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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,504 Views) | |
| No_nickname | Feb 14 2010, 05:32 PM Post #901 |
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No_membertitle
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More pics lol![]() ![]() ![]()
Edited by No_nickname, Feb 14 2010, 05:44 PM.
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| Veliem | Feb 14 2010, 05:38 PM Post #902 |
1x1
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hmmm not sure if this is OP pic of bush or not, but it is hella funny comic strip
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| Mariomasta | Feb 15 2010, 11:41 AM Post #903 |
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For halo natives: Halo Marine (vet musket model? qiang pike?) 3 buildable: Hp 500 regenerates at x2 spahi rate. Has a spartan laser attack reusable every minute 120 damage 3 AoE, a siege grenade attack of 150 damage 3.0 RoF, and quick weak musket standard attack 1.0 RoF 25 damage. All unspecified stats equal to a veteran musket x1.5 vs all infantry Tags: siege infantry Age 3: 475 f/g Elites (urumi) 2 buildable: Hp 850 regenerates at spahi speed. Melee "energy sword" attack useable every minute, 1 hit kill 2 AoE, and regular attack equal to urumi attack. 5.5 speed. Other stats not mentioned equivalent to urumi. x2 cav and RI Tags: light infantry After Tech: 650 f/w Techs: Age 4: Hire flood invasion: enables frighten ability with your halo units Cost 1000 gold Age 4: Covenant seperatist support- enables elites to be made Cost 250 w/g Edited by Mariomasta, Feb 15 2010, 01:06 PM.
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| ĺ×ļ | Feb 15 2010, 12:14 PM Post #904 |
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China Lamer
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For these guys to be balanced they'd have to cost over 4000 res each |
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| Mariomasta | Feb 15 2010, 12:23 PM Post #905 |
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Uhh are they really that OP? I increased price just now cuz yah they are a bit OP now that I look at them, but that is just insane, 4000 res... How are they that OP. Please explain... Also reduced multiplier to x1.5 vs inf for marines and x2 vs cav and HI for elites Edited by Mariomasta, Feb 15 2010, 12:26 PM.
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| SunnyDeeeee | Feb 15 2010, 12:57 PM Post #906 |
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H34d Nubc4k3
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their regular musket attack is 25 with ROF 1 which is pretty close to the damage that a FU ashi does not to mention those 1 minute special attacks are pretty lame |
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| Mariomasta | Feb 15 2010, 01:03 PM Post #907 |
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OP lame or bad lame? if you look at it its not really OP... so they can kill 2 units in 1 hit every minute, but they cost like 10x more than a standard musk and would prob lose |
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| Mariomasta | Feb 15 2010, 01:27 PM Post #908 |
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except this is only available in age 4... Yah you lose 2 units but then again in industrial most armies consist of 30-50 units |
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| SunnyDeeeee | Feb 15 2010, 05:32 PM Post #909 |
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H34d Nubc4k3
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it's 3 AOE so can hit probably about 10 infantry units in one shot lol |
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| Mariomasta | Feb 15 2010, 05:53 PM Post #910 |
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prove me wrong then
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| ĺ×ļ | Feb 15 2010, 06:00 PM Post #911 |
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China Lamer
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I'm talking about the urumi btw Unlimited damage with 2 AoE can kill at least 5 guys.... 15 or 20 if you aim at the right place |
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| Fuzzy | Feb 15 2010, 06:47 PM Post #912 |
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I <3 Sunil
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Make the zealot an acctual unit lol and rename all the stuff for one civ, Ottomans, to starcraft names lol. for protoss ofc. name the jannisaries zealots, abus dark templar lol that would be funny
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| Fuzzy | Feb 15 2010, 06:49 PM Post #913 |
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I <3 Sunil
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Is there a way to modify taunts to say something else? |
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| SunnyDeeeee | Feb 15 2010, 07:13 PM Post #914 |
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H34d Nubc4k3
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taunts have already been modified fuzzynub here's my update: http://www.filefront.com/15596185/FP15Feb.zip
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| Mariomasta | Feb 15 2010, 08:46 PM Post #915 |
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hey sunil can you give sioux an infinite DS shipment in industrial??? If you wont let them be made from corral this si the least you can do
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| Veliem | Feb 15 2010, 09:09 PM Post #916 |
1x1
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Aren't dog soldier spawn from the firepit dace? Btw aztec jaguar = pet or jaguar knight? - if knight, when was the there a build limit of 12? |
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| SunnyDeeeee | Feb 15 2010, 09:26 PM Post #917 |
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H34d Nubc4k3
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yes i can... I don't see the problem, you can always just spawn from firepit if you really want them
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| Mariomasta | Feb 15 2010, 09:44 PM Post #918 |
