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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,495 Views) | |
| Mariomasta | Jun 14 2010, 05:22 PM Post #1351 |
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Then dont remove my posts .
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| No_nickname | Jun 14 2010, 05:48 PM Post #1352 |
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No_membertitle
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Oh. Dancing organ guns sounded so awesome
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| Mariomasta | Jun 14 2010, 07:29 PM Post #1353 |
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How bout making organs the warrior priest unit? Let them heal, dance, and shoot. That would be OP |
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| KAPOW! | Jun 15 2010, 02:06 AM Post #1354 |
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nicknub told me to remind him about it, so I did duck I had some OP idea I forgot... |
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| No_nickname | Jun 15 2010, 02:06 AM Post #1355 |
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No_membertitle
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Hmm then we should let them start with a free Organ gun too, instead of a warrior priest (and also add a villie penalty or a reduced attack, perhaps with a treasure guardian bonus, in age 1). EDIT: thanks Prawny
Edited by No_nickname, Jun 15 2010, 02:09 AM.
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| Mariomasta | Jun 15 2010, 02:31 PM Post #1356 |
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Thats what I was infering. OP idea right . Also, is it possible to make them heal, that would be uber, healing cannon ftw
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| _Ha_Luke_331 | Jun 16 2010, 06:52 AM Post #1357 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Btw people, how did you like the new colours? About the Oguns, I think the healing ability is nice. I don't know if we should try to let them dance because it sounds like a lot of work
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| No_nickname | Jun 16 2010, 07:25 AM Post #1358 |
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No_membertitle
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I'll try if you're too lazy lol. Last day of school tomorrow, so then I can start some serious modding ![]() And the new colors are OP! |
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| Mariomasta | Jun 16 2010, 01:38 PM Post #1359 |
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GO nick GO! I ahve 7 more days, but my schoolwork is over now, so Ima gonna be free . |
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| bpdscolony | Jun 16 2010, 02:27 PM Post #1360 |
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Ik ben mario stoned
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Lol nubs my exams end tommorow!!!!!!!!!!! OPOPOP |
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| No_nickname | Jun 19 2010, 03:00 PM Post #1361 |
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No_membertitle
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Sure we don't want dancing organs? I'm making an update now and I think the whole idea with a starting organ gun and that they can heal/dance sounds really fun ![]() EDIT: it would also be a nice colonial boost for ports, as that one organ gun could be quite beniftical for them in early battles IMO Edited by No_nickname, Jun 19 2010, 03:05 PM.
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| bpdscolony | Jun 19 2010, 04:09 PM Post #1362 |
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Ik ben mario stoned
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stop trolling nub Edited by No_nickname, Jun 19 2010, 05:59 PM.
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| No_nickname | Jun 22 2010, 06:37 PM Post #1363 |
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No_membertitle
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All right so no protests on the dancing organ guns? I will add it then
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| _Ha_Luke_331 | Jun 23 2010, 11:53 AM Post #1364 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Is there someone with a small screen that can do a little thing for me? Only do this if you know how to make a back up! Download this Copy all the files inside your Data folder (in program file >...) Open the game and play Spanish and build a Command Center (is available in Fortress age). When you select the Command Center can you train Colonel Washington or Lt. Nanib? If someone would do that than I would be very thankful. |
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| bpdscolony | Jun 23 2010, 12:37 PM Post #1365 |
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Ik ben mario stoned
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Nicknub, dont abuse your power men! Yeh that sounds good Nicknub! |
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| Mariomasta | Jun 23 2010, 03:27 PM Post #1366 |
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I am OP, i know. Also, make organs available through church, in place of priests. Keep the AL at 3 still ofc. |
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| No_nickname | Jun 23 2010, 05:06 PM Post #1367 |
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No_membertitle
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AL? |
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| ĺ×ļ | Jun 23 2010, 05:29 PM Post #1368 |
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China Lamer
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AL=Cortez_AoK5 |
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| Mariomasta | Jun 24 2010, 06:58 AM Post #1369 |
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Age limit. What else would be at 3 lol |
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| _Ha_Luke_331 | Jun 24 2010, 07:11 AM Post #1370 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Lol I don't think anyone understood what you meant. |
