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| Tweet Topic Started: July 27 2009, 12:18 PM (812 Views) | |
| Post #21 July 29 2009, 05:13 PM | Coollog |
http://www.kongregate.com/games/Jiggmin/platform-racing-2 |
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| Post #22 July 29 2009, 05:46 PM | Banana Samurai |
| Yeah, it's okay. |
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| Post #23 July 30 2009, 01:25 AM | Silent Ken |
| z0mg it was you who pmed me in that game o.O |
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| Post #24 July 30 2009, 12:07 PM | mortar |
i PM'd you in that game! (were getting off topic) if anyone remembers i was talking about an arena designer, this would be added MUCH, much later, but since i was bored ive been making a sort of test for it, and its taking forever. coding 15 floor tiles took me 2 hours, and im still not done with them... does anyone know a simple way to change ones sprite into another objects sprite? (the other objects sprite is the tile youve selected, so it changes) then i was wondering if when you click in the editing zone, you could just make the tile turn into the selected tile, without 100 lines of code. |
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| Post #25 July 30 2009, 09:52 PM | Coollog |
Yes, I do .Just do like sprite_index=obj_otherthang.sprite_index. |
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| Post #26 July 30 2009, 09:56 PM | mortar |
| sprite_index=obj_otherthang.sprite_index. ? sweet, i already did it the long way, but this'll let me add more tiles faster |
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| Post #27 July 31 2009, 01:17 AM | Silent Ken |
Stalker!!!!!!!!!!!!!!! |
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| Post #28 July 31 2009, 12:42 PM | mortar |
so not, i just went in the active users list, and you were there, and i was like "hey! i wonder if its that silent ken?" anyways, coollog, i tried that thing, i probably got it all wrong, but im confused, how would i type it if the object (on left mouse click) were going to change its sprite to an object called "showcaser" 's sprite |
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| Post #29 July 31 2009, 02:16 PM | Coollog |
Well, I could help you recode your long list into probably onto 30 or so lines of short code if you wanted. I'd be glad to help. Please add me on WLM (MSN): qingyang.chen@gmail.com |
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3:13 PM Jul 11