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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,502 Views) | |
| owns | Mar 3 2010, 08:29 AM Post #1001 |
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the OWNER
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is there an prize to win if got got the 1000th post cuz i would win that ! OP
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| _Ha_Luke_331 | Mar 3 2010, 10:10 AM Post #1002 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Sepoys aren't the only units that aren't changed, not every unit has to be changed. Sepoys were already very strong units, and we didn't change the 10/10. I also think that India has already enough changes, so I don't see why we need to change the sepoy. Remember, we want to actually launch this thing, so we can't keep adding stuff. We only will change things that are either unbalanced or bugged and the only way to find those things is to play it! |
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| superayush | Mar 3 2010, 10:41 AM Post #1003 |
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GENERAL
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thats true as well.We should make sure all units have some importance or utility in game Edited by superayush, Mar 3 2010, 10:41 AM.
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| No_nickname | Mar 3 2010, 11:48 AM Post #1004 |
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No_membertitle
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Sepoys aren't unchanged...they are nerfed (-20 hp). EDIT: Maybe we could give them a new function. Maybe let them build buildings by standard? (idk what to do with the Battlefield construction card then though).
Edited by No_nickname, Mar 3 2010, 11:55 AM.
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| Mariomasta | Mar 3 2010, 03:38 PM Post #1005 |
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I like that idea. I mean seriously, reducing 20 hp means the are worse than RE, and without the HI multiplier they are UP for fanpatch standards. Do the battlefield construction idea, removing the card or replacing it, and lets them build agras in age 3, after the first wonder is built, if the original one falls. |
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| No_nickname | Mar 3 2010, 04:44 PM Post #1006 |
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No_membertitle
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^^ Good idea with the Agras IMO
Edited by No_nickname, Mar 3 2010, 04:44 PM.
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| Mariomasta | Mar 3 2010, 05:03 PM Post #1007 |
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Woot a good idea :0 . I R OP Actually, heres a perfect solution. Sepoys can make caravanserai/rax at any time, and with battlefield construction they can remake any fallen wonder, for 1000w/500g, or so, more of a lategame card, but is still useful in what i think would be many situations Edited by Mariomasta, Mar 3 2010, 05:10 PM.
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| Fuzzy | Mar 4 2010, 01:22 AM Post #1008 |
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I <3 Sunil
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How about every minute, one sepoy turns into 2!!! REPRODUCING!!!!111 OP OP OP OP OP |
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| SunnyDeeeee | Mar 4 2010, 01:52 AM Post #1009 |
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H34d Nubc4k3
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all sepoys are men though...
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| superayush | Mar 4 2010, 02:07 AM Post #1010 |
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GENERAL
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people can always find new ways......
Edited by superayush, Mar 4 2010, 02:07 AM.
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| Mariomasta | Mar 4 2010, 07:33 AM Post #1011 |
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Thats a terrible, terrible idea fuzzy. 1 to 2 to 4 to 8 to 16 to 32 to 64 in 6 min. thats just 6 min.... Oh and what do you think of my building sepoy idea? Seems like itll be an uber FB civ, with sniper-fire/awesome urumi/zambs
Edited by Mariomasta, Mar 4 2010, 07:54 AM.
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| owns | Mar 4 2010, 01:14 PM Post #1012 |
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the OWNER
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ya good idea this will "fix" the sepoy problem |
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| _Ha_Luke_331 | Mar 4 2010, 02:05 PM Post #1013 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I like the constructing idea, but I don't think they should build wonders. I don't think it's even possible. |
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| Mariomasta | Mar 4 2010, 04:28 PM Post #1014 |
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You sure??? I dont see why not, or is this one of dops random "this is impossible to do" comment he just randomly throws out :p |
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| Fuzzy | Mar 4 2010, 05:01 PM Post #1015 |
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I <3 Sunil
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I like my idea, make it every 5 minutes OP OP OP OP OP!!!111 |
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| Mariomasta | Mar 4 2010, 05:11 PM Post #1016 |
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hmm 5 minutes. Leme think. No. especially with pop issues, having a replicating sepoy, would make them the most OP civ, especially going over 300+ pop |
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| No_nickname | Mar 4 2010, 05:28 PM Post #1017 |
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No_membertitle
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No problemo actually. Simply make a new protounit with the excact same stats and appearance of the wonder, which will be obtainable after you age up with that wonder and you have sent Battlefield construction. |
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| Mariomasta | Mar 4 2010, 05:57 PM Post #1018 |
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yay thanks nick, youre my fav
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| Fuzzy | Mar 4 2010, 06:42 PM Post #1019 |
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I <3 Sunil
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No, nick is my friend! |
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| superayush | Mar 5 2010, 02:31 AM Post #1020 |
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GENERAL
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ok Sepoy fixed now that Sepoys and gurkha dont have multiplier against heavy inf...what of the green jackets card(gurkha multiplier one)and the card to increase sepoy gurkha sowar stats by 10% should be made to increase sepoy zamburak sowar stats and by 15%? |
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| Mariomasta | Mar 5 2010, 07:21 AM Post #1021 |
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Stop removing mah insightful posts nubz! And what was sepoy given? my idea? |
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| Lord_Sami | Mar 5 2010, 08:11 AM Post #1022 |
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Recon King
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pff |
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| _Ha_Luke_331 | Mar 5 2010, 09:23 AM Post #1023 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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We didn't do anything yet ![]()
Nub. |
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| No_nickname | Mar 5 2010, 11:00 AM Post #1024 |
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No_membertitle
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I think the sepoy building barracks/stable/castle/wonder thing sounds good though.Maybe +1 zamburak bonus vs. HI? Or would that be too OP? Btw I think we should do something about the Gurkha unit upgrades..I mean now they increase hitpoints and attack by 20%/30%/50% and increase range by 1...the attack boost is completely useless as Gurkhas do 4000 damage and will one-shot most units even in Imperial, and the range boost is quite useless as well (63 range in imperial opposed to 60 range in colonial isn't much better ).@ Fuzzy: no to the sepoy orgy thing, it would be too OP ![]() But maybe the Mansabdar sepoy could "give birth" to normal sepoys every couple of minutes? ![]() Btw I'm gonna make an update now ![]() EDIT: I'll try to include the patch note html in it btw. Edited by No_nickname, Mar 5 2010, 11:59 AM.
