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caverly archers
their attack should be increased 3 (23.1%)
their resistance must be changed(from melee to ranged) 1 (7.7%)
their resistance should be increased 1 (7.7%)
any other pls describe 8 (61.5%)
Total Votes: 13
caverly archers
Topic Started: Jan 7 2010, 02:48 AM (1,104 Views)
superayush
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GENERAL
i think cavalry archers weren't much affected by patch changes so lets try making them somewhat better then in normal RE patch?
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incognoto
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Nub
Have their siege attack raised, as well as their siege attack. Say 50 siege attack at 20 range. Flaming arrows of death (for buildings).


Edit, the fruit is the sheep for?
Edited by incognoto, Jan 7 2010, 03:03 AM.
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Bart331
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
lol OP! idea
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SunnyDeeeee
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H34d Nubc4k3
that's good idea incog :D, we could make cav archers fire flaming arrows (like from the japanese cannon) *devil*
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Mariomasta
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Cav archers should shoot a flaming arrow which hits similar to a cannon shot, slow reload time but very very mobile for a cannon unit, while having short range to balance out. Put speed at like 7.3, range at 16, damage at like 150, minor splash, 15 second reload time. So its basically a cannon which doesnt get raped by cav, but being weak to range cav :0. That would be fun ^^. Build limit or 15, manchu shipment reduced to 7.
Edited by Mariomasta, Jan 7 2010, 05:42 PM.
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Kyle
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Something witty/random goes here
Decrease the ROF of their siege attack but make the damage + range really good, IMO. Also give a Siege Trooper tag. :p
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Some good ideas here!
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Mariomasta
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hey he actually approves :P
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DukeLeto
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Refined Chaos
The sheep is your bar of how many posts you have :P
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SunnyDeeeee
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H34d Nubc4k3
i think cav archers can shoot flaming arrows, but stats should still be similar, tif we change cav archers into mini cannons, then ottos and russia will need some stronger anticav units.
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Mariomasta
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Lol I dont recall russia/ottos ever using cav archers, so why the f*** does it matter :P Its as if they never had them Xd
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Mariomasta
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But still keep manchu having the same type build, dont alter there build type, but im fine with boosting.
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SunnyDeeeee
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H34d Nubc4k3
FFA is different than supremacy. As for ottos, jans have x2 vs cav only so cav archers are necessary vs buffed up cav especially since we've boosted cav such as uhlans and cuirs.
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ĺ×ļ
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China Lamer
cav archer can keep all their bonuses, but all we really need to do to boost them is give them 1 splash (after all, we've seen what 2 splash dragoons can do :D )
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DukeLeto
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Refined Chaos
:D
Splash units OP!
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Mariomasta
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Make them unique, why do we want tons of units that are the same thing with a different skin if its supposed to be a "Fun" patch. Ottos have the perfect counter to buffered up cav, even mroe buffed up cav ;). I like the arrow idea, perhaps you can still keep multiplier on the cav which having the flaming arrow.
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SunnyDeeeee
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H34d Nubc4k3
cav archers are already unique
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 
hey he actually approves


Ouch, i actually meant Incog's idea.

Mario, your ideas are just so random and too drastic and the stats you want to give a new unit are also too random. 15 seconds reload time, that's twice as slow as a great bombard.

But I like the idea of increasing their siege range/attack.
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Mariomasta
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Quote:
 
Ouch, i actually meant Incog's idea.

Mario, your ideas are just so random and too drastic and the stats you want to give a new unit are also too random. 15 seconds reload time, that's twice as slow as a great bombard.

But I like the idea of increasing their siege range/attack.


but they still get to move faster than cav, so they cant get touched easily, unlike GB which will get hacked away. there best counter will be ranged cav tho.

BTW at your second comment. This is supposed to be a funpatch right, pretty much everything would normally be considered too radical by any sane person :P.

If we increase the siege attack, basically carbon copy of bow riders, except no multiplier against vils. Howbout this, have them shoot a modest flaming arrow, doing about 1.35 there normal attack, hit in a straight line, up to the next 3-4 units behind the intended target, slow down their reload time to half. also increase there speed by 1, so even with there slow reload time they can still evade cav/HI the intended units they should counter now, along with buildings. Less radical, more practical. And 100% unique.

