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TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP
Topic Started: Nov 11 2009, 11:07 AM (25,501 Views)
SunnyDeeeee
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H34d Nubc4k3
lol says the nub who just moved from vista :P
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DukeLeto
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Refined Chaos
Rofl.
Actually I thought he said
No_Nubname
 
Lol, windows 7 is being nubby and denying me permissions to both the patch note html and the patch note txt (I made those on XP before I upgraded to w7...). So basically I've forgotten what I changed xD
Edited by DukeLeto, Mar 11 2010, 09:10 PM.
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SunnyDeeeee
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H34d Nubc4k3
well he just upgraded from vista so windows 7 op in comparison
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DukeLeto
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Refined Chaos
But where is vista mentioned in:
XP before I upgraded to w7
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KAPOW!
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Scenario Designer God
cool
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SunnyDeeeee
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H34d Nubc4k3
oh nevermind, thought he had vista for some reason :P

windows 7 is pretty nice though, i like it more than xp
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superayush
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GENERAL
back to topic:hey we should increase speed horse artillery by a tech:horse fodder system in artileery foundry?(can work for falconet as well culverin after all falconet & culverin are carried by a horse aswell)for mortar and organ gun it can be muscular training tech(practice for lifting heavy organ gun and mortar)so organ gun and mortar move fsater :P
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No_nickname
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No_membertitle
@ Sunil: lol, I would never put portugeuse like vista on my precious comp :P

@ superayush: sry but I think we have to stop adding changes now :(
Although suggestions for 1.1 are always welcome :D
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No_nickname
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K heres the update. Didn't include the html file though, since it's taking forever to make lol.
http://www.filefront.com/15818331/funpatch_13_03_2010.zip
Code:
 
March 13th Changes:

General
- Flying purple tapir cost and bounty fixed (cost set to 120 food, 60 wood, bounty set to 18 instead of 15000 xD)
- Cav class for light flying removed, infantry class for heavy flying removed, artillery class for bomber ships removed (I found another way to make them move in formation)
- Advanced Hot Air Balloons can now be garrisoned inside with right click (instead of having to click the garrison button)
- Flying ships now autoupgrade each age after availability
- Flying ship counter system FIXED
- Robber Barons/Industrial Revolution cards now improve factory gold rate correctly
- some random changes to make the game more crazy without actually affecting it :P

India
- Advanced Wonders now improved for India as well
- Sepoys can now build Barracks, Caravainserais and Stables by default (didn't add ability to build wonders after sending Battlefield Construction yet)

Ottomans
- The settler train time upgrades changed to reduce settler train points by 4, 4 and 6 seconds (down from , 5 and 8)
- House BB now only reduced train time by 3 seconds (down from 5)
- Abus gun penalty vs cav changed to 0.25 (from 0.5)
- Flying Galley attack increased to 280 (up from 100)
- Flying Galley hitpoints increased to 1150 (up from 820)

Sioux
- Teepee hitpoints decreased to 175 (down from 300)
- Teepee obstruction radius increased to 1.75 (up from 0.75)
- Teepee LOS reduced to 2 (down from 12)
- Pet Lions now cost 2 population
- War Drums BB at war hut now affects war hut pets instead of cetans/clubs/wakinas
- Pet attack card fixed

Germans
- Can now train jet planes from their outposts

Russia
- Suvorov Reforms now costs 2000 food (up from 1000)

Spain
- crate shipments at french consulate now only cost 100 coin (down from 300)

China
- Chu Ko Nu hand attack in stagger and defend mode fixed
- Banner Reforms card (chu ko nu --> flamethrower) cost increased to 1000 food (up from 200 food)

British
- Rocket BB cost decreased to 1500 wood 1500 coin (down from 2000 wood 2000 coin)


