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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,500 Views) | |
| Mariomasta | Apr 3 2010, 09:47 AM Post #1101 |
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hmm some other ideas. Oh and no strategical tech bull imo, have it available though UC, and replace the portugeusety ones like the port farm upgrade. Russia: can build groups of 20 strelets, 10 musks, 8 halbs, etc, but price is increased by 1.1x, so a batch of strelets will now cost 1045 res. Or, batches reduced to 8 strelets, 4 musks, and 3 halbs, but price reduced to .8. So a batch of 8 strelets is 304 res Ports: villager limit up by 10, but total pop reduced by 5. Sioux: walls made buildable, but teepees receive a nerf (so no uber turtling, and making them viable late game) India: all units autoupgrade, but train time increase substantially Germany: Settler wagons receive war wagon stats (the villager cards still affecting them) but gather rate reduced to that of a standard villager, similar to CdB transformation Japan: Shrine cost reduced to 200, and indestructible, but gathers at half speed Shrine speed increased to 1, number of animals it can attract increased by 1 (toshuga by 2), but hp reduced to 500 (toshuga remains the same) France: already has Brits: rockets gain a mortar attack, but normal attack reduced. |
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| _Ha_Luke_331 | Apr 5 2010, 06:50 AM Post #1102 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Hmm, battle.xml is not in the latest FP. This means trample damage is still damaging the unit itself. The changed mutlipliers are there in the protoy, so that's changed. But someone forgot to put the battle file in an update. (I hope we don't have more of those errors) |
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| No_nickname | Apr 6 2010, 08:51 AM Post #1103 |
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No_membertitle
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I dont think anyone changed it since the trample change, so we can still just use that one
Edited by No_nickname, Apr 6 2010, 08:52 AM.
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| No_nickname | Apr 8 2010, 01:33 PM Post #1104 |
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No_membertitle
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RE/Microsoft would be stupid not to make another AOE game. Anyway, back on topic guise
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| owns | Apr 11 2010, 04:27 AM Post #1105 |
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the OWNER
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lwe should make a hand cav that owns all HI but they get killed by long ranged inf
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| Mariomasta | Apr 11 2010, 08:45 AM Post #1106 |
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That would be retarded |
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| DukeLeto | Apr 11 2010, 01:30 PM Post #1107 |
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Refined Chaos
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That would be amazing IMO, would force you to think more lol
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| _Ha_Luke_331 | Apr 11 2010, 01:54 PM Post #1108 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Sounds fun to me
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| MidlifeChaplin | Apr 11 2010, 03:37 PM Post #1109 |
Conscript
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it would force you to not just make HI or LI |
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| No_nickname | Apr 11 2010, 03:58 PM Post #1110 |
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No_membertitle
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Sounds fun
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| Mariomasta | Apr 11 2010, 08:08 PM Post #1111 |
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IMO we should have a ranged cav that rapes in both melee and range. |
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| ĺ×ļ | Apr 11 2010, 08:11 PM Post #1112 |
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China Lamer
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like yojimbo? |
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| Mariomasta | Apr 12 2010, 02:44 PM Post #1113 |
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yojimbo have a good melee attack? Hmm I rarely very play japs, so ive never tried yojimbo melee. |
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| SunnyDeeeee | Apr 12 2010, 02:57 PM Post #1114 |
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H34d Nubc4k3
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ya, they have melee attack that does splash damage i think |
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| Mariomasta | Apr 12 2010, 03:02 PM Post #1115 |
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in this patch or all patches? |
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| SunnyDeeeee | Apr 12 2010, 03:05 PM Post #1116 |
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H34d Nubc4k3
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all patches
Edited by SunnyDeeeee, Apr 12 2010, 03:05 PM.
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| Mariomasta | Apr 12 2010, 04:13 PM Post #1117 |
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Well as I was saying on patch, how about dopples increase speed with each ageup, or each upgrade. So vet gives +.5, guard+.5, and imp +.5? |
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| No_nickname | Apr 12 2010, 04:42 PM Post #1118 |
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No_membertitle
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^^ Lol, that would be OP on Andes
Edited by No_nickname, Apr 12 2010, 04:42 PM.
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| Mariomasta | Apr 12 2010, 06:45 PM Post #1119 |
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Lot of things are OP in andes anyways, since it is a flawed map (but fun) cause of the natives. Besides dont you all use great lamage, so I dont really see how you can target something because of one map (like saying some strats are OP at amazonia, ofc there are)? And dopples need something interesting, not much has changed between RE and as of now (if anything idk, we need a full patchnotes nubz, seriously...) Its so annoying not knowing half the things that have been changed, and no1 feels like memorizing 20+ pages of pure changes, partly cuz we have to sift through the pages, and because many things have been changed over the course of the patch. |
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| SunnyDeeeee | Apr 12 2010, 09:25 PM Post #1120 |
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H34d Nubc4k3
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well dopples can be transported in fast WW so I guess that's an indirect speed boost xD |
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| _Ha_Luke_331 | Apr 14 2010, 04:18 AM Post #1121 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Speedy dopples are already OP on RE, so they will fit in pretty nicely. I don't think it's fun or original to give dopples a speed boost. |
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| Mariomasta | Apr 14 2010, 05:32 AM Post #1122 |
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But how bout reg dopples. They still take a while to get to full boosts, and without the full boosts I dont think hey will be useful at all, especially considering now RI will like 1 hit kill them
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| _Ha_Luke_331 | Apr 14 2010, 07:09 AM Post #1123 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Maybe we can make it easier for them to unlock the boosts. |
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| No_nickname | Apr 14 2010, 09:16 AM Post #1124 |
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No_membertitle
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Give dopples a ranged attack IMO
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| Mariomasta | Apr 14 2010, 02:37 PM Post #1125 |
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OP! Like similar to meteor hammers, hit at like 5 range or so, and as melee |
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| No_nickname | Apr 14 2010, 04:02 PM Post #1126 |
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No_membertitle
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Lol nice. IMO either that or just some sort of rifle xD |
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| Mariomasta | Apr 14 2010, 04:07 PM Post #1127 |
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No stick with the meteor hammer attack. Rifles are lame and already in the game. But a AoE ranged melee unit isnt
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| No_nickname | Apr 15 2010, 08:52 AM Post #1128 |
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No_membertitle
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K, sounds good. Also we should make dopples able to use that roundhouse kick attack animation (like samurai)
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| SunnyDeeeee | Apr 15 2010, 02:35 PM Post #1129 |
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H34d Nubc4k3
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rofl |
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| Mariomasta | Apr 15 2010, 02:38 PM Post #1130 |
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Sams already have roundhouse kick. why go original, just keep standard attack and make range
Edited by Mariomasta, Apr 15 2010, 02:39 PM.
