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TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP
Topic Started: Nov 11 2009, 11:07 AM (25,512 Views)
Mariomasta
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I know youll like the china 1 dop :P 212121
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superayush
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GENERAL
good idea though bonus from revolting for india should make sepoys get some sort of boost as well pls
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Mariomasta
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Lmao someone actually approves xD. Although even if i did boost sepoys, then everyone would flame me since they are uber strong already, forget boosts.
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No_nickname
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No_membertitle
Lol, maybe Sepoys can get the ability to gather resources slowly with that card? :D (and disables vills so you cant train any more)
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Why is there a strelet.tactics?

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Mariomasta
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hmm maybe give sepoys food trickle, similar to eles wood/gold trickle. So they can sustain off those trickles. You like nickname???
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SunnyDeeeee
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H34d Nubc4k3
_Ha_Luke_331
Jan 12 2010, 03:01 PM
Why is there a strelet.tactics?

idk, we just changed strelet stats right? AFAIK we didnt' change their tactics
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ĺ×ļ
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China Lamer
I know you all like my suggestions :)

Some of these I already mentioned, but incase you forgot....

-Gurkha stats reverted back to RE patch, but with a crackshot attack of 40 range and 90 second cooldown. Increase LOS to 45, decrease HP to 100, and allow them to stealth. This way they can be both snipers and anti-HI without having the happy 45 second switch time.
-Outlaw boosting tech in saloon/monastery also increases merc attack and hp by 25%, moved to imperial.
-Advanced Artillery changed to provide +4 range for all artillery units.
-House of Braganca now allows TPs to garrison and produce villagers.
-Bandereites (2 explorers) changed to 4 explorers, explorers also get 100% increase in stats
-Iron flail and meteor hammer base resistance increased to 40%
-Meteor hammer attack now has x1.5 vs heavy infantry after mongolian scourge is sent
-Please please make all chinese units trainable individually, I think it would be really cool, and this way you can use any combination you want like meteor hammer+changdao, keshik+ckn, etc.
-Also I hope you have fixed the infantry speed bug


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SunnyDeeeee
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H34d Nubc4k3
yes infantry speed bug is fixed AFAIK, stop trying to make china OP u nub! I like the other suggestions though :D
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ĺ×ļ
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China Lamer
china isn't too OP atm, all they really have going is ckn and discs, but compare that to what other civs have...
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SunnyDeeeee
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H34d Nubc4k3
you're forgetting pandas, boosted and trainable flying crows, and boosted hand mortars :P
Edited by SunnyDeeeee, Jan 13 2010, 01:06 AM.
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SunnyDeeeee
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H34d Nubc4k3
oh and also note to modders, stop giving units area damage whne they previously didn't. Adding area damage is extremely OP! Tomahawks became severely OP, i haven't tested cav archers yet but i bet they are OP as well, 1.5 ROF unit with area damage cannot be a good idea XD
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superayush
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GENERAL
Quote:
 
Gurkha stats reverted back to RE patch, but with a crackshot attack of 40 range and 90 second cooldown. Increase LOS to 45, decrease HP to 100, and allow them to stealth. This way they can be both snipers and anti-HI without having the happy 45 second switch time.


then fix the card to increase multiplier against HI of gurkhas as 34x2 and 34x3 is quite big difference
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mrckei
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Kansler of the (I.C.A)
how about fixing the grenadiers? Everybody loves them,but they just suck
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 

-Gurkha stats reverted back to RE patch, but with a crackshot attack of 40 range and 90 second cooldown. Increase LOS to 45, decrease HP to 100, and allow them to stealth. This way they can be both snipers and anti-HI without having the happy 45 second switch time.


Gurkha can already stealth.

I removed their anti-HI again, they are just snipers now. This way it might be a difficult choice whether you build them or not. They are very fragile, but at the same time very powerful (just like a real sniper), India can use Zams as HI killer now.

Quote:
 

-Outlaw boosting tech in saloon/monastery also increases merc attack and hp by 25%, moved to imperial.
-Advanced Artillery changed to provide +4 range for all artillery units.


Nice.

Quote:
 

-House of Braganca now allows TPs to garrison and produce villagers.
-Bandereites (2 explorers) changed to 4 explorers, explorers also get 100% increase in stats


Lol, nice changes.

Quote:
 

-Iron flail and meteor hammer base resistance increased to 40%
-Meteor hammer attack now has x1.5 vs heavy infantry after mongolian scourge is sent


Meteor hammer is the one with the attack from range right? Wouldn't it be more fun if the card would increase their range?

Quote:
 

-Please please make all chinese units trainable individually, I think it would be really cool, and this way you can use any combination you want like meteor hammer+changdao, keshik+ckn, etc.


I think I'm going to let you stick with banner armies :P

We might be able to create some new ones though.

Quote:
 
oh and also note to modders, stop giving units area damage whne they previously didn't. Adding area damage is extremely OP! Tomahawks became severely OP, i haven't tested cav archers yet but i bet they are OP as well, 1.5 ROF unit with area damage cannot be a good idea XD


They only got 1 area damage ;)

If the area damage is the problem, we might need to lower the attack to balance it out.

