Welcome Guest [Log In] [Register]
The outer rim…
…a place of wonders and terrors where anything can and does happen.

Here, one ship and her brave crew travel the unknown, that ship is the USS Andromeda an Intrepid class starship. In the year 2385 she launches anew catapulting the inquisitive and the courageous into places where no one has gone before.

The Andromeda is a play by forum simulation welcoming all visitors to read our stories and post in the Loung forum with any comments or questions. If you like what you see, are over the age of sixteen and want to join our crew please visig the “Beam Aboard” forum. No prior simming experience is required though a good familiarity with Star Trek and modest grammatical skills are preferred.
.
Please follow the directions in the “Beam Abaord” forum before registering to become a full member of this board.

If you are an existing member of the Andromeda Crew please Log in.


Username:   Password:
Weapons Database
Topic Started: May 2 2008, 02:09 AM (241 Views)
Benzar Cormidan
Member Avatar
Administrator

Posted Image

The Type 2F is the latest hand phaser to come out of R&D. This weapon has 18 settings rather than the standard 16 of the Type 2E. The Type 2F, due to the extra power availability, is the standard sidearm for Bravo Fleet, including the Marines. This weapon has additional sarium krellide power cells embedded into the center section, giving the phaser the ability to reach the extra power settings with a longer power life. As with any hand phaser, the Type 2F has four power settings: heat, stun, kill, and vaporize. The added settings allow for greater precision when using these functions. It has an effective range of 100 meters.
Offline Mini Profile Goto Top
 
Benzar Cormidan
Member Avatar
Administrator

Posted Image

First issued in 2350, the Type 1D featured the new sarium krellide power cell. Like previous Type 1 pahsers, the Type 1d is issued to away teams when a visible Type 2 could draw the wrong kind of attention. The Type 1D has four power settings: heat, stun, kill, and vaporize, with an effective range of about 70 meters. Power settings were adjusted by the two small buttons on the top part of the weapon. It was fired by depressing the larger button behind the smaller two.
Offline Mini Profile Goto Top
 
Benzar Cormidan
Member Avatar
Administrator

Posted Image

Sometimes erroneously referred to as assault rifles, the Type 3E utilizes plasma acceleration to provide a powerful bolt of energy similar to that fired by pulse phaser cannons on the Defiant-class starship. The Type 3E phaser rifle is a much larger, more sophisticated weapon than Type 3 and even the Type 3D. It uses an advanced computer control system to allow for modulation characteristics to be modified faster than in previous phaser rifles, important when dealing with the Borg. The rifle has a range of 750 meters. First placed in service in 2378 in both regular Fleet and Marine Corps service, the Type 3E phaser rifle also includes a much more effective and elaborate targeting system over the Type 3D. The rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and can perform the equivalent of tricorder short range biological scans, with a scanning range of 10,000 yards. Images of the targeted life forms would be displayed on the unit's display screen.
Offline Mini Profile Goto Top
 
Benzar Cormidan
Member Avatar
Administrator

Posted Image

The photon rifle is a heavy support weapon and is much more powerful then any phaser rifle. It is capable of firing photon rounds known as a photonic pulse (essentially micro torpedoes) at variable power levels, and focus settings. The photonic pulse emits large bursts of rapid nadion particles which are found in phaser beams. They can pierce most known personal armor and shielding. This weapon is very successful against the Borg as no one photonic pulse has the exact same modulation, thus the Borg find it very hard to adapt. It uses an advanced computer control system to allow for manual modulation too, if needed. First placed in service in 2375, the Type 1A Photon Rifle also includes an elaborate targeting system, similar to the one used on the Type 3E Phaser rifle. Carrying a reserve of 20 shots, the Rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and other programmed targets. Images of the targets would be displayed on the units display screen. When used with the Tactical Display Unit, this rifle offers unparalleled targeting and sighting. The photonic pulse shots this weapon fires are similar to photon grenades, one of the most devastating personnel weapons developed by the Federation. This weapon's use is strictly controlled and regulated. This rifle has 4 different power settings and may be set to affect everything within a radius of between 2 and 10 meters from impact, with an effective firing range of 550 meters.
Offline Mini Profile Goto Top
 
Benzar Cormidan
Member Avatar
Administrator

Posted Image

The TR-116 sniper rifle is an experimental weapon developed by Starfleet Security. It fires tritanium projectiles propelled by expanding gases from a chemical detonation. This rifle was designed for use in areas of high electromagnetic (EM) interference (whether artificial or natural) that would render phasers useless. However the design was dropped in favor of regenerative phasers. Access to the replicator pattern for this design is restricted to Starfleet officers. One unique aspect of the gun is its Exographic Targeting System, a separate sighting device which communicates with the weapon. The operator wears a wire frame helmet with a monocle attached over one eye, and moves a trackball located on either side of the rifle to zoom in to the target. The magazine is contained in the forward handgrip under the barrel, being removed by releasing a catch and sliding it forward. In 2375, one of these rifles was modified on Deep Space Nine with a micro-transporter connected near the barrel exit. The rifle dematerialized the bullet after firing and rematerialized it just in front of the target, and could possibly have done it inside the victim. The person responsible, a traumatized Vulcan officer, murdered several Starfleet personnel before being wounded by another modified TR-116 and taken into custody. This weapon is not in use by Starfleet or the Marine Corps.
Offline Mini Profile Goto Top
 
Benzar Cormidan
Member Avatar
Administrator

Posted Image

The isomagnetic disintigrator is a large, shoulder mounted weapon, resembling an ancient Earth rocket launcher. Much of the technical data on this weapon remains classified, under Starfleet Security Directive 24168.9 Using a portable magnetic charge inducer, the weapon fires a collimated beam of isomagnetic energy which affects the targets’ inner ear, effectively stunning the opponent. On moderate settings, it causes temporary impairment of the target’s central nervous system. When fired at its highest setting, the isomagnetic disintegrator changes the target’s protonic charge, reducing it to a cloud of dust and static. The beam affects a 1 meter diameter area upon impact. The unit is powered by a heavy duty sarium krellide power cell inserted just to the rear of the shoulder mount.
Offline Mini Profile Goto Top
 
Benzar Cormidan
Member Avatar
Administrator

Posted Image

Photon grenades are one of the most devastating personnel weapons developed by the Federation. Their use is strictly controlled and is usually limited to wartime. They are effectively a controlled version of phasers set on overload. Photon grenades emit large bursts of rapid nadion particles which are found in phaser beams. These grenades may be set to explode upon impact, at some altitude above the ground, or at some preset time, up to 9.99 hours, after impact. Both the power level and blast radius of these grenades may also be carefully controlled. They have five different power settings from a simple stun burst to high-explosive, and may be set to affect everything within a radius of between 3 and 10 meters from impact.
Offline Mini Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Ship's Library · Next Topic »

Skin by Fission