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And get infinite card IMO... Just do it V.v |
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| SunnyDeeeee | Feb 15 2010, 10:02 PM Post #919 |
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H34d Nubc4k3
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you do it |
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| SunnyDeeeee | Feb 15 2010, 10:19 PM Post #920 |
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H34d Nubc4k3
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no, anyway i don't think you know modding do you? |
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| Mariomasta | Feb 15 2010, 10:44 PM Post #921 |
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i can learn nnub!! |
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| DukeLeto | Feb 15 2010, 11:12 PM Post #922 |
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Refined Chaos
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Then learn ![]() It's easy. |
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| _Ha_Luke_331 | Feb 16 2010, 03:36 AM Post #923 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Nice work Sunil! Good job in making useless cards better! @Mario, you can learn it, it's not very hard. If you want I can help you, just PM me and I can help you step by step. (Maybe I should write a modding tutorial?) But you have got make 'normal' changes, and not the Mario, no! changes ![]() |
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| Mariomasta | Feb 16 2010, 08:42 AM Post #924 |
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I understand, if I change anything ill consult you guys unless they are very minor changes. Could you make a tutorial for me? That would be great . And while your at it can you make a video showing how to download the funpatch... I tried doing it step by step, was able to get the FP working, but the funpatch no matter what I do it keep eluding me V.v
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| No_nickname | Feb 16 2010, 09:14 AM Post #925 |
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No_membertitle
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Nice work Sunil ![]() What do you mean? |
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| SunnyDeeeee | Feb 16 2010, 04:33 PM Post #926 |
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H34d Nubc4k3
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it was giving dragoons extra bonus against ALL cav lol, but now it's just vs Heavy cav |
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| SunnyDeeeee | Feb 16 2010, 04:35 PM Post #927 |
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H34d Nubc4k3
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mario IMO take a look at the HG tutorials, they are very good! http://aoe3.heavengames.com/modding/tutorials/index.shtml start with bilbo's introduction to aoe3 modding |
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| SunnyDeeeee | Feb 16 2010, 04:37 PM Post #928 |
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H34d Nubc4k3
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ya, indeed, especially boosting that useless old han reforms ![]() 1x1 will be happy lol |
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| Mariomasta | Feb 16 2010, 05:11 PM Post #929 |
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lulz I like using useless cards tho... 2 monitor lizards wuz my favorite...
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| ĺ×ļ | Feb 17 2010, 06:37 PM Post #930 |
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China Lamer
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can we have the monitors spit poison? |
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| Mariomasta | Feb 17 2010, 07:18 PM Post #931 |
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Spit? comment? |
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| SunnyDeeeee | Feb 17 2010, 07:56 PM Post #932 |
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H34d Nubc4k3
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well spitting would be a ranged attack i guess... lol so may be possible, i'm not quite sure what projectile could be used though... IMO keep monitor lizards similar, perhaps some more HP/speed would rox
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| Mariomasta | Feb 17 2010, 10:05 PM Post #933 |
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Give monitor lizards to japan, and give it a short ranged poison melee attack and allow slow invisiblity (as they camoflauge). |
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| Veliem | Feb 17 2010, 10:22 PM Post #934 |
1x1
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Hmmm if you guys still don't know what to do with Japan, i got a suggestion: - how about making them focused on forward base units in enemy face? - like they have daimyo and shogun that can make units. Allow the daimyo/shogun to be produce for a cheaper cost, 1 less pop, produce units slightly faster and allow them a bigger selection of units. Also make shogun units cost a bit less since he is the "big boss" - also increase the max amount of units in bulks they can make with the consulate isolation research. Like instead of 10 they can make 15 at a time? - Also extend the range of their aura and maybe give them a small "freighten" ability along with the monks. Like if you send the card for the monks, it also affect the daimyo and shogun. - However, hata can still only be made at barrack to make them less OP. The more variety of units i'm thinking of are consulate/monastary units. Like if you are ally with spain, your daimyo is allowed to create tercio pike. Alley with dutch and your daimyo can make halb etc. Your Shogun however will also be able to create a unit of the consulate too, like either a seige unit or a horsey, while daimyo can make an extra infantry base on the consulate. If you think this will take away from the uses of consulate, give shogun the ability to "hire" ronin and daimyo to make something from monastary. Hope you like my idea ![]() Btw, did you guys add the kamikaze plane for japan just asking out of curiosity.