I agree that we have to be careful with area damage, especially if an unit gets more than 1/2 area, just look at petards.

Quote:
 
how about fixing the grenadiers? Everybody loves them,but they just suck


They got boosted, especially the British grens:

Code:
 
- Gren get 30% RR (down from 50%)
- Grens get 20% more hp
- Gren ranged damage increased to 18 from 16
- Grenade velocity from 20 to 50 (may help speed up grenadier hitting time)

Brit
- Musk/gren card now boosts grens with 20%
- Gren siege card now boost siege damage to 90%




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Mariomasta
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Quote:
 
-House of Braganca now allows TPs to garrison and produce villagers.
-Bandereites (2 explorers) changed to 4 explorers, explorers also get 100% increase in stats


reduce training time of vils and tcs, similar to estates but not by that degree
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SunnyDeeeee
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H34d Nubc4k3
Mariomasta
Jan 13 2010, 08:00 AM
Quote:
 
-House of Braganca now allows TPs to garrison and produce villagers.
-Bandereites (2 explorers) changed to 4 explorers, explorers also get 100% increase in stats


reduce training time of vils and tcs, similar to estates but not by that degree
*Mario*
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
*Mario*


Things I've done:

Quote:
 
-Outlaw boosting tech in saloon/monastery also increases merc attack and hp by 25%, moved to imperial.

Ninja --> stealthy siege unit
- Hp reduced to 200
- Attack increased to 30
- ROF back to 1.5
- Siege attack increased to 150
- 2 pop

Stradiot
- Hp reduced with -50 (to 535)
- Added a 1.5x bonus vs infantry

Fusilier
- Now can attack guardians

Iro
- Toma area damage now only 1 for range and 2 for 2 melee
- Toma -2 attack
- Damage cap added (25 for ranged, 20 for hand)

Ram
- Cost changed to 75 food and 75 wood
- RR decreased to 30% (from 50)
- Speed increased to 5.5 (from 3.5)
- Added a handattack
- Handattack is 4
- Area damage 5, with a damage cap of 25 (so they have basically an attack of 25 but they spread it out over multiple units)

Sioux
- Lions now trainable from 3 age on

- Flying Dutchman


I understand why the tomas where so OP, there wasn't a damagecap :P
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SunnyDeeeee
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H34d Nubc4k3
gj ha nub :D
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Mariomasta
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ninja still has multiplier on mercs right???


Quote:
 
-Please please make all chinese units trainable individually, I think it would be really cool, and this way you can use any combination you want like meteor hammer+changdao, keshik+ckn, etc.


its called shipments
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SunnyDeeeee
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H34d Nubc4k3
ha_nub, u forgot to post filez again nub
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ĺ×ļ
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China Lamer
Mariomasta
Jan 13 2010, 04:31 PM
ninja still has multiplier on mercs right???


Quote:
 
-Please please make all chinese units trainable individually, I think it would be really cool, and this way you can use any combination you want like meteor hammer+changdao, keshik+ckn, etc.


its called shipments
It's called people don't train shipments from barracks
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
1x1 can you post your list of suggestions for mercs again, I can't find it.

Quote:
 
ha_nub, u forgot to post filez again


No. So far I haven't forgot it once, I wasn't done yet ;)

Will post it soon though.

EDIT: I can't post it, it's exceeded the file size limit :(
Edited by _Ha_Luke_331, Jan 13 2010, 06:43 PM.
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ĺ×ļ
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China Lamer
yeah sure I'll look for it
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ĺ×ļ
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China Lamer
For some reason I can't find it (maybe sunild deleted?) but anyway I could suggest the changes again if you haven't already implemented them.

Also check out my reply in the air units thread please
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SunnyDeeeee
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H34d Nubc4k3
_Ha_Luke_331
Jan 13 2010, 06:32 PM
1x1 can you post your list of suggestions for mercs again, I can't find it.

Quote:
 
ha_nub, u forgot to post filez again


No. So far I haven't forgot it once, I wasn't done yet ;)

Will post it soon though.

EDIT: I can't post it, it's exceeded the file size limit :(
:(

i'll see if i can allow this forum to have bigger files attached :D

if not try and make it a .rar file which should fit much better than .zip
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DukeLeto
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Refined Chaos
Yeah make limit 1gb IMO :P
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Quote:
 

if not try and make it a .rar file which should fit much better than .zip


Yeah, I tried that, it didn't work either.

The weird thing is that this file isn't bigger than the previous files, so I decided to deleted some old files here on the site and it still didn't work.

Quote:
 

Notice
Funpatch_jan_14.rar with size 886667 exceeded the file size limit of 204800.


:(
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Ok, I've uploaded it to filefront instead:FP_Jan_14

Quote:
 
For some reason I can't find it (maybe sunild deleted?) but anyway I could suggest the changes again if you haven't already implemented them.


Sunnub.

