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TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP
Topic Started: Nov 11 2009, 11:07 AM (25,507 Views)
_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 
btw can you boost melee boneguard's cav bonus? Because atm they are just meatshields and don't do much...


I can do that. How much do you think would be good?

Btw 400 hp for a colonial is frickin good :o

Quote:
 
trample would be OP coyote killer


Sorry for the confusion, but I gave the bonus to skirm-types. Positive bonus vs all infantry, with and equally negative bonus vs HI. That means they do normal damage against HI, but more damage against skirm-types (*LI/RI)

Quote:
 
hmm, there is a kind of nerf because the speed of cav in trample mode is lower than normal.


Yes, speed in trample mode is 0.5x normal speed.
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ĺ×ļ
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China Lamer
I think a x2.5 is sufficient
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Mariomasta
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make hoop throwers 1.5 vs all HI. This is quite stupid having only jans. You might as well not make jans then in mirrors. And for china you have not addressed the main problem. It is that the arquebusiers suck (make all armies with them useless), and the disciple FF is their only strong strat.

First off, are can you guys consider the politician boosts? It really does bother me that only one option is ever considered for the euro civs, 400 wood, and that is not what a funpatch makes. And if the outpost politician is still UP, make it 300 gold+ reg outpost (insta-ff then when 700 gold is shipped and defense from rush, im sure that will appeal to some).

So to sum it up heres the new suggested politicians.
3 vils/2 SW
400wood
300 gold+outpost
550 food
4 cows and livestock pen
4 abus guns to 5

Edited by Mariomasta, Feb 2 2010, 03:45 PM.
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SunnyDeeeee
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H34d Nubc4k3
Quote:
 
make hoop throwers 1.5 vs all HI. This is quite stupid having only jans. You might as well not make jans then in mirrors. And for china you have not addressed the main problem. It is that the arquebusiers suck (make all armies with them useless), and the disciple FF is their only strong strat. China can do many things tbh, their FF is still fine, just they shouldn't go arquebusier, but rather old han

So to sum it up heres the new suggested politicians.
3 vils/2 SW 2 SW age up is way too OP
400wood
300 gold+outpost
550 food
4 cows and livestock pen
4 abus guns to 5 4 abus gun age up is fine, abus are boosted so 4 age up abus is sufficient
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SunnyDeeeee
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H34d Nubc4k3
Also IMO new beta, lots of new changes that should be tried out :D
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Mariomasta
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2 sw is not OP lol. That is just their boom option, however, anyone planning on doing early fighting will still go 400 wood... especially as germans as they need tho houses fast! Long term, however, sw is better, but it takes a few minutes for those settler wagons to get the resources to make up for the 400 wood. You don't play germans. Just cuz they gather at the speed of 4 villagers, they are still worse than 4 vilagers. Its better than the 3 villager politician, but then again all of germans villager cards are better than other euro civ villager cards.

And for china im not saying they aren't bad, just that all armies containing arqus are obsolete, meaning chandao useless. They need a better function than a scout unit. Perhaps like what i suggested before making them a mini artillery type.
Edited by Mariomasta, Feb 2 2010, 04:22 PM.
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Mariomasta
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but abus are the same price as before. So it is 600 res in comparison to 800. 1 more is still less than the hussar politician in res, but having a 6 abus politician is wayyyyyy to happy, so settle with 5 :)
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ĺ×ļ
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China Lamer
Mariomasta
Feb 2 2010, 04:21 PM
2 sw is not OP lol. That is just their boom option, however, anyone planning on doing early fighting will still go 400 wood... especially as germans as they need tho houses fast! Long term, however, sw is better, but it takes a few minutes for those settler wagons to get the resources to make up for the 400 wood. You don't play germans. Just cuz they gather at the speed of 4 villagers, they are still worse than 4 vilagers. Its better than the 3 villager politician, but then again all of germans villager cards are better than other euro civ villager cards.

