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Mike
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Jun 25 2009, 02:29 PM
Post #1
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- Posts:
- 62
- Group:
- Admins
- Member
- #1
- Joined:
- Jun 23, 2009
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Standard Pins
- IMPORTANT
-
The following Six pins are given out to all Player characters when they enter the UG. These pins can be sold for 100 yen each at any store in the UG in order to make more room in a pin case. They do not interact with the Trend system, due to being Unbranded.
#266

- Pin Name: Pyrokinesis
- Brand: Unbranded
- Class: A
- Psych: Pyrokinesis
- Element: Negative
- Duration: 3 seconds
- Reboot: 2 posts
- Boot: 1 post
- Description: By pointing to an area, a line of fire forms that can be dragged by the users thoughts. This fire inflicts damage on contact. After a turn, the line of fire disappears.
- Growth Potential: None
- Evolution: None
- Obtained from: Starter pin
- Damage: Lame x2
#267

- Pin Name: Shockwave
- Brand: Unbranded
- Class: A
- Psych: Shockwave
- Element: Positive
- Uses: 9
- Reboot: 1 post
- Boot: None
- Description: Generates a wave of force from the user's palm that can be swung like a small sword. Cannot be thrown or pushed, only slashed at an enemy. Can slash twice a turn. Inflicts damage on contact with any enemy.
- Growth Potential: None
- Evolution: None
- Obtained from: Starter pin
- Damage: Lame per slash
#268

- Pin Name: Cure Drink
- Brand: Unbranded
- Class: A
- Psych: Cure Drink
- Element: None
- Uses: 3
- Reboot: ---
- Boot: None
- Description: Generates a can of soda to drink from to restore health. Heals upon the end of the drink. After three uses, cannot be Rebooted until the next battle.
- Growth Potential: None
- Evolution: None
- Obtained from: Starter pin
- Recovery: 50% health each drink
#269

- Pin Name: Force Rounds
- Brand: Unbranded
- Class: A
- Psych: Force Rounds
- Element: Negative
- Uses: 12
- Reboot: 2 posts
- Boot: None
- Description: Fires a small projectile of energy at a target from the user's hand. The projectile travels moderately fast. Inflicts damage on impact.
- Growth Potential: None
- Evolution: None
- Obtained from: Starter pin
- Damage: Lame per shot
#270

- Pin Name: Psychokinesis
- Brand: Unbranded
- Class: C
- Psych: Psychokinesis
- Element: Neutral
- Uses: 6
- Reboot: 1 post
- Boot: None
- Description: Uses psychokinetic force to "kick" an object at a foe. Inflicts damage when the object connects. Cannot be used to throw superheavy objects.
- Growth Potential: None
- Evolution: None
- Obtained from: Starter pin
- Damage: Lame to Good, depending on the object thrown.
#271

- Pin Name: Thunderbolt
- Brand: Unbranded
- Class: C
- Psych: Thunderbolt
- Element: Negative
- Uses: 5
- Reboot: 1 post
- Boot: None
- Description: The user focuses on one area, then unleashes a lightning bolt that seeks out selected targets. Can bounce from one target to the next, or bounce repeatedly on one target. Can only bounce up to three times between targets, but counts as one use. Inflicts damage every bounce.
- Growth Potential: None
- Evolution: None
- Obtained from: Starter pin
- Damage: Lame per bounce
Starter Pins
- IMPORTANT TOO
-
The following pins can be obtained upon entering the UG in addition to the six listed above. Only THREE (3) can be obtained by a player upon entry. The three chosen must be listed in the character's profile upon creation.
#001

- Pin Name: Ice Blow
- Brand: D+B
- Class: A
- Psych: Piercing Pillar
- Element: Negative
- Number of Uses: 1
- Recharge Time: 2 Posts
- Boot Time: None
- Description: Summons a single icicle wherever the user motions within a ten foot distance. Inflicts damage on contact.
- Growth Potential: 7 levels
- Evolution: Evolves into Pin #002
- Obtained From: Standard level Pin, can be obtained at character creation or bought from D+B 104 or D+B Molco.
- Damage: Weak
#005

