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TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP
Topic Started: Nov 11 2009, 11:07 AM (25,504 Views)
No_nickname
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No_membertitle
More pics lol
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Edited by No_nickname, Feb 14 2010, 05:44 PM.
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Veliem
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1x1
hmmm not sure if this is OP pic of bush or not, but it is hella funny comic strip

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Mariomasta
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For halo natives:

Halo Marine (vet musket model? qiang pike?) 3 buildable:
Hp 500 regenerates at x2 spahi rate. Has a spartan laser attack reusable every minute 120 damage 3 AoE, a siege grenade attack of 150 damage 3.0 RoF, and quick weak musket standard attack 1.0 RoF 25 damage. All unspecified stats equal to a veteran musket

x1.5 vs all infantry Tags: siege infantry
Age 3: 475 f/g

Elites (urumi) 2 buildable:

Hp 850 regenerates at spahi speed. Melee "energy sword" attack useable every minute, 1 hit kill 2 AoE, and regular attack equal to urumi attack. 5.5 speed. Other stats not mentioned equivalent to urumi.

x2 cav and RI Tags: light infantry
After Tech: 650 f/w

Techs:

Age 4: Hire flood invasion: enables frighten ability with your halo units
Cost 1000 gold

Age 4: Covenant seperatist support- enables elites to be made
Cost 250 w/g
Edited by Mariomasta, Feb 15 2010, 01:06 PM.
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ĺ×ļ
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China Lamer
For these guys to be balanced they'd have to cost over 4000 res each
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Mariomasta
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Uhh are they really that OP? I increased price just now cuz yah they are a bit OP now that I look at them, but that is just insane, 4000 res... How are they that OP. Please explain...

Also reduced multiplier to x1.5 vs inf for marines and x2 vs cav and HI for elites
Edited by Mariomasta, Feb 15 2010, 12:26 PM.
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SunnyDeeeee
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H34d Nubc4k3
their regular musket attack is 25 with ROF 1 which is pretty close to the damage that a FU ashi does
not to mention those 1 minute special attacks are pretty lame
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Mariomasta
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OP lame or bad lame? if you look at it its not really OP... so they can kill 2 units in 1 hit every minute, but they cost like 10x more than a standard musk and would prob lose
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Mariomasta
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except this is only available in age 4... Yah you lose 2 units but then again in industrial most armies consist of 30-50 units
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SunnyDeeeee
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H34d Nubc4k3
it's 3 AOE so can hit probably about 10 infantry units in one shot lol
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Mariomasta
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prove me wrong then :P
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ĺ×ļ
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China Lamer
I'm talking about the urumi btw

Unlimited damage with 2 AoE can kill at least 5 guys.... 15 or 20 if you aim at the right place
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Fuzzy
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I <3 Sunil
Make the zealot an acctual unit lol and rename all the stuff for one civ, Ottomans, to starcraft names lol. for protoss ofc. name the jannisaries zealots, abus dark templar lol :P that would be funny
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Fuzzy
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I <3 Sunil
Is there a way to modify taunts to say something else?
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SunnyDeeeee
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H34d Nubc4k3
taunts have already been modified fuzzynub

here's my update: http://www.filefront.com/15596185/FP15Feb.zip

Code:
 
General:
-User messages modified more
-Advanced wonders make wonders build 35% faster (from 25% faster)

Aztecs:
-Jaguar build limit -->20 (from 12)
-Temple of Coatlicue Support boosts AK +30% attack (from +20% attack)
-Great Temple of Huitzilopochtli Support ships 15 skulls (up from 11) and still gives +1 area damage
-Temple of Centeotl Support now gives mace +3 LOS +2 range in addition to the previous 25% HP and 18 mace
-Great Temple of Quetzalcoatl Support gives JPK +30% attack up from 25% and still ships 18
-Great Temple of Tezcatlipoca Support gives 20 jaguars (up from 12) and gives 40% HP/attack boost
-Temple of Tlaloc Support boosts ERK by 5 range/LOS up from 4

British
-Florence Nightingale makes manors heal twice as 2 rate (up from 1)
-Manors siege resist -> .9 but give 200 kill xp


China:
-Old han Reforms boosted to +150% attack/hp of qiang and chukonubs
-Banner reforms name changed to Nubcake reforms instead of chukonu->arque and qiang->changdoe changes chu->flamethrower and qiang stays same
-Mandarin duck squad ships 8 CKN+3 Flamethrowers
-Beiyang army now ships 10 keshi+10 steppe and upgrades both to veteran instead of 8/8
-Evervictorious army ships 3 Flyingcrows and 10 Iron flails (up from 3 FC and 8 IF)
-3 flying crow shipment in industrial (up from 2, however the infinite flying crow shipment is still 2)

