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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,514 Views) | |
| SunnyDeeeee | Dec 22 2009, 06:32 PM Post #401 |
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H34d Nubc4k3
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ok i'll do some more modding nao |
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| SunnyDeeeee | Dec 22 2009, 07:53 PM Post #402 |
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H34d Nubc4k3
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Changes Dec 22nd General - Many in game/lobby text changes calling you a nub! Aztecs -Puma now have 7 speed (down from 8) Spain -War dog HP to 90 -Build limit increased to 15 -Attack decreased to 4 (from 5) -Improved explorer also increases WarDog build limit from 15 to 21 - (DON"T KNOW HOW TO MAKE WAR DOG LIKE TASHUNKE PROWLER SRY!) India -Rajput build limit of 15 -Discipline Rajput upgrade also increases build limit from 15 to 21 -Discipline Rajput upgrade now costs 250 wood, 150 gold. -Royal green jackets now gives gurkha +15% HP instead of +1x vs HI -Flail elephants now transport infantry or villagers! Sioux -Bow riders made into sieging/scouting unit -LOS to 25 -Siege damage reduced to 30 China -Flying crow +2 Range/LOS -Flying crow made trainable age4+ from castle -Cost : 100 wood 600 gold (I didn't know how to do what ha_nub was saying about the aura, but i set up everything else for wardog/rajput so that they have build limit +cards/upgrades that increase build limit!) |
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| DukeLeto | Dec 23 2009, 01:24 AM Post #403 |
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Refined Chaos
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So when will 1.0d be done? As soon as war dogs are fixed up all tashunkelike? |
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| _Ha_Luke_331 | Dec 23 2009, 02:50 AM Post #404 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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j/k, thanks for these changes. I like the idea of the discipline upgrade. Ok, I just got the rajput working. Now I need to balance it, I want to nerf the base stats, increase the build limit and maybe nerf the bonus (maybe lower the cost). For the war dogs I think the build limit is good. I don't have time now, will do it tonight.
Yes. And then we will need to balance test again, especially the BB's. Edited by _Ha_Luke_331, Dec 23 2009, 02:55 AM.
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| mrckei | Dec 23 2009, 04:03 AM Post #405 |
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Kansler of the (I.C.A)
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it would be cool if u made WW´s shoot rockets instead of those puny bullets. Would fit with the tank idea
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| SunnyDeeeee | Dec 23 2009, 01:27 PM Post #406 |
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H34d Nubc4k3
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21 |
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| SunnyDeeeee | Dec 23 2009, 01:30 PM Post #407 |
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H34d Nubc4k3
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@ha_nub_331, for the rajput build limit, i didn't do this, but maybe it will be intersting if you give them another build limit increase for honored and exalted upgrades as well so that they won't be uber OP until other units are uber OP lol! |
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| _Ha_Luke_331 | Dec 23 2009, 02:15 PM Post #408 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Wardogs share the same tactics file as all other pets. So it's very easy to give all pets the same ability. Shall I do that? Of course some pets might need a nerf. EDIT: I'm testing rajputs now. If I give them 130 hp (down from 150), and let them have + 2 hp for every rajput they break even with the old rajputs when you have 10 of them (130 + 20 hp). When you have 25 new rajputs they perform the same as 25 disciplined rajputs (130 + 50 = 150 + 20%). Is that ok? Or UP? Or OP? Edited by _Ha_Luke_331, Dec 23 2009, 02:58 PM.
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| SunnyDeeeee | Dec 23 2009, 03:31 PM Post #409 |
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H34d Nubc4k3
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seems a bit UP, maybe make it so they break even at 15 or so |
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| SunnyDeeeee | Dec 23 2009, 03:32 PM Post #410 |
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H34d Nubc4k3
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and ha luke, be really careful with pets because remember that russia can train pet rhinos lool so rhino's will need massive nerf if this applies to all pets
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| SunnyDeeeee | Dec 23 2009, 03:37 PM Post #411 |
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H34d Nubc4k3
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and also idk if converted guardians are considered pets? If they are then IMO war chiefs should be nerfed, but if they aren't then only thing that needs to be nerfed is rhinos (also put build limit for them as well) |
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| _Ha_Luke_331 | Dec 23 2009, 03:56 PM Post #412 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I made them break even at 10, so you are proposing a nerf? Or do you mean that they should perform as disciplined rajputs when you have 15 of them? The thing is, I want to see large groups of them and if they are as good as disciplined rajputs if you have 15 of them, they will be become very very strong when you have 25 of them. But I also don't want to suck big time the moment you lose just a few of them. I see now why it was so hard for ES to balance tashunkes ![]()
Yeah forgot that
Yes, I think they become pets the moment you convert them. I don't know if it was such a good idea, I like Rhino's the way they are. I think I just do the dogs. |
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| SunnyDeeeee | Dec 23 2009, 04:01 PM Post #413 |
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H34d Nubc4k3
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oh i misunderstood you at first, i thought you said that new disciplined rajputs only perform as well as old discipline rajputs when there are 25 of them(break even at 25 seems pretty UP lol), you meant that regular new rajputs are like discipline rajputs when 25 of them :P, so ya i think that should be good ![]() ya IMO just make it for dogs if that's possible and not for other animals if you don't want to have to think too much about balancing alternatively you could just make the rajput bonus so it increases speed rather than HP or attack
Edited by SunnyDeeeee, Dec 23 2009, 04:02 PM.