- Pin Name: Earthshake
- Brand: D+B
- Class: B
- Psych: Earthquake
- Element: Positive
- Number of Uses: 2
- Recharge Time: 3 Posts
- Boot Time: None
- Description: Causes an immense earthquake throughout the field to strike all non-airborne enemies. May immobilize non-resistant enemies.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin; can be obtained at character creation.
- Damage: Okay
#006

- Pin Name: Sexy D
- Brand: D+B
- Class: B
- Psych: Psychokinesis
- Element: Neutral
- Number of Uses: 1 Post
- Recharge Time: 2 Posts
- Boot Time: None
- Description: Allows psychokinetic manipulation of objects for a brief time. Psychokinesis takes one turn to charge. Objects must be stated to exist at the start of a battle before they can be manipulated. Inflicts damage if the object in question strikes an enemy.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation.
- Damage: Weak to Better, depending on the object.
#012

- Pin Name: Happy Beam
- Brand: Natural Puppy
- Class: A
- Psych: Energy Rounds
- Element: Negative
- Number of Uses: 15
- Recharge Time: 1 Post
- Boot Time: None
- Description: Hurls an average sized penetrating bullet towards a foe. The shot continues to proceed even after impact. Inflicts damage upon impact.
- Growth Potential: 6 levels
- Evolution: Evolves into Pin #013 and Pin #015
- Obtained From: Standard level pin, can be obtained at character creation or bought from Cadoi City.
- Damage: Lame per bullet
#022

- Pin Name: Cutie Beam
- Brand: Natural Puppy
- Class: A
- Psych: Force Rounds
- Element: Negative
- Number of Uses: 12
- Recharge Time: 2 Posts
- Boot Time: None
- Description: Fires a bullet of energy at the target. Inflicts damage on contact.
- Growth Potential: 5 levels
- Evolution: Evolves to Pin #023
- Obtained From: Standard level pin, can be obtained at character creation or bought from Cadoi City.
- Damage: Lame per bullet
#029

- Pin Name: Pop Pendulum
- Brand: Natural Puppy
- Class: A
- Psych: Patrol Rounds
- Element: Negative
- Number of Uses: 3
- Recharge Time: 3 Posts
- Boot Time: None
- Description: Fires a boomerang in an arc at the target that penetrates and continues going after hitting a target, eventually coming back in your direction. Inflicts damage on contact.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard class pin, can be obtained at character creation. Potentially Dropped by Noise #56 (Carcinosamps)
- Damage: Weak per hit
#031

- Pin Name: Love Me Tether
- Brand: Natural Puppy
- Class: A
- Psych: Entanglement
- Element: Negative
- Number of Uses: 1
- Recharge Time: 3 Posts
- Boot Time: 1 Post
- Description: Creates a steel wire that prevents foes from crossing it, while inflicting continual damage to any that touch it. The wire lasts until the user's next post.
- Growth Potential: 5 levels
- Evolution: Evolves into Pin #032 and Pin #033
- Obtained From: Standard class pin, can be obtained at character creation. Potentially Dropped by Noise #34 (Emo Corehog)
- Damage: Lame per touch
#035

- Pin Name: Frantic
- Brand: Pavo Real
- Class: C
- Psych: Twister
- Element: Negative
- Number of Uses: 1
- Recharge Time: 2 Posts
- Boot Time: 3 Posts
- Description: Generates twisters underneath all foes, shooting them up into the air and dropping them violently on the ground. While large enemies are immune, any enemy that IS hit is immobilized for a turn.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or potentially dropped by Noise #022 (Grindcore Minks)
- Damage: Weak
#040

- Pin Name: Meteor Magnet
- Brand: Pavo Real
- Class: B
- Psych: Apport
- Element: Negative
- Number of Uses: 8
- Recharge Time: 2 Posts
- Boot Time: 1 Post
- Description: Drops a boulder on a targeted area. Inflicts damage on contact.
- Growth Potential: 6 levels
- Evolution: Evolves to Pin #041
- Obtained From: Standard level pin, can be obtained at character creation or potentially dropped by Noise #34 (Emo Corehog)
- Damage: Weak per boulder
#043

- Pin Name: Strong Heart
- Brand: Pavo Real
- Class: C
- Psych: Life Blight
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Paradoxically extends the duration of HP Drain's effect on enemies, making it last one more turn. Does not actually cause HP Drain.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or bought from Le Grand in Cadoi City.
- Damage: None (sorta)
#044

