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| Class's Thing?; Peoples thoughts? | |
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| Tweet Topic Started: Jun 17 2008, 12:09 AM (2,371 Views) | |
| Korrode | Jun 18 2008, 05:44 PM Post #41 |
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LNX Warlord
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lolz i'll see what i can do about getting rid of the report button altogether, really no point to it here xD |
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"How can one ordinary man have so many enemies?" "I'm a people person... who drinks." | |
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| TempesT | Jun 18 2008, 05:57 PM Post #42 |
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well seriously, no matter what happens a guy like you (low lvl mage) should never have the chance to even touch a person who spent k's of hours training. "the pros" actually trained over years for their levels, while you got 40 magic with some negged attributes which i can get in about 2 weeks. i don't wanna insult you or sound rude/arrogant, but i think there is no point in you pwning people like toomass. EDIT: i more and more get the feeling the classes all have the same goal. low levels pwning high levels. Edited by TempesT, Jun 18 2008, 06:08 PM.
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| Mango | Jun 18 2008, 06:11 PM Post #43 |
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Cooldowns on spells. And not a fricking 2sec cooldown. Didn't read whole thread. P.S. I disagree with Jumpy, like I always do, since he became a pro mage, and started trolling forums about mage,mi,killing people,being pro, magic and killing people. |
| SELL: MANGO CHAR 650$ | |
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| Wizzy | Jun 18 2008, 06:17 PM Post #44 |
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I cant pk toomass, toomass to clever And I have spent endless hours grinding chims/fluffs/feros (with different charaters) and to tell you the truth. Its not a lot of fun. And I am not insulted. I just enjoy playing this game a little differently then most. And I refuse to play a fighting game and not go out an pk, be a full time mixer. That would be too dam boring for me. My stats are steadily climbing, I am almost through a hydro nexus, so I do other things then just camp and harm. I pk at all arenas/maps at the moment. I have even tried Hulda. I get my share of drops, and I drop my share of stuff. To tell you the truth I am having a lot more fun in game now, then I did when I would fight in invasions and get ate by a giant and loose a rosto, On average I was loosing 5-10 rosotos a week. I dont pk anymore like this, becasue I hate grinding the gc's to keep replacing rosotos. 40 magic took me about two months, though I didnt train very hard. I plan on trainning it to over 100, and I think that is a repectable goal. Trust me, there will be plenty of hours, and plently of AE needed. Will be more difficult then bringing a/d up to 100. Lol Mango I only troll forumus when I am not out trolling for fish
Edited by Wizzy, Jun 18 2008, 06:19 PM.
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| TempesT | Jun 18 2008, 06:23 PM Post #45 |
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i understand your points, but then i ask myself: if you like to be a full mage so much, why are you not playing a different game instead of trying to change a whole Skill system of a game that has been working good as it is now? |
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| Fedora | Jun 18 2008, 06:31 PM Post #46 |
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mmm...for me is the same reason for power levelling summoning...i knew one day the skill would have been changed to account for levels. It's a game in beta that is completely changed in a bunch of months. You must admit it's getting better and better. I think it's time to change magic too. |
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| TempesT | Jun 18 2008, 06:31 PM Post #47 |
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oh btw, just for the people who needed a proof for radu convo between me and *censored* 1 out of 16 people, btw ![]() http://img156.imageshack.us/img156/7176/scared3333jc7.jpg |
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| Wizzy | Jun 18 2008, 06:37 PM Post #48 |
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To be honest, I started playing as this was the only type of this game I could play under Linux. I got hooked, made friends here, and there was no montly fee for my wife to Bitch about I am not trying to change the game. This game has been constantly changing since I have started playing. When I first started playing I wanted to be a mage. This was not praticale, becasue it was next to impossible to deal any damage. When they changed the magic forumals for restore/remote heal, etc based on rationailty, I saw it as an oppurtunity to try something different. Remember recently summoning skill as be made more powerfull for those with the levels. I bet snosraps pumas are pwning the new players in votd even more then ever now. Also engineer has changed, and the large mines set by a high level eng, would deal 130 ++ damage. Ranging I have not played with much, level 23 ranging and I got tired of spending all my gc's for 4k xp/hour RaDU brought up the idea of remove immunity some time back. I support it only if it is a scarfice for me. 7 pick points as a perk with a 10% chance like a mirrior cloak? I do not support 100% spells going through immunity. But as a mage I would like even a slim chance to get a hit in? I would be happy with 10% Or a staff that has stats like a som, with a 2-5% chance to remove immunity? I think there are options here that would make everyone happy. But like I say, even if the whole idea is scrapped, I will surivie, and I will still enjoy playing the game. Sorry Truin, I dont want to out do you in post lenght