Japan
-Age 3 ninja shipment from 10 to 12
-Age 4 team 10 ninjas to 12

Ottos
-Irregulars makes light cav get x3 vs vills (up from x2)
- Same ninja change as ports

Ports
-Age 4 ninja shipment made to 15 (up from 12)
-Age 3 ronin shipment made to 6 (up from 5)


Sioux
-Nakota Support ships 4 DS and increases speed by 25% (up from 15%)
-Dakota Support ships Tashunke and boosts HP by 30% (from 25%)
-Santee Support ships AR and improves HP by 30% (up from 25%)
-Kettle Support ships wakina and boosts HP by 30% (up from 20%)

Spanish
-Caballeros shipment fixed
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Mariomasta
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hey sunil can you give sioux an infinite DS shipment in industrial??? If you wont let them be made from corral this si the least you can do :/
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Veliem
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1x1
Aren't dog soldier spawn from the firepit dace?

Btw aztec jaguar = pet or jaguar knight?
- if knight, when was the there a build limit of 12?
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 15 2010, 08:46 PM
hey sunil can you give sioux an infinite DS shipment in industrial??? If you wont let them be made from corral this si the least you can do :/
yes i can...

I don't see the problem, you can always just spawn from firepit if you really want them *sleep*
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Mariomasta
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And get infinite card IMO... Just do it V.v
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SunnyDeeeee
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H34d Nubc4k3
you do it
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SunnyDeeeee
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H34d Nubc4k3
no, anyway i don't think you know modding do you?
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Mariomasta
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i can learn nnub!!
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DukeLeto
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Refined Chaos
Then learn :P
It's easy.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Nice work Sunil! Good job in making useless cards better!

@Mario, you can learn it, it's not very hard. If you want I can help you, just PM me and I can help you step by step. (Maybe I should write a modding tutorial?) But you have got make 'normal' changes, and not the Mario, no! changes :P

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Mariomasta
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I understand, if I change anything ill consult you guys unless they are very minor changes. Could you make a tutorial for me? That would be great :P . And while your at it can you make a video showing how to download the funpatch... I tried doing it step by step, was able to get the FP working, but the funpatch no matter what I do it keep eluding me V.v
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No_nickname
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Nice work Sunil :)

SunilD93
 

Spanish
-Caballeros shipment fixed
What do you mean?
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SunnyDeeeee
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H34d Nubc4k3
No_nickname
Feb 16 2010, 09:14 AM
Nice work Sunil :)

SunilD93
 

Spanish
-Caballeros shipment fixed
What do you mean?
it was giving dragoons extra bonus against ALL cav lol, but now it's just vs Heavy cav
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 16 2010, 08:42 AM
I understand, if I change anything ill consult you guys unless they are very minor changes. Could you make a tutorial for me? That would be great :P . And while your at it can you make a video showing how to download the funpatch... I tried doing it step by step, was able to get the FP working, but the funpatch no matter what I do it keep eluding me V.v
mario IMO take a look at the HG tutorials, they are very good!

http://aoe3.heavengames.com/modding/tutorials/index.shtml


start with bilbo's introduction to aoe3 modding
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SunnyDeeeee
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H34d Nubc4k3
_Ha_Luke_331
Feb 16 2010, 03:36 AM
Nice work Sunil! Good job in making useless cards better!
ya, indeed, especially boosting that useless old han reforms :P :P :P
1x1 will be happy lol
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Mariomasta
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lulz :P I like using useless cards tho... 2 monitor lizards wuz my favorite...
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ĺ×ļ
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China Lamer
can we have the monitors spit poison?
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Mariomasta
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Spit?

comment?
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SunnyDeeeee
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H34d Nubc4k3
well spitting would be a ranged attack i guess... lol so may be possible, i'm not quite sure what projectile could be used though... IMO keep monitor lizards similar, perhaps some more HP/speed would rox :P
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Mariomasta
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Give monitor lizards to japan, and give it a short ranged poison melee attack and allow slow invisiblity (as they camoflauge).
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Veliem
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1x1
Hmmm if you guys still don't know what to do with Japan, i got a suggestion:
- how about making them focused on forward base units in enemy face?
- like they have daimyo and shogun that can make units. Allow the daimyo/shogun to be produce for a cheaper cost, 1 less pop, produce units slightly faster and allow them a bigger selection of units. Also make shogun units cost a bit less since he is the "big boss"
- also increase the max amount of units in bulks they can make with the consulate isolation research. Like instead of 10 they can make 15 at a time?
- Also extend the range of their aura and maybe give them a small "freighten" ability along with the monks. Like if you send the card for the monks, it also affect the daimyo and shogun.
- However, hata can still only be made at barrack to make them less OP. The more variety of units i'm thinking of are consulate/monastary units. Like if you are ally with spain, your daimyo is allowed to create tercio pike. Alley with dutch and your daimyo can make halb etc. Your Shogun however will also be able to create a unit of the consulate too, like either a seige unit or a horsey, while daimyo can make an extra infantry base on the consulate. If you think this will take away from the uses of consulate, give shogun the ability to "hire" ronin and daimyo to make something from monastary.
Hope you like my idea :)

Btw, did you guys add the kamikaze plane for japan just asking out of curiosity.

