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TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP
Topic Started: Nov 11 2009, 11:07 AM (25,517 Views)
No_nickname
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No_membertitle
LOL :P

Sporting_Lisbon
 
Sounds like a fun patch and a lot of free time in your hands!


rofl :P
Edited by No_nickname, Dec 3 2009, 12:48 PM.
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No_nickname
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New update:
Attached to this post:
Attachments: Funpatch_3_12.zip (1.25 MB)
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No_nickname
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Btw, anyone up for hosting a FFA tournament with this when its is finished? :P
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SunnyDeeeee
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H34d Nubc4k3
LOL you posted it already? XD MUST GO TO AGE SANCTUARY!11
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SunnyDeeeee
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H34d Nubc4k3
People currently reading this on agesanc:

9 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
6 Members: SunilD93, Vorg, DITISSPARTAA, Aloysius, Linda_., TrickY_TK
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DukeLeto
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Refined Chaos
21 This is OP!!!!
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
I found a bug with the Spanish consulate. When I send the bank wagon I can't build a bank with it.

EDIT: Same thing with the church wagon.

EDIT2: Check this OP LOS out: Spy with Inquisition card + church tech

This also possible with the normal RE patch, I never knew that :$

EDIT3: Who gave explorers 2000 hp?

Edited by _Ha_Luke_331, Dec 4 2009, 08:27 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Sioux bugs:

- Teepee's don't move.
- Only goons are trainable, no other ranged cav
- Bowrider bonus vs cav should be reduced to 1.5x
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No_nickname
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Quote:
 
EDIT3: Who gave explorers 2000 hp?

That was me, but 1x1 suggested it :P

@ The other changes: I'll do it now.
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mrckei
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Kansler of the (I.C.A)
What if Warwagons could garrison units ?.It would also be cool if u gave them an "bombard mode" where they would move slowly but their damage and range would be boosted and why not a boost vs inf in "bombard mode". This would make them somekind of an ancient tank :P
Edited by mrckei, Dec 4 2009, 10:38 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Btw I think Spain can become very good after their slow start. They get so many shipments to make up for it and once you have Goons + Lancers powered by Unction and Caballero they will be almost unstoppable.

Goons : 43 attack, 2 splash and bonus cav/artillery/infantry :O

With the extra wood you build a tp + house + market.

Shipment order: 3 vills --> 300 wood (extra tp + hunting dogs) --> 300 food (to age)

You have plenty of shipments so you can even send Economic theory/2 vills/ improved explorer card.

During transition research the first wood upgrade and build consulate ASAP ^_^ . Have 100 gold ready and set the consulate to French.

In colonial the resource crates are free! So of course send all 3.

Meanwhile send shipments like 5 vills/4 vills/ 700 gold (for age up)/700 food/700 wood. During transition to 3 send unction and build church/stables.

First card in Fortress send caballeros and start building goons/lancers/missionaries --> OP! ^_^

Their start might be slow, but you'll be surprised how many shipments Spain gets.
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mrckei
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Kansler of the (I.C.A)
What if french could get a free Native embassy from where they could train a few selected champion native units(units map dependent?)

oh and flail elephant should be renamed to fail elephants
Edited by mrckei, Dec 4 2009, 11:05 AM.
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No_nickname
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*mods*
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mrckei
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Kansler of the (I.C.A)
^genius at work. Dont disturb :D
Edited by mrckei, Dec 4 2009, 12:04 PM.
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mrckei
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Kansler of the (I.C.A)
double post sry
Edited by mrckei, Dec 4 2009, 12:04 PM.
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Bart331
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
trying to get agra bigger, but how can you adjust the size of a bulding? i only get a bigger space around the agra :(
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No_nickname
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I dont think thats possible :(
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SunnyDeeeee
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H34d Nubc4k3
to make it bigger you would have to change the graphics and a lot of other complicated stuff so not a good idea IMO
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ĺ×ļ
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China Lamer
hmmmmmmmmm IMO quadruple agra base attack and it'll be fine :P