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| Conavar | Jun 18 2008, 06:40 PM Post #49 |
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Well looks like those testicles you like to mention so much, need to be grown by ppl to post as well as PK
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| TempesT | Jun 18 2008, 06:41 PM Post #50 |
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well but mr. radu doesn't believe me for sure... as if i make up some absurd shit like this |
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| Conavar | Jun 18 2008, 06:48 PM Post #51 |
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@ Wizzy Personaly a rate of 10-15% for breaking MI in some way would be fine for me, but the sticking point is the damage harms/mana drain do now.. The formula for spells was changed before the idea to break MI came about and would be to powerful now with it, so they imo would need to be lowered |
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| Mango | Jun 18 2008, 06:57 PM Post #52 |
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Wizzy... see it as you still had Jumpy char. 10%.. A mage has to press harm 10 times, on average, to do a 100+ hp blow. Read it. You should see thats total stupid thing to have. |
| SELL: MANGO CHAR 650$ | |
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| Wizzy | Jun 18 2008, 07:03 PM Post #53 |
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I am well aware what 10% means. lol. anyhow, it would be a start that I think everyone could live with? Like I say, MI is only good to the ones that cast it. I can live with or with out this change. 50% or 100% would be to high in my opinion. I also like the idea of by=pass immunity and have a ratio of casters MI, and Mages spell damage. example Wizzy cast harm on Joe Joe was harmed for 100 hitpoints by wizzy Wizzy cast harm on Joe Joe has magic immunity, wizzy's spell weakend to (say equal magic level/equal rationailty) 50 Points of damage. |
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| Mango | Jun 18 2008, 07:17 PM Post #54 |
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............... Im pking.. A so called mage comes invisi. Starts spamming harm button, when I am under 100HP. After some tries he bingo's. Im dead. If you think that is a good and fair thing, well fuck meh. P.S. Let alone making game any more fun -.- Imo, the ratio build has plenty of advantages as it is, and certainly doesnt have to get any more. Edited by Mango, Jun 18 2008, 07:20 PM.
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| SELL: MANGO CHAR 650$ | |
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| Wizzy | Jun 18 2008, 07:36 PM Post #55 |
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Your are very right Mango, no body wants this to be the case as soon as you cast even if fail, you are no longer invisable..maybe offensive spells should only be cast in single combat, even on multi maps? I dont have all the awnsers. But it is a good discussion. |
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| LeoI | Jun 18 2008, 07:45 PM Post #56 |
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i competely agree... would make it fairer i also think it would be better if harm was removed and replaced with different spells, more unique like fire and cold and magic (no stupid cooldown effects and such though) or even increase acc or def or whatever. harm is too strong as it is and i guess you need to be able to use mag immune while its still in the game. and wizzy is jumpy? o.O |
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| TempesT | Jun 18 2008, 09:17 PM Post #57 |
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cooldown more than 2 secs would have to be implemented on every spell then. have fun being able to restore 1 time every 30 seconds. don't you get it? there will never be a freakin way to get a mage class until fighters use other attributes then the wannabe mages (you guys are suggesting very nice stuff for mages, but your forgetting that the "limit spells in single combat" etc also affects fighters. a fighter would basicly be unable to use anything except restore then. gg) EDIT: you know, to 99% people who read this thread it sounds like im just bitching. the other 1% knows that no matter how low the chance is for magic immunity to be removed, that means instant death. (if the player is no fucktard) Edited by TempesT, Jun 18 2008, 09:20 PM.
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| Mango | Jun 18 2008, 09:24 PM Post #58 |
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Restore once every 30 seconds.. where did you get that from? Im the 1% :D:D:D Edited by Mango, Jun 18 2008, 09:25 PM.
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| SELL: MANGO CHAR 650$ | |
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| TempesT | Jun 18 2008, 09:29 PM Post #59 |
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well, if there is any reasonable amount of cooldown for a 60's mana drain or a 140 harm then it's at least 15-20 seconds imo. you exactly know how much damage a lost of 60 mana can do, especially with 30 + 25 for magic immunity and restore
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| Epitaph | Jun 18 2008, 09:31 PM Post #60 |
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And if this gets implemented, everyone will see how effective and powerful the mage class will be, so we will have mass resets and a bunch of harming newbs running around KF with no fighters to be seen. :p |
| THE TIME FOR QUESTIONS IS OVER, NOW IS THE TIME FOR UNBRIDLED OPTIMISM! | |
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