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| bpdscolony | Jun 24 2010, 07:15 AM Post #1371 |
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Ik ben mario stoned
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They didnt... |
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| Lord_Sami | Jun 24 2010, 09:52 AM Post #1372 |
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Recon King
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Me neither |
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| Mariomasta | Jun 24 2010, 12:51 PM Post #1373 |
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K. Well heres what I meant in stupid terms. Organ guns made by church. Can heal, shoot, and dance. Only available age 3, but start with 1. Vil/building penalty. Also, there should be a card which removes the penalty for later ages. |
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| ĺ×ļ | Jun 24 2010, 01:10 PM Post #1374 |
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China Lamer
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Is that even possible? btw vill penalty completely defeats the point of organ guns, which is to raid your opponent's eco |
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| bpdscolony | Jun 24 2010, 01:20 PM Post #1375 |
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Ik ben mario stoned
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IDK. But Mario is a moron, to put it in 'stupid terms'... |
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| No_nickname | Jun 24 2010, 06:26 PM Post #1376 |
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No_membertitle
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I was planning to make them have a vill penalty in age 1, but then get a 3x bonus in colonial
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| KAPOW! | Jun 25 2010, 02:07 AM Post #1377 |
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lul |
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| No_nickname | Jun 27 2010, 05:33 AM Post #1378 |
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No_membertitle
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Anyone happen to know how to make an organ gun heal other units? ![]() EDIT: I have added the dancing ability btw, although I had to add a villager tag, they now train in batches of 1 and they no longer move in formation... Edited by No_nickname, Jun 27 2010, 05:34 AM.
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| _Ha_Luke_331 | Jun 27 2010, 08:27 AM Post #1379 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I think you can give them a PowerHeal ability. Or you can copy this from healer.tactics:
And copy this in the proto:
And if you want them to autoheal you need to add this in the proto:
Edited by _Ha_Luke_331, Jun 27 2010, 08:28 AM.
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| No_nickname | Jun 27 2010, 08:43 AM Post #1380 |
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No_membertitle
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Oh thanks, this is probably what I'm missing. Will test it right away. EDIT: It worked! ![]() Lol I made them have their cheering animation as their healing animation as well, looks kinda funny lol. Thx again. Now I will just do some minor stuff, and also try making organ guns dance without having the villager flag (warrior priests can dance, and they dont have that flag, so it must be possible somehow), then I will post the update. IMO we should try and release this patch soon, maybe as a public beta or something so we can get more playtesters and finally release this thing! Edited by No_nickname, Jun 27 2010, 09:13 AM.
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| Mariomasta | Jun 27 2010, 12:28 PM Post #1381 |
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@nick Really? Lol. Bout time we got to this realization. @nubxnub And since when have organ guns been an eco raider? Lmao. They cant take buildings for portugeuse, and no better than other cannons in killing vils. @bpds hippocrit |
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| No_nickname | Jun 27 2010, 04:59 PM Post #1382 |
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No_membertitle
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Lol I know I/we have been saying "soon" for a while, but now I mean really soon, like 1 or 2 weeks at most ![]() 3x bonus vs vills helps though Edited by No_nickname, Jun 27 2010, 05:00 PM.
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| _Ha_Luke_331 | Jun 27 2010, 05:22 PM Post #1383 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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When you pos your update I will add some stuff too (for the Command Center), probably later next week.
Organ have been eco raiders since 05-09-09 when Joel wrote down this most amazing strat |
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| Mariomasta | Jun 27 2010, 06:39 PM Post #1384 |
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OGM fail ![]() Still upset my dad wont fix cpu. Havent played for a month Ima be so rusty
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| KAPOW! | Jun 28 2010, 02:20 AM Post #1385 |
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*Hypocrite *OMG |
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| superayush | Jun 28 2010, 03:21 AM Post #1386 |
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GENERAL
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how about introducing a unit camel (aoe 2) |
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| KAPOW! | Jun 28 2010, 03:22 AM Post #1387 |
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how about no |
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| _Ha_Luke_331 | Jun 28 2010, 04:43 AM Post #1388 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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What do you mean exactly? Changing a sowar or zamburak?