It shoots giant lasers too IIRC
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SunnyDeeeee
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H34d Nubc4k3
fixed some things
Attached to this post:
Attachments: Funpatch.zip (1.25 MB)
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SunnyDeeeee
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H34d Nubc4k3
k so I fixed mahouts/howdahs (AKA nerfed them a bit since were really OP!11)
Also made spahi trainable only age 3 since kinda lame in age 2 :P
Lowered explorer HP back to 5000 and made crackshot only 1 area instead of 5 or something lame (Yes explorer killing 10 mahouts in 1 shot is happy :P)
Petard splash damage reduced from 10 to 5 for above reason
Added culv multiplier against vills!
Settler wagon damage/siege increased slightly
Macehualtin HP boosted to 93
I think that's about all give or take a few others :P
Edited by SunnyDeeeee, Dec 5 2009, 01:36 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 
Lowered explorer HP back to 5000


Typo?

- Spain + 300 wood should be +200 wood and + 100 food
- Gurkha 0.01x vills
- Abus + 10 gold cost (because you don't need an art foundry anymore)
- WW can garrison units inside (possible?)
- You should be able to train nobles hut units out of tlalocs
- You should be able to train warhut units out of Iroquois war canoes
- You should be able to train cav out of Sioux regular canoes
Edited by _Ha_Luke_331, Dec 5 2009, 04:11 AM.
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Bart331
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
and plz take a look to the otto starting crates, why do they keep aging in 3:30? Its quite ridiculous
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No_nickname
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Um...so where do I place the files from now on? In the My Games\Age of Empires 3\Fan patches one?

EDIT: Nevermind, figured it out.
Edited by No_nickname, Dec 5 2009, 05:54 AM.
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SunnyDeeeee
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H34d Nubc4k3
nickname, just keep modifying the Funpatch.zip folder, you can't put that exact folder in fanpatches, but once bart modifies it somehow by making a BAR file then i think it works with the launcher
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SunnyDeeeee
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H34d Nubc4k3
oops ya i meant 500 Ha_Luke, because 5K explorers are pretty OP military units, especially when their crackshot is uber OP :P :P :P
Edited by SunnyDeeeee, Dec 5 2009, 11:51 AM.
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DukeLeto
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Refined Chaos
And they could get any treasure by themselves in age 1 :P
Edited by DukeLeto, Dec 5 2009, 02:00 PM.
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SunnyDeeeee
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H34d Nubc4k3
ya lol that too, get like one of those 480 xp treasures guarded by 7 outlaws in age 1 rofl 1111
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SunnyDeeeee
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H34d Nubc4k3
nickname, are you modding it atm or should I go ahead and add some changes?
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No_nickname
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Im modding now.
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SunnyDeeeee
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H34d Nubc4k3
kk OP, also can you take a look at tepees? I posted the problem with them in other thread lol :P
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No_nickname
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Yeah I'll look at it
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No_nickname
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Hmm I dont see anything wrong with it xD
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SunnyDeeeee
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H34d Nubc4k3
lol ya hmm maybe i'll ask HG modders and see if they notice anything :P
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Kyle
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Something witty/random goes here
Is anyone here good at designing maps? We could make a ton of OP FFA maps.
Edited by Kyle, Dec 5 2009, 06:40 PM.
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No_nickname
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Unfortunately the maps arent XML, but some other language (might be C++ or something, idk). But it's possible to do, if you know how :P

EDIT: And yeah, it would be super OP :P
Edited by No_nickname, Dec 5 2009, 06:44 PM.
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SunnyDeeeee
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H34d Nubc4k3
nickname i think i found what's wrong with teepees
change movement type to air from land, They can't move on land i guess because need flat surface or something, so if you put air they should move
Also could you change that for shrines and manors as well because I doubt they will move either because of same problem
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No_nickname
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Ah ok thanks.

