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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,496 Views) | |
| SunnyDeeeee | Jun 4 2010, 02:06 PM Post #1301 |
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H34d Nubc4k3
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ya i like the idea of multiple hot air balloons, IMO they need an actual boost health or damage wise though as it seems their only use is for their special attack
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| _Ha_Luke_331 | Jun 5 2010, 01:11 AM Post #1302 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Maybe we can do both things Sunil. About the Ninja:
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| No_nickname | Jun 5 2010, 06:40 AM Post #1303 |
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No_membertitle
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Ah k thx luke. Will boost Balloon stats and increase build limit. Will post the update shortly btw. |
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| Mariomasta | Jun 5 2010, 06:53 AM Post #1304 |
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baloons< great bombards
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| No_nickname | Jun 5 2010, 06:56 AM Post #1305 |
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No_membertitle
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Well of course lol. Flying sheep > balloons ofc Edited by No_nickname, Jun 5 2010, 06:58 AM.
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| No_nickname | Jun 5 2010, 08:17 AM Post #1306 |
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No_membertitle
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K here is the update: http://www.filefront.com/16655005/FP_4_6_2010.zip Quick, download before filefront becomes a nub and deletes it! ![]() Changes:
Advanced Hot Air Balloons might look a little OP, but considering that they are an industrial age unit (enemy units will be upgraded), you have to send a card to enable them, and they cost 500 coin each I think they should be OK. EDIT: also we really should make a version 1.0g for the patch launcher soon, version 1.0f is really outdated and full of bugs. Edited by No_nickname, Jun 5 2010, 08:19 AM.
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| _Ha_Luke_331 | Jun 5 2010, 10:21 AM Post #1307 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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OP Nick! |
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| bpdscolony | Jun 5 2010, 10:44 AM Post #1308 |
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Ik ben mario stoned
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IMO the jaeger one is very cool, just cause its historically correct
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| Mariomasta | Jun 5 2010, 02:46 PM Post #1309 |
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Nick is OP! |
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| _Ha_Luke_331 | Jun 6 2010, 04:49 AM Post #1310 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Based on this thread I came up with an idea. Wouldn't it be cool if we made an awesome OP shipment that had a cost of 2 shipments? I don't know if it's possible, but it could be very fun ![]() EDIT: Btw Nick, abus don't have an artillery tag, they have the same tags as a skirm. But you can give the British pikes just a bonus vs Abus if you want them to counter abus more than other *LI. Edited by _Ha_Luke_331, Jun 6 2010, 04:54 AM.
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| Mariomasta | Jun 6 2010, 05:28 AM Post #1311 |
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lol didnt notice that. FAIL NICK! |
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| No_nickname | Jun 6 2010, 05:50 AM Post #1312 |
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No_membertitle
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What? I intended for british pikes to counter artillery and *RI, not just abus! EDIT: also I don't think they need to counter abus more...they kill abus in 2 hits ![]() EDIT2: That is possible ![]() Hmmm...what shipment? Edited by No_nickname, Jun 6 2010, 06:07 AM.
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| _Ha_Luke_331 | Jun 6 2010, 06:09 AM Post #1313 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I forgot that abus have less hp now, so I thought the first multiplier wasn't enough to 2 hit kill abus
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| No_nickname | Jun 6 2010, 07:51 AM Post #1314 |
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No_membertitle
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Made a version 1.0g for the patch launcher. Download it here ![]() EDIT: that version also includes an incomplete patch note HTML...will complete later ![]() EDIT2: nevermind, dont download this lol. Somebody who actually knows how to make that dataPY.bar file do it pls
Edited by No_nickname, Jun 6 2010, 09:35 AM.