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| SunnyDeeeee | Feb 17 2010, 11:15 PM Post #935 |
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H34d Nubc4k3
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hmm the problem i see with the japan changes is that they are already extremely powerful, so with those they may just dominate
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| Veliem | Feb 17 2010, 11:41 PM Post #936 |
1x1
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Well, you could always change it back to 20 or 25 shrine only for the 250 pop and that all.
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| Veliem | Feb 18 2010, 12:38 AM Post #937 |
1x1
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who is op? EDIT: He thinks you are OP @Kapow, stop spamming.
Edited by _Ha_Luke_331, Feb 19 2010, 03:28 AM.
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| KAPOW! | Feb 19 2010, 04:21 PM Post #938 |
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Sorry Ha_nub. What about a suggestion to make great bombards like nukes? |
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| SunnyDeeeee | Feb 19 2010, 04:22 PM Post #939 |
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H34d Nubc4k3
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they fire sheep, what else can you want
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| ĺ×ļ | Feb 19 2010, 04:31 PM Post #940 |
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China Lamer
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if there isn't anything for poison I'm fine with spitting fire
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| Veliem | Feb 19 2010, 05:10 PM Post #941 |
1x1
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Hey, for the Chinaman, can you guys make like that one card that give you an extra monk also double the amount of disciples you can make? 1 monk got this many disciple, the other got this many disciple for mass havoc.. erhhh i mean "protection." Also i think qiang "big long sticks" units are a bit weak compared to the non funpatch halb and pike at their age. And the chukonubs and qiang "big longs sticks" are suppose to be chinaman main units no? So how about increasing the "big long sticks" base attack by 1 or 2, so they can be better over all with a slightly higher bonus against cav due to the multiplier? As for the germans, is it possible to decrease decay by a LITTLE bit for uhlan in industrial or imperial age? My uhlan get slaughter before they can do much. I'm not asking for much, but like a .5 decay less per 3 seconds. sooo like in age 4 or 5, their decay rate is 1.5hp per 3 sec instead of 2. Does that sound good? If not, how about getting a +.5 speed bonus after aging to age 4 or 5? So they can cover more ground while losing a bit less hp? Since forward base IS NOT always successful and sending units from main base to enemy base cut their hp down by half or so which drastically kill their usefulness. Is it possible to make a 2nd advance hot air balloon that act as non funpatch advance hot air balloon? I sometime play with AI, and they use balloon to scout and stuff. With attacking advance hot air balloon, they seem to get dumb as they dont' know where people are. So i think making the advance hot air balloon card create one advance hot air balloon (non funpatch) and one advance hot air balloon (funpatch edition) would benefit the AI and us as well, since it was meant for scouting purposes before being turn into building rapers. Also does the D in SunilD93 stand for ducks?
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| Mariomasta | Feb 19 2010, 05:12 PM Post #942 |
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Uhlan decay should reduce a bit in late game actually... |
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| No_nickname | Feb 19 2010, 05:26 PM Post #943 |
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No_membertitle
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Well I actually think we increased their LOS a bit, so they should still be good for scouting
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| superayush | Feb 20 2010, 03:42 AM Post #944 |
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GENERAL
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there could be one pet animal chameleon who has stealth and good vs treasure guardians |
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| SunnyDeeeee | Feb 22 2010, 01:16 AM Post #945 |
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H34d Nubc4k3
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I think it's time to make an update. Can someone prepare 1.0f plz?
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| No_nickname | Feb 22 2010, 07:28 AM Post #946 |
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No_membertitle
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Yes, +1. *stares at Bart or Luke* |
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| _Ha_Luke_331 | Feb 22 2010, 08:06 AM Post #947 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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I will ask Bart right now
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| Bart331 | Feb 22 2010, 11:38 AM Post #948 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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gonna do it
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| No_nickname | Feb 22 2010, 12:07 PM Post #949 |
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No_membertitle
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OP! |
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| Bart331 | Feb 22 2010, 12:28 PM Post #950 |
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
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duckING portugeuse SUNIL!!!!!!!!!, FFS CHECK YOUR MODIFIED FILES FOR ONCE, THEY duckING BUG!!!!!!!!! LAZY BASTARD, DONT UPLOAD duckED UP FILES!!!!!!!!!!!!!!!!!!!!!! WHY THE duck DO U ASK ME TO MAKE NEW PATCH IF U HAVENT duckING TESTED IT!!!!!!!!!!!!!!!!! damn |
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