| What causes the ghosting in our cave? | |
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| Tweet Topic Started: Feb 13 2018, 07:43 PM (5 Views) | |
| MichaelMorin | Feb 13 2018, 07:43 PM Post #1 |
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Hi, in our experiment we want to show participants different 3d scenes and track their eye movements. They are seated 70 cm in front of a 3D monitor (display width: 59.773 cm; display height: 33.622 cm) wearing shutter glasses (NVIDIA 3D Vision2). Everything seems to work fine with Vizard's scenes (e.g., 'piazza.osgb'). However, when we use our own scenes there is severe ghosting. We tried changing the contrast, applied gamma correction, changed the IPD, the fusion distance and the stereo overlap but neither did really help. So, we are running out of ideas where the ghosting effcet comes from. Is there something wrong with our code or are there some attributes of the scenes that we have to change? Please help. Thanks! I didn't find the right solution from the Internet. References: https://forum.worldviz.com/showthread.php?s=8df00ba6b868f728700588f343e0e756&t=6106 Animation Production Pricing |
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