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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,494 Views) | |
| Mariomasta | Jun 30 2010, 05:16 PM Post #1401 |
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yes do this! I cant wait to get my cpu fixed so I can bash you nubcaeks! |
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| KAPOW! | Jul 1 2010, 01:12 AM Post #1402 |
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Fix flying tapirs nubs |
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| KAPOW! | Jul 2 2010, 03:41 AM Post #1403 |
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Rename MM to Noobs because they kill themselves and CM Treaty Players because they are only just above noobs. |
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| Mariomasta | Jul 2 2010, 07:19 AM Post #1404 |
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That names sucks. |
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| bpdscolony | Jul 2 2010, 10:01 AM Post #1405 |
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Ik ben mario stoned
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2! |
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| KAPOW! | Jul 2 2010, 05:44 PM Post #1406 |
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Ok, then maybe rename MM to Mario and CM Noobs because mario is below noobs ? |
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| No_nickname | Jul 2 2010, 06:08 PM Post #1407 |
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No_membertitle
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Just did an FFA with benno, sami and owns, and it turns out organ guns do WTFammounts of damage. Using siege dance with them is just too strong (FU organs fire 5 shots of 205 (!!!!) damage). Luke, when you make the update, could you in the fire pits tactic file (tactics/firepit.tactics), try and replace this:
with this
And if that doesnt work to reduce organ damage, try editing modifyexponent instead (im not 100% sure which one is affecting them). And also replace:
with
If it doesnt work, mess a little around with it lol, cause organs are just too laem. Thx in advance. EDIT: you might also want to nerf the aoe bonus the organ BB gives (5 aoe might be kinda OP lol) and possibly nerf organs more vs cavalry, artillery and maybe buildings. EDIT2: lol while your at it, could you add a build limit for flying purple tapirs? Like 15-30 or something. Also Prawny suggested giving them the stealth ability, I think this is a good idea. Btw I think its best to just give natives canoes and making tapirs a scout unit...no point going through a lot of work to give them a functionable attack. If you could do this, and also remove the buildings in the travois proto (they cant and shouldnt build anything, but the building icons are still there) then you are OP ![]() Sry for adding this to your work lulz. Edited by No_nickname, Jul 2 2010, 06:20 PM.
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| KAPOW! | Jul 2 2010, 06:26 PM Post #1408 |
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me ftw Nick, you should have recorded it for me
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| Lord_Sami | Jul 3 2010, 08:12 AM Post #1409 |
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Recon King
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Nerf the organ base stats. Gotta love the area damage though, sick raiders =) And with the "high" damage they don't need any multipliers vs vills etc Also i think we should give significant boost to some cards. Just to give more variety for the decks. For example, the pioneers card could give vills +65% HP and damage ;D Also if you get any great ideas, i think it would be neat to have cards that contain a great boost, but also a great weakness =) I'm just thinking out loud, i could try to think of some card boosts to make them more viable =) KAPOW if you need recs i can post some games i play on funp Edited by Lord_Sami, Jul 3 2010, 08:12 AM.
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| KAPOW! | Jul 3 2010, 08:27 AM Post #1410 |
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recs, post on youtube, or filefront or something
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| _Ha_Luke_331 | Jul 3 2010, 02:32 PM Post #1411 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Organ guns can't change modes anymore Nick. EDIT: fixed it. I gave them their abstractartillery tag back. Edited by _Ha_Luke_331, Jul 3 2010, 02:36 PM.
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| _Ha_Luke_331 | Jul 3 2010, 04:58 PM Post #1412 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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What should the damage be in your opinion? |
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| No_nickname | Jul 3 2010, 05:43 PM Post #1413 |
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No_membertitle
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Sorry Luke, I saw your chatbox comment about me wanting you to do too much ![]() Kinda noticed some bugs in the final moment lol. I apologize ![]() Tbh it doesn't really matter, there are ways to beat the organs anyway (making 20 culvs rofl), tapirs cant even attack so dont really need a build limit and the travois one doesnt matter at all lol. |
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| KAPOW! | Jul 3 2010, 08:46 PM Post #1414 |
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easy fodder then rofl. |
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| ĺ×ļ | Jul 3 2010, 08:53 PM Post #1415 |
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China Lamer
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speaking of fodder can we make a unit free and fast training but extremely weak? |
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| _Ha_Luke_331 | Jul 4 2010, 02:34 AM Post #1416 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I was joking ![]()
Maybe. If I can find enough time ![]() A free unit with few hp and no attack? Edited by _Ha_Luke_331, Jul 4 2010, 02:56 AM.