EDIT: @ the crazy random changes: was planning to do them, but never really did lol
Edited by No_nickname, Mar 13 2010, 09:36 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Op job!
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superayush
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GENERAL
do germans really have fighter jet :O?
btw give plane name me262
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SunnyDeeeee
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H34d Nubc4k3
nice job nickname :D
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KAPOW!
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superayush
Mar 12 2010, 06:14 AM
back to topic:hey we should increase speed horse artillery by a tech:horse fodder system in artileery foundry?(can work for falconet as well culverin after all falconet & culverin are carried by a horse aswell)for mortar and organ gun it can be muscular training tech(practice for lifting heavy organ gun and mortar)so organ gun and mortar move fsater :P
or they should make a card called steriods and it decreases the time it takes them to pick up mortar.
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superayush
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GENERAL
*cough* its a 18th century game steroids weren't found that time pro
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No_nickname
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No_membertitle
Neither were lasers :P
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Mariomasta
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Or ditissparta :P
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superayush
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GENERAL
or a guy with -2000 posts (no offense)
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Mariomasta
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Hey guys Imo spain should get tercio with every shipment. 1-colonial, 2-fortress, 3-industrial. Then maybe they wont suck :)
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No_nickname
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Pikemen with each shipment sounds good actually :P

And maybe a war dog with each discovery age shipment? :P
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Mariomasta
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hmm thats a great idea. But i think it should be tercio not pikes, to make it more unique to them. And the wardogs sound great add it to the discovery shipments, 1 for each ship I think?
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ĺ×ļ
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China Lamer
I don't see how pike=>tercio is more unique
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SunnyDeeeee
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H34d Nubc4k3
terceros are pikes...?
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No_nickname
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Lol mario nub, tercios are pikemen :P
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Mariomasta
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Tercios are spain specific tho. Thats what I was trying to get at, but you didnt seem to get that. So Im saying dont give them just plain pikemen each shipment, but tercios.

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SunnyDeeeee
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H34d Nubc4k3
why would you give spain industrial upgraded pikemen in colonial....?
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Mariomasta
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Cuz its the funpatch, and they only get like 1 each shipment in colonial, thats not very OP. Besides aztec get 2 SK from ageup, and SK are age 3 units whihc are easily as powerful as tercio
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SunnyDeeeee
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H34d Nubc4k3
well there's a difference between an age up option and a shipment, imagine if aztecs got 1 SK with every shipment... :/

also I'm not sure if that's even possible doing as terceros are the exact same units as pikes, just upgraded so by making terceros available in colonial age the terceios will be at barracks in colonial as well which is just dumb
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KAPOW!
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Scenario Designer God
lulz.
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Mariomasta
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It's definitely possible, or you can just use the Spartans from the natives and rename for spain.
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No_nickname
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Quote:
 
also I'm not sure if that's even possible doing as terceros are the exact same units as pikes, just upgraded so by making terceros available in colonial age the terceios will be at barracks in colonial as well which is just dumb
We can just make a new unit that looks like a Tercio, has its stats, and is upgraded from Imperial upgrade (not the other one since it already is Industrial).
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Mariomasta
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You cannot make, only modify. Nub!
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No_nickname
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Then explain the ~20 new units I have already made for this patch :P
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SunnyDeeeee
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H34d Nubc4k3
mario how are you even arguing with nickname about modding...? :S
Edited by SunnyDeeeee, Mar 23 2010, 03:46 PM.
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Mariomasta
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That is modding, not making nub! lol
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SunnyDeeeee
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H34d Nubc4k3
he isn't making a completely new unit... if you read his post he said it can be accomplished by making a unit based off of a tercio...
Edited by SunnyDeeeee, Mar 23 2010, 10:23 PM.
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KAPOW!
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Scenario Designer God
you can make new units by modding current ones.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
We can create new units, new techs, new buildings but the appearance is the same as units that already exist. It's possible to give units a new texture, but it's not possible to make new models.

When creating a new tech/unit etc you can only do things that are already in the game. The only new things you can do is if you use existing features in a different way.
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Mariomasta
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W/e back on track funpatch nubz! We need more lamage
Edited by Mariomasta, Mar 24 2010, 02:37 PM.
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ĺ×ļ
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China Lamer
The problem is that there is no unit called the tercio pikeman. It's either the regular pike with upgrades, or the consulate tercio. You can't have the former because there is no way to only give upgrades to a specific selection of the same units, and the latter would be quite awkward as it would not be selected with your other pikes when you double click. Plus most people generally use rods over pikes, so by including pikes with your rod group it would only be slowing them down.
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No_nickname
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OR we can make a new unit...seriously it isn't that hard.

