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An animation a day until Adept comes my way - Day 37
Topic Started: Nov 29 2012, 06:26:52 PM (534 Views)
Hunter
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Future Elite

Yeah.

So i'm just gonna keep trying to animate at least once a day until I reach inters. No this isn't a 30 day challenge. I'm not saying it can't take 30 days, but this probably will take more than 30.

Anyways lets get started.

Day 1 - Nargacuga's sig Punch - http://i.wtfteam.net/u/f/1354257283.gif
Day 2 - Cyan vs Green and Orange - http://i.wtfteam.net/u/f/1354404512.gif
Day 3 - Knee - http://i.wtfteam.net/u/f/1354398906.gif
Day 4 - Tiger Combo - http://i.wtfteam.net/u/f/1354526373.gif
Day 5 - Will Combo Tribute - http://i.wtfteam.net/u/f/1354635824.gif
Day 6 - Lightning - http://i.wtfteam.net/u/f/1354746479.gif
Day 7 - Default Combo - http://i.wtfteam.net/u/f/1354980222.gif
Day 8 - DBZ Practice Short - http://i.wtfteam.net/u/f/1354980789.gif
Day 9 - DBZ Practice Short(Cont.) - http://i.wtfteam.net/u/f/1355037744.gif
Day 10 - Knee + Punch Combo - http://i.wtfteam.net/u/f/1354994632.gif
Day 11 - Whack-ass Roll - http://i.wtfteam.net/u/f/1355127325.gif
Day 12 - Blade Collab Solo Preview - http://i.wtfteam.net/u/f/1356468020.gif
Day 13 - Joint with Garuda for something.. - http://i.wtfteam.net/u/f/1356440682.gif
Day 14 - First time with Krusty's base in ages - http://i.wtfteam.net/u/f/1356456293.gif
Day 15 - Kicking (fail) - http://i.wtfteam.net/u/f/1356451543.gif
Day 16 - Noooo (fail) - http://i.wtfteam.net/u/f/1356461194.gif
Day 17 - Needs Editing (fail) - http://i.wtfteam.net/u/f/1356461194.gif
Day 18 - Tiger run across screen loop - http://i.wtfteam.net/u/f/1356424092.gif
Day 19 - Krusty Kick - http://i.wtfteam.net/u/f/1356446869.gif
Day 20 - Joint with Tiger - http://i.wtfteam.net/u/f/1356433819.gif
Day 21 - Probable NRA Entry (for now its just ****) - http://i.wtfteam.net/u/f/1356504694.gif
Day 22 - Jannu Stuff - http://i.wtfteam.net/u/f/1356497038.gif
Day 23 - Jannu Combo - http://i.wtfteam.net/u/f/1356470749.gif
Day 24 - Blue Jannu practice - http://i.wtfteam.net/u/f/1356456052.gif
Day 25 - Water Jannu Kick Combo Valtus Trib (fail) - http://i.wtfteam.net/u/f/1356511310.gif
Day 26 - Joint with Garuda - http://i.wtfteam.net/u/f/1356486994.gif
Day 27 - Failed Tiger Combo - http://i.wtfteam.net/u/f/1356548727.gif
Day 28 - Preview of my joint with Will for the Student Mentor Joint - http://i.wtfteam.net/u/f/1356586549.gif
Day 29 - A little Naruto - http://i.wtfteam.net/u/f/1356780199.gif
Day 30 - Joint with Zaaz - http://i.wtfteam.net/u/f/1356841722.gif
Day 31 - 4 Hit Combo FAIL - http://i.wtfteam.net/u/f/1356887049.gif
Day 32 - DBZC3 Entry Practice - http://i.wtfteam.net/u/f/1356959253.gif
Day 33 - Bombastic Tribute (Unfinished)(gifrape) - http://i.wtfteam.net/u/f/1357036195.gif
Day 34 - Bombastic Tribute (Cont.) - http://i.wtfteam.net/ten/u/f/1357416117.gif
Day 35 - First Pivot 4 Animation! - http://i.wtfteam.net/ten/u/f/1357402407.gif
Day 36 - Nargacuga Tribute: Nargacuga and Kitty Softpaws vs Zae base army (Unfinished) - http://i.wtfteam.net/ten/u/f/1357395914.gif
Day 37 - Side Step Kick - http://i.wtfteam.net/ten/u/f/1357382116.gif

So feel free to comment, CC, anything that you want to say about these anims. Please, don't ask for any sticks or .PIVs unless I have my own trust in you. Feel free to visit my thread if you want to see some better stuff.

Regards,
~CN-
Edited by Hunter, Jan 5 2013, 12:41:54 AM.
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Tempest
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Ready Set DIE

Back arm after the punch seems a little off. It doesn't quite match up with everything else so it looks like the spacing suddenly goes crazy. Pretty smooth though, I like it.

I would also like to see the figure return to more of an idle ending position, cause it stops right at the end of the punch, its a little hard to see that good end that could be there.

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Hunter
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Tempest
Nov 29 2012, 06:30:55 PM
Back arm after the punch seems a little off. It doesn't quite match up with everything else so it looks like the spacing suddenly goes crazy. Pretty smooth though, I like it.