Yes, they counter 3 units, but only lightly, and with this they now would get destroyed by RC, and not do very well vs RI/LI
Edited by Mariomasta, Jan 8 2010, 07:54 AM.
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Lord_Sami
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Recon King
Yeah they need some serious siege dmg :)

I'd like it if they got got ranges res instead of melee res too :) Would make them somewhat good actually... especially vs to-be-nerfed cuirassiers
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 
especially vs to-be-nerfed cuirassiers


I nerfed them with -6 attack (give them 34 instead of RE patch 30) and -100 hp (300 hp instead of RE patch 500)

Quote:
 
If we increase the siege attack, basically carbon copy of bow riders, except no multiplier against vils. Howbout this, have them shoot a modest flaming arrow, doing about 1.35 there normal attack, hit in a straight line, up to the next 3-4 units behind the intended target, slow down their reload time to half. also increase there speed by 1, so even with there slow reload time they can still evade cav/HI the intended units they should counter now, along with buildings. Less radical, more practical. And 100% unique.


This is what I'm talking about, this doesn't make sense. At all.
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Mariomasta
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I have no clue if this would actually be possible to do (please don't flame me if it impossible), but what if we made cav archer take a whole new role that hasnt been discovered yet?

Here's what im thinking

range resist up to 50%, hp increased by x1.2, but no attack whatsoever. And only 18 range. But what they do is pushback the opponents units. So an equal amount of cav to cav archers and the opponents cav would not be able to touch your units. This unit would be made for the purpose of making it impossible for hand infantry and cav to touch you, with ofc a 1:1 scale so they arent too OP.

Now that i think of it, i do believe this is impossible, but can anyone prove me wrong??? That would be awesome.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Sorry, it's impossible.
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duolckrad
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duck
I would think it interesting to see a unit with set up time (i.e. cav archer) to get the machine-gun qualities of the Strelet, taking six seconds to set up fire and then firing at .1-.5 RoF with a very high DPS.
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O_man0
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The Unexpected One
no setup :P
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SunnyDeeeee
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H34d Nubc4k3
DuolcKrad
Jan 8 2010, 06:46 PM
I would think it interesting to see a unit with set up time (i.e. cav archer) to get the machine-gun qualities of the Strelet, taking six seconds to set up fire and then firing at .1-.5 RoF with a very high DPS.
mantles?
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Mariomasta
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you mean manlets???
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SunnyDeeeee
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H34d Nubc4k3
1
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ĺ×ļ
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China Lamer
Mariomasta
Jan 8 2010, 04:07 PM
I have no clue if this would actually be possible to do (please don't flame me if it impossible), but what if we made cav archer take a whole new role that hasnt been discovered yet?

Here's what im thinking

range resist up to 50%, hp increased by x1.2, but no attack whatsoever. And only 18 range. But what they do is pushback the opponents units. So an equal amount of cav to cav archers and the opponents cav would not be able to touch your units. This unit would be made for the purpose of making it impossible for hand infantry and cav to touch you, with ofc a 1:1 scale so they arent too OP.

Now that i think of it, i do believe this is impossible, but can anyone prove me wrong??? That would be awesome.
WTF

Yeah, it's impossible, because as far as I know there is nothing in the game engine that allows a unit to be pushed anywhere unless in its dying animation.

Oh, and it makes no sense at all. At least suggest something historical.



Luke, adding 1 splash damage and changing the projectile type to flaming arrow (which shouldn't effect attack) should be enough of a boost. Maybe change to siege damage if you're really feeling crazy.
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ĺ×ļ
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China Lamer
oh and why the hell is sunild in my sig. I want him out.

NOW.
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SunnyDeeeee
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H34d Nubc4k3
ĺ×ļ
Jan 8 2010, 10:38 PM
oh and why the hell is sunild in my sig. I want him out.

NOW.
huh? *spider* *spider*
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DukeLeto
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Refined Chaos
Lul :P
IMO the super fast flaming arrow siege damage cav archers with 6 second setup time would be great :D
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duolckrad
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duck
SunilD93
Jan 8 2010, 08:44 PM
DuolcKrad
Jan 8 2010, 06:46 PM
I would think it interesting to see a unit with set up time (i.e. cav archer) to get the machine-gun qualities of the Strelet, taking six seconds to set up fire and then firing at .1-.5 RoF with a very high DPS.
mantles?
No
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Kyle
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Something witty/random goes here
Mantlets should have ridiculously slow speed but an inversely awesome attack, like a slowly-descending wall of death. :O
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incognoto
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Nub
Mantlets should be immune to bullets. They have a huge piece of wood in front of them! :o