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| KAPOW! | Jul 4 2010, 03:19 AM Post #1417 |
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luke, the veteran upgrade for boneguard is called "veteran jannisaries" lol and maybe you could be more creative with Spanish command post upgrades? and nick, you didn't change jannies to Prawnub! |
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| _Ha_Luke_331 | Jul 4 2010, 03:53 AM Post #1418 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Thanks, I will change it.
I thought I was already pretty creative with it tbh, what's not creative about it? What do you suggest? EDIT:I tried your method Nick, age 3 Organs (with BB tech) get an attack of 97 instead of 122 with 25 vills on the pit. Petards get more than 4000 attack and Heavy cannon +/- 600. Can we add new dances? I might just make a new dance. EDIT2: I changed the modifymultiplier to 0.001 and I got Oguns with 83 attack with 25 vills and BB tech. I will keep you updated
Edited by _Ha_Luke_331, Jul 4 2010, 04:17 AM.
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| KAPOW! | Jul 4 2010, 04:19 AM Post #1419 |
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Its like pikehp1 etc rofl If its on hp maybe call it Armour Refining or something creative lol Give me a list of them all and I'll be creative for you Edited by KAPOW!, Jul 4 2010, 04:20 AM.
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| _Ha_Luke_331 | Jul 4 2010, 04:26 AM Post #1420 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ah you mean the name of the techs! These are the techs:
Thanks. |
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| KAPOW! | Jul 4 2010, 04:39 AM Post #1421 |
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They weren't there rofl |
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| _Ha_Luke_331 | Jul 4 2010, 04:42 AM Post #1422 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I know, it will be in the next update ![]() About Organ: I changed the modifyexponent to 1.01 instead of 1.03 and Organs do now 51 attack (instead of 83) with 25 vills and BB tech. Petards still have more than 4000 attack, because they are infantry. But since Sioux don't have infantry I can change the SiegeDamageIncreaseInfantry without affecting Sioux I guess. EDIT: I didn't know petards auto upgraded. Edited by _Ha_Luke_331, Jul 4 2010, 04:44 AM.
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| Bart331 | Jul 4 2010, 05:15 AM Post #1423 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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just tell me when you need new update !, me and sami are soon going to double VOD some of our funpatch matches !!!
Edited by Bart331, Jul 4 2010, 05:17 AM.
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| KAPOW! | Jul 4 2010, 06:06 AM Post #1424 |
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niacChanged, keeping the fun in funpatch bit going, I could do more serious if you really wanted to. lol runescape references
Edited by KAPOW!, Jul 4 2010, 06:20 AM.
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| _Ha_Luke_331 | Jul 4 2010, 06:22 AM Post #1425 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Nice. |
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| KAPOW! | Jul 4 2010, 06:25 AM Post #1426 |
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lol @ square wheels making them faster ![]() oh and change Lt. Nanib to Lt. Sunib
Edited by KAPOW!, Jul 4 2010, 06:26 AM.
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| Lord_Sami | Jul 4 2010, 06:42 AM Post #1427 |
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Recon King
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Reduce the firepit tech area damage by 1. + they don't need a big base stats nerf for the damage, because ports sacrifice their eco in order to get lame organs. aoe could be 4 after the upgrades. With some decent amounts of damage delivered, organs could be seen as an inaccurate machinegun Also another suggestion: boost minor natives so that they are actually worthwhile to use. Also can you add a function that when you build a native trading post, one of those native embassy travois appears to tc? I think fanpatch 1.2 added some function like this. A radical boost to some of the native techs would be nice. And as you know i want to make non-viable cards viable, here's a suggestion: There's that card which makes native techs cost no coin. We should modify it to make the techs FREE and research INSTANTLY. Edited by Lord_Sami, Jul 4 2010, 06:49 AM.
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| No_nickname | Jul 4 2010, 07:15 AM Post #1428 |
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No_membertitle
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Oh ![]() Hmm...if we hadnt made strelets machine gunners they would be perfect for this. I'm pretty sure no ![]() OP! 1 change the inf one. +1 Well, we did make them 25% cheaper and double their build limits. Good idea. |
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| KAPOW! | Jul 4 2010, 06:58 PM Post #1429 |
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Luke Rename Chuck Norris' blood smash to Falcon Punch rofl |
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| _Ha_Luke_331 | Jul 5 2010, 10:11 AM Post #1430 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I have an update, the modding files can found here I don't have anything for the patch launcher yet because I need to wait for Bart. Changes:
EDIT: Natives can't build Jet planes ofc, but LightflyingEuroNatives (or how it's called) Edited by _Ha_Luke_331, Jul 5 2010, 10:13 AM.
