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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,521 Views) | |
| DukeLeto | Nov 14 2009, 12:37 PM Post #51 |
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Refined Chaos
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We need one big file and it would be amazing if we could h4x it to work with the agesanct FP launcher somehow. |
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| SunnyDeeeee | Nov 14 2009, 01:40 PM Post #52 |
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H34d Nubc4k3
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here's the SK fix, just alittle bit of code i forgot to edit rather than posting the entire file I just posted the chunk i changed since no_nickname is currently modifying the baseline file i believe so will add this code once he uploads
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| No_nickname | Nov 14 2009, 01:48 PM Post #53 |
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No_membertitle
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Hey Sunil, anything you want me to do? (that you can't )
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| No_nickname | Nov 14 2009, 01:57 PM Post #54 |
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No_membertitle
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Oh and IMO the British should get 200 range Rockets
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| DukeLeto | Nov 14 2009, 02:05 PM Post #55 |
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Refined Chaos
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That's easy to do. |
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| _Ha_Luke_331 | Nov 14 2009, 02:09 PM Post #56 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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This is the outline I have so far (except for the already done changes):
+ ofc the changes we already have. I don't have much time tonight, I will implement the India changes tomorrow. If you guys want you can mod some other civs. These ideas aren't final obviously, do with them what you want Sunil/Nickname/Duke, be creative ;). How to do stealth Edited by _Ha_Luke_331, Nov 14 2009, 02:11 PM.
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| SunnyDeeeee | Nov 14 2009, 03:27 PM Post #57 |
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H34d Nubc4k3
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idk what you were saying earlier with CM getting resource trickle or whatever sounds OP! XD |
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| SunnyDeeeee | Nov 14 2009, 04:49 PM Post #58 |
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H34d Nubc4k3
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K updated with more changes |
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| SunnyDeeeee | Nov 14 2009, 04:49 PM Post #59 |
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H34d Nubc4k3
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and the changes: |
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| SunnyDeeeee | Nov 14 2009, 04:51 PM Post #60 |
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H34d Nubc4k3
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and no_nickname, in the funpatch.txt file I starred the ones i wasn't sure on how to do ![]() if you can do them that will be great and just re upload the file with changes if you can't well then we'll have to figure out how or just go without them lol Edited by SunnyDeeeee, Nov 14 2009, 04:51 PM.
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| DukeLeto | Nov 14 2009, 05:38 PM Post #61 |
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Refined Chaos
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IMO France should get auto upgrading skirms in industrial to make up for the forced veteran xbow usage. |
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| No_nickname | Nov 14 2009, 06:27 PM Post #62 |
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No_membertitle
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I'll see what I can do
Edited by No_nickname, Nov 14 2009, 06:27 PM.
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| No_nickname | Nov 14 2009, 08:09 PM Post #63 |
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No_membertitle
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K I updated with more changes. Now we have 3 edited files instead of one ![]() protoy.xml - unit and building changes techtreey.xml - tech, civ and HC card changes stringtable.xml - in-game text changes (only the english version) |
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| No_nickname | Nov 14 2009, 08:10 PM Post #64 |
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No_membertitle
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And the techtreey.xml... |
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| No_nickname | Nov 14 2009, 08:10 PM Post #65 |
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No_membertitle
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And the stringtabley.xml... |
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| No_nickname | Nov 14 2009, 08:11 PM Post #66 |
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No_membertitle
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And finally the txt-file with all the changes... |
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| SunnyDeeeee | Nov 14 2009, 09:49 PM Post #67 |
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H34d Nubc4k3
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you rock!!! |
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| DukeLeto | Nov 14 2009, 11:27 PM Post #68 |
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Refined Chaos
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You can upload more than 1 thing per post IIRC. |
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| SunnyDeeeee | Nov 14 2009, 11:29 PM Post #69 |
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H34d Nubc4k3
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ya IIRC you can, but for some reason i'm not able to do that ATM lol |
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| DukeLeto | Nov 15 2009, 01:42 AM Post #70 |
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Refined Chaos
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Maybe you exceeded the maximum upload limit per post? |
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| _Ha_Luke_331 | Nov 15 2009, 04:37 AM Post #71 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok Great job guys!
No only the age 2 ones. Remember Brits don't get hussars in colonial, so they need an alternative. An combo of very long ranged lbow + musk + super grens is now very normal for Brits.
