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Special Powers; A list of special powers on the site.
Topic Started: Dec 4 2008, 08:03 PM (261 Views)
Tynan
Member Avatar
charming prince
special powers

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Parseltongue (( 0/4 positions ))
A parselmouth is someone who can speak the snake language, which is parseltongue; this means they can speak with snakes. Sometimes, people can go for years without realizing they have this gift, and it is often a trait handed down in the recessive gene throughout families. A person does not have to be in Slytherin to be a parselmouth.

Lycanthropy (( 0/2 positions ))
Lycanthropy is more a disease than a power. Lycanthropy is what werewolves 'have', the disease that causes them to not only change their shape at the full moon, but also to lose part of themselves during the transformation. In order to become a werewolf, one must be bitten by a werewolf who is transformed, and the saliva from the werewolf must infect the wound. ((In order for a current werewolf to infect someone who is not a werewolf in game, you must receive permission from the mods.))

Metamorphmagus (( 0/2 positions ))
A metamorphmagus is a person who can change aspects of their features at will, better known as a shapeshifter. They cannot, however, take the complete form of an animal, as that is transfiguration. They can simply add things onto their own features, or adjust their own features at will. This ability is passed down through family bloodlines.

Occlumens ** (( 0/3 positions ))
Occlumency is the ability to protect one's mind from the efforts of a Legilimens, meaning it keeps them from probing their thoughts and memories. This is a skill that is learned, but very few people have an aptitude for it.

Legilimens ** (( 0/3 positions ))
The opposite of Occlumens, a Legilimens has the ability to probe peoples minds to see into their thoughts and minds.

Seer/Prophet ***** (( 1/1 Positions ))
A seer, or a prophet, has the ability to see the future and make predictions. The power of the visions vary from person to person, as does the way they See. Some See in dreams, others See by touching objects that spark a vision, and yet other See simply as if they were living it. And still, some others must enter a special trance in order to see the future. This trait is passed down through the blood, but very rarely at the same intensity.

Vampirism ***** (( 0/3 positions. ))
Much like Lycanthropy, Vampirism is a disease that is spread through an event called a Turning. In order for a vampire to turn a human into a vampire as well, they must complete a Blood Share. This means, the vampire must drink from the human, nearly draining them, before forcing the human to drink from the vampire. Once a human is Turned, their body is officially dead; they stop ageing, they become sensitive to sunlight, and they can only be sustained by blood. Vampires cannot produce offspring, but after they have fed, usually within a 2 to 4 hour period, they are capable of seemingly normal human functions, such as the ability to feel, sexual arousal, and taste. ((In order for a current Vampire to Turn a human in game, you must have the approval of a mod.))


** = require special training from a teacher with this skill.
***** = Very rare. Usually only 1 or 2 positions given out.


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