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| _Ha_Luke_331 | Jun 6 2010, 09:41 AM Post #1315 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I will ask Bart, but I will first finish my changes ![]() Do you know if it's possible to make a tech that increase Resistance? |
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| No_nickname | Jun 6 2010, 11:52 AM Post #1316 |
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No_membertitle
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Yeah. Look at the card that boosts chinese cav resistance (cant remember what its called, Double Armor or something maybe). |
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| ĺ×ļ | Jun 6 2010, 11:56 AM Post #1317 |
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China Lamer
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it should be possible as there are already cards that can do so (double faced armor) |
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| _Ha_Luke_331 | Jun 6 2010, 01:16 PM Post #1318 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Thanks! I didn't know that card. |
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| Mariomasta | Jun 6 2010, 01:25 PM Post #1319 |
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nub! |
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| _Ha_Luke_331 | Jun 6 2010, 01:58 PM Post #1320 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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That just proves how much I play China ![]() I'm working on the Spanish Command Center, this is what I have so far:
The Command Post is available in Fortress. Edited by _Ha_Luke_331, Jun 6 2010, 02:46 PM.
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| No_nickname | Jun 6 2010, 02:11 PM Post #1321 |
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No_membertitle
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Looks OP! |
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| Mariomasta | Jun 6 2010, 02:13 PM Post #1322 |
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The hand cav multiplier for goons is stupid. Why would you give up hit and run for a better multi? The other one, 75 hp for 1 speed is so much better - Goons + 1x against HandCav, - 2 speed - Goons + 75 hp (= +37.5% hp), -1 speed <------- Other than that seems fine GJ |
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| _Ha_Luke_331 | Jun 6 2010, 02:46 PM Post #1323 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I forgot to mention, the first Goon upgrade enables the second one. So you can only research the 2nd upgrade if you do the other one first. |
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| Mariomasta | Jun 6 2010, 04:15 PM Post #1324 |
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Thats even worse.... -3 speed goons? They will get killed in CC, even if there is more hp/multi. Bad idea |
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| No_nickname | Jun 6 2010, 04:36 PM Post #1325 |
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No_membertitle
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4.25 speed goons actually sound kinda funny
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| _Ha_Luke_331 | Jun 6 2010, 04:58 PM Post #1326 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I think they can became the ultimate late game meatshield, with these techs and caballeros they'll have 37.5% more hp and have a bonus of 4x against cav (that's twice as much as normal goons) for the cost of 3 speed. Let them protect some canons, put some missionaries behind them and there is no need to hit and run. ![]() If they use Infantry + culvs, upgrade your hussar with the art. bonus techs and send them in with lancers. If they use fast HI (dopples, rajputs, Ronin etc), upgrade your rods and wtf pwn them. Edited by _Ha_Luke_331, Jun 6 2010, 04:58 PM.
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| Mariomasta | Jun 6 2010, 06:07 PM Post #1327 |
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Creative, but pr lame. I see you guys dont believe in micro, and I didnt think of rods in conjuntion with them ![]() If I may suggest. Change the multiplier one to -1 speed and .75 multi, and change the 75 hp one to 50 hp, or like 20% hp, and still -1. That will balance out the two, and make it a bit less stupid. Edited by Mariomasta, Jun 6 2010, 06:12 PM.
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| KAPOW! | Jun 7 2010, 01:27 AM Post #1328 |
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lol @ mario talking about balance |
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| Mariomasta | Jun 7 2010, 06:59 AM Post #1329 |
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Not really balance. Just making it less stupid |
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| No_nickname | Jun 7 2010, 07:39 AM Post #1330 |
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No_membertitle
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Bug: the Improved Balloons card (previously called Hot Air Balloons) should be an age 4 card, not an age 2 card. Also I think we should let the Admirality card increase Advanced Hot Air Balloon build limit, as it increases other flying units limits. Edited by No_nickname, Jun 7 2010, 07:40 AM.
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| _Ha_Luke_331 | Jun 7 2010, 08:33 AM Post #1331 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Sounds pretty boring to me and no one will do the second one. And the first one doesn't change the use of the unit. They will still have 6.25 speed, there will be absolutely no reason not to research this late game. In case you didn't notice, most of these techs are to specialize a certain unit. And giving goons a bit higher multiplier and a bit less speed isn't exactly specializing. My changes will completely change the goons, you can't use them the same afterwards. So you really have to think about it whether you want to do the tech or not. The whole building is about making choices, do you want your rods to be faster (= better counter vs cav), better meatshield or better vs handinfantry? Do you want your hussars to be good against artillery or cav? EDIT: I made a mistake in my last post, Goons with Caballeros do 5x against cav instead of 4x (normal Goon has 3x). Edited by _Ha_Luke_331, Jun 7 2010, 11:37 AM.