Also they made Monks be selected with each other, and for example the Sepoy Mansabdar is selected when you double-click the unit, so it should be doable with pikes + the new "tercio unit".

And who sais you have to put your pikes in your rod group? :P
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
We could also give them +1 rod with each shipment ;)
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SunnyDeeeee
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H34d Nubc4k3
no new unit IMO
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No_nickname
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Anyone working on anything?
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superayush
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GENERAL
i working on how to curse an aoe 3 cd which is not working *fight* *fight* *rage* *rage* *rage* *rage*
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Mariomasta
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Lol guys can you being our chat filter the funpatch game? It would be hilarious imo :P
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superayush
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GENERAL
ok a serious suggestion (came yesterday in dreams :P THB)
we can have a building for every civ called strategic techs house which is available in indus or imp age as u want.
now techs available i tell u ^ ^ (i tellin for ottos for now).
eg: age4 there will be 3 options for Janissary researches in this strategical techs house
1)increase multiplier vs caverly by .5x but reduces hp by 100 :O(those who want to counter caverly very much eg:Sioux)
2)increase resistance by .10% but reduce speed by 1(for those who want to turtle)
3)ranged attack +5 siege damage -10 (those who dont wanna use jans as siegers but other units like bombards and
grenadiers in place of siege units)
age 5 there will be 2 options for bombards in this strategical house
1)incendiary cannonballs(might be too op)-makes cannonball explode on contact with enemy ie splash damage increase to 10 or something but ROF to 10 ie 1 shot in 10 seconds
2)light cannonballs-reduces time of firing likes ROF maybe 3 but reduces damage aswell (damage maybe 200 or 100?)

the point of this house is as u want to adjust ur unit charecteristics with situations and can even make a civ which generally losses to other civ might win via this techs and configuation of attributes of units.

(note:if u want to give cost to each research,making only one out all in a group research available to be done,age,etc will be decided by forumming)

hope u like the idea
thank you

Edited by superayush, Apr 2 2010, 11:56 PM.
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SunnyDeeeee
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H34d Nubc4k3
hmm sounds like an interesting idea, but do ottomans really need it? They are quite strong late game and don't forget that spahi and cav archer combo completely destroys cav later on so don't think jans need more cav multiplier.

The great bombard changes sound fun, but remember that they now fire sheep, not cannon balls and I don't think we should change that :P
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superayush
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GENERAL
Quote:
 
The great bombard changes sound fun, but remember that they now fire sheep, not cannon balls and I don't think we should change that

1)incendiary sheep(meaning a sheep who is filled with explosives)-makes sheep explode on contact with enemy ie splash damage increase to 10 or something but ROF to 10 ie 1 shot in 10 seconds
2)light sheeps-reduces time of firing likes ROF maybe 3 but reduces damage aswell (damage maybe 200 or 100?)
now ok sunil? :P

also pls think about other civs aswell
Edited by superayush, Apr 3 2010, 12:08 AM.
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No_nickname
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Lol @ incendiary & light sheep :P

Quote:
 
2)light sheeps-reduces time of firing likes ROF maybe 3 but reduces damage aswell (damage maybe 200 or 100?)
Hmm...well their ROF is 8 now, and their damage is 500. That makes them do (500/8) 62.5 damage per second. So if we reduced ROF by 3 (so it is 5) and their damage to 200, it would be 200/5 = 40 damage per second.

This will make them worse than they already are :P

And this sounds like a good idea, as long as not only Ottomans get them.

Nice dream lol.

EDIT: some other ideas:

For the dutch maybe we could have 2 for Banks, and researching one of them makes the other unobtainable. One increases their gather rate for better eco, but reduces their stats, and the other decreases their coin gather rates but makes them OP in combat (if the Bank BB is researched).

Maybe a similiar pair for German settler wagons.

And for British, one that increases LB range by a lot, but decreases their speed quite a lot too.

Maybe the Germans can get something that increases blitzkrieg ships speed :P :P
Edited by No_nickname, Apr 3 2010, 08:54 AM.
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superayush
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GENERAL
:) thx
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