But I haven't implemented all of them, just the ones I've posted.
Edited by _Ha_Luke_331, Jan 14 2010, 07:27 AM.
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No_nickname
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No_membertitle
OP! Gj Luke :)

Downloading. Might make an update this weekend if I have time ;)
Edited by No_nickname, Jan 14 2010, 01:53 PM.
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SunnyDeeeee
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H34d Nubc4k3
lol that's verry weird :( doesn't upload, perhaps it's because this thread is at uploading limit, let me see if it uploads elsewhere
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SunnyDeeeee
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H34d Nubc4k3
As for uploading files it seems zetaboards has put a limit on so that attachments cannot exceed 200KB which unfortunately all of our modding files do even when zip/rar. I have no idea why it allowed us to post larger files before, must have been a bug :(

So in other words we can't upload files directly to forum :( so will have to use filefront IMO
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DukeLeto
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Refined Chaos
Lame :(
So can we still upload the 1.0e files?
Or no?
We could use aoe3h dl center for final version if we want.
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Mariomasta
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Hey i got an idea from the japanese hatamoto and russias manchu conversion.

All civs get a merc types.

British: highlander (age 3)
Germans: jaegar (age 3), BR (age 4) landsknecht (age 3)
Ottomans: Spahi (age 3) Corsairs (age 3)
China: Iron troops (age 3)
Japan: Hatamoto (age 2) From dojo: Ronin (age 4) Ninja (age 3)
India: ?
Dutch: Hackapell (age 4) Stradiot (age 3)
Spain: Etmeli (age 4)
Portugal: Mameluke (age 4)
Russia: Manchu (age 4)
France: Swiss Pikemen (age 3)
Iros: Fusilier (age 3-4?)
Sioux: dog soldiers (age 3)
Aztec: ?

And most civs get a conversion from the normal units, with a price and a card

British: Musket>Highlander (age 4)
Germans: Skirm>Jaegar (age 4) WW>BR (age 3) Dopple>Landsknecht (age 3)
Ottomans: Hussar>Spahi (age 4) janissary>Corsair (age 3)
China: Ckn>Iron troop (age 4)
Japan: Samurai>Hatamoto (age 3) Samurai>ronin (age 4) [with isolation] samurai>ninja (age4)
Dutch: Hussar>Hackapell (age 4) Hussar>stradiot (age 3)
Spain: Lancer>Etmeli (age 4)
France: Pikemen>Swiss pikemen (age 3)
Iros: ?>fusilier
Sioux: AR>DS (age 4)
Russia: Cav archer>manchu (age 3)
Edited by Mariomasta, Jan 17 2010, 11:00 AM.
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ĺ×ļ
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China Lamer
brit explorer should be able to build houses
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Fuzzy
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I <3 Sunil
I found an ancient thread...

Add these units plox

http://s1.zetaboards.com/Triple_Entente/topic/1779115/1/#new
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SunnyDeeeee
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H34d Nubc4k3
rofl
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ĺ×ļ
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China Lamer
lol...
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Veliem
Unregistered

Oh i just thought of something super fun for China. Since China have flamethrowers, is it possible to make like burning buildings? Like if a flame thrower start shooting fire at a building, that building will be caught on fire doing dot for like 5-10 seconds, and it will spread to adjacent building setting it on fire as well for half the dot damage for half the duration. :D But this time the fire won't spread anymore. Only the primary building that was set on fire by the flamethrower can spread the fire to adjacent building.
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Fuzzy
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I <3 Sunil
Lol IMO that would be OP, btw, who are you?
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SunnyDeeeee
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H34d Nubc4k3
Veliem
Jan 17 2010, 08:11 PM
Oh i just thought of something super fun for China. Since China have flamethrowers, is it possible to make like burning buildings? Like if a flame thrower start shooting fire at a building, that building will be caught on fire doing dot for like 5-10 seconds, and it will spread to adjacent building setting it on fire as well for half the dot damage for half the duration. :D But this time the fire won't spread anymore. Only the primary building that was set on fire by the flamethrower can spread the fire to adjacent building.
interesting idea, however I don't think that is possible unfortunately :(
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DukeLeto
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Refined Chaos
It would rox though :(
Maybe give the flame attack more area damage sot damages buildings around it?
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SunnyDeeeee
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H34d Nubc4k3
well then it will become OP if it does like 10 area :P
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Veliem
Unregistered

i'm a random person that play this Funpatch but too lazy to make an account and offer suggestions and glitches once in a while?
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SunnyDeeeee
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H34d Nubc4k3
i think he was asking in regards to what your ESO name is
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DukeLeto
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Refined Chaos
Not 10 area how about like 5-9.9999 area?
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superayush
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GENERAL
maybe give flamethrower an ability super hot vocano shot which burns 8-10 units intantly and regenrate at 45 secs?
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owns
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the OWNER
it would be fun if after you hit by a flamethrower you still will have a hp drain about 1 hp per sec and that about 1min long ^_^
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_Ha_Luke_331
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F41l3d t0 j01n 1s my m1ddl3 n4m3
Some nice ideas guys, but most of them aren't possible.

@ Mario, all the Euro civs can already train mercs. In fact we boosted that by boosting the build limit of saloons and decreasing their cost.
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Mariomasta
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I meant train mercs from barracks, all of which stay consistent, not random from saloon.
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