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| _Ha_Luke_331 | Jun 7 2010, 02:36 PM Post #1332 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Update!
Bart will make 1.0g soon! You can find the moddingfiles here |
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| Mariomasta | Jun 7 2010, 02:52 PM Post #1333 |
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Btw, all of these is a bit easier to gauge if you actually tell us upgrade costs? |
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| No_nickname | Jun 7 2010, 04:58 PM Post #1334 |
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No_membertitle
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Luke OP!
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| superayush | Jun 8 2010, 06:03 AM Post #1335 |
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GENERAL
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also improve explorers a bit more since all units are improved? maybe imperial age give 100 attack atleast?(european ones only asian and native are fine) especially for ports pls as ports can send 3 explorers so u can utilise them in late game |
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| Mariomasta | Jun 8 2010, 06:42 AM Post #1336 |
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Weve already gone over this, and they have decided to do nothing so far. |
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| _Ha_Luke_331 | Jun 8 2010, 08:05 AM Post #1337 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Explorers are already improved. A lot. With the balloon, the age 3 Swashbuckler attack and the improved age 4 crack shot they have become much more important. And if you want to know the cost of the upgrades Mario, just download the files I posted. Unpack them, open Techtreey, Scroll all the way down and see for yourself
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| Mariomasta | Jun 8 2010, 02:29 PM Post #1338 |
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You can do that? lol |
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| No_nickname | Jun 8 2010, 05:01 PM Post #1339 |
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No_membertitle
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How do you think we mod?
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| SunnyDeeeee | Jun 8 2010, 05:06 PM Post #1340 |
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H34d Nubc4k3
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in the scenario editor!111 |
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| Mariomasta | Jun 8 2010, 09:18 PM Post #1341 |
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1 |
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| superayush | Jun 9 2010, 12:50 AM Post #1342 |
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GENERAL
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23 |
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| KAPOW! | Jun 11 2010, 09:57 PM Post #1343 |
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Rename jannies to Prawnub |
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| _Ha_Luke_331 | Jun 12 2010, 12:04 PM Post #1344 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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- British pikes lack the artillery bonus and only have 5 speed. - I was looking at Bart and Brits seem to have an incredible xp trickle or something, he had 3 shipments before aging. |
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| No_nickname | Jun 12 2010, 01:24 PM Post #1345 |
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No_membertitle
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Really? I am sure I added it, and checked that it was there. Lolwat? ![]() Hmm I think someone changed the kill XP for manors...maybe the build XP got increased as well? EDIT: lol XP awards give like 5000000 XP per award...I think the XP mod has been mixed into this somehow
Edited by No_nickname, Jun 12 2010, 03:21 PM.
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| DukeLeto | Jun 13 2010, 02:14 PM Post #1346 |
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Refined Chaos
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Oh well ![]() Sounds good to me, anyone want to get a quick FP game in?
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| No_nickname | Jun 13 2010, 02:16 PM Post #1347 |
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No_membertitle
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K sure lol. ![]() Bug: advanced hot air balloons dont have their special attack (no button for it) Edited by No_nickname, Jun 13 2010, 02:19 PM.
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| Bart331 | Jun 14 2010, 02:04 AM Post #1348 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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oh lol, maybe that XP trickle is artificial, i can try to remove it, else you nubs have lvl 131 HC's in no time ^^ |
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| No_nickname | Jun 14 2010, 08:11 AM Post #1349 |
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No_membertitle
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21 Btw I think Organ Guns still cant dance at the portuguese fire pit? And does Fertility dance work on the Portuguese fire pit? Also since its not possible to make new dances for the Fire Pit, I think we should give Ports some more of the native dances...how about Alarm dance? Or if it works, Warchief dance? (might affect explorer, not sure. Would be pretty cool with the 2 explorers card :P)
Edited by No_nickname, Jun 14 2010, 08:14 AM.
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| _Ha_Luke_331 | Jun 14 2010, 04:43 PM Post #1350 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Organ just boost Organs a lot. At first I also thought that organs should be able to dance, later I realised it's just a dance to boost organs.
I don't think so.
Explorer dance sounds great. @Mario and Kapow, don't spam this topic! |
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