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Selling DPA character; Good Storage
Topic Started: Jun 28 2008, 02:04 AM (766 Views)
DarkNeSS

Selling DPA character

Skills:
51att
52def
54harv
48alch
40pot
60oa
(All other low)

Attributes:
22phy
48cord
18will
6vit
(All other at 4)

Perks:
Antisocial
Scotty Died
Geletine Bones (Setup to be Harvester atm)
Power Hungry
I cant dance
Godless

Storage:
84kgc
30k of Silver
CoL
5.8k of Diamonds
3.2k of Rose Quartz
Steel Cuisses
20kgc worth of other stuff
And got hyperspace bag under him with 2k of gypsum in it in aurius

My Reccommended Plan for DPA dominance:

I have ordered 25k of diamonds for 80kgc (Can be cancelled). Reset character. Make 30k of AEs. Do magic god quest. Magic train doing MI to 35 magic. Use magic potion and magic train, using mana drain to 49 magic. Then just mix for a bit to get 76-96oa (Depends if you want to neg out and get perks like Godless, icd, HS, hos ect.)
MY reccommended way for the DPA character's attributes to go is 24phys~/48cord/20reas/20will~. With 48cord and 20reas you will hit people constantly and could use OS or halberd and with 49mag (meaning you will never fail restore) you will be pretty hard to bring down at DPA.

I will sell for rl$ or trade for a higher level character that would be easy to train.

Contact Smeagol ingame or forum pm darkness.

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Shujral
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oldsk00l unoffic member
MI is pretty expensive to train...what exactly is his magic level?

will is bad for DP chars*, and 20 is a shitload...and 24 phys really isn't enough =P
*unless you're aiming for the hybrid mage/fighter build? o0 :X
Edited by Shujral, Jul 1 2008, 01:31 PM.
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Korrode
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LNX Warlord
Why is Will bad for DPa chars?
"How can one ordinary man have so many enemies?"
"I'm a people person... who drinks."
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LiquiD
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Chosen One
Because you don't need the extra hp, and you don't need mana cos you should have Vitality, and you deff wont need the +1-3 exp bonus lol.

Plus, Reasoning makes you hit more, restore more.. And vit for the mana/tiughness.
:o
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Korrode
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LNX Warlord
Will and Vitality have upper and lower limits to their usefulness.

Of course Reasoning is good, i never said it shouldn't be taken.

Lets look at a practical example.

2 chars. both p/c/r 24/48/16 mag:45

Char1 (will char):
Will: 16
Health (with CoL+MoL): 280
Toughness: 14
Restores: 170 health

Char2 (vit char):
Vit: 16
Health (with CoL+MoL): 250
Toughness: 20
Restores: 140 health

Both chars, for optimal usage of their restore and mana, will restore at <110 health.
So the question is; which setup allows the char to take the most hits between restores?

Under the assumption that each point of toughness reduces damage by 0.6, the Vit char will take 3.6 less damage per hit than the Will char, lets assume the game rounds that to 4.

If the Will char is being hit for an average of 30 damage per hit, the Vit char will take 26 damage per hit.
Here's the calculations with those damage figures:

Char1(Will): 170 / 30 =5.67
Char2(Vit): 140 / 26 = 5.38

In this situation, taking Will is the better choice. The Will char can take 5.67 hits between each restore, but the Vit char can only take 5.38 hits.

Now, if less damage per hit is being received, the tables turn. Lets say the Will char is being hit for 14 damage, so the Vit char would be getting hit for 10:

Char1(Will): 170 / 14 = 12.14
Char2(Vit): 140 / 10 = 14.00

In this situation, the Vit char is certainly the better choice, taking 14 hits between restores VS the Will char's 12.14.

It all depends on how much damage one is taking per received hit, which is why for training most monsters Vitality is easily the better choice, but not always for PK.
The more Vitality taken, the better it gets... but if a person doesn't have that many pp's for attributes other than p/c/r, Will can often be the better PK choice.

The Will and Vit chars in the example are pretty much even at 23/19 damage

Char1(Will): 170 / 23 = 7.39
Char2(Vit): 140 / 19 = 7.37

So the final question is, for someone who's spending only 12 pp's on mana giving attributes and wants to pwn DPa:
How much average damage are your strongest opponents going to inflict per hit?

If it's 25+, i'd go with Will.
Edited by Korrode, Jul 2 2008, 08:04 PM.
"How can one ordinary man have so many enemies?"
"I'm a people person... who drinks."
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Epitaph
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pwnt
THE TIME FOR QUESTIONS IS OVER, NOW IS THE TIME FOR UNBRIDLED OPTIMISM!
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LiquiD
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Chosen One
I've built 4 DPa accounts, all with Will, each one I reset to take Vitality.

....

#Edit - And your examples are wrong for a DPa account if you want to be #1 you'll need ~80 oa, and preferable a/d under 40, so you don't have to TS, saving you GC to train magic.

