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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,517 Views) | |
| No_nickname | Dec 3 2009, 12:06 PM Post #251 |
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No_membertitle
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LOL ![]()
rofl
Edited by No_nickname, Dec 3 2009, 12:48 PM.
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| No_nickname | Dec 3 2009, 01:47 PM Post #252 |
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No_membertitle
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New update: |
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| No_nickname | Dec 3 2009, 01:48 PM Post #253 |
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No_membertitle
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Btw, anyone up for hosting a FFA tournament with this when its is finished?
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| SunnyDeeeee | Dec 3 2009, 02:32 PM Post #254 |
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H34d Nubc4k3
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LOL you posted it already? XD MUST GO TO AGE SANCTUARY!11 |
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| SunnyDeeeee | Dec 3 2009, 04:14 PM Post #255 |
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H34d Nubc4k3
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People currently reading this on agesanc: 9 User(s) are reading this topic (3 Guests and 0 Anonymous Users) 6 Members: SunilD93, Vorg, DITISSPARTAA, Aloysius, Linda_., TrickY_TK |
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| DukeLeto | Dec 3 2009, 07:02 PM Post #256 |
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Refined Chaos
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21 This is OP!!!! |
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| _Ha_Luke_331 | Dec 4 2009, 06:08 AM Post #257 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I found a bug with the Spanish consulate. When I send the bank wagon I can't build a bank with it. EDIT: Same thing with the church wagon. EDIT2: Check this OP LOS out: Spy with Inquisition card + church tech This also possible with the normal RE patch, I never knew that EDIT3: Who gave explorers 2000 hp? Edited by _Ha_Luke_331, Dec 4 2009, 08:27 AM.
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| _Ha_Luke_331 | Dec 4 2009, 08:54 AM Post #258 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Sioux bugs: - Teepee's don't move. - Only goons are trainable, no other ranged cav - Bowrider bonus vs cav should be reduced to 1.5x |
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| No_nickname | Dec 4 2009, 09:36 AM Post #259 |
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No_membertitle
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That was me, but 1x1 suggested it ![]() @ The other changes: I'll do it now. |
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| mrckei | Dec 4 2009, 10:33 AM Post #260 |
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Kansler of the (I.C.A)
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What if Warwagons could garrison units ?.It would also be cool if u gave them an "bombard mode" where they would move slowly but their damage and range would be boosted and why not a boost vs inf in "bombard mode". This would make them somekind of an ancient tank
Edited by mrckei, Dec 4 2009, 10:38 AM.
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| _Ha_Luke_331 | Dec 4 2009, 10:42 AM Post #261 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Btw I think Spain can become very good after their slow start. They get so many shipments to make up for it and once you have Goons + Lancers powered by Unction and Caballero they will be almost unstoppable. Goons : 43 attack, 2 splash and bonus cav/artillery/infantry With the extra wood you build a tp + house + market. Shipment order: 3 vills --> 300 wood (extra tp + hunting dogs) --> 300 food (to age) You have plenty of shipments so you can even send Economic theory/2 vills/ improved explorer card. During transition research the first wood upgrade and build consulate ASAP . Have 100 gold ready and set the consulate to French.In colonial the resource crates are free! So of course send all 3. Meanwhile send shipments like 5 vills/4 vills/ 700 gold (for age up)/700 food/700 wood. During transition to 3 send unction and build church/stables. First card in Fortress send caballeros and start building goons/lancers/missionaries --> OP! Their start might be slow, but you'll be surprised how many shipments Spain gets. |
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| mrckei | Dec 4 2009, 10:57 AM Post #262 |
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Kansler of the (I.C.A)
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What if french could get a free Native embassy from where they could train a few selected champion native units(units map dependent?) oh and flail elephant should be renamed to fail elephants Edited by mrckei, Dec 4 2009, 11:05 AM.
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| No_nickname | Dec 4 2009, 11:17 AM Post #263 |
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No_membertitle
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*mods* |
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| mrckei | Dec 4 2009, 12:02 PM Post #264 |
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Kansler of the (I.C.A)
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^genius at work. Dont disturb
Edited by mrckei, Dec 4 2009, 12:04 PM.
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| mrckei | Dec 4 2009, 12:03 PM Post #265 |
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Kansler of the (I.C.A)
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double post sry
Edited by mrckei, Dec 4 2009, 12:04 PM.