Btw, what will happen when a shrine with animals around it moves? Will the animals follow? :P
Edited by No_nickname, Dec 5 2009, 07:03 PM.
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T_Cfc119
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nub officer111
i think they will follow if u move it slowly, until it backherds i think
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No_nickname
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Lol that would be hilarious, suddenly they just run away lol :P
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SunnyDeeeee
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H34d Nubc4k3
lol no idea, should try sometime, i'll lol if it moves animals though :P, OP herding/turtling, just make shrines near animals and then drag back into your base 1111
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No_nickname
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Well then japan gets that boost that everyone is moaning about at HG lol
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No_nickname
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Here is another update:
Attached to this post:
Attachments: Funpatch_6_12.zip (1.25 MB)
Edited by No_nickname, Dec 5 2009, 07:58 PM.
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SunnyDeeeee
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H34d Nubc4k3
OP!
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DukeLeto
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Refined Chaos
I am currently trying to learn RMS scripts :P
Sorta like C++, if anyone knows that, they will probably be a bit faster at learning than me :P
http://hyenastudios.mugamo.com/aoe3rmstutorial.htm
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SunnyDeeeee
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H34d Nubc4k3
lol, i'm taking a Java course at school which is supposedly very similar to C++ (and this i guess), but I'm just trying to BS my way through that class ATM until AP exam cram time :(

i think 1x1 may know it because he once made us play some FFA on some extremely water heavy laggy map that i think he made lool
Edited by SunnyDeeeee, Dec 5 2009, 10:45 PM.
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SunnyDeeeee
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H34d Nubc4k3
k i'm working on the patch now, going to try and fix/change a couple more OP things :P
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SunnyDeeeee
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H34d Nubc4k3
here's the version i just updated

here are the changes i made in it right now:
Code:
 

Towncenters: Made so that they will be able to be "pushed" around when attacked lol XD
-Velocity changed to 1
-Immovable tag removed
-Can garisson abstractcav(!)

Petards/Nitro petards:
-Changed area of effect to 4 (10 is wayy to OP as nickname, 1x1, dux and I saw :P)

Ducks made into herdable animals (not sure if this will work :P), but can't be eaten since it's not nice to eat dux!
and BTW ducks just float around on most water bodies in the game in case you didn't know XD

Organ guns get x3 vs vills!

Culvs get x3 vs villies also!


Mahout HP reduced (nickname, stop increasing HP lol :P +100% is just too dang strong :( )
to 1400

Howdah
-HP reduced to 930 (attack remains same so i still suspect them to be pretty strong but at least not OP like mahouts lol :P)

Spahi (also too strong)
-HP reduced to 500
-Trainpoints to 50 from 40
I suspect they still will be too strong, but we can test a bit more before nerfing more

Shrine
-Fixed stats so that they work as in patch description (not sure how they aren't like that lol)

JPK +1 Speed

Explorer heal rate decreased to 5 (lol, 50 is OP :P)

WarWagons
-Speed +.5
-Cost 140food/gold
Attached to this post:
Attachments: Funpatch.zip (1.25 MB)
Edited by SunnyDeeeee, Dec 6 2009, 12:09 AM.
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No_nickname
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OP!
Quote:
 
Mahout HP reduced (nickname, stop increasing HP lol :P +100% is just too dang strong :( )
to 1400

Lol I didnt increase it from the previous patch, what I meant was that it was increased from the original game (RE 1.02) :P

Quote:
 
Explorer heal rate decreased to 5 (lol, 50 is OP :P)

That is the rate the Explorer heals other units after you send that French Explorer card. It should be OP lol :P

EDIT: Also I think you nerfed Spahi a bit much. How about moving them to Fortress with a HP of 600?
Edited by No_nickname, Dec 6 2009, 05:44 AM.
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No_nickname
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Here, another update:
Attached to this post:
Attachments: Funpatch_the2ndonefor_6_12_lol.zip (1.25 MB)
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