And for china im not saying they aren't bad, just that all armies containing arqus are obsolete, meaning chandao useless. They need a better function than a scout unit. Perhaps like what i suggested before making them a mini artillery type.
I agree with the china thing but 2 SW is a bit OP especially with the change
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Mariomasta
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maybe with that option reduce their age time by like 10 seconds to balance it out, they will be better but at expense of your ageup time. Sound good?
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ĺ×ļ
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Mariomasta
Feb 2 2010, 04:24 PM
but abus are the same price as before. So it is 600 res in comparison to 800. 1 more is still less than the hussar politician in res, but having a 6 abus politician is wayyyyyy to happy, so settle with 5 :)
omg why are you comparing unit costs? Why do you think abus are OP?
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Mariomasta
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cuz of the 80% RR and uber attack, which should be rreduced to like 50% imo
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Mariomasta
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And dop balance will be implemented, so that unit cost will end up making sense. Cuz if RI/RC are boosted so much, only a matter of time till we improve cav
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 2 2010, 04:21 PM
2 sw is not OP lol. That is just their boom option, however, anyone planning on doing early fighting will still go 400 wood... especially as germans as they need tho houses fast! Long term, however, sw is better, but it takes a few minutes for those settler wagons to get the resources to make up for the 400 wood. You don't play germans. Just cuz they gather at the speed of 4 villagers, they are still worse than 4 vilagers. Its better than the 3 villager politician, but then again all of germans villager cards are better than other euro civ villager cards.
you clearly haven't played germany, IMO 2 SW with market+ pioneers can take down 8 muskets-10 muskets lol....
Edited by SunnyDeeeee, Feb 2 2010, 05:14 PM.
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ĺ×ļ
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China Lamer
oh, and btw mario, I do play germans
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No_nickname
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Nice work, Luke! ;)

Quote:
 
cuz of the 80% RR and uber attack, which should be rreduced to like 50% imo
You know they actually have less ranged HP now? Before it was 130 x1.2 = 156, now it is 70 x1.8 = 126. Also their melee HP is now 70 instead of 130, so they get uber raped by cav (they do no more damage to them than before). This compensates for the damage boost vs HI IMO.

If they had 50% RR then they would have 105 RR (70x1.5) which is UP, especially since this is a 2 pop unit we are talking about.
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Mariomasta
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sorry, i didnt really think that through, i was mostly talking about eco wise... never really considered the military aspect. And I was saying that Sunil doesn't play germans, I know you know how to uhlan spam in teams quite well :P . So as I was saying, 1 SW is UP and 2 SW is OP, so increase the agetime with the 2 SW politician, or make the 1 SW not suck.
(idk how)

And thanks for the clarification nick, so in truth they aren't OP in this patch, dop was complaning about it so i just assumed you did something like increase their hp... So in this case I stand with my statement of increasing the 4 abus to 5
Edited by Mariomasta, Feb 2 2010, 05:56 PM.
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ĺ×ļ
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China Lamer
No_nickname
Feb 2 2010, 05:24 PM
Nice work, Luke! ;)

Quote:
 
cuz of the 80% RR and uber attack, which should be rreduced to like 50% imo
You know they actually have less ranged HP now? Before it was 130 x1.2 = 156, now it is 70 x1.8 = 126. Also their melee HP is now 70 instead of 130, so they get uber raped by cav (they do no more damage to them than before). This compensates for the damage boost vs HI IMO.

If they had 50% RR then they would have 105 RR (70x1.5) which is UP, especially since this is a 2 pop unit we are talking about.
Actually this is not how RR works. The formula for finding out ranged hp when you know the resistance is

Code:
 
base hp*1/(1-RR)


So before abus ranged hp was 130*1/(1-0.2)= 162.5

Now it's 70*1/(1-0.8)= 350

Which makes sense because if the resistance is 80%, every attack will only do 1/5 the damage, so the abus will last 5 times as long.

Nub.
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Mariomasta
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Okay nm this is OP.... Nicknub don't lie !!! well then in that case increase abus cost, cuz that way too OP, 3XX ranged hp in colonial is h4xorish... Lol didn't even look at math, your logic is flawed nick, cuz in that case if something has 100% RR they would have 140 ranged hp, and 100% resist should mean resisting 100% of a ranged attack. Nub reduce the RR to 50%, increasing ranged hp by 160, but not getting raped by cav as much (but still getting raped), and then do as I said. seriously 350 ranged hp is just broken
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ĺ×ļ
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China Lamer
80hp is kinda bullportugeuse too tbh...
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 2 2010, 05:54 PM
sorry, i didnt really think that through, i was mostly talking about eco wise... never really considered the military aspect. And I was saying that Sunil doesn't play germans, I know you know how to uhlan spam in teams quite well :P . So as I was saying, 1 SW is UP and 2 SW is OP, so increase the agetime with the 2 SW politician, or make the 1 SW not suck.
(idk how)

And thanks for the clarification nick, so in truth they aren't OP in this patch, dop was complaning about it so i just assumed you did something like increase their hp... So in this case I stand with my statement of increasing the 4 abus to 5
Actually FYI germany is my best euro civ mario...
and they ARE my most commonly used civ on the FunPatch... meanwhile I don't think you've even played a game with ANY CIV on the FunPatch, so please don't say I don't have experience with them.

