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an idea from aoe 2; ^ ^
Topic Started: Jan 13 2010, 03:02 AM (1,124 Views)
superayush
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GENERAL
i remeber those vikings from aoe 2 who used to heal on thier own on standing.
so my point is lets make a unit which heals on his own when it stands still(like explorer)
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Like a Spahi? ;)
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Mariomasta
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Indian monks? priests/missionaries/imams/surgeons???
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T_Cfc119
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nub officer111
imo it should be for the unit that gets stronger with more units...is it possible to increase the rate as you get more units? like tashunke get stronger, instead the heal rate increases?
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LordVoldemort
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God of Deathmatch
T_Cfc119
Jan 13 2010, 10:41 AM
imo it should be for the unit that gets stronger with more units...is it possible to increase the rate as you get more units? like tashunke get stronger, instead the heal rate increases?
Yes that'd be extremly well possible.
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SunnyDeeeee
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H34d Nubc4k3
IMO we should make some low HP unit heal uber quick so it's all about micro pulling them out to reheal :D

maybe steppe rider or something?
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No_nickname
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No_membertitle
Cassadors :P
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owns
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the OWNER
cuirasiers *rofl*
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DukeLeto
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Refined Chaos
Strelets :P
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Fuzzy
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I <3 Sunil
Lol duber the pet monkey
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SunnyDeeeee
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H34d Nubc4k3
Fuzzy
Jan 13 2010, 09:37 PM
Lol duber the pet monkey
well duber the pet monkey has a different function already nub
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superayush
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GENERAL
*fuzzy*
yea monkeys are for monkeys(no offense)
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Which unit do you suggest superayush?
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Mariomasta
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I agree with cuirs xD. No but to be honest lets give that function to either sioux pets/a pet, steppe riders (great idea sunil), keshik, or a to a merc (barbary corsair or landknecht, as they havent been boosted yet, and were bad in re patch)
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T_Cfc119
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nub officer111
INMO keshiks should get stronger in numbers and have a heal rate that increases by number as well
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Mariomasta
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keshiks look like a good option, no range cav so far has the group boost atm. This would be ideal.

Dont you guys love how this patch is exploring demensions of the game never explored? flying ships, invis ships, laser units, cav MM, HAB, group boosts, new unit jobs, and semi-balance (at least as good as RE). I find it amazing we are the only ones who've explored this to its full extent. And weve done a great job.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
What about keshiks only getting a better heal rate with more numbers, and no increase in hp/attack?
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Mariomasta
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yah thats what i thought he suggested. Do it, 10 hp per sec, with an hp increase per keshik
Edited by Mariomasta, Jan 14 2010, 06:22 PM.
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Mariomasta
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up to maybe 15 keshiks for a 25 hp per sec heal. Run away and get full hp in like 20 seconds.

*Mario*
Edited by _Ha_Luke_331, Jan 15 2010, 11:01 AM.
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ĺ×ļ
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China Lamer
lol.....
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DukeLeto
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Refined Chaos
That would be OP especially with ranged cav XD
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SunnyDeeeee
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H34d Nubc4k3
ya idk if ranged cav is good idea because RC is fast enough to run the hell away :P
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DukeLeto
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Refined Chaos
Lool OP hit and run :P
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Mariomasta
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that makes them very nice then XD. reduce hp??
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ĺ×ļ
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China Lamer
lol the funny thing is that this change will be absolutely useless

1. Keshiks aren't massable at all without having pike, and even if you do that you have an army of 60 keshik 40 pike.... which gets owned by anything
2. Keshik low hp means they get killed before they even have a chance to regenerate
3. Low range, low attack, low LOS, and attack delay make it impossible to hit and run
4. Yeah....
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DukeLeto
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Refined Chaos
So we should put it on... cassadores.
21
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Mariomasta
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or do something to make them less useless. Possibly??? Lets not ignore the already UP units to make the other ones OP shall we???
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SunnyDeeeee
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H34d Nubc4k3
keshik have been boosted already u nubz, read patch notes
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owns
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the OWNER
i prefer curas :D
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
- Dopple hp decreased to 180 (from 230)
- Dopple heal rate 0.10 (Spahi and RE explorers have rate of 0.25)
- Each dopple boost the healing rate
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No_nickname
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Is it even possible to increase heal rate with more units?

I still vote for Cassadors btw :P
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SunnyDeeeee
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H34d Nubc4k3
dopples seem good IMO
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Mariomasta
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dopples are way too slow to avaid. they will be killed before even being able to heal... maybe if you increase the hp to 200, they may be usable, 180 is too low.
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Jan 15 2010, 03:32 PM
dopples are way too slow to avaid. they will be killed before even being able to heal... maybe if you increase the hp to 200, they may be usable, 180 is too low.
that's the point, you don't want something uber fast to have healing because then it can just run away and come back with full health, easily abusable then.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 
Is it even possible to increase heal rate with more units?