How about you stop making useless posts in this topic!
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| No_nickname | Jun 28 2010, 06:10 PM Post #1389 |
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No_membertitle
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Update time! I am basically not making progress with the dancing organ guns, despite having worked on it for idk how long...I can make them dance, but then I have to add a villager tag, which leads to the following consequences: - They no longer move in formation - They have to be trained one by one instead of in batches of up to 5 - They have a villager tag (which could lead to some problems with damage multipliers, like making oprichniks OP vs them lol)Therefore I simply left it in its current state, not being able to dance (although all the other organ gun changes are done, see below).Anyway, here it is: http://www.filefront.com/16898741/FP_29_06_2010.zip
Luke/sunil/whoever: feel free to try and make them dance without a villie flag, it surely must be possible somehow, unless those ES nubs hardcoded it lulz. |
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| SunnyDeeeee | Jun 28 2010, 07:51 PM Post #1390 |
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H34d Nubc4k3
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^^ lol @ you thinking i'm capable of doing that
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| superayush | Jun 29 2010, 01:21 AM Post #1391 |
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GENERAL
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how about introducing a unit kapow? an infantry who attacks by flooding spamming and faeming in game it will cause enemy units loose hp as thier head will ache and die? attack be?(ranged attack) discovery 1 x.01 against villies R.O.F. be per second colonial 10 x2 against inf x0.5 against caverly fortress 30 x2.5 against inf x0.5 caverly 0.5 artillery imperial 50 x2.5 against inf x0.5 caverly 0.5 artileery 100x te clan forumers Edited by superayush, Jun 29 2010, 01:26 AM.
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| _Ha_Luke_331 | Jun 29 2010, 02:44 AM Post #1392 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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This is your last warning Kapow, one more useless spam post here and I will ban you (for a couple of days). @ Nick, nice job! Although I think Organs will be too OP with 33 attack and x3 against vills in age 2 ![]() Just keep your starting organ alive, move them to your enemy's base and have him ready when you reach colonial --> rape |
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| KAPOW! | Jun 29 2010, 04:24 AM Post #1393 |
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So it's really all balance now 'cause you wanna release it soon? @Luke make love nice girl or let's go skipping. |
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| No_nickname | Jun 29 2010, 05:31 AM Post #1394 |
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No_membertitle
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Lol yeh, I kinda thought that might be OP. Hmm...we could make Explorers or something get a bonus vs. Organ guns so it's actually possible to stop it
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| Mariomasta | Jun 29 2010, 05:35 AM Post #1395 |
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@useless spam post. ^^^^^ Nice job nick! So after we get the organ gun bullportugeuse done we release? We can send it to the Agesanc nubs and they can test it for us
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| _Ha_Luke_331 | Jun 29 2010, 05:47 AM Post #1396 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I will add a small update next friday and with the ogun fix I think we are ready. |
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| No_nickname | Jun 29 2010, 06:58 AM Post #1397 |
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No_membertitle
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Yay! ![]() Can you try to make the organs dance as well? 1
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| Mariomasta | Jun 29 2010, 12:26 PM Post #1398 |
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Yes. GOOGOGOOGOG nub! WE are gonna release the FUNPATCH MEN! Woot woot |
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| SunnyDeeeee | Jun 29 2010, 10:34 PM Post #1399 |
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H34d Nubc4k3
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GJ nick ![]() ya sounds good for releasing after luke's update, will need new patch launcher version as well so tell bart whenever you see him luke
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| No_nickname | Jun 30 2010, 03:05 PM Post #1400 |
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No_membertitle
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1 Btw Luke Flying Purple Tapirs for natives dont work (they cant attack other flying units), so if you could please either try to fix that or just make them a scouting unit and giving natives flying canoes, that would be great
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