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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,518 Views) | |
| DukeLeto | Nov 25 2009, 08:31 PM Post #201 |
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Refined Chaos
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Boost balloons IMO like incy wants! I will balloon rush your TC! |
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| LOZ_Dark_Link_ | Nov 25 2009, 09:30 PM Post #202 |
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Corporal
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Keshiks should have an attack of 5000, and an hp of 10k. That should make things fair. |
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| DukeLeto | Nov 25 2009, 09:32 PM Post #203 |
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Refined Chaos
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Also boost french cav upgrade cards to make gendarmes uberlame! |
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| SunnyDeeeee | Nov 25 2009, 09:33 PM Post #204 |
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H34d Nubc4k3
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lol i already changed mahouts a LOT. Gave them +2 speed IIRC and lowered cost so they're pretty OP XD Also changed rods increased damage a bit Like the hot air baloon suggestion though, but not sure if its' possible to do that
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| DukeLeto | Nov 25 2009, 09:55 PM Post #205 |
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Refined Chaos
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Even making them like half- map spies would be epic ![]() 333 |
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| ĺ×ļ | Nov 25 2009, 10:04 PM Post #206 |
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China Lamer
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mahout should be tank unit, not light cav ^^ |
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| ĺ×ļ | Nov 25 2009, 10:05 PM Post #207 |
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China Lamer
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Also I want to retain some historical accuracy; the cav bonus is because horses used to be afraid of elephants and would run away and kill their rider ![]() And there was something in AoE3 history taht said rods were used to fight pikes or something..... hence the inf multiplier |
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| SunnyDeeeee | Nov 25 2009, 10:31 PM Post #208 |
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H34d Nubc4k3
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they are tank still like 1000+HP, just now tanks that move at like 7/8 speed XD |
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| ĺ×ļ | Nov 25 2009, 10:37 PM Post #209 |
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China Lamer
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MOAR HP PLOX |
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| SunnyDeeeee | Nov 25 2009, 10:39 PM Post #210 |
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H34d Nubc4k3
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lawl, or perhaps boost brit consulate to 50% HP boost instead?1111 |
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| SunnyDeeeee | Nov 25 2009, 10:40 PM Post #211 |
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H34d Nubc4k3
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BTW i also lowered mahout pop to 4 or 5 i think
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| No_nickname | Nov 26 2009, 12:16 AM Post #212 |
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No_membertitle
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I guess so, but they won't have a sword or anything (they will still fire the cannon, only that they do different damage at a different ROF and only in melee)
lol
OP ![]()
Makes sense.
Haha, that would actually make them useful...and overly annoying but I guess thats sort of fun ![]() I'll try to add those changes. EDIT: where did all those posts between this and dopples suggestions come from lol. They weren't here a minute ago
Edited by No_nickname, Nov 26 2009, 12:32 AM.
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| No_nickname | Nov 26 2009, 01:21 AM Post #213 |
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No_membertitle
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Here is another update. I didn't do all of dopples changes (since I'm lazy lol), but those I didn't do should be pretty simple (except the Balloon one maybe). |
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| SunnyDeeeee | Nov 26 2009, 02:03 AM Post #214 |
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H34d Nubc4k3
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nice! |
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| Lord_Sami | Nov 26 2009, 10:10 AM Post #215 |
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Recon King
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We need strelet machinegunners.. Make their damage like 2, but ROF 0.1 |
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| DukeLeto | Nov 26 2009, 02:04 PM Post #216 |
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Refined Chaos
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Yes! Also we should make Gatling guns OP since they are like primitive machine guns! So like 5-10 damage and a ROF of .1 for Gatling guns
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| SunnyDeeeee | Nov 26 2009, 04:21 PM Post #217 |
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H34d Nubc4k3
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k i'll work on some of those now XD |
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| DukeLeto | Nov 27 2009, 01:49 AM Post #218 |
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Refined Chaos
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It is pretty easy I did it awhile ago (but like a ROR of .0000000001 and like 50 damage and 5 Gatling guns beat exactly 250 musketeers in a scenario I made lol) |
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| SunnyDeeeee | Nov 27 2009, 01:55 PM Post #219 |
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H34d Nubc4k3
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FP version 26 XD made the strelet machine gunners also mantlet machinegunners changed rhino stats a bit (made 9 speed!) also a couple other things that I forgot (read FP.txt for more detail XD) Edited by SunnyDeeeee, Nov 27 2009, 01:56 PM.
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| DukeLeto | Nov 27 2009, 02:06 PM Post #220 |
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Refined Chaos
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Iro mantlet rush! |
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| No_nickname | Nov 27 2009, 02:52 PM Post #221 |
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No_membertitle
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Nice! Downloading now
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| _Ha_Luke_331 | Dec 1 2009, 02:56 PM Post #222 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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This thing is OP! |
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| ĺ×ļ | Dec 1 2009, 03:13 PM Post #223 |
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China Lamer
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kudos to no_nickname's revolution edit.... very nice ![]() still some stuff to do tho.... -implement native change (double limit, 3/4 cost) -ehhhhh I forgot
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| No_nickname | Dec 1 2009, 03:19 PM Post #224 |
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No_membertitle
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1 Thx ![]() Ok. *starts adding* rofl
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| O_man0 | Dec 1 2009, 05:38 PM Post #225 |
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The Unexpected One
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Make mantlets available in age 2 along with the card that lowers their pop to 1 ![]() ..... on second thought..... can you make mantlets have 0 pop and make them arrive with each shipment like germany?