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| _Ha_Luke_331 | Dec 23 2009, 04:09 PM Post #414 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok. ![]()
Yeah, that should be possible.
Awesome idea for Uhlans! Or for coyote runners. Or for fail elephants. Or for horse artillery
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| SunnyDeeeee | Dec 23 2009, 04:24 PM Post #415 |
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H34d Nubc4k3
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btw you nub, flail elephants don't fail anymore since on my last updated i made them able to garisson/transport units, Learn2read funpatch.txt
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| _Ha_Luke_331 | Dec 23 2009, 04:42 PM Post #416 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Lol just tested to see if I could increase the speed with that bonus, and it does works! Really funny to see 24 speed rajputs move, while having the game speed set to fast So now I have think of a good unit to give it to.
I knew, that's why I thought Fail elephants would be a good idea ![]()
Edited by _Ha_Luke_331, Dec 23 2009, 04:46 PM.
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| ĺ×ļ | Dec 23 2009, 05:43 PM Post #417 |
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China Lamer
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No they don't; they retain the guardian tag, which is why you can still snipe or stun them. |
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| SunnyDeeeee | Dec 23 2009, 11:01 PM Post #418 |
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H34d Nubc4k3
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fuzzy, i deleted ur post due to spam ![]()
Edited by SunnyDeeeee, Dec 23 2009, 11:03 PM.
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| Fuzzy | Dec 24 2009, 12:12 PM Post #419 |
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I <3 Sunil
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Jerk! ![]() Hmmmmm, Some ideas fo Japan, make samurais super kewl, make all the upgrade cards for ashi and yumi, for samurai. make them decent without them, and with them very pwnz0r? Probably will get rejected bai wonexwon but w/e
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| ĺ×ļ | Dec 24 2009, 12:14 PM Post #420 |
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China Lamer
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yeah give samurai +20 RR and bonus vs inf |
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| Fuzzy | Dec 24 2009, 12:49 PM Post #421 |
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I <3 Sunil
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was dat sarcasm wonexwon? |
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| mrckei | Dec 25 2009, 03:04 AM Post #422 |
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Kansler of the (I.C.A)
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or give samurais a ligth saber.
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| DukeLeto | Dec 25 2009, 03:10 PM Post #423 |
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Refined Chaos
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Good idea
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| SunnyDeeeee | Dec 25 2009, 03:49 PM Post #424 |
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H34d Nubc4k3
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haha samurai lightsaber, sounds pretty awesome but that would make us have to change the unit skins and that portugeuse which is difficult
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| T_Cfc119 | Dec 25 2009, 04:10 PM Post #425 |
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nub officer111
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make FLYing crows FLY |
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| DukeLeto | Dec 25 2009, 04:39 PM Post #426 |
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Refined Chaos
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+1 Also, I like the samurai lightsaber ![]() I will pay you
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| _Ha_Luke_331 | Dec 28 2009, 12:04 PM Post #427 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok, here's my update:
Don't ask how sucky it is to give a balloon an attack that works properly. The balloon needs a normal ranged attack and building attack or else it will uses the special bomb as it's normal attack (with a fast ROF). The normal/building attacks are grenades that explode like grenades and the special bomb is a grenade that explodes like a mortar shell If we don't want them to have a normal attack I always can change the attack to 0, or give it a different anim so that it won't attack (although you still see the little attack sword when you see an enemy unit, and you still can press attack. The balloon will then fly to the target but not attack the target). The balloon can't be attacked (yet). I'm giving them 900/1000 hp and he can only attacked by ranged units. Nick, can you make him trainable in your TC when the ballon dies (like a Damiyo in the Shogunate)? Edited by _Ha_Luke_331, Dec 28 2009, 12:27 PM.
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| No_nickname | Dec 28 2009, 12:45 PM Post #428 |
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No_membertitle
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Sure, I'll do it nao.
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| ĺ×ļ | Dec 28 2009, 12:49 PM Post #429 |
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China Lamer
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excellent also could you make the regular ranged atatck lasers? |
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| Lord_Sami | Dec 28 2009, 01:07 PM Post #430 |
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Recon King
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no lazorz.. Only abus is allowed to use lazor.. If you want more lazorz, go play sc or soase you nub
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| _Ha_Luke_331 | Dec 28 2009, 01:26 PM Post #431 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I thought I give it a try myself and added it to the Dutch. The problem is that the Big button is in the way I'll leave it to you to solve it , moving the BB to other buildings for the civs that have trouble, or let the balloon be trained from another building. I made some changes in the protoy, the balloon now has 900 hp, can be attacked only by ranged units, cost 500 gold and has a build limit of 1. Here is the protoy, please use this one if you have new changes. Edited by _Ha_Luke_331, Dec 28 2009, 01:31 PM.