I'm not sure yet ;)

Why do you think Cassa > dopple Nick?

The reason I thought of dopples, was because they didn't get a boost yet, but I don't mind cassas getting it.
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Mariomasta
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they only heal while idol right??? so basically all your doing is worsening them by reducing hp. if they healed while fighting id be alright with that but that is just mehhhish. increase hp to 200 and ill be alright with that.
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Mariomasta
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maybe a slight price reduction from 75/125 to 70/120
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DukeLeto
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Refined Chaos
I sort of like the cass idea since it would be easier to retreat since you should have them fight at range.
I think a very low health unit with this (cass) would be nice since you can just retreat them and you are rewarded for you paying attention :P
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ĺ×ļ
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China Lamer
Yes, mario is actually right. Unless new doppels heal while fighting they will be utterly useless since most people know how to focus fire
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Mariomasta
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Lol nice job adding actually lmao
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 
Unless new doppels heal while fighting they will be utterly useless since most people know how to focus fire


I think it's mostly a late game bonus, when you have large groups of speedy dopples. After a battle you just have to put them idle and they will quickly heal, which will save you resources.

Quote:
 
I think a very low health unit with this (cass) would be nice since you can just retreat them and you are rewarded for you paying attention :P


If you pull back units and you don't move them back in immediately you lose fire power. You will have to let that wounded cassa standing idle near the others to have a good healing rate and make sure he doesn't auto attack.

The only time people are pulling units back is if they have a high value, high hp and are very precious units which they can't afford to lose (otto with Spahi/mams for example).

I think people wouldn't (and maybe even shouldn't) pull low hp units back out of battle, normal micro would probably more rewarding.

But of course if you guys think I'm wrong than I'm happy to give it a try on cassas :D
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owns
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the OWNER
why don't we do a heal rate on some weak units?
like strelets or pikes! *bounce2*
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Mariomasta
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Do it with dopples and cassas, but dont reduce dopple hp please V.v. SO then theyll be a good unit again :)
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
I've just tried some things, but I couldn't get the heal rate to increase with every unit. I've posted the problem @ HG modding section, I hope they can help me.

If it's not possible I will give the unit a pretty good heal rate with a low idle time.

The only thing you have to solve is which unit should get it, if you post your opinion also post your arguments (yes Owns ;) )

I will only change one unit, btw.

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Mariomasta
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2 change both
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Veliem
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hmmm how about giving heal to one of the units with a build limit? Like Iroquois fusilier, Japan hatamoto, Iroquois travious, or Sioux Dog soldier? Since they do have a limit on how many can be made, it might be worthwhile to give them heal so we will treat these "special" units better instead of letting them be killed off by rushing into a large group of enemy?

For Hatamoto i would suggest either a slow regen or a slight reduce in Hp and maybe even increase its price a bit. I think Hata might be a good unit since sometimes by age 4 you can make more than 10 hatamoto however, we can only make 10 now. Which seems to make japan less fun to play for me since normally people would use Daimyo and Shogun as forward bases and Daimyo can't make hatamoto.

Fusilier would be a fun unit if all 15 are alive. With regen we would have to micro them more to keep all of them alive for the crazy speed boost. Possibly reduce hp a bit too because of super speed in group, regen, and high attack.

Travious - What would be more fun than regenerating mini tanks! However i this if you put it on Travious, there should be an age 4 requirement as to not make them too OP and maybe reduce hp slightly.

As for dog soldiers, i haven't use them much but i'm just throwing out suggestions.

However, i do think that giving regen to one of the units with build limit might be interesting.
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SunnyDeeeee
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H34d Nubc4k3
let advanced balloons autoheal IMO
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ĺ×ļ
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China Lamer
yeah
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
That's some very good points Veliem!

I especially like the Fusilier idea, it would make it a lot more beneficial to train them.

Dog soldiers also make a lot of sense, but Sioux has already gotten a lot of boost/changes so I think Iro deserves it more.

Quote:
 
Which seems to make japan less fun to play for me since normally people would use Daimyo and Shogun as forward bases and Daimyo can't make hatamoto.


:O

I think Daimyo should also train Hatamoto, thanks for pointing that out!
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owns
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the OWNER
Quote:
 
The only thing you have to solve is which unit should get it, if you post your opinion also post your arguments (yes Owns )


lol i don't have an argument for pikes :P
i just want them to get a chance to get better

but i have a argument for hussars :D

if hussars can auto heal it would be easier to raid with them and hussars are almost for every european civ
so it isnt for 1 civ only *clap*
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