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| Bart331 | Dec 4 2009, 12:19 PM Post #266 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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trying to get agra bigger, but how can you adjust the size of a bulding? i only get a bigger space around the agra
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| No_nickname | Dec 4 2009, 12:44 PM Post #267 |
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No_membertitle
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I dont think thats possible
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| SunnyDeeeee | Dec 4 2009, 02:38 PM Post #268 |
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H34d Nubc4k3
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to make it bigger you would have to change the graphics and a lot of other complicated stuff so not a good idea IMO |
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| ĺ×ļ | Dec 4 2009, 10:06 PM Post #269 |
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China Lamer
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hmmmmmmmmm IMO quadruple agra base attack and it'll be fine ![]() It shoots giant lasers too IIRC |
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| SunnyDeeeee | Dec 5 2009, 01:29 AM Post #270 |
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H34d Nubc4k3
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fixed some things |
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| SunnyDeeeee | Dec 5 2009, 01:35 AM Post #271 |
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H34d Nubc4k3
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k so I fixed mahouts/howdahs (AKA nerfed them a bit since were really OP!11) Also made spahi trainable only age 3 since kinda lame in age 2 ![]() Lowered explorer HP back to 5000 and made crackshot only 1 area instead of 5 or something lame (Yes explorer killing 10 mahouts in 1 shot is happy :P) Petard splash damage reduced from 10 to 5 for above reason Added culv multiplier against vills! Settler wagon damage/siege increased slightly Macehualtin HP boosted to 93 I think that's about all give or take a few others
Edited by SunnyDeeeee, Dec 5 2009, 01:36 AM.
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| _Ha_Luke_331 | Dec 5 2009, 04:04 AM Post #272 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Typo? - Spain + 300 wood should be +200 wood and + 100 food - Gurkha 0.01x vills - Abus + 10 gold cost (because you don't need an art foundry anymore) - WW can garrison units inside (possible?) - You should be able to train nobles hut units out of tlalocs - You should be able to train warhut units out of Iroquois war canoes - You should be able to train cav out of Sioux regular canoes Edited by _Ha_Luke_331, Dec 5 2009, 04:11 AM.
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| Bart331 | Dec 5 2009, 04:44 AM Post #273 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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and plz take a look to the otto starting crates, why do they keep aging in 3:30? Its quite ridiculous |
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| No_nickname | Dec 5 2009, 05:25 AM Post #274 |
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No_membertitle
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Um...so where do I place the files from now on? In the My Games\Age of Empires 3\Fan patches one? EDIT: Nevermind, figured it out. Edited by No_nickname, Dec 5 2009, 05:54 AM.
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| SunnyDeeeee | Dec 5 2009, 11:50 AM Post #275 |
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H34d Nubc4k3
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nickname, just keep modifying the Funpatch.zip folder, you can't put that exact folder in fanpatches, but once bart modifies it somehow by making a BAR file then i think it works with the launcher |
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| SunnyDeeeee | Dec 5 2009, 11:51 AM Post #276 |
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H34d Nubc4k3
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oops ya i meant 500 Ha_Luke, because 5K explorers are pretty OP military units, especially when their crackshot is uber OP
Edited by SunnyDeeeee, Dec 5 2009, 11:51 AM.
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| DukeLeto | Dec 5 2009, 02:00 PM Post #277 |
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Refined Chaos
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And they could get any treasure by themselves in age 1
Edited by DukeLeto, Dec 5 2009, 02:00 PM.
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| SunnyDeeeee | Dec 5 2009, 02:22 PM Post #278 |
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H34d Nubc4k3
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ya lol that too, get like one of those 480 xp treasures guarded by 7 outlaws in age 1 rofl 1111 |
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| SunnyDeeeee | Dec 5 2009, 06:00 PM Post #279 |
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H34d Nubc4k3
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nickname, are you modding it atm or should I go ahead and add some changes? |
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| No_nickname | Dec 5 2009, 06:04 PM Post #280 |
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No_membertitle
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Im modding now. |
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| SunnyDeeeee | Dec 5 2009, 06:05 PM Post #281 |
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H34d Nubc4k3
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kk OP, also can you take a look at tepees? I posted the problem with them in other thread lol
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| No_nickname | Dec 5 2009, 06:08 PM Post #282 |
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No_membertitle
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Yeah I'll look at it |
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| No_nickname | Dec 5 2009, 06:09 PM Post #283 |
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No_membertitle
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Hmm I dont see anything wrong with it xD |
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| SunnyDeeeee | Dec 5 2009, 06:33 PM Post #284 |
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H34d Nubc4k3
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lol ya hmm maybe i'll ask HG modders and see if they notice anything
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| Kyle | Dec 5 2009, 06:40 PM Post #285 |
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Something witty/random goes here
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Is anyone here good at designing maps? We could make a ton of OP FFA maps.