TBH I wouldn't even consider 1 SW UP in Funpatch, settler wagons get 600 HP in colonial with market+ pioneers so can contend with any infantry quite well. You can ask 1x1, my SW were being mean to his china a while back :P
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Mariomasta
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Hmm, 1 SW or a rax and a stable. Which one do you think is better, military and eco wise? 1 is definitely UP, but not as UP as like the 4 cows :P . Since it can't provide eco and military support at the same time, it is UP. Thats like aging up with the 1 axe rider politician as sioux instead of the 400 wood. But 2 SW is like the fast age for sioux compared to the 400 wood, can be used in some situations to some great use.
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Feb 2 2010, 07:51 PM
Hmm, 1 SW or a rax and a stable. Which one do you think is better, military and eco wise? 1 is definitely UP, but not as UP as like the 4 cows :P . Since it can't provide eco and military support at the same time, it is UP. Thats like aging up with the 1 axe rider politician as sioux instead of the 400 wood. But 2 SW is like the fast age for sioux compared to the 400 wood, can be used in some situations to some great use.
Well I'm not saying that it's better than 400 wood age up, but it is definitely viable on FunPatch. Remember that a SW is a military unit, you can do a fast pressure/epic hunt massacre with the SW pretty well. Additionally they are tanks, can't really take them down with infantry, will need cav most of the time.

2 SW is definitely too much. That's 4 villagers, not to mention these are uber vills that move at 8 speed, can steal hunts/mines/trees and fight.
Edited by SunnyDeeeee, Feb 2 2010, 08:17 PM.
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Mariomasta
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I got it :) . 1 settler wagon and 2 villagers. Perfection. Still slightly better than the 3 villager option, but it is synonymous with Germany's better villager shipments, and not as much of a military raping. If that prove OP (doubt it will) can reduce it to 1 and 1, but i don't think it will
Edited by Mariomasta, Feb 2 2010, 09:39 PM.
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Veliem
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*knight*

Since no one reply or answer my question regarding British manor house, i will post it again because i think it is a GLITCH

Are manor house (brit) super resistance taken out? In the changelog it still say manor house are 100x better than walls, but in game they get raped like normal houses.

*knight*
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SunnyDeeeee
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H34d Nubc4k3
oh thanks for pointing that out veliem, we had originally had them like that, but removed it for obvious reasons, must've forgotten to note that thx
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Veliem
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Oh yeah, one thing that my friend pointed out about DUTCH REVOLT:

banks generate less gold when dutch revolt. He said since he use the tulip card thing it increases gold rate, but once he revolted, the gold rate drop back down to how much others revolted euro civ banks get.
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wonexwonsmurf
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1x1
SunilD93
Feb 2 2010, 07:44 PM
Mariomasta
Feb 2 2010, 05:54 PM
sorry, i didnt really think that through, i was mostly talking about eco wise... never really considered the military aspect. And I was saying that Sunil doesn't play germans, I know you know how to uhlan spam in teams quite well :P . So as I was saying, 1 SW is UP and 2 SW is OP, so increase the agetime with the 2 SW politician, or make the 1 SW not suck.
(idk how)

And thanks for the clarification nick, so in truth they aren't OP in this patch, dop was complaning about it so i just assumed you did something like increase their hp... So in this case I stand with my statement of increasing the 4 abus to 5
Actually FYI germany is my best euro civ mario...
and they ARE my most commonly used civ on the FunPatch... meanwhile I don't think you've even played a game with ANY CIV on the FunPatch, so please don't say I don't have experience with them.

TBH I wouldn't even consider 1 SW UP in Funpatch, settler wagons get 600 HP in colonial with market+ pioneers so can contend with any infantry quite well. You can ask 1x1, my SW were being mean to his china a while back :P
sun stop copyng my civs pls
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Veliem
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Hmmmmm have you guys thought about making one civ SUPER turtler? You have focused some civ on infantry, some on cavalry, some on super siege, and some with godly econ. Why not make a civ's tower/blockhouse/castle/fort/tc/outpost have insane amount of attack and make their wall cost 1 less wood and gate cost 40 wood with 3x hp and give that civ the "great wall" card of China without the building penalty in age 4. To make it not too OP, restrict the amount of gates (if you can) to 5 or so. Also give that civ an extra "tower" like building to double their tower capacity. I would like to see what this super turtler could do lol
*knight* *knight*
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Mariomasta
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nahh, restricting what a civ can do to only one thing is, mehh... However, we did make sioux all cav, (and pets)

Oh and quite abusing pooping horse lmao :P
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Mariomasta
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Oh and btw can we make plantations not cost 800 wood??? 600 would be nice :)
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No_nickname
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Yeah +1 to that. I hate gathering wood for plantations :P
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Veliem
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Just use the land grab card, it makes plants cost 480 wood :P better than making it cost 600. Also, i never knew the donkey poop lol.

