main sprite bank" and I'm pretty sure it's good/correct though I'd like a review if anyone would be so kind. (Disassembly/bank03.txt) Currently duking out all the sprites in these tables, which spans multiple banks and will take a while. Me and Alex decided to go half and half on them, though of course I got the half with all the bosses :3 Speaking of, I figured out Hookbill's AI and I documented all of my findings for anyone curious (in bank 01 pretty much at the beginning). Beyond that, helped figure out the level header layout / copying routine (at $108B05 for the curious) and lots of other random junk. A bit of background: There is a table at headered PC 0x37B1F, SNES $06:F71F with 0x1D9 entries, 3 byte/entry; ending at headered PC 0x380A9, SNES $06:FEA9. Each entry is a pointer to one of the GFX files. Some of them are compressed, some of them are not. thanks more details: Branding Video |
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2:41 PM Jul 11