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| KAPOW! | Jul 5 2010, 10:14 AM Post #1431 |
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good job luke! |
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| SunnyDeeeee | Jul 5 2010, 10:44 AM Post #1432 |
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H34d Nubc4k3
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nice luuk |
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| No_nickname | Jul 5 2010, 11:34 AM Post #1433 |
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No_membertitle
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Luke OP! EDIT: just need to add this to patch note file and I will post that
Edited by No_nickname, Jul 5 2010, 12:05 PM.
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| Mariomasta | Jul 5 2010, 12:13 PM Post #1434 |
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Guys, do we have any poison units? Not sure if this has been brought up, or if its possible, but you should look into it. |
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| No_nickname | Jul 5 2010, 12:41 PM Post #1435 |
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No_membertitle
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Heres the patch notes. I included both a HTML version for the patch launcher, and an RTF version for easier reading, if they want to print it or w/e (lol epic ink usage), and because ES/RE use RTF ![]() .rar: http://www.filefront.com/16970283/TE%20Funpatch%201.0%20Pat .zip: http://www.filefront.com/16970285/TE%20Funpatch%201.0%20Patch%20Notes.zip OP fact: the RTF version is 40 ducking pages long rofl Hmm so I guess the full version will include: - Funpatch files - Funpatch scenario - Patch notes - Readme file with installation instructions & information - Anything else? EDIT: lol the rtf is ducked up when opened in word. OpenOffice ftw (my MS office trial expired so i can only open documents, not edit them)
Edited by No_nickname, Jul 5 2010, 12:47 PM.
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| DukeLeto | Jul 8 2010, 12:34 AM Post #1436 |
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Refined Chaos
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How about considering a wood->gold cost card for french xbows and ckn? These units are important later in the game for france and china, and wood tends to run out in long FFAs ![]() Something like xbow wood cost changes to 65 gold and food cost changes to 50 food (same cost as skirms) and Old Han Army cost changes to 255 food and 225 gold. |
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| No_nickname | Jul 8 2010, 09:16 AM Post #1437 |
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No_membertitle
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Good idea. Also I think we should boost the Imperial age, cause right now its kinda UP compared with revolution. IMO we should change the politicians, maybe like one gives a quite big improvement to gathering, while the other can boost military stats or something like that. Another idea could be to also give spies for free upon advancement to Imperial, although that might be a little OP. Btw I also think we should either remove blockade or make it a hell of a lot more expensive, because its so lame to use it when someone has revolted, and also you cant send factories anymore if you have been blockaded. Also the Imperial age should have some OP tech that gives like +3 factory limit
Edited by No_nickname, Jul 8 2010, 09:18 AM.
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| owns | Jul 8 2010, 09:53 AM Post #1438 |
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the OWNER
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nerf mahout ! 2x agains cav is happy |
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| ĺ×ļ | Jul 8 2010, 09:54 AM Post #1439 |
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China Lamer
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mahout should still die to goons though? |
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| bpdscolony | Jul 8 2010, 09:58 AM Post #1440 |
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Ik ben mario stoned
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Lol mahouts need nerfing, like 11 mahouts and 39 raj destroyed that nub!!! 21 21 21 |
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| owns | Jul 8 2010, 10:15 AM Post #1441 |
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the OWNER
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@1x1 no they dont |
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| bpdscolony | Jul 8 2010, 10:20 AM Post #1442 |
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Ik ben mario stoned
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IMO owns is just sour that i continue to own him ![]() And that he cannot micro
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| ĺ×ļ | Jul 8 2010, 10:42 AM Post #1443 |
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China Lamer
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lol... mahout cav bonus is supposed to simulate the actual effect that horses are scared of elephants though
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| No_nickname | Jul 8 2010, 10:46 AM Post #1444 |
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No_membertitle
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Is it vs all cav or just heavy cav. Actually I do remember a couple of mahouts completely destraeying my ruyters in a compstomp game yesterday...hmm it should be vs. HC only IMO ![]() EDIT: and also a penalty vs RC lol Edited by No_nickname, Jul 8 2010, 10:46 AM.