36/48/+24/4/4/16

Now thats 100hp, without COL, and 250hp with COL.. MoL is shit anyways, so thats not needed, because with that reasoning you'll want stars med, to do more damage, restore with good astro, and 49+ magic, is around 170hp restore. (I know, cos of Atlanticiem.)
Edited by LiquiD, Jul 2 2008, 08:34 PM.
:o
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Korrode
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LNX Warlord
Math can't lie :P

But either way, there's not much in it.
5.67 hits per restore... 5.38 hits... even over the course of a fight there's little difference.

Still, if you add in the extra magical spell strength, i'd still go Will.

For the record: Generally speaking, i recommend Vitality.
This is only in the specific case of DPa chars i'd take Will.


EDIT:
@your edit
Maybe you're right with those stats, lets see:

36/48/24 p/c/r and mag:49 u say? kk.

Char1 (will char):
Will: 16
Health (with CoL): 280
Toughness: 20
Restores: 198 health

Char2 (vit char):
Vit: 16
Health (with CoL): 250
Toughness: 26
Restores: 168 health

So, for complete efficiency, restore must be done at <82 health... just acceptable for PK, even with Aussie ping.

Char1(Will): 198 / 30 = 6.60
Char2(Vit): 168 / 26 = 6.46

At the 30/26 damage point, Will does still just win, albeit by less than before.
And Will and Vit become even at the 27/23 damage point, certainly higher than the 23/19 of the chars in my example.
As the amount of health restored increases, Vitality becomes preferable, so additional Magic level and Reasoning are good in conjunction with Vitality... the problem becomes the upper health limit. Eventually you get to the point where you have to Restore before the optimal time because the optimal time is at too lower health, and the risk of death even just due to a small, brief lag spike becomes too high.

With your char example, so long as your stronger opponents hit you on average for mid-20's+ health, then i'm still gonna stick with Will for DPa chars as best :P

But each to their own. Taking Vit would allow a DPa fighter to fight more slightly weaker or not as well equipped opponents, one after the other, for longer.
Edited by Korrode, Jul 2 2008, 09:44 PM.
"How can one ordinary man have so many enemies?"
"I'm a people person... who drinks."
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St_Arcane
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YARR
Korrode
Jul 2 2008, 08:37 PM
At the 30/26 damage point, Will does still just win, albeit by less than before.
And Will and Vit become even at the 27/23 damage point, certainly higher than the 23/19 of the chars in my example.
As the amount of health restored increases, Vitality becomes preferable, so additional Magic level and Reasoning are good in conjunction with Vitality... the problem becomes the upper health limit. Eventually you get to the point where you have to Restore before the optimal time because the optimal time is at too lower health, and the risk of death even just due to a small, brief lag spike becomes too high.
Why not just get more phys?

Ive never gone into such deep detail as you have, and the stuff you say make sense, although its my understanding that 2vit= -1 damage per hit, and 2 will=+5 health. So if you are going to take more than 5 hits before you restore, vit is obviously better, or did I miss something?
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Korrode
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St_Arcane
Jul 2 2008, 09:56 PM
Why not just get more phys?
More phys would be good, but a person also needs enough reas to make use of it with their restore... where is a DPa PK'er gonna get all these pickpoints?

Perhaps if someone's dedicating all their play time to a DPa char...


With how much damage toughness absorbs...
If you're right and it is 1 dmg reduced for every one toughness, then yeah, the calculations would be quite different, most likely to the point where Vit would become the better option for any DPa PK'er.

The only feedback i've ever gotten on the subject is here:
http://www.eternal-lands.com/forum/index.php?showtopic=41229

...and that was only from a couple of people... i'd love to get some more feedback :)
Edited by Korrode, Jul 2 2008, 10:34 PM.
"How can one ordinary man have so many enemies?"
"I'm a people person... who drinks."
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St_Arcane
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YARR
Meh, can't visit official forums so can't view the topic. Personally I'm not too sure about the -1 damage for every +1 toughness either, but I guess it doesn't matter, a little less damage per hit rarely decides a PK fight, especially if you take into consideration the shitload of other things that make a difference.

Then again DPa Pk is probably different to normal PK, you can't just tank it out with more a/d since there is a cap, and little things make a bigger impact. Whatever the case, my DPa alt,Hydrak, sucks (although I have Pk'ed a serp and iron greaves with aug leather and a wooden staff). :P
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Mango
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Just get p/c/r/v 48/48/48/16, and youre set with human 7.

44+44+44+12+7=151 pps needed.

-10-10-8-5-5-3-3-(6)= 107(101) oa. Wether you take one perk or not.

Piece of piss :P I need to make about 500k HE more.



SELL: MANGO CHAR 650$
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LiquiD
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Chosen One
I buy 6k HE pls kthx.
:o
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Korrode
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LNX Warlord
EDIT: wait scrap my post, i responded to Mango thinking he was talking about a non-DPa char.
Edited by Korrode, Jul 2 2008, 11:31 PM.
"How can one ordinary man have so many enemies?"
"I'm a people person... who drinks."
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Mango
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:O .
SELL: MANGO CHAR 650$
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