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| Arch Angel | |
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| Tweet Topic Started: Sep 21 2008, 11:07 PM (407 Views) | |
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Sep 21 2008, 11:07 PM Post #1 |
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Arch Angel When a Shinigami of great power loses their life in battle they will go through a trial to ascend into a higher being. If the trial is passed they will be reborn in the heavens as an Arch Angel. They get to keep their Zanpakuto after ascending, and also are given another release, Enkai. Upon becoming an Arch Angel, you are given a pair of wings, giving you the ability to fly without using spirit particles. Allowing smoother, more graceful flight. An Arch Angels wings can be hidden at will. Arch angels obtain one final ability, a second, more powerful form of Kidou. The Arch Angels Kidou is only based off of defending and healing. Prerequisite: Level 100 Note: The Arch Angels retain all previous Shinigami Skills. Enkai: The third release of an Arch Angel's Zanpakuto. It makes use of an Angel's fairy. With it an Angel is able to “merge” with their zanpaktou’s true form, which the fairy takes shape of, or becomes. Level: 150 Reiatsu Per Use: 20 Note: Enkai raises the users max Reiatsu by 40 Traits Flight: The Ability to fly with their new gained wings, allows for greater movement and more fluid and precise than that of particle walking. Level: 100 Reiatsu Per Use: None Vanity: Angels are beings of beauty and grace. Upon becoming an Arch Angel, all of your character's imperfections (appearance) will be cleansed. Level: 100 Reiatsu Per Use: None Minor Healing: Angels are healing minor wounds constantly due to the Angelic traits of healing and defense. Level: 100 Reiatsu Per Use: 2 Gigai:Angels don't have to use a gigai (artifitial body) to be seen by humans. They have the ability to turn their visibility to humans on and off at their own will. Level:100 Special Accessories: Angelic Amulet - Being a demon’s opposite, just as light and darkness are, Arch Angels carry with them a white amulet with a cross at the end, somewhat similar to a Quincy’s cross. Each one is custom-made for each Aangel. It contains the essence of light in the afterlife, and can be activated/deactivated at will. This grants the Angel’s techniques, weapons, etc., with a “holy” aspect. After activating, it takes 3 reiatsu per post to maintain, and when used with a specific technique, ie a zanpaktou’s technique, it drains 3 reiatsu + the reiatsu needed for the technique. Fairy - An Angel’s “guardian”/assistant. The fairy is granted to the Angel when they are reborn, and it takes the form of their zanpaktou’s true form, in a small, fairy-form. It follows the Angel around. It is able to speak telepathically with the user. As well, it virtually cannot be harmed. When the angel is damaged, so is it. The fairy cannot “attack”, however, they are granted an angel’s “minor healing ability”. When they heal, they use up the user’s reiatsu. They can be summoned or dispersed at will only by the owner. When they are first summoned, they can only appear for short periods of time. When one is growing close to achieving Enkai, the longer the fairy stays. And if it doesn't disperse without the user willing it to, it means the Angel has mastered Enkai. Abilities Holy light: The first of the angelic Kidou. This Kidou enables the user to heal any and all wounds inflicted on the target, but it requires a large preperation time. Level: 100 Reiatsu Per Use: 10 Angelic Barrier: The second of the angelic Kidou. This puts up a single barrier with not only the power to protect, but to reflect attacks. If one strikes this barrier with a ranged attack, it will be reflected back at them. If one attacks this barrier with a physical blow, upon impact the barrier will strike the attacker with a jolt of energy equal to the power put into the attack. Level: 100 Reiatsu Per Use: 10 Note: Can block any attack 20 Reiatsu above and below the caster. Mass Minor Healing: The third of the angelic Kidou. Mimicking their own ability to heal minor wounds almost instantaneously, the user can heal the minor wounds of others around them. The wounds able to be healed by this include cuts, scrapes, bruises, sprains, ect. Level: 100 Reiatsu Per Use: 2 for each target (can have up to 3 targets per use of kidou) Multi-Barrier Production: The fourth of the angelic Kidou. This allows the user to generate up to 3 barriers in different places of the user's choice. These barriers are weaker versions of the "Angelic Barrier" Kidou, and can be broken easier. Level: 100 Reiatsu Per Use: 5 per barrier created (creating less does not increase the power of the barriers.) Note: Can block up to 10 Reiatsu above and below the caster. Reiatsu Transfer: The fifth and final angelic Kidou. This ability enables the user to sacrifice some of their reiatsu, to heal another character's reiatsu. Since it is a strain to transfer ones own reiatsu into another being, the transfer can only be done in increments of five. Level: 100 Reiatsu Per Use: 1-5 (Depending on how much you wish to transfer.) NOTE!: You can only refill the target's up to their max, you may not go over that limit. Edited by Brian, Oct 11 2008, 03:02 PM.
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3:34 AM Jul 11