|
Mike
|
Jun 27 2009, 03:55 PM
Post #1
|
- Posts:
- 62
- Group:
- Admins
- Member
- #1
- Joined:
- Jun 23, 2009
|
N #058

- Noise Name: Decadraven
- Noise Health: Rocking*2 (240)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Above Average
- Attacks:
- Feather Shot: Shoots three feathers at the Player that hit for Okay damage per feather.
- Sudden Snatch: Flies up close to the Player and steals one of their pins. If there is more than one Raven Noise in battle, the stolen pin glints from within the Raven Noise’s talons. Erase the pin-thief to regain the stolen pin.
- Ability:
- Flight: Renders the Raven Noise immune to Earthquake Psychs.
- Drops: Tektite (Pin #257), Rare Metal (Pin #256)
N #059

- Noise Name: Easterraven
- Noise Health: Rocking*3 (340)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Fast
- Attacks:
-
- Feather Shot: Shoots three feathers at the Player that hit for Better damage per feather.
- Sudden Snatch: Flies up close to the Player and steals two of their pins. If there is more than one Raven Noise in battle, the stolen pins glint from within the Raven Noise’s talons. Erase the pin-thief to regain the stolen pins.
- Bomber Bird: Drops an item that the Raven Noise stole on the Player, inflicting between Good, Better, and Cool damage depending upon the size of the item.
- Ability:
- Flight: Renders the Raven Noise immune to Earthquake Psychs.
- Drops: Adamantite (Pin #258), Tektite (Pin #257), Rare Metal (Pin #256), Sexy + (Pin #7)
N #060

- Noise Name: Nefastraven
- Noise Health: Owned*4 (740)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Very Fast
- Attacks:
- Feather Shot: Shoots three feathers at the Player that hit for Cool damage per feather.
- Sudden Snatch: Flies up close to the Player and steals three of their pins. If there is more than one Raven Noise in battle, the stolen pins glint from within the Raven Noise’s talons. Erase the pin-thief to regain the stolen pins.
- Bomber Bird: Drops an item that the Raven Noise stole on the Player, inflicting between Better, Cool, and Great damage depending upon the size of the item.
- Ability:
- Flight: Renders the Raven Noise immune to Earthquake Psychs.
- Drops: Orichalcum (Pin #259), Raven (Pin #297), Rare Metal (Pin #256), Local Fire, Distant Sea (Pin #160)
N #061

- Noise Name: Swing Shark
- Noise Health: Epic*4 (680)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Fast
- Attacks:
- Ambush: Suddenly lunges upwards at the player with open jaws, inflicting Good damage. The Player will have little to no idea that an attack on them is about to take place unless they notice the water ripples that occur slightly before the actual attack.
- Devouring Oceania: The Shark Noise is capable of devouring other Noise to restore its own Health by the amount of health held by the devoured Noise. If the Shark Noise’s Health is full, devouring Noise will raise the damage level of its attacks by one. Cannot devour more than one noise if Health is full.
- Ability:
- Quantum Swimmer: Swims through all surfaces and materials in the UG, regardless of how possible it might seem.
- Drops: N/A
N #062

- Noise Name: Bebop Shark
- Noise Health: Epic*4 (720)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Very Fast
- Attacks:
- Ambush: Suddenly lunges upwards at the player with open jaws, inflicting Better damage. The Player will have little to no idea that an attack on them is about to take place unless they notice the water ripples that occur slightly before the actual attack.
- Jump The Shark!: Leaps out of the water to skewer the Player with the Shark Noise’s long and sharp snout, inflicting Cool damage regardless of how high the Player is in the air. The Player will have little to no idea that an attack on them is about to take place unless they notice the water ripples that occur slightly before the actual attack.
- Devouring Oceania: The Shark Noise is capable of devouring other Noise to restore its own Health by the amount of health held by the devoured Noise. If the Shark Noise’s Health is full, devouring Noise will raise the damage level of its attacks by one. Cannot devour more than two Noise if Health is full.
- Ability:
- Quantum Swimmer: Swims through all surfaces and materials in the UG, regardless of how possible it might seem.
- Drops: Yoshimitsu (Pin #86), Enju (Pin #84), Strong Spirit (Pin #44)
N #063

- Noise Name: Fusion Shark
- Noise Health: Owned*7 (1400)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Extremely Fast
- Attacks:
- Ambush: Suddenly lunges upwards at the player with open jaws, inflicting Cool damage. The Player will have little to no idea that an attack on them is about to take place unless they notice the water ripples that occur slightly before the actual attack.
- Jump The Shark!: Leaps out of the water to slash the Player with the Shark Noise’s hammer-head horns, inflicting Great damage regardless of how high the Player is in the air. The Player will have little to no idea that an attack on them is about to take place unless they notice the water ripples that occur slightly before the actual attack.
- Rogue Wave: Leaps out of the water and comes crashing back down, creating a huge wave that hits all possible targets indiscriminately for Awesome damage. The Shark Noise itself takes Good damage from crashing into the ‘water’ that hard. This attack is particularly difficult to avoid due to the sheer size of the wave.
- Devouring Oceania: The Shark Noise is capable of devouring other Noise to restore its own Health by the amount of health held by the devoured Noise. If the Shark Noise’s Health is full, devouring Noise will raise the damage level of its attacks by one. Cannot devour more than three Noise if Health is full.
- Ability:
- Quantum Swimmer: Swims through all surfaces and materials in the UG, regardless of how possible it might seem.
- Drops: Shark (Pin #285), Gimme Dat Sheep (Pin #121), Enju (Pin #84)
N #064

- Noise Name: Pachy R & R
- Noise Health: WTF*10 (2500)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Comatose
- Attacks:
- Trunk Smack: Smacks the Player with the Elephant Noise’s trunk. Inflicts Better damage, or Cool damage if the Player is close.
- Curb Stomp: Stomps on the ground to create a powerful and long-lasting shockwave. The initial stomp does Okay damage and the shockwaves inflict Weak damage per turn for two turns after Curb Stomp has been used.
- Ability:
- Superlarge: Immune to status effects.
- Drops: Woolly (Pin #296), Cosmic Pull (Pin #203), Tektite (#257)
N #065

- Noise Name: Mammoth R & B
- Noise Health: HOLY-*11 (2750)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Crawl
- Attacks:
- Trunk Smack: Smacks the Player with the Elephant Noise’s trunk. Inflicts Cool damage, or Great damage if the Player is close.
- Curb Stomp: Stomps on the ground to create a powerful and long-lasting shockwave. The initial stomp does Better damage and the shockwaves inflict Good damage per turn for three turns after Curb Stomp has been used.
- Ability:
- Superlarge: Immune to status effects.
- Drops: Woolly (Pin #296), Adamantite (Pin #258)
N #066

- Noise Name: Woolly AOR (Boss Noise)
- Noise Health: HOLY-*20 (5000)
- Positive Resistance: Normal (100%)
- Negative Resistance: Normal (100%)
- Speed: Sluggish
- Attacks:
- Trunk Smack: Smacks the Player with the Elephant Noise’s trunk. Inflicts Great damage, or Awesome damage if the Player is close.
- Curb Stomp: Stomps on the ground to create a powerful and long-lasting shockwave. The initial stomp does Cool damage and the shockwaves inflict Great damage per turn for four turns after Curb Stomp has been used.
- Ability:
- Superlarge: Immune to status effects.
- Drops: Spider’s Silk (Pin #175), Cosmic Pull (Pin #203)
|