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| No_nickname | Apr 15 2010, 04:15 PM Post #1131 |
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No_membertitle
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Why not? Dopples spinning around kicking their enemies sounds fun to me ![]() Not that it will affect the game anyway (except making it look more hilarious). EDIT: and we can add the range to their attack ofc
Edited by No_nickname, Apr 15 2010, 04:19 PM.
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| _Ha_Luke_331 | Apr 15 2010, 05:09 PM Post #1132 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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We should do both, it would look totally awesome! |
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| DukeLeto | Apr 15 2010, 08:09 PM Post #1133 |
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Refined Chaos
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I agree. Now get out there and mod it! |
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| Mariomasta | Apr 15 2010, 09:27 PM Post #1134 |
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Well if you want hilarious imo we need a cav unit that moves uber slowly . It would be fun to watch guys on horseback travel at 3 speed
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| superayush | Apr 18 2010, 12:52 AM Post #1135 |
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GENERAL
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also increase dopples area damage to 3? and samurais to 2? its funpatch after all
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| _Ha_Luke_331 | Apr 18 2010, 04:58 AM Post #1136 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I will see what I can do if later today my hangover isn't so bad anymore. |
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| Mariomasta | Apr 18 2010, 10:18 AM Post #1137 |
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IMO dopples should also do area damage to buildings close in proximity :P. But super I think range and that would be a bit overkill So stick with roundhouse and ranged attack, and maybe proximity building AoE |
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| ĺ×ļ | Apr 18 2010, 10:31 AM Post #1138 |
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China Lamer
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They already do |
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| KAPOW! | Apr 19 2010, 01:33 AM Post #1139 |
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NOOO It should be super sheep (worms ripoff) |
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| Purno | Apr 19 2010, 02:32 AM Post #1140 |
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Nub
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So, this is a FUNpatch? Does it have silly things? How do I use it? :> |
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| _Ha_Luke_331 | Apr 19 2010, 02:57 AM Post #1141 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Yeah baby, yeah! [/Austin Powers voice] Check this out We have balloons throwing grenades, moving shrines (including hunts), abus that fire lazors, Russia that can build Rhino's, über-fast coyoterunners/puma spearman/settler wagons, flying Ruyters, a whole new flying class, machinegunners and more ![]() If want to see a video of it, look here. If you want to try it out yourself, go here and follow every step carefully. |
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| Purno | Apr 19 2010, 03:03 AM Post #1142 |
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Nub
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Cool, do you guys play frequently with it? :> |
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| SunnyDeeeee | Apr 19 2010, 03:22 AM Post #1143 |
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H34d Nubc4k3
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um not so frequently, but usually can switch patches pretty quickly so not a huge deal |
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| Purno | Apr 19 2010, 03:45 AM Post #1144 |
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Nub
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Cool ![]() Apart from the chatbox, is there another place you hang out chatting? (the chatbox doesn't really like me) |
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| Mariomasta | Apr 19 2010, 06:50 AM Post #1145 |
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Uhh, AS/AoE3h for allot of us. then ofc actual game |
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| Purno | Apr 19 2010, 07:11 AM Post #1146 |
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Nub
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What's AS? AoE3H has a chat room? :o Ingame clan chat looks pretty empty, and I don't have permission to type anything there (I might even not have permission to see chat, which could explain its emptiness, but I can't check that). |
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| No_nickname | Apr 19 2010, 10:18 AM Post #1147 |
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No_membertitle
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http://www.agesanctuary.com/ Nope. You cant use the clan chat box before you are promoted to member (you are applicant right now). But nobody uses it anyway lol, except for some random quacking (literally ).Edited by No_nickname, Apr 19 2010, 10:19 AM.
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| Mariomasta | Apr 19 2010, 02:36 PM Post #1148 |
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Nub wheres the puzzle? |
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| SunnyDeeeee | Apr 19 2010, 02:45 PM Post #1149 |
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H34d Nubc4k3
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what issues is the chatbox giving you purno? It should work |
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| No_nickname | Apr 19 2010, 02:46 PM Post #1150 |
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No_membertitle
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The one in my sig? I had to remove it because the stupid sig limit wouldn't let me edit my sig without going back below the limit (some nub mod reset it after I had added the puzzle to my sig ).
Edited by No_nickname, Apr 19 2010, 02:47 PM.
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