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| TE FUNPATCH Modding/Discussion/Suggestion thread; Cool FP | |
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| Tweet Topic Started: Nov 11 2009, 11:07 AM (25,512 Views) | |
| Mariomasta | Jan 10 2010, 12:53 PM Post #501 |
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I know youll like the china 1 dop 212121
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| superayush | Jan 12 2010, 01:42 AM Post #502 |
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GENERAL
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good idea though bonus from revolting for india should make sepoys get some sort of boost as well pls |
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| Mariomasta | Jan 12 2010, 07:49 AM Post #503 |
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Lmao someone actually approves xD. Although even if i did boost sepoys, then everyone would flame me since they are uber strong already, forget boosts. |
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| No_nickname | Jan 12 2010, 12:38 PM Post #504 |
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No_membertitle
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Lol, maybe Sepoys can get the ability to gather resources slowly with that card? (and disables vills so you cant train any more)
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| _Ha_Luke_331 | Jan 12 2010, 03:01 PM Post #505 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Why is there a strelet.tactics? |
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| Mariomasta | Jan 12 2010, 03:34 PM Post #506 |
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hmm maybe give sepoys food trickle, similar to eles wood/gold trickle. So they can sustain off those trickles. You like nickname??? |
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| SunnyDeeeee | Jan 12 2010, 04:07 PM Post #507 |
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H34d Nubc4k3
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idk, we just changed strelet stats right? AFAIK we didnt' change their tactics |
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| ĺ×ļ | Jan 12 2010, 06:09 PM Post #508 |
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China Lamer
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I know you all like my suggestions ![]() Some of these I already mentioned, but incase you forgot.... -Gurkha stats reverted back to RE patch, but with a crackshot attack of 40 range and 90 second cooldown. Increase LOS to 45, decrease HP to 100, and allow them to stealth. This way they can be both snipers and anti-HI without having the happy 45 second switch time. -Outlaw boosting tech in saloon/monastery also increases merc attack and hp by 25%, moved to imperial. -Advanced Artillery changed to provide +4 range for all artillery units. -House of Braganca now allows TPs to garrison and produce villagers. -Bandereites (2 explorers) changed to 4 explorers, explorers also get 100% increase in stats -Iron flail and meteor hammer base resistance increased to 40% -Meteor hammer attack now has x1.5 vs heavy infantry after mongolian scourge is sent -Please please make all chinese units trainable individually, I think it would be really cool, and this way you can use any combination you want like meteor hammer+changdao, keshik+ckn, etc. -Also I hope you have fixed the infantry speed bug |
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| SunnyDeeeee | Jan 12 2010, 07:48 PM Post #509 |
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H34d Nubc4k3
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yes infantry speed bug is fixed AFAIK, stop trying to make china OP u nub! I like the other suggestions though
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| ĺ×ļ | Jan 12 2010, 10:33 PM Post #510 |
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China Lamer
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china isn't too OP atm, all they really have going is ckn and discs, but compare that to what other civs have... |
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| SunnyDeeeee | Jan 13 2010, 01:04 AM Post #511 |
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H34d Nubc4k3
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you're forgetting pandas, boosted and trainable flying crows, and boosted hand mortars
Edited by SunnyDeeeee, Jan 13 2010, 01:06 AM.
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| SunnyDeeeee | Jan 13 2010, 01:09 AM Post #512 |
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H34d Nubc4k3
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oh and also note to modders, stop giving units area damage whne they previously didn't. Adding area damage is extremely OP! Tomahawks became severely OP, i haven't tested cav archers yet but i bet they are OP as well, 1.5 ROF unit with area damage cannot be a good idea XD |
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| superayush | Jan 13 2010, 03:08 AM Post #513 |
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GENERAL
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then fix the card to increase multiplier against HI of gurkhas as 34x2 and 34x3 is quite big difference |
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| mrckei | Jan 13 2010, 04:57 AM Post #514 |
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Kansler of the (I.C.A)
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how about fixing the grenadiers? Everybody loves them,but they just suck |
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| _Ha_Luke_331 | Jan 13 2010, 05:21 AM Post #515 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Gurkha can already stealth. I removed their anti-HI again, they are just snipers now. This way it might be a difficult choice whether you build them or not. They are very fragile, but at the same time very powerful (just like a real sniper), India can use Zams as HI killer now.
Nice.