Lol
They move as fast as the new puma's now This will be OP age 1 raiders ![]() We have so much OP units now, Gurkha (kills you before you can see them), Puma (is faster than cav), Oprichnicks (age 2), Ashi/Yumi (super fast), Abus (just OP), CKN (kills everything), Flamethrowers (fast), Settler wagons (freakishly fast + bonus vs vills), this should be fun ![]() UP civs now: Port (only one small late game boost), Iro (main unit is dead now), Sioux (no changes yet) |
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| No_nickname | Nov 15 2009, 06:03 AM Post #72 |
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No_membertitle
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I have some ideas: - Ports will rely on long-ranged soldiers (Mortar card increases range by 60, Genitours card increased dragoon range to 60, and Cassadors get 80 range) - Iroquois Travoises can build buildings but now also act like small monstertrucks, dealing trample damage to every unit nearby! Also, travoises get a hitpoint boost and their stats improve as the player ages up. - Sioux....ehhh lol Edited by No_nickname, Nov 15 2009, 06:04 AM.
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| _Ha_Luke_331 | Nov 15 2009, 06:49 AM Post #73 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I like the idea, but I think the range for goons and cassas are a bit to great. I think the sniper Gurkha should have the greatest range for none artillery military. So maybe let the goon range card increase the range of Goons to 38 so with the arsenal tech it will have 40 (I think). This is twice as much as they now can get. Let the card also increase the range of cassas to 40. Without card they now should have 26 range (more than falc, less than Heavy cannon). The Mortar range card also affects heavy cannon and let their range to 36 (from 28). This would make their army insanely great late game ![]() What do you think?
Great. |
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| No_nickname | Nov 15 2009, 07:02 AM Post #74 |
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No_membertitle
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Updated some more. Also fixed the Musketeer/Grenadier combat card in age 3 to provide only 15% boost to Grens, and made the 2 age2 ones boost grens by 25% instead. Also changed British Rockets so they have these stats: - Hitpoints: 200 - Ranged resistance: 50% - Damage: 1000, 200 range, 12 area, x3 vs Ships, x0.25 vs artillery, x0.1 vs arrowknight - However reduced LOS to 20 so you have to use a scout or another unit to fire at units (I think you can fire at buildings anyway) - Changed ROF to 50 - Changed train points to 125 (up from 98) - Added build limit of 8 To the rocket projectile i made these changes: - Increased lifespan from 5 to 95 - Added LOS of 25
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| _Ha_Luke_331 | Nov 15 2009, 07:39 AM Post #75 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Hmm, the India changes don't seem to work. Gurkha is bugged (he's falling down again and again, funny to see), and Sepoy doesn't have a bonus vs HI. I will see if I can fix it. Sioux Infantry sucks, cav all the way. - Can build all diferent ranged cavs - Goons are trainable - Ruyters are trainable - Cav archers are trainable - Rifle riders + 3 range - Rifle Riders + 2 attack - Axeriders 1.25x Heavy cav - Bowrider becomes siege/vill kill unit - Bowrider - 7 attack - Bowrider 1.6x vills - Bowrider siege damage increased to 49 - Sioux can build banks - Bank limit is 2 (no cards to increase that) |
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| No_nickname | Nov 15 2009, 09:16 AM Post #76 |
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No_membertitle
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Great. I'm gonna make the monstertruck travoises now
Edited by No_nickname, Nov 15 2009, 09:16 AM.
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| _Ha_Luke_331 | Nov 15 2009, 09:16 AM Post #77 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I've added some Port changes. I also changed some bugs. |
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| No_nickname | Nov 15 2009, 09:57 AM Post #78 |
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No_membertitle
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Heres a new update. Gurkhas can now stealth. Also fixed a bug where Gurkhas had only 40 range in Defend and Volley mode. |
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| No_nickname | Nov 15 2009, 09:58 AM Post #79 |
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No_membertitle
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We now have a 4th file, Stealthrifleman.tactics. It should also go in the Data folder. |
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| SunnyDeeeee | Nov 15 2009, 12:23 PM Post #80 |
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H34d Nubc4k3
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lol OP sioux changes sound OP! |
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| DukeLeto | Nov 15 2009, 01:04 PM Post #81 |
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Refined Chaos
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So many files...