- Pin Name: Strong Spirit
- Brand: Pavo Real
- Class: C
- Psych: Attack Blight
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Inexplicably prolongs the effect of Attack Break on enemies by one turn. Does not actually cause Attack Break.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or potentially dropped by Noise #62 (Bebop Shark)
- Damage: None
#045

- Pin Name: Strong Body
- Brand: Pavo Real
- Class: C
- Psych: Defense Blight
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Implausibly increases the duration of Defense Break on enemies by one turn. Does not actually cause Defense Break.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or obtained through an event.
- Damage: None (your other pins, however...)
#046

- Pin Name: Strong 'n Proud
- Brand: Pavo Real
- Class: C
- Psych: Mobility Blight
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Increases Immobility's duration on enemies by one turn. Does not actually cast Immobility.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or obtained from an event.
- Damage: None
#047

- Pin Name: Poison Scorpion
- Brand: Pavo Real
- Class: A
- Psych: Doomed Life
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Has a 50% chance of inflicting HP Drain on an enemy at the start of the battle. Affects all enemies.
- Growth Potential: 2 levels
- Evolution: Evolves into Pin #058
- Obtained From: Standard level pin, can be obtained at character creation or bought from Shibukyu Stationside.
- Damage: None (unless it works, but that's different)
#048

- Pin Name: Poison Skull
- Brand: Pavo Real
- Class: A
- Psych: Doomed Attack
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Has a 50% chance of inflicting Attack Break on an enemy at the start of the battle. Affects all enemies.
- Growth Potential: 2 levels
- Evolution: Evolves into Pin #051
- Obtained From: Standard level pin, can be obtained at character creation or bought from Shibukyu Stationside.
- Damage: None
#049

- Pin Name: Poison Bones
- Brand: Pavo Real
- Class: A
- Psych: Doomed Defense
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Has a 50% chance of inflicting Defense Break on an enemy at the start of the battle. Affects all enemies.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or obtained through an event.
- Damage: None
#050

- Pin Name: Poison Chains
- Brand: Pavo Real
- Class: A
- Psych: Doomed Mobility
- Element: None
- Number of Uses: None
- Recharge Time: None
- Boot Time: None
- Description: Has a 50% chance of inflicting Immobility on an enemy at the start of the battle. Affects all enemies.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or bought from Shibukyu Stationside.
- Damage: None
#060

- Pin Name: Lightning Moon
- Brand: Mus Rattus
- Class: A
- Psych: Spark Core
- Element: Negative
- Number of Uses: 3
- Recharge Time: 3 Posts
- Boot Time: None
- Description: Summons an electric orb to revolve around the user for two posts. There is no limit on how many orbs can be revolving. Inflicts damage on contact.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation.
- Damage: Lame per orb
#062

- Pin Name: Burning Cherry
- Brand: Mus Rattus
- Class: A
- Psych: Flame Core
- Element: Negative
- Number of Uses: 5
- Recharge Time: 2 Posts
- Boot Time: None
- Description: Fires a small fireball that bounces off obstacles and enemies. Disappears after two posts. Inflicts damage on contact.
- Growth Potential: 5 levels
- Evolution: Evolves into Pin #063 and Pin #064
- Obtained From: Standard level pin, can be obtained at character creation or bought from all Mus Rattus stores.
- Damage: Lame per hit
#065

- Pin Name: Aqua Monster
- Brand: Mus Rattus
- Class: B
- Psych: Splash Core
- Element: Negative
- Number of Uses: 5
- Recharge Time: 2 Posts
- Boot Time: None
- Description: Creates a stationary orb of water at the target location that disappears after two turns. If it strikes an enemy, it bounces off in the opposite direction. Can be summoned right on top of enemies. Inflicts damage on contact.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or potentially dropped by Noise #005 (Orchefrog)
- Damage: Between Weak and Okay per hit
#068

- Pin Name: Cornered Rat
- Brand: Mus Rattus
- Class: B
- Psych: Holy Light
- Element: Negative
- Number of Uses: 2 Posts
- Recharge Time: 2 Posts
- Boot Time: None
- Description: The user stares at an enemy for one post, shining a bright light from their eyes that inflicts continual damage upon the target enemy for the next post(s). Being hit with a full post of the attack inflicts Attack Break.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or bought from any Mus Rattus store.
- Damage: Weak per post
#071

