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TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP
Topic Started: Nov 11 2009, 11:07 AM (25,506 Views)
Mariomasta
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So guise whats the most OP civ now?

also, few questions....

What is silk roads % boost now?
How much does virginia company reduce now?
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No_nickname
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No_membertitle
Those havent been changed yet.

*mods*

Now silk road is changed lol. Boosted it to 25% :)

Idk about virginia company though. More or less effect, or another effect?
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Mariomasta
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Again can you mod it so that an advanced church tech gives another 10% of a silk road effect?.

Virginia company should reduce to 100 wood and increase build limit by 3 (just for booming's sake)
I think there are other eco cards that need fixing, leme chekc for some
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Veliem
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Virginia Company is fine as is no? But if you do reduce or increase its effect, i think you would have to reduce or increase the Japanese Shrine cost reducing card as well since both the manor and shrine cost the same and the effect of the 2 card is about the same.

Ooo how have giving one of the native civ one of those buildings that produces food or wood since the Euros got factories and Dutch got the addition of bank. The japanese got 40 shrine (which is equal to 40 villager with 3 gold enhancing card in age 5). I know this since i had 50 guys gathering gold on farm with every upgrade possible and 3 cards (25%, 20%, and 20%), 10 guys gathering food (20% food production increase card) and 40 shrines on food and i ended up gathering food as fast as i was gathering gold. The Chinese got 3 trickle from consulate, a factory and a wonder. India got resource enhancing wonder.

Also would it be alright to give some civ pilgrims instead of villagers? lol

Also since Euro explorer got some cool bonuses why not give something to the natives and asian one as well? I think it is a bit unfair for euros to get hot air balloons to see what the enemy is doing while the other get nothing. For the natives i would suggest something like LOS around each trading post that last for about half the duration of explorer hot air balloon as their colonial or fortress age bonus. As for the asian monks no clue :P

Oh yeah, is it possible to allow manor house to be moved back to their original build location or something? I find it annoying that when the manor get attack they move backwards and sometimes run into other building and i can't move it anywhere except into other building.

*knight*
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Mariomasta
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Hey what if we made toshuga shrine convert enemy units into animals , like China monk making enemies into disciples, lol :P
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SunnyDeeeee
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H34d Nubc4k3
*Mario*
IMO virginia company is fine as it is.
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Mariomasta
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How is it? with the increased manor cost idk how much it is, just tossing ideas around.
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SunnyDeeeee
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H34d Nubc4k3
IIRC virginia company reduces by percentage, not a set amount, so should still be fine
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Veliem
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Hmmm, i suggest changing the British card that allow you to make villagers from house. Since you get 40 villager from house already, and it is not like you gonna stop making villagers from tc giving you roughly around 60-70 by the time you hit age 4 or so, and who would send a card then they can bb for another 40 villagers lol. I'm thinking changing that card (Estates) too something that boost longbowmen rof, increase villager hp or something, enable manor to move or move faster, more hp for manor, OR give rockets +20 aoe, +40 more range, - 1000 attack, +50 more los, and +2 speed.

Up to you guys what to change it to, i prefer that last suggestion though

*knight* *knight*
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SunnyDeeeee
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H34d Nubc4k3
xD, last a bit too strong IMO, however that is a good point estates is even more useless now than before lol
perhaps we can make it a eco boost of some sort since it originally is eco oriented anyway. Maybe add a small gathering wood trickle from manors? :P
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Mariomasta
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estates maybe should give manors an attack and increase hp, and be moved to age 2.
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ĺ×ļ
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China Lamer
I don't know how grens have been boosted already, but I suggest that they also be given a "normal" ranged attack just like the musk, as historically they carried firearms as well. In this mode they can have the ordinary 12 range and 23 attack that the regular musks have.
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Veliem
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the only Boost i know for grens is that their "bomb" "fly" faster, therefore, they have more chance of hitting the enemy right on. lol

*knight*

I suggest we lower the dance power of port seige attack, right now the seige attack makes organ gun rape building in 1 shot. Also, it doesn't seems like the fertility dance and the heal idle unit dance are working.
*knight*
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SunnyDeeeee
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H34d Nubc4k3
grens are pretty good now IMO, especially brit grens *wink*
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Mariomasta
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IMO give grenadiers much longer range, like 24 (so its like they are lobbing it) but reduce the set up time to a bit slower than RE. So they further counter HI/buildings, their purpose, but do worse vs cav.
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SunnyDeeeee
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H34d Nubc4k3
lol 24 range.... *Mario*
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Veliem
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Can we give hata lazer eyes? they shoot laser out of their eyes while attacking like regular. Also give them an attack button that turn their swords into -> *lightsaber* and does 10 aoe with 300seconds recharge :D

*knight*

I think Gren deserve a small attack boost or attack a bit faster.
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Mariomasta
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range boost :). And sunil i said in exchange reduce RoF/set up to lower than RE. OR maybe just make their siege attack more range? that would be nice. Like everything the same but siege has 20 range (easier to avoid MM). BTW i would then guess that ports rape brits with their MM :P .
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SunnyDeeeee
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H34d Nubc4k3
then they're like age 2 mortars -.-
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superayush
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GENERAL
1)i wanted to ask should we boost some cards like jans combat card from 15% to 20 %(as jans have only one card to improve jans att/hp and others mostly have 2 or 3)
2)the trickle cards be improved?
3)not sure but i think we should give a native or an asian civ a settler which has qualities like settler wagon maybe?(ie super villi)
4)will we ever able to get enough people to play this funpatch *worship*
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SunnyDeeeee
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H34d Nubc4k3
1. Ya good point
2. hmm i suppose they could, TBH I don't think really matters much
3. xD, japan has shrines, do those count? :P
4. ya definitely, i play at least 2 games on it every week usually and it isn't even officially released yet *wink*
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superayush
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GENERAL
5)civs be given more deck space?ie:30?
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Mariomasta
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Age 2 mortars.... you do know how much range a mortar has right???