*knight*
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SunnyDeeeee
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H34d Nubc4k3
hmm the problem i see with the japan changes is that they are already extremely powerful, so with those they may just dominate :(
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Veliem
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1x1
Well, you could always change it back to 20 or 25 shrine only for the 250 pop and that all. *knight*
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Veliem
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1x1
who is op?
*knight*

EDIT: He thinks you are OP


@Kapow, stop spamming. :P
Edited by _Ha_Luke_331, Feb 19 2010, 03:28 AM.
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KAPOW!
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Scenario Designer God
Sorry Ha_nub.

What about a suggestion to make great bombards like nukes?
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SunnyDeeeee
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H34d Nubc4k3
they fire sheep, what else can you want :P
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ĺ×ļ
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China Lamer
if there isn't anything for poison I'm fine with spitting fire :P
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Veliem
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1x1
Hey, for the Chinaman, can you guys make like that one card that give you an extra monk also double the amount of disciples you can make? 1 monk got this many disciple, the other got this many disciple for mass havoc.. erhhh i mean "protection."
Also i think qiang "big long sticks" units are a bit weak compared to the non funpatch halb and pike at their age. And the chukonubs and qiang "big longs sticks" are suppose to be chinaman main units no? So how about increasing the "big long sticks" base attack by 1 or 2, so they can be better over all with a slightly higher bonus against cav due to the multiplier?

As for the germans, is it possible to decrease decay by a LITTLE bit for uhlan in industrial or imperial age? My uhlan get slaughter before they can do much. I'm not asking for much, but like a .5 decay less per 3 seconds. sooo like in age 4 or 5, their decay rate is 1.5hp per 3 sec instead of 2. Does that sound good? If not, how about getting a +.5 speed bonus after aging to age 4 or 5? So they can cover more ground while losing a bit less hp? Since forward base IS NOT always successful and sending units from main base to enemy base cut their hp down by half or so which drastically kill their usefulness.

Is it possible to make a 2nd advance hot air balloon that act as non funpatch advance hot air balloon? I sometime play with AI, and they use balloon to scout and stuff. With attacking advance hot air balloon, they seem to get dumb as they dont' know where people are. So i think making the advance hot air balloon card create one advance hot air balloon (non funpatch) and one advance hot air balloon (funpatch edition) would benefit the AI and us as well, since it was meant for scouting purposes before being turn into building rapers.

*knight*

Also does the D in SunilD93 stand for ducks? :P
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Mariomasta
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Uhlan decay should reduce a bit in late game actually...
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No_nickname
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Veliem
 
Is it possible to make a 2nd advance hot air balloon that act as non funpatch advance hot air balloon? I sometime play with AI, and they use balloon to scout and stuff. With attacking advance hot air balloon, they seem to get dumb as they dont' know where people are. So i think making the advance hot air balloon card create one advance hot air balloon (non funpatch) and one advance hot air balloon (funpatch edition) would benefit the AI and us as well, since it was meant for scouting purposes before being turn into building rapers.
Well I actually think we increased their LOS a bit, so they should still be good for scouting ;)
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superayush
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GENERAL
there could be one pet animal chameleon who has stealth and good vs treasure guardians
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SunnyDeeeee
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H34d Nubc4k3
I think it's time to make an update.
Can someone prepare 1.0f plz? :D
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No_nickname
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No_membertitle
Yes, +1.

*stares at Bart or Luke*
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
I will ask Bart right now :)
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Bart331
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
gonna do it :P
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No_nickname
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No_membertitle
OP!
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Bart331
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1'm 4 l1ttl3 p1ggy, 01nk 01nk 01nk
duckING portugeuse SUNIL!!!!!!!!!, FFS CHECK YOUR MODIFIED FILES FOR ONCE, THEY duckING BUG!!!!!!!!!

LAZY BASTARD, DONT UPLOAD duckED UP FILES!!!!!!!!!!!!!!!!!!!!!!

WHY THE duck DO U ASK ME TO MAKE NEW PATCH IF U HAVENT duckING TESTED IT!!!!!!!!!!!!!!!!!

:wub:

damn
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