Lol, nice changes.
Meteor hammer is the one with the attack from range right? Wouldn't it be more fun if the card would increase their range?
I think I'm going to let you stick with banner armies ![]() We might be able to create some new ones though.
They only got 1 area damage ![]() If the area damage is the problem, we might need to lower the attack to balance it out. I agree that we have to be careful with area damage, especially if an unit gets more than 1/2 area, just look at petards.
They got boosted, especially the British grens:
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| Mariomasta | Jan 13 2010, 08:00 AM Post #516 |
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reduce training time of vils and tcs, similar to estates but not by that degree |
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| SunnyDeeeee | Jan 13 2010, 01:58 PM Post #517 |
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H34d Nubc4k3
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| _Ha_Luke_331 | Jan 13 2010, 02:13 PM Post #518 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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![]() Things I've done:
I understand why the tomas where so OP, there wasn't a damagecap
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| SunnyDeeeee | Jan 13 2010, 02:16 PM Post #519 |
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H34d Nubc4k3
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gj ha nub
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| Mariomasta | Jan 13 2010, 04:31 PM Post #520 |
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ninja still has multiplier on mercs right???
its called shipments |
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| SunnyDeeeee | Jan 13 2010, 06:23 PM Post #521 |
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H34d Nubc4k3
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ha_nub, u forgot to post filez again nub |
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| ĺ×ļ | Jan 13 2010, 06:28 PM Post #522 |
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China Lamer
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It's called people don't train shipments from barracks |
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| _Ha_Luke_331 | Jan 13 2010, 06:32 PM Post #523 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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1x1 can you post your list of suggestions for mercs again, I can't find it.
No. So far I haven't forgot it once, I wasn't done yet ![]() Will post it soon though. EDIT: I can't post it, it's exceeded the file size limit ![]() Edited by _Ha_Luke_331, Jan 13 2010, 06:43 PM.
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| ĺ×ļ | Jan 13 2010, 06:43 PM Post #524 |
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China Lamer
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yeah sure I'll look for it |
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| ĺ×ļ | Jan 13 2010, 06:53 PM Post #525 |
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China Lamer
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For some reason I can't find it (maybe sunild deleted?) but anyway I could suggest the changes again if you haven't already implemented them. Also check out my reply in the air units thread please |
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| SunnyDeeeee | Jan 13 2010, 10:27 PM Post #526 |
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H34d Nubc4k3
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![]() i'll see if i can allow this forum to have bigger files attached ![]() if not try and make it a .rar file which should fit much better than .zip |
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| DukeLeto | Jan 13 2010, 10:28 PM Post #527 |
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Refined Chaos
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Yeah make limit 1gb IMO
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| _Ha_Luke_331 | Jan 14 2010, 02:56 AM Post #528 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Yeah, I tried that, it didn't work either. The weird thing is that this file isn't bigger than the previous files, so I decided to deleted some old files here on the site and it still didn't work.
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| _Ha_Luke_331 | Jan 14 2010, 07:26 AM Post #529 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Ok, I've uploaded it to filefront instead:FP_Jan_14
Sunnub. But I haven't implemented all of them, just the ones I've posted. Edited by _Ha_Luke_331, Jan 14 2010, 07:27 AM.
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| No_nickname | Jan 14 2010, 01:53 PM Post #530 |
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No_membertitle
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OP! Gj Luke ![]() Downloading. Might make an update this weekend if I have time
Edited by No_nickname, Jan 14 2010, 01:53 PM.
