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| Action Packed; Players desire this... | |
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| Tweet Topic Started: July 27 2009, 12:18 PM (811 Views) | |
| Post #1 July 27 2009, 12:18 PM | Coollog |
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Veggies Vs. Fruit A new, original action packed online shooter! Players like to play games that are action packed to give them the real feel of shooting and dieing. Post your ideas about how to add more action into an action shooter. Keep in mind lag, ability to be coded, and other factors. One idea is to have like u are set on fire if u are flamethrowered too long. And you get slightly paler and paler as you get slowly cooked and dead. Also, with guns, they pierce holes in you whereever they hit. Like a pistol bullet might pierce a small hole while a sniper cuts u in half. A splash explosion might blow u to chunks of cooked food. |
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| Post #2 July 27 2009, 12:28 PM | Banana Samurai |
| I personally think that this is perfect for sounds, some code and animations. Sounds can work perfectly for the flamethrower for example. The seering of the "flesh" makes it scream. This can be heard from other players by walking closer to whoever is getting torched. If you're farther away, you can't hear it as well as you could right next to the food. Coding because you could make simple screen shakes and vibrations from explosives. This is also determined whether or not how close you are. If you are further away, you get basically nothing but if you are closer, your screen will shake and vibrate a lot. This can also work when killing someone with a melee weapon. For example if you kill a tomato with a chainsaw, there's some juice on the screen which disappears after a few seconds. Similar to Gears of War's blood aspect. Animations can be done too. If a banana slices an apple, the apple should be diced up and shot up in the air just a bit. Same with chainsaw. Rotket could make you slowly rot for an animation. When you are shot down you simply explode in a juicy mess. |
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| Post #3 July 27 2009, 12:30 PM | Coollog |
| By the bullets piercing the skin, I mean a sorta like a destructive terrain system. |
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| Post #4 July 27 2009, 09:58 PM | Banana Samurai |
| Yeah. But Coollog, about you saying there will be bullets from random spots, you could do what I said before about having limited range. Once it hits a certain timer, it deletes the bullet. Some guns has better range than others. |
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| Post #5 July 27 2009, 11:10 PM | Coollog |
? uhh, i dont think we are on the same page here... |
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| Post #6 July 27 2009, 11:22 PM | Banana Samurai |
Well, I was just randomly stating a point about what you said somewhere else. |
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| Post #7 July 28 2009, 10:08 AM | Coollog |
lol, ok... |
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| Post #8 July 29 2009, 02:29 AM | mortar |
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bullets piercing skin: doesnt really make sense, its 2d right? you wouldnt see the hole because its from the side... seering flesh: keep in mind these are FRUITS and VEGETABLES, no seering flesh, a strawberry exposed to open flame like that would probably ex-caplode, not slowly burn, but i think that being to long in fire should just kill you, ignoring your health... you want action packed? how about invisible mines, everyone's favorite part of a game
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| Post #9 July 29 2009, 03:09 AM | Coollog |
by bullet piercing i mean like a destructive system, as in the sprite gets a chunk cut off. Eh.. I'll draw a concept art up again...
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| Post #10 July 29 2009, 10:20 AM | mortar |
| will the chunk fly from where you were shot? or just appear at a predtermined spot? |
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