Edited by O_man0, Dec 1 2009, 05:38 PM.
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| DukeLeto | Dec 1 2009, 06:44 PM Post #226 |
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Refined Chaos
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21 yes mantlet rush!
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| LOZ_Dark_Link_ | Dec 1 2009, 08:06 PM Post #227 |
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Corporal
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This might have been said already, but I'll say it again. 1.) Rodeleros need to be made so they arn't useless after age 3. (idk always a pet peeve I've had espically when I played Treaty) 2.) Keshiks need to not SUCK anymore 3.) Imperial Gendarmes need nerfed to hell 4.) Sioux need some other farming/plant upgrade card. 5.) The cheaper Jannissary card for ottos in age 4 should decrease training time as well 6.) Team Dueling School should be taken out 7.) Samurai siege nerf Idk I probably sound like some noob, but this is just the problems I've occured over the years of playing this that I had a problem with. |
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| _Ha_Luke_331 | Dec 2 2009, 04:45 AM Post #228 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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We aren't solving any problems, we are creating them ![]()
No ![]() But Iro get a very OP travois dance. Here are all the patch notes:
There still need to be some small changes. - Sioux needs a small infantry nerf - Rhino's speed should be brought back to 7 - Same for Mahout lancers - Natives should be changed (1x1's idea) |
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| _Ha_Luke_331 | Dec 2 2009, 07:58 AM Post #229 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok, I've made some changes. Now we only need the natives to be changed. I also changed some unit names (and the mansabar unit is no offence Sunil )Edited by _Ha_Luke_331, Dec 2 2009, 08:05 AM.
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| No_nickname | Dec 2 2009, 09:43 AM Post #230 |
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No_membertitle
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Nice ![]() *downloads* That list is getting very long ![]() I'll try to come up with some OP stuff to add. Im already planning: - Ports get fire pit - Ottomans get BB's in every building - some OP stringtabley.xml changes (for example adding the word "nub" everywhere in the ESO interface) - more! Edited by No_nickname, Dec 2 2009, 09:56 AM.
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| _Ha_Luke_331 | Dec 2 2009, 10:35 AM Post #231 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Russia can't train rhinos. |
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| No_nickname | Dec 2 2009, 11:05 AM Post #232 |
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No_membertitle
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K I'll fix it. |
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| O_man0 | Dec 2 2009, 02:41 PM Post #233 |
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The Unexpected One
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Well then! You should make manlets have 10000 HP but no attacks whatsoever and the seige they have now. |
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| SunnyDeeeee | Dec 2 2009, 02:50 PM Post #234 |
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H34d Nubc4k3
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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| DukeLeto | Dec 2 2009, 05:27 PM Post #235 |
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Refined Chaos
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We need to post on agesanct and see what those nub experts think of our balance
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| _Ha_Luke_331 | Dec 2 2009, 05:41 PM Post #236 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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When it's finished I will post it on Heaven Games, Agesanc and even agecomm ![]() Just to see the reactions
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| SunnyDeeeee | Dec 2 2009, 05:45 PM Post #237 |
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H34d Nubc4k3
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nahhhhh, IMO we should keep it as a secretive clan only file
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| DukeLeto | Dec 2 2009, 05:56 PM Post #238 |
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Refined Chaos
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But it would be great to see their reactions to the patch notes we should post only the patch notes not the patch make them join TΣ for the OP patch file itself
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| T_Cfc119 | Dec 2 2009, 05:56 PM Post #239 |
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nub officer111
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I GOT A POINT to show we care for the wildlife, for all the eco warriors... Pandas that multiply by two every 5 minutes, to show how they are not endangered in the TE funpatch :L u could also add some cinematic that shows two pandas having super panda fun fun time |
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| SunnyDeeeee | Dec 2 2009, 05:59 PM Post #240 |
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H34d Nubc4k3
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for some reason i odn't think that's possible lol |
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| Bart331 | Dec 2 2009, 06:17 PM Post #241 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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defiinitely post the patch notes, but present it as an official fanpatch with serious balance changes imo |
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| DukeLeto | Dec 2 2009, 09:43 PM Post #242 |
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Refined Chaos
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21 1 |
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| No_nickname | Dec 3 2009, 09:20 AM Post #243 |
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No_membertitle
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looool ![]() Yes, pretend we are serious
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| _Ha_Luke_331 | Dec 3 2009, 10:43 AM Post #244 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok, I posted the notes. Let the flames begin! |
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| _Ha_Luke_331 | Dec 3 2009, 10:43 AM Post #245 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok, I posted the notes. Let the flames begin! |
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| No_nickname | Dec 3 2009, 10:50 AM Post #246 |
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No_membertitle
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rofl the flaming is already on at agesanc, but the people at HG are taking it nicely
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| No_nickname | Dec 3 2009, 11:27 AM Post #247 |
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No_membertitle
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rofl
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| _Ha_Luke_331 | Dec 3 2009, 11:28 AM Post #248 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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yeah, that one is sig material! |
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| No_nickname | Dec 3 2009, 11:33 AM Post #249 |
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No_membertitle
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Adding it to my HG sig lol
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| Bart331 | Dec 3 2009, 11:59 AM Post #250 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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aloysius is reading our patch notes, i hope he will take some of the changes in his RE 1.03 patch ^^ |
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9:09 AM Jul 11
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funpatch_26_11.zip (1.24 MB)


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9:09 AM Jul 11