I would also like to see the figure return to more of an idle ending position, cause it stops right at the end of the punch, its a little hard to see that good end that could be there.
Thanks for the comment man. I'll see if I can fix that tomorrow.
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Merkury
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get merked on
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nice. i tried doing something like this but could never animate past the 2nd day.

yeah, the animation does ends a bit to early even for a short animation. also, his whole body is in the same position and only slides back, then moves forward when he punches..... oh and one more problem... its a sig animation :/
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Hunter
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Merkury
Nov 30 2012, 06:41:52 PM
nice. i tried doing something like this but could never animate past the 2nd day.

yeah, the animation does ends a bit to early even for a short animation. also, his whole body is in the same position and only slides back, then moves forward when he punches..... oh and one more problem... its a sig animation :/
Thanks for the criticsm besides the last one. Lol.

Day 2 - Cyan vs Green and Orange - http://i.wtfteam.net/u/f/1354404512.gif
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Row
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I am very super famous

the way the blue guy fell after the upper cut was really unflowy, he fell way to fast and the legs didn't look like they moved.

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Merkury
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lol, just realized how i didnt even bother to tell you how to fix it XD

anyways, this new animation was pretty interesting because alot of animators actually think its hard animating 2 or more stickfigures moving at the same time. You on the other hand animated the reactions pretty well. Except for the stick doing the punching. He was a bit stiff which i think is your biggest issue.
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Hunter
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Merkury
Nov 30 2012, 07:01:14 PM
lol, just realized how i didnt even bother to tell you how to fix it XD

anyways, this new animation was pretty interesting because alot of animators actually think its hard animating 2 or more stickfigures moving at the same time. You on the other hand animated the reactions pretty well. Except for the stick doing the punching. He was a bit stiff which i think is your biggest issue.
Thanks bro. Yeah I got stiff and all because I was rushing and got discouraged during the animating.

Here's day 3 -

Day 3 - Knee - http://i.wtfteam.net/u/f/1354398906.gif
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SwordKnight
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Walking

Congratulation on the third day, you have officially beaten everyone's record on this site.

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Hunter
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LOL! thanks but I'm quite determined to see this through, so records don't mean much to me.
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Tigerr
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Day 3 is definetely alot better then Day 2. You are certainly getting better. :PP Keep up the good work man.
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Hunter
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Thanks man. I'll get working on Day 4 right away.

Edit: Day 4

Day 4 - Tiger Combo - http://i.wtfteam.net/u/f/1354526373.gif
Edited by Hunter, Dec 2 2012, 04:08:52 PM.
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Merkury
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I liked day 3 better than 4. Day 4 seemed even stiffer
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Hunter
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Yeah I know..Ican'tanimateatalllol.
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SwordKnight
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Walking

Hey, I noticed you do mythingwhenyoumashupwordstogether

Youlittle****

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Hunter
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Future Elite

Yep.

Day 5 -
Day 5 - Will Combo Tribute - http://i.wtfteam.net/u/f/1354635824.gif
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Lyorac
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These seem like very lovely animation. Pivot is it? I might give that a shot.
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Hunter
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Thanks for the complement. You should get into it. It's a really fun experience.
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Merkury
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hahahahahah this new one had me cracking up XD

nice flow bro. Getting better each day.
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Hunter
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Thanks man, it means a lot! :D

Here's day 6-

Day 6 - Lightning - http://i.wtfteam.net/u/f/1354746479.gif
Yeah this is something where I had not idea what I was doing..
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Merkury
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yea you seemed lost in this one. Also... really stiff :/

hope day 7 is better
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Hunter
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Thanks man. Gonna animate it now.
Edited by Hunter, Dec 8 2012, 10:18:45 AM.
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Hunter
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Sorry I haven't been on to upload Days 7-9, I had some things with school I had to take care of. I also just did Day 10 for you guys ;)

Day 7 - Default Combo - http://i.wtfteam.net/u/f/1354980222.gif
Day 8 - DBZ Practice Short - http://i.wtfteam.net/u/f/1354980789.gif
Day 9 - DBZ Practice Short(Cont.) - http://i.wtfteam.net/u/f/1355037744.gif
Day 10 - Knee + Punch Combo - http://i.wtfteam.net/u/f/1354994632.gif
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Merkury
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the default combo was badly named. instead its a destroy the default type animation. You had pretty good movements in this one. except the default of course. also the color effect was a bit generic.

the dbz anim started off pretty smooth with the exception of the right leg. then it got stiff and you lost your flow. Gokus take off has no proper path to his movement. he goes up, then left. You should fix this scene and actually make his legs push himsel and not just float away.

the knee combo looked pretty good. just have hime take 1 last step ending your flow. you have to start ending your animations "right" & not just have them "stop"
Edited by Merkury, Dec 8 2012, 05:31:18 PM.
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Hunter
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Merkury
Dec 8 2012, 05:25:32 PM
the default combo was badly named. instead its a destroy the default type animation. You had pretty good movements in this one. except the default of course. also the color effect was a bit generic.

the dbz anim started off pretty smooth with the exception of the right leg. then it got stiff and you lost your flow. Gokus take off has no proper path to his movement. he goes up, then left. You should fix this scene and actually make his legs push himsel and not just float away.

the knee combo looked pretty good. just have hime take 1 last step ending your flow. you have to start ending your animations "right" & not just have them "stop"
Thanks for the CC bro. I can't do much for the coloring of the defaults. I just randomly picked those colors.

Gogeta's* movements were horrible I know. I was pretty lazy in animating it..

And what do you mean for the ending on the knee combo?
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