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| An essay on EL's combat training system; Fluffys, Feros and Chims | |
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| Tweet Topic Started: May 21 2008, 03:44 PM (1,073 Views) | |
| Korrode | May 21 2008, 03:44 PM Post #1 |
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LNX Warlord
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Seems so many people don't seem to understand why exactly it is i've been trying to get both the re-spawn time and armor/toughness of the f/m.chims decreased, and why just doing one of these things will never be enough. I doubt anyone anywhere could be bothered reading it, but just in case some people do find it enlightening, i thought i'd post this here, use u lot (and the MANY people who read these forums but dont have an account) as a test case ![]() If you don't have an account on here and feel like making any kind of comment, feel free to PM me in-game.
Well, thats an hour of my life i'll never get back... ..but if Ent ever again asks why chims aren't used much in training, you'll know why. |
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"How can one ordinary man have so many enemies?" "I'm a people person... who drinks." | |
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| Shujral | May 21 2008, 07:31 PM Post #2 |
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oldsk00l unoffic member
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very interesting, thanks. |
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| St_Arcane | May 22 2008, 11:58 AM Post #3 |
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YARR
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Another reason nobody uses Willowvine is because the spawns suck (easy to lose chims) and the map is HUGE so if you lose your chim or want to start training, it takes ages to track one down to a certain spawn. As for the rest, I agree 100%, although its not all that bad, I went from 103 to 116 def in about 8-10 weeks of training (and it was like 2-3 hours a day) in Bethel because almost no1 else was training there.
Edited by St_Arcane, May 22 2008, 11:59 AM.
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| Korrode | May 23 2008, 06:21 AM Post #4 |
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LNX Warlord
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WV chims really that easy to lose St_A? I dont imagine they'd be any worse than the western (forest) feros spawn in NRM ...and thats fine to train on imo... even ok at night since my perception's been... reasonable ![]() Yeah Bethel d.chims are ok, before attrib cap i trained there too, but it'd be nice (and sensical) if single d.chim spawns gave at least the same exp as a single fluffy spawn... |
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"How can one ordinary man have so many enemies?" "I'm a people person... who drinks." | |
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| St_Arcane | May 23 2008, 09:00 AM Post #5 |
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YARR
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Havnt really tried since cap, so I guess it could be better now. Still, I think they are less visible than feros/fluff, and the spawns I found had a very wide area, and at most only 1 wall to contain them. |
Courageous Unofficiallers Nullifying Treacherous Scammers![]() List of scammers (DO NOT TRADE WITH THIS PEOPLE): Life NoobPL Grort Life Marvel Aureliusz Orick DarkundY Life Maxine Korrode Hades SET SAIL, AWAY WITH FAIL!! | |
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| Cazuza | May 23 2008, 09:20 AM Post #6 |
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Two arguments I have seen repeatedly on the official EL forums are: 1. Too many fighters spend their time training on monsters, therefore they do not spend enough time in PK... 2. High level monsters are untrainable due to their current stats and respawn time, we want them to be redesigned so high level fighters can train and advance their skills further... Both of these arguments have been made by PKers and are inconsistent. You want people to stop training so much and PK...yet you want better high level monster spawns to train on...? Entropy responded to your suggestion with:
IMO high level monsters (DCW+) were purposely designed by radu to deter trainers from training any further in an attempt to draw strong fighters (fluffy level) to PK. Just my thoughts - and nice essay Korrode, I think your arguments on the forums have been reasonable, I just don't understand what PKers really want... Edited by Cazuza, May 23 2008, 09:21 AM.
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| St_Arcane | May 23 2008, 09:30 AM Post #7 |
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YARR
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Doesn't work that way. Even if all we had to train on was beavers, everyone would still be training, it'll just be more boring/crowded. And no, Radu complained before that people train fluff/feros, skip the chim wolves and go straight to yeti, so he didnt design them to deter people training them (I mean come on, where's the sense in spending weeks creating something for the express purpose of it not being used?). edit: Nvm, seems I missed something... Edited by St_Arcane, May 23 2008, 06:28 PM.
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Courageous Unofficiallers Nullifying Treacherous Scammers![]() List of scammers (DO NOT TRADE WITH THIS PEOPLE): Life NoobPL Grort Life Marvel Aureliusz Orick DarkundY Life Maxine Korrode Hades SET SAIL, AWAY WITH FAIL!! | |
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| anima | May 23 2008, 12:10 PM Post #8 |
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as far as i can tell, what they want is to be able to train with 48/48 p/c, then they could train some days and pk other days, at the moment you cant train(well) with 48/48 p/c and you cant pk(well) without 48/48 p/c, a lot of people would pk if they could train with 48/48 p/c which means if these changes were implememnted there would be more pk. the monsters have not been changed since the cap, afaik, yet the players have been dramatically, which is not very fair. nice essay korrode btw. |
| "education is what remains when you have forgotten all that you learnt" | |
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| Korrode | May 23 2008, 02:45 PM Post #9 |
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LNX Warlord
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Thats because Entropy, like you, either didn't read or didn't understand all my earlier posts in the thread (maybe u wanna go and actually read all of it: http://www.eternal-lands.com/forum/index.php?showtopic=43210) I responded to Ent with
...and he then did not respond to me again, instead, he just got abusive and insulting in another thread. hmmmmm. Edited by Korrode, May 23 2008, 02:46 PM.
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"How can one ordinary man have so many enemies?" "I'm a people person... who drinks." | |
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| Cazuza | May 23 2008, 03:46 PM Post #10 |
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Arite. Had another read. And LOL radu makes me piss myself when he gets abusive "radu: Why don't you tell me what game that is, so I can come and drag my dick all over your combat system and tell you how much it sucks?" - lol he does overreact but he's a funny cunt, classic. Edited by Cazuza, May 23 2008, 03:46 PM.
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| Tirun | Jun 6 2008, 11:43 PM Post #11 |
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Honestly Korrode I have no idea why Entropy does not reply when you make this argument. He controls the drop rates so there isn't really a reason for not changing the spawn times and making them trainable. The closest thing I have seen to a real response to your question is that he is trying to make it harder to level at the highest levels so that fighting relies more on strategy than skills. He has said that EL intentionally makes it harder to level the higher you get to avoid people maxing out the game and getting bored and to keep people from getting too much higher than anyone else. IMO this reasoning is completely and massively flawed. There are a ton of ways to limit level achievement while still making it trainable all the way up to dragons. This argument especially holds no water when you consider people do train yetis and artic chims which are higher than the other chims. His argument just does not hold up to scrutiny and that could be why you never get a reply. Tirun If this same conversation comes up with him again you need to reply that people train on lower creatures instead of PKing instead of fighting the chims. Training does not stop it just gets true sighted. Entropy needs to own up to the problem and that what he is attempting to do does not work. Edited by Tirun, Jun 6 2008, 11:45 PM.
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| Korrode | Jun 7 2008, 08:45 AM Post #12 |
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LNX Warlord
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Exactly. In the recent discussions about this on the main forums i even put it to Ent that to compensate for the higher a/d monsters being made trainable he could remove the true sight failing effect, so no one would level any faster anyways... still didn't take ![]() Although i don't think removing the TS failing effect is necessary anyway... f/m.chims do more damage than fluff/feros and have a higher crit rate. Quite a lot more resources would be used in training them... surely thats enough of a cost for a little more exp. Edited by Korrode, Jun 7 2008, 08:47 AM.
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"How can one ordinary man have so many enemies?" "I'm a people person... who drinks." | |
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