- Pin Name: Shock Warning
- Brand: Mus Rattus
- Class: A
- Psych: Shockwave
- Element: Positive
- Number of Uses: 10
- Recharge Time: 2 Posts
- Boot Time: None
- Description: Generates a wave of force from the user's palm that can be swung like a small sword. Cannot be thrown or pushed, only slashed at an enemy. Can slash twice a turn. Inflicts damage on contact with any enemy.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or bought from any Mus Rattus store or Shibu-Q Heads.
- Damage: Weak per slash
#073

- Pin Name: Impact Warning
- Brand: Mus Rattus
- Class: B
- Psych: Apport
- Element: Negative
- Number of Uses: 8
- Recharge Time: 2 Posts
- Boot Time: 1 Post
- Description: Drops a boulder on a targeted area. Inflicts damage on contact.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or bought from 104, Cadoi City, and Molco.
- Damage: Weak per boulder
#078

- Pin Name: Shout
- Brand: Mus Rattus
- Class: A
- Psych: Street Jam
- Element: Negative
- Number of Uses: 2 Posts
- Recharge Time: None
- Boot Time: 3 Posts
- Description: The user summons a microphone hooked up to a series of speakers, and sings (or shouts) into the microphone, inflicting damage on all enemies. A full post of the attack inflicts Defense Break on enemies.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or bought from Cadoi City.
- Damage: Okay per post
#118

- Pin Name: Octo Squeeze
- Brand: Sheep Heavenly
- Class: Reaper
- Psych: Sweeper
- Element: None
- Number of Uses: 1
- Recharge Time: 3 Posts
- Boot Time: 2 Posts
- Description: Summons a black hole that draws all enemies nearby. Large Noise are immune to the hole's pull.
- Growth Potential: 6 levels
- Evolution: Evolves into Pin #119 and Pin #120
- Obtained From: Standard level pin, can be obtained at character creation or bought from 104 Edoga or Molco.
- Damage: None
#124

- Pin Name: Crackle Pop Barrier
- Brand: Sheep Heavenly
- Class: A
- Psych: Fire Barrier
- Element: Positive
- Number of Uses: 3 Posts
- Recharge Time: 3 Posts
- Boot Time: None
- Description: The user surrounds themselves with a flaming barrier, preventing the user from moving while the barrier is up, but inflicting damage to any Noise that make contact with the barrier.
- Growth Potential: 5 levels
- Evolution: Evolves into Pin #125
- Obtained From: Standard level pin, can be obtained at character creation; Potentially dropped by Noise #057 (Carcinopunk)
- Damage: Lame per contact with the barrier.
#126

- Pin Name: Creepy Weepy Barrier
- Brand: Sheep Heavenly
- Class: A
- Psych: Dark Barrier
- Element: Positive
- Number of Uses: 2 Posts
- Recharge Time: None
- Boot Time: None
- Description: The user envelops themselves in dark energy, rendering themselves invulnerable to attacks. Any Noise that make contact with the barrier suffer damage, and the user regenerates while the barrier is up. The user cannot use any other pins while the barrier is active, but the user is allowed to move about.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation or through an event.
- Damage: Okay per contact
- Recovery: 15% per turn
#127

- Pin Name: Whirlygig Juggle
- Brand: Sheep Heavenly
- Class: C
- Psych: Teleport
- Element: None
- Number of Uses: 5
- Recharge Time: 2 Posts
- Boot Time: None
- Description: The user teleports to a chosen location ten feet away.
- Growth Potential: None
- Evolution: None
- Obtained From: Standard level pin, can be obtained at character creation; Potentially dropped by Noise #044 (Progfox)
- Damage: None
#131

- Pin Name: Croc Leisure
- Brand: Sheep Heavenly
- Class: A
- Psych: Healing
- Element: None
- Number of Uses: 5
- Recharge Time: None
- Boot Time: None
- Description: The user drinks a soft drink to restore health and cure Immobility. No, I'm not quite sure how you can use it if you're immobilized. Use of Subconscious pins, perhaps?
- Growth Potential: 5 levels
- Evolution: Evolves into Pin #132 and Pin #133
- Obtained From: Standard level pin, can be obtained at character creation or bought from 104 Edoga and Molco.
- Recovery: 30%
.........
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