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Challenges
Topic Started: July 27 2009, 09:21 PM (591 Views)
Banana Samurai
If you played Call of Duty 4 or Call of Duty: World at War, you should be familiar with challenges. Basically what a challenge is, is a certain thing you have to complete to score you some good EXP towards leveling up. Here's some you could put in the game if you want this system to help leveling up:

- Pistol Warrior (get 50 kills with a pistol) (100 EXP)
- SMG Marksmen (get 50 kills with an SMG) (100 EXP)
- Spreadgun Marksmen (get 50 kills with a spreadgun)(100 EXP)
- Sniper Marksmen (get 75 kills with a sniper)(150 EXP)
- Rotket Marksmen (get 75 kills with a Rotket)(150 EXP)
- Torcher (get 50 kills with a flamethrower)(100 EXP)
- Cooker (get 5 grenade kills)(50 EXP)
- Mine Field (get 5 kills with a land mine)(75 EXP)
- Texas Chainsaw Massacre (get 50 kills with a chainsaw)(100 EXP)
- Ninja (get 75 kills with a samurai sword)(150 EXP)
- Suicide Jumper (jump off a building and die)(50 EXP)
- Safe Landing (jump off a building and survive)(25 EXP)
- Sniper Expert (get a sniper kill without using the auto-lock on feature)(100 EXP)
- Mine Defuser (blow up a mine without dying)(75 EXP)
- MVP (finish a deathmatch or team deathmeatch game with the highest score)(175 EXP)
- Team Destroyer (kill every opposing player in the game)(50 EXP)
- Flawless Victory (win a game with a score of 15 kills or above without dying)(250 EXP)
- Multi Kill (get two or more kills with a grenade or land mine)(150EXP)
- Revenge (kill the guy that killed you last)(75 EXP)
- Deathmatch Victor (win a deathmatch game)(100 EXP)
- Team Deathmatch Victor (win a TDM game)(75 EXP)
- Capture The Flag Victor (win a CTF game)(75 EXP)
- Capped the Flag (capture one of the enemies flags in CTF)(150 EXP)
- Killed the Flag Carrier (kill an enemy player carrying your flag)(150 EXP)
- Food Court Victor (win a game of Food Court)(100 EXP)
- Dominator (capture all three flags in food court at the same time)(200 EXP)
- Oh No you Don't (killed an enemy trying to capture your team's flag)(125 EXP)

Also, speaking of Call of Duty... should this game have air support? Like once you get a certain kill streak, it gives certain bonuses? For example in Call of Duty 4, once you get on a 3 kill streak, you get a mini map in the top left corner showing you where enemies are on the mini map in the form of dots. Or on a five kill streak you get to call in a bombardment from an on-coming jet by bringing up a picture of the map and you can click where you want the bombardment to be. And when you are on a seven kill streak, you get to call in a helicopter which comes and kills enemies for about a minute. But it can be shot down with a machine gun and rotket.
Edited by Banana Samurai, July 27 2009, 09:24 PM.
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PKFL_531
Whoa... It's a good thing I'm not a coder!
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Lol... I'm the second member in the forums... Lol...
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Banana Samurai
Well this is if you want challenges in or not. They make it easier to level up basically.
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Coollog
Great idea! Though the kills for the less stronger guns to get that exp is way too much compared to easy kill weapons like the land mine and the capture flags or stuff in battle. And air support is great to add, but not minimaps, since the game should have all players shown on the map (small map) or have an autozoom to fit all players in view, so you can dodge players aiming at you and not be having a random bullet that u dont know who it came from come at u. The air support should give u combo upgrades such as increased rogue rating or exp additions, or more health.
The killed player should drop random health packs and some of his weapons and ammo. These will disappear after a while.

For example:
1 kill-+25 health
2 kill-+75 health
3 kill-+100 health
4 kill-+125 health
5 kill-+150 health
6 kill-+200 health
7 kill-+350 health
8 kill-+400 health
9 kill-+450 health
10 kill or above-+500 health.

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Banana Samurai
Rather than having players drop health packs, just regular health packs spawning throughout the level. Coollog, you're idea for the kill streak thing shouldn't be health or rogue rating (which I think is pretty akward) but the EXP one is fantastic! But not every kill. Every five kills perhaps.

5 kills - +15 EXP
10 kills - +15 EXP
15 kills - +25 EXP
20 kills - +25 EXP
25+ kills - +50 EXP

So if you get a 25 kill streak without dying, you get a grand total of 130 more EXP than you'd get without kill streak bonuses. Or if you get a 45 kill streak you'll get a total of 330 more EXP. Though this doesn't include the actual kill EXP. So technically in a full game, if you get 45 kills, you get a nice EXP gain of 780 EXP that game. Pretty nice reward for going 45 kills without dying, huh?
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PKFL_531
Banana Samurai
July 27 2009, 09:52 PM
Rather than having players drop health packs, just regular health packs spawning throughout the level. Coollog, you're idea for the kill streak thing shouldn't be health or rogue rating (which I think is pretty akward) but the EXP one is fantastic! But not every kill. Every five kills perhaps.

5 kills - +15 EXP
10 kills - +15 EXP
15 kills - +25 EXP
20 kills - +25 EXP
25+ kills - +50 EXP

So if you get a 25 kill streak without dying, you get a grand total of 130 more EXP than you'd get without kill streak bonuses. Or if you get a 45 kill streak you'll get a total of 330 more EXP. Though this doesn't include the actual kill EXP. So technically in a full game, if you get 45 kills, you get a nice EXP gain of 780 EXP that game. Pretty nice reward for going 45 kills without dying, huh?
I like this idea and the challenges idea. They are both good for this kind of game.
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Lol... I'm the second member in the forums... Lol...
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Coollog
Banana Samurai
July 27 2009, 09:52 PM
Rather than having players drop health packs, just regular health packs spawning throughout the level. Coollog, you're idea for the kill streak thing shouldn't be health or rogue rating (which I think is pretty akward) but the EXP one is fantastic! But not every kill. Every five kills perhaps.