Why are Chinese disciples getting nerfed? What units am i suppose to use now T_T

*knight*
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KAPOW!
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Scenario Designer God
Hey Sun, put a topic for the Funpatch on 3chan under ads>mods.
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superayush
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GENERAL
Quote:
 
Hoop throwers are trainable from saloon

i have an idea on hoop thrower.see,otto is an artillery civ,it has an artillery inf(abus)which is good against heavy infantry.i think it would be good to make hoop thrower bonus vs caverly so they become unique and otto will be only civ in which an artillery unit counters caverly(u can make hoop throwers damage reduced vs inf)(and mind u hoop thrower have hand melee resistance so makes sense)(phew typing finished :P)
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Mariomasta
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Even tho land grab reduces to 480, a lot of times you have to send it during late fort which is rather annoying as often military boost is what you need. IMO reduce base to 600, land grab price reduced to 400, and make land gran now reduce TC cost from 600 to 500 (yes do it) and house prices by 20 (brit manors 15, and this is fine if you don't include it or not, want land grab to still be useful soo....)
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
About plantations:
Quote:
 
Covered Wagon
- Can now transform into Mills and Plantations as well as Town Centers
- 1 covered wagon shipment now provides 1 covered wagon +400 wood and can be sent infinite times
- 2 covered wagons shipment now provides 2 covered wagons and 900 wood. can now be sent infinite times
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Mariomasta
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even so...

Plantations should still be reduced. Its a rip off that euro/nats civs pay 800 wood to asians 400. Kinda stupid, just reduce it won't really hurt
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No_nickname
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Lol, I had forgotten that I added those wood crates to the Covered Wagon shipments...I might have forgotten to actually do it though :P

Nvm then, plantations can stay 800 wood.
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Mariomasta
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lame... I mean its not necessary, but wouldn't it be nice?
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owns
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the OWNER
2

800 wood is good
land grab, convered wagons
all help to make plants and it isnt that much
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Veliem
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I just remember something, there is a this one native trading post upgrade from the Mayan i believe that increase all units HP. But it doesn't say by how many percent. Does anyone know how much it increases HP by? I believe it was called "something garb".

*knight*
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SunnyDeeeee
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H34d Nubc4k3
do you mean this? BTW this is a great minor native site :D

Quote:
 
Maya Cotton Armor
Cost: 300 wood, 300 coin
Effect: Hand Infantry gain 20%+ HP
Comments: Very civilization- specific. Amazingly strong for some (Aztec), near worthless for others (Ottomans). Basically, if you are using a unit on two legs that can only hurt people up close, this technology is usually worth your resources at some stage.

Edited by SunnyDeeeee, Feb 3 2010, 03:25 PM.
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Veliem
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Maybe i'm thinking of the wrong native. Cause i'm sure it was for all infantry and it doesn't display how much % it gives.
*knight*
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Mariomasta
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Hey just notices nookta clubmen have a warchief. Perhaps make 1 available with other natives, like make them similar to mansanbar units, having double stats and aura to all similar units?
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 
Why are Chinese disciples getting nerfed? What units am i suppose to use now T_T


They still only cost 40 food :)

The monk has a 70% chance of doing a critical damage, and thus a 70% chance of converting a dead enemy unit into a disciple. Combine that with the disciple wonder and the upgrades in the monastery (don't forget them!) and they still are very good.
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superayush
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GENERAL
also should we give dance pits to some more european civs?or it will take uniqueness of natives?
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No_nickname
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No_membertitle
Mehh I think the firepit should be unique to natives + ports :P

Unless we can figure out some OP new dances? How about a German Settler Wagon Dance? :P

Lol, so many Euro civs would be OP with fertility dance :D
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superayush
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GENERAL
birtish=manor dance(all manors spawn villies)
otto=artiller dance(boost artillery)
others u think :P
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SunnyDeeeee
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H34d Nubc4k3
nah, don't give any other civs firepit, that makes them lose unique aspects :P
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Mariomasta
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No fire pit for euros. Its weird enough for ports. A bunch of white guys in face paint hobbling around a fire is just queer.
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