Welcome Guest [Log In] [Register]
Add Reply
Change rotational gain on HMD
Topic Started: Feb 13 2018, 07:42 PM (8 Views)
MichaelMorin

Hi,

I'm currently attempting to create a Psychology undergraduate experiment using Vizard and an Oculus Rift HMD. I'm very inexperienced with Python, so apologies if I don't explain myself properly.

I'd like to be able to manipulate the rotational gain of the HMD. For example, if a person were to move their head 45 degrees to the right, I'd like to be able to apply a multiplier (e.g. 2) and have the virtual environment appear to move 90 degrees to the left. I'm only interested in manipulating the yaw movements of the head, but if it has to be applied to pitch and roll movements as well then that will also work.

I've currently connected the Oculus tracker and display through vizconnect.

I understand this goes against best practices for VR development, but I'm testing whether certain participants will be able to detect these changes.

Is this possible?

Please help.

Thanks!

I didn't find the right solution from the Internet.

References:
https://forum.worldviz.com/showthread.php?s=8df00ba6b868f728700588f343e0e756&t=5951


Product Animation Pricing
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · General Discussion · Next Topic »
Add Reply