Manelets should have like 100 HP and 90% RR. Cannons (siege) and Cav (melee) beat them. Or even petards!
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SunnyDeeeee
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H34d Nubc4k3
petards pwn anything if they get close enough :D
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ĺ×ļ
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China Lamer
incognoto
Jan 9 2010, 02:46 PM
Mantlets should be immune to bullets. They have a huge piece of wood in front of them! :o

Manelets should have like 100 HP and 90% RR. Cannons (siege) and Cav (melee) beat them. Or even petards!
I agree
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Mariomasta
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but abus and xbows will rape them :0. like 70% resist and 300 hp
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incognoto
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Nub
Well are you going to use Mantlets vs Abus or Xbows? :p


Well, in theory you should be able to cuz of the RR, but imo the Mantlet should be one of those nasty siege things you're always afraid of seeing. Maybe the numbers should be reworked. hmm







Anyone got any ideas for rams (iroquois) ?
Edited by incognoto, Jan 10 2010, 03:41 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
I like the Mantlets idea :D

Quote:
 

Anyone got any ideas for rams (iroquois) ?


No, not yet.

Do you have one for us? :P

EDIT: I have done this:

Quote:
 

Luke, adding 1 splash damage and changing the projectile type to flaming arrow (which shouldn't effect attack) should be enough of a boost. Maybe change to siege damage if you're really feeling crazy.
Edited by _Ha_Luke_331, Jan 10 2010, 09:53 AM.
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Mariomasta
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Rams should be converted to an extremely fast petard class. They run in at like 12 speed and ram through a group doing weaker splash/dmg than petard, but exchange that for immense speed/quick detonation time/tons of hp/spammablity.

Rams:

6 splash, 400 damage, 12 speed, 700 hp, 80% RR. cost reduce to like 75 wood/50 gold for spammability. Fun fun fun.

5x vs buildings, 1.5x infantry. OP shiz Xd
Edited by Mariomasta, Jan 10 2010, 11:05 AM.
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Kyle
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Something witty/random goes here
I think rams should have high speed and a weak hand attack with massive area. Somewhere around 5 base damage with 10 area, but with a damage cap?

SHOCKWAVE RAMS GO GO GO

EDIT: With spammability ofc
Edited by Kyle, Jan 10 2010, 11:14 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Mario: No.

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Mariomasta
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wow your a Biatch :P...... And yes I like kyles idea, cept make them uber fast and spammable. Sorta what I wanted.

Lol B I T C H filter is ditissparta????
Edited by Mariomasta, Jan 10 2010, 11:52 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
I made a new smiley for you Mario, if you have another idea that's just not going to happen: *Mario* :P

And btw, I like your idea Kyle. :)
Edited by _Ha_Luke_331, Jan 10 2010, 11:50 AM.
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Mariomasta
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Do everything kyle wanted cept make them uber fast like 10 speed units.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
*Mario*





It's already very useful ;)




You just don't have an idea about how much impact stats have. A normal goon moves at 7.25 speed, our super speedy coyotes could run 9.25 speed and that's incredibly fast. When you have seen that, you know it's not a good thing to let a unit move faster.

Furthermore, 400 damage!! *cry*

700 hp, with 80%RR...... *Mario*

Edited by _Ha_Luke_331, Jan 10 2010, 11:58 AM.
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Mariomasta
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LMAO was kinda exaggerating for the fun of it. But do what kyle said cept make them uber fast 1111. IDC what you say do it. If you dont do it, at least let me add on to kyles idea. Make them like 5-6 speed (not to fast) but when they hit they reduce your opponents speed to portugeuse, like an actual EMP/sonic boom effect.

Lol what is with filters V.v sh!t=portugeuse???? lame.
Edited by Mariomasta, Jan 10 2010, 12:01 PM.
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ĺ×ļ
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China Lamer
luke can we please give musks 1000 base hp 50 attack with 2 splash and .70 RR with a x5 bonus vs cavalry and infantry? That should prevent them from losing to cav in melee

/mario

You evidently don't understand how powerful resistance can be. A unit with 80% RR will have 5 times the normal hp... so no, 3.5k hp petards are NOT fun.
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Mariomasta
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I wuz exaggerating. BTW dop check discussion thread im sure ull like my china revolt option XD. and abus have 80% RR so why are you nagging me??? they are siege units and they arent supposed to die easily, like most siege units.

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