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| bpdscolony | Jul 8 2010, 10:47 AM Post #1445 |
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Ik ben mario stoned
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Well in that case sowar should also have a bonus vs cav.... i also imagine cav would be scared of lazers and also cav could smell out stealthed dudes as could pets and stuff. ![]() See my point?? |
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| ĺ×ļ | Jul 8 2010, 10:55 AM Post #1446 |
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China Lamer
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k we gotta give sowar bonus vs cav now too |
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| bpdscolony | Jul 8 2010, 11:05 AM Post #1447 |
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Ik ben mario stoned
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Lol, maybe vs HC but ofc not vs RC and can you make that bonus worthless vs other camels/elephants somehow?? |
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| DukeLeto | Jul 8 2010, 02:34 PM Post #1448 |
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Refined Chaos
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Is it possible to give elephants a large bonus vs walls? I think it would be pretty cool if they could just walk through the walls, killing each one like a tuck tuck tuck does. We have already made walls fairly useless, why not make them even worse
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| No_nickname | Jul 12 2010, 09:10 AM Post #1449 |
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No_membertitle
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Good idea. Also while we should nerf Travois further, we could make them a little effective vs. walls, as they currently to next to no damage to buildings). Hmmm...so is anyone downloading this? ![]() I've seen about 4 or 5 people from outside the clan on ESO with this (not counting the nubs who used to be in clan but then left). |
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| Lord_Sami | Jul 15 2010, 09:14 AM Post #1450 |
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Recon King
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pwnt. But seriously: I've always wanted china not to be OP on funpatch, but they need some boost. We played a ffa like a week ago, and benno had 10 mahouts. they killed my entire army, even the reformed qiangs ![]() New suggestions: Involve an export generate boost in some of the imperial paddy upgrades. Also the Good Faith Agreements -card (Age I) should make the consulate armies train faster (like 75% UNLESS the acupuncture in age III lowers the training time). Land Reforms card (buildings give more xp when built) should have a higher xp boost. At base its 65% (?) so up it to 120 % or 135 % Flamethrowers are too fragile. HP boost please. Maybe more range still. Xbows making siege damage is lame. Make them have non-siege damage at first, but involve the siege damage in guard upgrade, if possible. Seven Lucky gods (shrines give more xp, generate also more xp). This card should make shrines cheaper too (don't know by how much) and maybe make them build like 50% faster ;D If this isn't reasonable, then 25 or 33% That IV card "TEAM cheaper unit upgrades" should make all upgrades 50% cheaper (down from 20% or w/e) Also a random suggestion: give samurais (both normal and hatamoto) ability to pick up treasures. Can this be done without giving them a hero tag? ;D If not, just drop it, this one isn't important in any way. For turtlers, turn that colonial shipment "ships 1 castle wagon" into "ships 3 castle wagons" or "ships 2 castle wagons and improves castle hp by 15%" Tower and castle upgrades need to be cheaper Some european civs have the card that gives more attack to buildings vs warships. Give this card some boost, like "warships inflict more damage against other warships" (like adds +0,4 or +0,5 counter) The Naturalist politician should give 10 or 12 cows (up from 4) The bishop politican should give 4 vills instead of 2. The german bishop changed accordingly, to deliver 2 settler wagons. The adventurer politician to deliver 6 villagers. Best if the british don't receive this modification ;D. Admiral of the ocean sea: Either make this deliver 2 caravels and 400w, or 1 caravel and 600w Russian cavarly marshal politican: (IV , ships 6 cossack) - transfer it to the tycoon? (1000c politic) India age I tech that makes paddy ups only cost food or coin (removes wood cost). This card should make paddy upgrades 90% cheaper. Or 80% ;D The General -politician (imperial age) Should deliver 3 heavy cannons (2 great bombards for ottoman) instead of ~10 musk and 1-2 super-arty. Aztec politic which gives eco boost and sends farm travois, make the travois be able to build plantasion as well. Right now you can only build a farm with it, which sucks Sowar and zamburak boost. Definetly. India can't be only about mahouts and urumi and howdah lategame. Maybe give gurkha smaller ROF, they aren't very practical right now. I'm just spamming these as they come to my mind, so don't consider all these very serious. Many could be very useful though. Im sure 1-2 at least have already been modified Ok just 1 more: Don't know if this is possible, but can you give explorers/monks/chiefs a warcry? War Cry is basically a temporary unit stat boost. This should probably only be for the WC civs Edited by Lord_Sami, Jul 15 2010, 09:33 AM.
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