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| owns | Mar 5 2010, 12:42 PM Post #1025 |
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the OWNER
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i dont think i would that OP check the russian witch can build a more powerfull fort than agra in age 2, and can make much more in age 3 |
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| SunnyDeeeee | Mar 5 2010, 02:35 PM Post #1026 |
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H34d Nubc4k3
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maybe make the gurkha card into a sepoy card that allows them to build agra and makes agra limit= 2 ?
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| Mariomasta | Mar 5 2010, 03:38 PM Post #1027 |
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hmm, maybe mansabar units spawn 1 normal unit of their type every minute, howdah/mahout/siege eles every 3 minutes? And i still think give building to sepoys... Could you do that? |
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| superayush | Mar 5 2010, 11:54 PM Post #1028 |
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GENERAL
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i have an indea(it may be op though) each gurkha upgrade reduces the ROF time so colonial=45 fotress=40 industrial=35 imperial=30 so they could be more effictivly used in battle field? |
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| SunnyDeeeee | Mar 6 2010, 12:09 AM Post #1029 |
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H34d Nubc4k3
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nice idea! I'm not sure if they need to be able to shoot faster though, they are already quite effective especially vs civs with expensive units |
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| Mariomasta | Mar 6 2010, 07:57 AM Post #1030 |
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I like that idea, maybe increase each tier by 5 seconds, so 50 in colonial, 45 in fort, 40 in industrial, 35 in imperial?? |
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| No_nickname | Mar 6 2010, 08:55 AM Post #1031 |
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No_membertitle
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Good idea ![]() I'll add it in my update. |
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| Mariomasta | Mar 6 2010, 09:07 AM Post #1032 |
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Wait, sunil was wondering if it would be OP, just test before adding it |
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| No_nickname | Mar 6 2010, 10:54 AM Post #1033 |
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No_membertitle
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k |
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| Mariomasta | Mar 6 2010, 11:21 AM Post #1034 |
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thanks
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| _Ha_Luke_331 | Mar 6 2010, 01:12 PM Post #1035 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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How can you test it if you don't add it?
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| SunnyDeeeee | Mar 6 2010, 01:13 PM Post #1036 |
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H34d Nubc4k3
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lol, ya just add it and we'll see how it goes xD |
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| No_nickname | Mar 7 2010, 03:39 PM Post #1037 |
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No_membertitle
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Lol, windows 7 is being nubby and denying me permissions to both the patch note html and the patch note txt (I made those on XP before I upgraded to w7...). So basically I've forgotten what I changed xD Should I still post the update? ![]() |
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| SunnyDeeeee | Mar 7 2010, 03:48 PM Post #1038 |
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H34d Nubc4k3
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ya, if you tell me what/how to do it I can finish putting up the changes
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| No_nickname | Mar 7 2010, 04:50 PM Post #1039 |
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No_membertitle
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Well I sort of can't access it at all lol...I can't even view it xD If I can't figure out how to do it I guess I'll have to make the whole thing all over again
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| SunnyDeeeee | Mar 7 2010, 06:18 PM Post #1040 |
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H34d Nubc4k3
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you can't view the .txt file with the changes? Or are you talking about the html file you were working on? |
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| Mariomasta | Mar 7 2010, 10:24 PM Post #1041 |
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go nubz go! |
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| superayush | Mar 8 2010, 02:59 AM Post #1042 |
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GENERAL
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should we also improve hussars a bit,i think they weren't much boosted.. |
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| No_nickname | Mar 8 2010, 03:24 PM Post #1043 |
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No_membertitle
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Both of them. |
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| Mariomasta | Mar 8 2010, 04:19 PM Post #1044 |
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Remove the ducks duck! Whoever put the ducks under my name remove it, at least from me... |
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| ĺ×ļ | Mar 8 2010, 04:26 PM Post #1045 |
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China Lamer
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No. The only way to do that would be to give you zero posts Edited by ĺ×ļ, Mar 8 2010, 04:26 PM.
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| Mariomasta | Mar 8 2010, 05:06 PM Post #1046 |
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give me negatives, just remove the ducks! |
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| superayush | Mar 10 2010, 12:55 AM Post #1047 |
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GENERAL
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1)back to topic:is it possible to show that how much % gurkha has recharged after firing a shot.eg:explorers sharpshooter.this can help to see in how much time will gurkha be able to fire his next shot and plan effectively in battle *fuzzy * 2)also i think we should give some proper unique improvements to ottos as they only have one with 15 jans and other with 3 bombards Edited by superayush, Mar 10 2010, 01:40 AM.
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| No_nickname | Mar 10 2010, 11:52 AM Post #1048 |
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No_membertitle
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OP!! I finally beat the operating system!! ![]() Now I can complete this update lol. |
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| superayush | Mar 11 2010, 01:06 AM Post #1049 |
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GENERAL
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what was op? |
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| No_nickname | Mar 11 2010, 11:56 AM Post #1050 |
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No_membertitle
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That i gained access to my own files. Windows 7 is nub. |
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9:08 AM Jul 11
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(idk what to do with the Battlefield construction card then though).





9:08 AM Jul 11