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| No_nickname | Dec 28 2009, 01:50 PM Post #432 |
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No_membertitle
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You pretty much did exactly what I am doing now lol ![]() I'll download and use that instead. I will do some changes too, for example making the Arrow Knights look a little more realistic ![]() Also, Ruyters are supposed to be flying units, so I'll make them fly too. EDIT: I'll do it when I get home...going to the cinema now lol. Edited by No_nickname, Dec 28 2009, 01:52 PM.
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| _Ha_Luke_331 | Dec 28 2009, 01:58 PM Post #433 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Great! Edited by _Ha_Luke_331, Dec 28 2009, 02:01 PM.
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| Bart331 | Dec 28 2009, 02:30 PM Post #434 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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no nick and luke OP! gj guys |
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| SunnyDeeeee | Dec 28 2009, 02:49 PM Post #435 |
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H34d Nubc4k3
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indeed OP!
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| No_nickname | Dec 28 2009, 08:42 PM Post #436 |
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No_membertitle
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Here is an update
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| SunnyDeeeee | Dec 29 2009, 01:14 AM Post #437 |
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H34d Nubc4k3
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1.0d now i think? Lot's of major changes so we should probably start testing them soon! |
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| DukeLeto | Dec 29 2009, 02:38 AM Post #438 |
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Refined Chaos
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Yes
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| No_nickname | Dec 29 2009, 08:06 AM Post #439 |
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No_membertitle
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Did you check out the Arrow Knights? ![]() They look kinda stupid (although more realistic than when simply standing in the air), but then again not much makes sense in this patch ![]() EDIT: And yeah, time for 1.0d IMO Edited by No_nickname, Dec 29 2009, 08:07 AM.
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| Bart331 | Dec 29 2009, 08:34 AM Post #440 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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1.0d launched, gogogo playtest ^^ i hope it works xD |
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| _Ha_Luke_331 | Jan 3 2010, 08:26 AM Post #441 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Changes I made today so far:
Edited by _Ha_Luke_331, Jan 3 2010, 09:03 AM.
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| Mariomasta | Jan 3 2010, 08:55 AM Post #442 |
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dessert terror LMAO. So they now scare away ice cream/cakes xD |
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| ĺ×ļ | Jan 3 2010, 10:40 AM Post #443 |
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China Lamer
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impossible lol, there are no desert sprites |
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| _Ha_Luke_331 | Jan 3 2010, 10:48 AM Post #444 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Rod change: Attack is 11. Bonus vs Infantry: 0.75x Bonus vs HeavyInfantry: 1.333333x Bonus vs Handinfantry: 1.5x This will give them effectively: vs Skirmtypes (only Infantry): 0.75x vs Musk-types (Infantry + HeavyInfantry): 0.75 x 1.33333 = 1x (so normal damage) VS pike-types (Infantry + HeavyInfantry + HandInfantry): 0.75 x 1.33333 x 1.5 = 2x So rods will now counter HandInfantry, but do worse vs Skirms-types |
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| SunnyDeeeee | Jan 3 2010, 01:11 PM Post #445 |
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H34d Nubc4k3
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nub u forgot to post file
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| Mariomasta | Jan 3 2010, 07:26 PM Post #446 |
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Aww you changed it luke what a nub |
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| Mariomasta | Jan 3 2010, 10:30 PM Post #447 |
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So when will duber become OP TM unit type?!?!?!? |
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| SunnyDeeeee | Jan 3 2010, 11:04 PM Post #448 |
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H34d Nubc4k3
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nevaaa |
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| superayush | Jan 4 2010, 03:39 AM Post #449 |
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GENERAL
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i think now that European and warchiefs cics have BB upgrades,asian civs should also be given some BB upgrades IMO japan tc=loyalty(daymos aura effect increased by so so %) japan rax=bushido(samurai stats increased and maybe make cavlery multiplier 2.3 )india tc=elephant drill(elephants are faster and have more hp :O) india castle=long cannons(siege elephants range and damage increased with giving 1 more area damage) china tc=pillaging training(all caverly[meteors flails and steppes]do more seige damage) china castle=alchemy(flamethorwers attack increased greatly) these were just my tips feel free to make any changes and etc |
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| mrckei | Jan 4 2010, 04:21 AM Post #450 |
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Kansler of the (I.C.A)
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anybody heard of the legend of theflying dutchman? would be pretty cool if u made fluyts fly and rename them to "the flying dutchman" perhaps replacing the balloon for them Edited by mrckei, Jan 4 2010, 04:22 AM.
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9:09 AM Jul 11
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Funpatch22decv1.zip (1.28 MB)
j/k, thanks for these changes. I like the idea of the discipline upgrade.






, moving the BB to other buildings for the civs that have trouble, or let the balloon be trained from another building. 
9:09 AM Jul 11