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ĺ×ļ
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China Lamer
Just take my idea pls :)
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Mariomasta
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Well if grens should be given the ranged musket attack, reduce the cav multiplier to x2 so they dont rape both cav and inf and buildings :P . And iirc musks has 14 range, but reducing gren range to 12 would be alright too, to further balance.
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 6 2010, 08:21 AM
Age 2 mortars.... you do know how much range a mortar has right???

you know the difference between age 2 and age 4 right? my point is that 24 range grens out range all age 2 units so people will just camp around grens while they pwn everything from 24 range away -.-


and IMO keep gren damage the same, they shouldn't get musket attack, i like the splash damage, maybe they could do with a small boost though
Edited by SunnyDeeeee, Feb 6 2010, 11:54 AM.
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
I don't think any of your ideas are very good (except Sunil's) :P

I think British Grens can become very powerful, but their training time sucks. So I think they deserve a (small) training time boost.
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Mariomasta
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uhh i said to change the siege range only to 20, regular attack the same. The regular attack having still 14 or however much range they have now. So thats not a mortar at all, thats a skirm range. But they still have slow set up time so... Nothing seems that OP. Just allows you to conserve the grens more if MM pop out. Either use my or dops idea I think.
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 6 2010, 01:33 PM
uhh i said to change the siege range only to 20, regular attack the same. The regular attack having still 14 or however much range they have now. So thats not a mortar at all, thats a skirm range. But they still have slow set up time so... Nothing seems that OP. Just allows you to conserve the grens more if MM pop out. Either use my or dops idea I think.
ah ok, my bad, 20 range is still pretty insane, xbows only have 16 or 18 range or smthing like that, IMO not good idea increasing range, will just pwn buildings from 20 range away which is kinda happy still tbh
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Mariomasta
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Maybe 18 then. Idk every time i use early grens (in RE) they always get raped by MM. Since the grens still have the same concept, I think it would be nice so they can hit the buildings and retreat in a timely fashion, rather than getting raped by MM (the MM can take out tons of grens), I cant imagine how badly ports rape brits, since grens are part of their main arsenal now.
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SunnyDeeeee
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H34d Nubc4k3
grens get raped by MM because of their tag, not their range... and btw once you run away and come back 1 gren blows up 1000 MM in one go :P
Edited by SunnyDeeeee, Feb 6 2010, 02:05 PM.
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No_nickname
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Quote:
 
And iirc musks has 14 range
lol

And 24 range grens would be very OP :P
I like the idea of a musket attack, but it will no doubt make them OP. Also I'm the one which will have to mod it :P :P

Grens are fine as they are IMO, although a small damage or ROF boost could be nice.
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Mariomasta
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I know sunil, so doing that and exploding them when you get back lets them not be raped by MM :)

Only reason the lose to MM is siege inf tag, which you could have infered i knew that :)
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Veliem
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hmmm i have a question. The card that allow india to get "free" sepoy when building are destroy. Does that apply to walls too? lol
*knight*
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 6 2010, 06:41 PM
I know sunil, so doing that and exploding them when you get back lets them not be raped by MM :)

Only reason the lose to MM is siege inf tag, which you could have infered i knew that :)
if you don't like them getting raped by MM you could have just suggested to change their tag, as I said range doesnt have anything to do with them getting beaten by MM
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Mariomasta
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both work imo, i dont really care as long as in the end i can still rush with them :)
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SunnyDeeeee
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H34d Nubc4k3
well they are boosted and can be used (just ask baert's ashis)
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No_nickname
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Anyone got any ideas for a new ESO theme? I found out how to edit textures, and IMO it would be OP if we could refresh ESO a bit :P

IMO it should include ducks.
Edited by No_nickname, Feb 7 2010, 02:01 PM.
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SunnyDeeeee
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H34d Nubc4k3
as you were saying to me on chat, dux theme FTW IMO!21
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owns
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the OWNER
let all the natives civs train scout from the tc and boost them
something like chuck norris :P

edit:
Quote:
 
Anyone got any ideas for a new ESO theme?


ditissparta theme xD
Edited by owns, Feb 8 2010, 12:27 PM.
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No_nickname
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Quote:
 
let all the natives civs train scout from the tc and boost them
Thats excactly what the Advanced Scouts card does :P
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owns
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the OWNER
No_nickname
Feb 8 2010, 12:55 PM
Thats excactly what the Advanced Scouts card does :P

1
but they still weak, they need a better boost :)
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Mariomasta
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hmm we should have a nubcake theme.

And a smiley theme :)

Perhaps have QS=Nubcakes, Clan=Duxs, Game Browser=Ditissparta, Chat Browser=Smileys, ESO Home= our logo, and ladders= *noob* / *nub* theme
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No_nickname
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No_membertitle
Anyone have a picture of ditissparta? Or should I just cover the background with ditissparta quotes? :P
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SunnyDeeeee
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H34d Nubc4k3
IMO duck pictures, if possible you can replace some of the home screen text with ditissparta quotes :P
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ĺ×ļ
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China Lamer
Ditissparta frequently uses the warwick avatar if that helps
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SunnyDeeeee
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H34d Nubc4k3
lool xD
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SunnyDeeeee
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H34d Nubc4k3
you can use my ditissparta pic
<----
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Mariomasta
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Make it so!!!
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SunnyDeeeee
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H34d Nubc4k3
hey do u guise know where the explorer death sayings are? We can change them to Op things such as this for brit/japanese explorers:

ditissparta
 
birich is not a rushin civ. it is a make vilater civ. try the japanners if yo want to rush men.
np
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