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| Understanding 3d VR video timelines and coroutines | |
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| Tweet Topic Started: Jan 13 2018, 03:50 AM (4 Views) | |
| victorgrant | Jan 13 2018, 03:50 AM Post #1 |
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Hi, my question is how to I organize the animation in my game. The premise is your wearing a VR headset and most of the game/experience is the ability to look around and watch. Then every few minutes there is a point where the user can take action. The controls and vr functions were easy, but I am stuck understanding how to do the animation timing. If the scene is roughly 5 minutes long plus the user interaction time how to I coordinate events. I am assuming I have a main controller object that does everything based on a time tracking variable? As I have read as well coroutines are the better standard for doing events rather than just a list of timed events in the update method. So Is this method the best technique or in this situation does someone recommend something else? Please Help. Thanks, for more you can check: References: https://forum.unity.com/threads/h whiteboard animation examples |
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11:30 AM Jul 11