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| SunnyDeeeee | Nov 15 2009, 01:39 PM Post #82 |
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H34d Nubc4k3
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some more changes: |
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| SunnyDeeeee | Nov 15 2009, 01:41 PM Post #83 |
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H34d Nubc4k3
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and here's the protoy.xml file (only changed this one not others so use nickname's last uploaded techtree/stringtable) |
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| _Ha_Luke_331 | Nov 15 2009, 03:05 PM Post #84 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok, I have found the way to let Uhlans lose hp ![]()
I added this line into civ.xml (found in Data3.bar) I will make some more changes before I post it. |
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| No_nickname | Nov 15 2009, 03:26 PM Post #85 |
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No_membertitle
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Nice ![]() Lol a fifth file then? XD And there will be at least...seven ![]() (we still don't have stealth (.tactics) files for the chinese monks or petards!) |
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| No_nickname | Nov 15 2009, 03:31 PM Post #86 |
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No_membertitle
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Hey, you can edit both a civs starting crates and their explorers regenerating rate in that file ![]() Useful for the Spanish changes... |
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| _Ha_Luke_331 | Nov 15 2009, 03:32 PM Post #87 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok I've added: - Uhlan hp decay - Spain starting with -2 vills + 300 wood - Spain explorer regenerates faster - Russia build vills in batches of 5 (cost per vills stays the same), they always start with 500 food so they always should be able to queue a batch at start - Port MM don't decay ![]() BTW, always make sure you use the last files, because the last protoy Sunil posted didn't include changes I made earlier today. I will add now and post the file again. EDIT:If you make changes, do it to the files in this post! The ones posted here are up to date as far as I know. Edited by _Ha_Luke_331, Jan 13 2010, 06:44 PM.
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| _Ha_Luke_331 | Nov 15 2009, 03:44 PM Post #88 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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The last line in my previous post is very important! Someone said in the .txt document that 'explorers could train uhlans' was already done. It didn't work for me, maybe because we went with an old protoy or maybe the lines didn't work. Can the one who added it check it? If it's there, but it doesn't work, see if you can make it work with abilities.xml in one one of the DATA.bar's. BTW, love the work so far
Edited by _Ha_Luke_331, Nov 15 2009, 03:46 PM.
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| No_nickname | Nov 15 2009, 03:47 PM Post #89 |
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No_membertitle
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Uhlan training didnt work? Hmm ive gotta fix it then... EDIT: LOL my bad. I had written "Uhlans" instead of "Uhlan" xD I also fixed a bug where Abus Guns had initial HP of 70 but maximum HP of 700 xD (so they could be healed all the way up to 700 )Here is the latest version: Edited by _Ha_Luke_331, Jan 13 2010, 06:45 PM.
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| SunnyDeeeee | Nov 15 2009, 05:01 PM Post #90 |
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H34d Nubc4k3
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OP, and also can someone check if my building changes work? Do banks and shrines really move now? Also do envoys fly? |
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| No_nickname | Nov 16 2009, 12:23 AM Post #91 |
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No_membertitle
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Hmm, banks and shrines don't move, and Envoys don't seem to fly either... But whats up with the banks? 275 gold/s???
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| SunnyDeeeee | Nov 16 2009, 01:38 AM Post #92 |
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H34d Nubc4k3
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oh i must've forgotten to put decimal ![]() 2.75 g/s is the correct adjusted value i believe |
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| _Ha_Luke_331 | Nov 16 2009, 03:11 AM Post #93 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Lol, I just saw the bank move
Just removed that line ![]() BTW, how did you wanted to make the envoy fly? Edited by _Ha_Luke_331, Nov 16 2009, 03:26 AM.
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| _Ha_Luke_331 | Nov 16 2009, 09:30 AM Post #94 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Updated.
Edited by _Ha_Luke_331, Nov 16 2009, 09:31 AM.
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| No_nickname | Nov 16 2009, 09:40 AM Post #95 |
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No_membertitle
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Updated:
Edited by _Ha_Luke_331, Jan 13 2010, 06:46 PM.
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| Bart331 | Nov 16 2009, 10:59 AM Post #96 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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omg those changes are so funny :P, cant wait to play this Maybe tonight a fun test ffa ? |
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| No_nickname | Nov 16 2009, 11:21 AM Post #97 |
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No_membertitle
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Sure, I'm in. I will soon release some new updates too
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| No_nickname | Nov 16 2009, 02:03 PM Post #98 |
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No_membertitle
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Here is the latest version with more updates. I hope I got all the files in there because there are quite many now... Anyone want to do a funpatch test FFA? |
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| SunnyDeeeee | Nov 16 2009, 02:31 PM Post #99 |
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H34d Nubc4k3
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yes, I will if someone else is on at the same time as me ![]() @ha_luke, I'm pretty sure I already took out the <immovable> line from the bank and shrines so it shouldn't have been there lol also to make envoys fly i put movement type as >air< rather than land or water, but not sure if it will work rofl |
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| Lord_Sami | Nov 16 2009, 02:40 PM Post #100 |
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Recon King
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840 hp abus in colonial
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9:09 AM Jul 11
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(that you can't
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funpatch.txt (6.4 KB)


9:09 AM Jul 11