5 kills - +15 EXP
10 kills - +15 EXP
15 kills - +25 EXP
20 kills - +25 EXP
25+ kills - +50 EXP

So if you get a 25 kill streak without dying, you get a grand total of 130 more EXP than you'd get without kill streak bonuses. Or if you get a 45 kill streak you'll get a total of 330 more EXP. Though this doesn't include the actual kill EXP. So technically in a full game, if you get 45 kills, you get a nice EXP gain of 780 EXP that game. Pretty nice reward for going 45 kills without dying, huh?
Rogue rating is just a rating that sees how good u are at killing, which is great for streaking, and 5 kills per mark is too much, getting even one kill without getting killed is hard, let alone two or 25 kills since we have one hit kill weapons. Play adrenaline and ull see how hard it is. EXP should be one, but health should still be another, that way, you can be fighting a lot of players, and u aim to kill one, not ust damage a couple, then u restore health and then continue killing the others, while the other players do the same thing so you dont die so often, which will make the game a lot for fun. More kills-Less dieing. This will give skilled players a much better time playing, so new players can notice clearly how as they increase their skill at food fighting (yes, thats wut we should call our battles-food fights :P ), they get better and better.
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Banana Samurai
Coollog
July 27 2009, 11:09 PM
Banana Samurai
July 27 2009, 09:52 PM
Rather than having players drop health packs, just regular health packs spawning throughout the level. Coollog, you're idea for the kill streak thing shouldn't be health or rogue rating (which I think is pretty akward) but the EXP one is fantastic! But not every kill. Every five kills perhaps.

5 kills - +15 EXP
10 kills - +15 EXP
15 kills - +25 EXP
20 kills - +25 EXP
25+ kills - +50 EXP

So if you get a 25 kill streak without dying, you get a grand total of 130 more EXP than you'd get without kill streak bonuses. Or if you get a 45 kill streak you'll get a total of 330 more EXP. Though this doesn't include the actual kill EXP. So technically in a full game, if you get 45 kills, you get a nice EXP gain of 780 EXP that game. Pretty nice reward for going 45 kills without dying, huh?
Rogue rating is just a rating that sees how good u are at killing, which is great for streaking, and 5 kills per mark is too much, getting even one kill without getting killed is hard, let alone two or 25 kills since we have one hit kill weapons. Play adrenaline and ull see how hard it is. EXP should be one, but health should still be another, that way, you can be fighting a lot of players, and u aim to kill one, not ust damage a couple, then u restore health and then continue killing the others, while the other players do the same thing so you dont die so often, which will make the game a lot for fun. More kills-Less dieing. This will give skilled players a much better time playing, so new players can notice clearly how as they increase their skill at food fighting (yes, thats wut we should call our battles-food fights :P ), they get better and better.
I'm alright with rogue rating but the RPG idea is just icky. Which is why adding the perk system makes it easier to get kills. It's not too hard to get kills (or shouldn't). Also, there could be health regeneration which kicks in if you are damaged after five seconds. If not, we still have health packs.
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Coollog
Banana Samurai
July 27 2009, 11:20 PM
Coollog
July 27 2009, 11:09 PM
Banana Samurai
July 27 2009, 09:52 PM
Rather than having players drop health packs, just regular health packs spawning throughout the level. Coollog, you're idea for the kill streak thing shouldn't be health or rogue rating (which I think is pretty akward) but the EXP one is fantastic! But not every kill. Every five kills perhaps.

5 kills - +15 EXP
10 kills - +15 EXP
15 kills - +25 EXP
20 kills - +25 EXP
25+ kills - +50 EXP

So if you get a 25 kill streak without dying, you get a grand total of 130 more EXP than you'd get without kill streak bonuses. Or if you get a 45 kill streak you'll get a total of 330 more EXP. Though this doesn't include the actual kill EXP. So technically in a full game, if you get 45 kills, you get a nice EXP gain of 780 EXP that game. Pretty nice reward for going 45 kills without dying, huh?
Rogue rating is just a rating that sees how good u are at killing, which is great for streaking, and 5 kills per mark is too much, getting even one kill without getting killed is hard, let alone two or 25 kills since we have one hit kill weapons. Play adrenaline and ull see how hard it is. EXP should be one, but health should still be another, that way, you can be fighting a lot of players, and u aim to kill one, not ust damage a couple, then u restore health and then continue killing the others, while the other players do the same thing so you dont die so often, which will make the game a lot for fun. More kills-Less dieing. This will give skilled players a much better time playing, so new players can notice clearly how as they increase their skill at food fighting (yes, thats wut we should call our battles-food fights :P ), they get better and better.
I'm alright with rogue rating but the RPG idea is just icky. Which is why adding the perk system makes it easier to get kills. It's not too hard to get kills (or shouldn't). Also, there could be health regeneration which kicks in if you are damaged after five seconds. If not, we still have health packs.
Think about it, if its not hard to get kills, then it should be not hard to die, and others need to die for you to get a kill, so it'll be hard to get a streak going.
Edited by Coollog, July 28 2009, 10:10 AM.
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Banana Samurai
But not everyone has the same skill level.
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