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Thinking about moving to Godot
Topic Started: Jan 6 2018, 08:30 PM (3 Views)
Rayancaleb

Hi,
After that, I spent rest of the day to find out how to create an actual project in C# because there's practically zero documentation about it. With much struggling, I managed to write two sample projects for a test, a library and a game project that depends on it. I failed to make the library to work as an actual editor plugin, so I had to report an issue, along with some other problems I encountered during the process.And again, I love working with open source projects. As I wrote above, I had to apply some unmerged changes to the engine source to make it work. And this morning, I found that they already fixed the problem and there were numerous comments on the issues I reported also.While I can't do anything about it with Unity, I found an open issue about the subject where many people actively participating in a discussion about if and how we should change the current implementation. That's part of the reason why I love open source.

Thanks!

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