| Professions | |
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| Tweet Topic Started: Sep 17 2009, 02:28 AM (88 Views) | |
| WhiteSerpent | Sep 17 2009, 02:28 AM Post #1 |
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Of course the game would have professions. Mining/Blacksmithing Skinning/Leatherworking Runecrafting Scribe Thievery Tailoring Herbalism/Alchemy Bard Cooking Is all the ones I could think up so far. Edited by WhiteSerpent, Sep 17 2009, 04:00 PM.
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| Rhee | Sep 17 2009, 02:33 AM Post #2 |
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will we have sub classes within a class such as gold smithy under blacksmithing? and what about merchants, Bards, Cartographer,tailor/seamstress ? |
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| WhiteSerpent | Sep 17 2009, 03:05 AM Post #3 |
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Bard was the one I was forgetting. Lol, tailoring is already up there and Cartography... I'm not sure, was gonna stick it under the 'Scribe' profession, but kinda on the fence about it. We also thought about doing a "Breeder' profession, where a player could breed hunter-based pets, but also mounts and vanity pets and sell them, but the more I think about it, the more complicated it looks. |
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| WhiteSerpent | Sep 17 2009, 04:04 PM Post #4 |
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I also seem to have left off cooking too. Fishing won't be available as a profession, but it will be a mini-game people can play at piers, docks, and during local tournaments. |
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| Rhee | Sep 18 2009, 01:55 PM Post #5 |
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I'd like breeding, though a trainer would be easer to code. maybe say the hunter class has stats that raises taming of creatures? |
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