Edited by Kyle, Dec 5 2009, 06:40 PM.
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| No_nickname | Dec 5 2009, 06:42 PM Post #286 |
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No_membertitle
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Unfortunately the maps arent XML, but some other language (might be C++ or something, idk). But it's possible to do, if you know how ![]() EDIT: And yeah, it would be super OP
Edited by No_nickname, Dec 5 2009, 06:44 PM.
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| SunnyDeeeee | Dec 5 2009, 06:46 PM Post #287 |
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H34d Nubc4k3
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nickname i think i found what's wrong with teepees change movement type to air from land, They can't move on land i guess because need flat surface or something, so if you put air they should move Also could you change that for shrines and manors as well because I doubt they will move either because of same problem |
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| No_nickname | Dec 5 2009, 07:01 PM Post #288 |
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No_membertitle
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Ah ok thanks. Btw, what will happen when a shrine with animals around it moves? Will the animals follow?
Edited by No_nickname, Dec 5 2009, 07:03 PM.
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| T_Cfc119 | Dec 5 2009, 07:04 PM Post #289 |
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nub officer111
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i think they will follow if u move it slowly, until it backherds i think |
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| No_nickname | Dec 5 2009, 07:13 PM Post #290 |
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No_membertitle
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Lol that would be hilarious, suddenly they just run away lol
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| SunnyDeeeee | Dec 5 2009, 07:21 PM Post #291 |
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H34d Nubc4k3
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lol no idea, should try sometime, i'll lol if it moves animals though :P, OP herding/turtling, just make shrines near animals and then drag back into your base 1111 |
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| No_nickname | Dec 5 2009, 07:34 PM Post #292 |
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No_membertitle
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Well then japan gets that boost that everyone is moaning about at HG lol |
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| No_nickname | Dec 5 2009, 07:35 PM Post #293 |
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No_membertitle
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Here is another update:
Edited by No_nickname, Dec 5 2009, 07:58 PM.
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| SunnyDeeeee | Dec 5 2009, 08:02 PM Post #294 |
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H34d Nubc4k3
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OP! |
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| DukeLeto | Dec 5 2009, 08:58 PM Post #295 |
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Refined Chaos
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I am currently trying to learn RMS scripts ![]() Sorta like C++, if anyone knows that, they will probably be a bit faster at learning than me ![]() http://hyenastudios.mugamo.com/aoe3rmstutorial.htm |
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| SunnyDeeeee | Dec 5 2009, 10:44 PM Post #296 |
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H34d Nubc4k3
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lol, i'm taking a Java course at school which is supposedly very similar to C++ (and this i guess), but I'm just trying to BS my way through that class ATM until AP exam cram time ![]() i think 1x1 may know it because he once made us play some FFA on some extremely water heavy laggy map that i think he made lool Edited by SunnyDeeeee, Dec 5 2009, 10:45 PM.
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| SunnyDeeeee | Dec 5 2009, 10:58 PM Post #297 |
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H34d Nubc4k3
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k i'm working on the patch now, going to try and fix/change a couple more OP things
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| SunnyDeeeee | Dec 5 2009, 11:37 PM Post #298 |
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H34d Nubc4k3
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here's the version i just updated here are the changes i made in it right now:
Edited by SunnyDeeeee, Dec 6 2009, 12:09 AM.
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| No_nickname | Dec 6 2009, 05:41 AM Post #299 |
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No_membertitle
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OP!
Lol I didnt increase it from the previous patch, what I meant was that it was increased from the original game (RE 1.02) ![]()
That is the rate the Explorer heals other units after you send that French Explorer card. It should be OP lol ![]() EDIT: Also I think you nerfed Spahi a bit much. How about moving them to Fortress with a HP of 600? Edited by No_nickname, Dec 6 2009, 05:44 AM.
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| No_nickname | Dec 6 2009, 08:35 AM Post #300 |
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No_membertitle
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Here, another update: |
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9:09 AM Jul 11
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Funpatch_3_12.zip (1.25 MB)

. Have 100 gold ready and set the consulate to French.




9:09 AM Jul 11