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| SunnyDeeeee | Jan 14 2010, 02:52 PM Post #531 |
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H34d Nubc4k3
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lol that's verry weird doesn't upload, perhaps it's because this thread is at uploading limit, let me see if it uploads elsewhere
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| SunnyDeeeee | Jan 15 2010, 05:51 PM Post #532 |
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H34d Nubc4k3
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As for uploading files it seems zetaboards has put a limit on so that attachments cannot exceed 200KB which unfortunately all of our modding files do even when zip/rar. I have no idea why it allowed us to post larger files before, must have been a bug ![]() So in other words we can't upload files directly to forum so will have to use filefront IMO
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| DukeLeto | Jan 15 2010, 10:19 PM Post #533 |
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Refined Chaos
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Lame ![]() So can we still upload the 1.0e files? Or no? We could use aoe3h dl center for final version if we want. |
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| Mariomasta | Jan 17 2010, 10:57 AM Post #534 |
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Hey i got an idea from the japanese hatamoto and russias manchu conversion. All civs get a merc types. British: highlander (age 3) Germans: jaegar (age 3), BR (age 4) landsknecht (age 3) Ottomans: Spahi (age 3) Corsairs (age 3) China: Iron troops (age 3) Japan: Hatamoto (age 2) From dojo: Ronin (age 4) Ninja (age 3) India: ? Dutch: Hackapell (age 4) Stradiot (age 3) Spain: Etmeli (age 4) Portugal: Mameluke (age 4) Russia: Manchu (age 4) France: Swiss Pikemen (age 3) Iros: Fusilier (age 3-4?) Sioux: dog soldiers (age 3) Aztec: ? And most civs get a conversion from the normal units, with a price and a card British: Musket>Highlander (age 4) Germans: Skirm>Jaegar (age 4) WW>BR (age 3) Dopple>Landsknecht (age 3) Ottomans: Hussar>Spahi (age 4) janissary>Corsair (age 3) China: Ckn>Iron troop (age 4) Japan: Samurai>Hatamoto (age 3) Samurai>ronin (age 4) [with isolation] samurai>ninja (age4) Dutch: Hussar>Hackapell (age 4) Hussar>stradiot (age 3) Spain: Lancer>Etmeli (age 4) France: Pikemen>Swiss pikemen (age 3) Iros: ?>fusilier Sioux: AR>DS (age 4) Russia: Cav archer>manchu (age 3) Edited by Mariomasta, Jan 17 2010, 11:00 AM.
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| ĺ×ļ | Jan 17 2010, 12:44 PM Post #535 |
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China Lamer
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brit explorer should be able to build houses |
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| Fuzzy | Jan 17 2010, 01:11 PM Post #536 |
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I <3 Sunil
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I found an ancient thread... Add these units plox http://s1.zetaboards.com/Triple_Entente/topic/1779115/1/#new |
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| SunnyDeeeee | Jan 17 2010, 06:32 PM Post #537 |
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H34d Nubc4k3
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rofl |
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| ĺ×ļ | Jan 17 2010, 06:45 PM Post #538 |
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China Lamer
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lol... |
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| Veliem | Jan 17 2010, 08:11 PM Post #539 |
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Unregistered
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Oh i just thought of something super fun for China. Since China have flamethrowers, is it possible to make like burning buildings? Like if a flame thrower start shooting fire at a building, that building will be caught on fire doing dot for like 5-10 seconds, and it will spread to adjacent building setting it on fire as well for half the dot damage for half the duration. But this time the fire won't spread anymore. Only the primary building that was set on fire by the flamethrower can spread the fire to adjacent building.
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| Fuzzy | Jan 17 2010, 11:00 PM Post #540 |
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I <3 Sunil
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Lol IMO that would be OP, btw, who are you? |
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| SunnyDeeeee | Jan 17 2010, 11:01 PM Post #541 |
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H34d Nubc4k3
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interesting idea, however I don't think that is possible unfortunately
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| DukeLeto | Jan 18 2010, 12:09 AM Post #542 |
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Refined Chaos
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It would rox though ![]() Maybe give the flame attack more area damage sot damages buildings around it? |
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| SunnyDeeeee | Jan 18 2010, 12:14 AM Post #543 |
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H34d Nubc4k3
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well then it will become OP if it does like 10 area
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| Veliem | Jan 18 2010, 12:36 AM Post #544 |
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Unregistered
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i'm a random person that play this Funpatch but too lazy to make an account and offer suggestions and glitches once in a while? |
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| SunnyDeeeee | Jan 18 2010, 12:55 AM Post #545 |
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H34d Nubc4k3
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i think he was asking in regards to what your ESO name is |
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| DukeLeto | Jan 18 2010, 01:06 AM Post #546 |
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Refined Chaos
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Not 10 area how about like 5-9.9999 area? |
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| superayush | Jan 18 2010, 04:21 AM Post #547 |
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GENERAL
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maybe give flamethrower an ability super hot vocano shot which burns 8-10 units intantly and regenrate at 45 secs? |
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| owns | Jan 18 2010, 09:12 AM Post #548 |
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the OWNER
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it would be fun if after you hit by a flamethrower you still will have a hp drain about 1 hp per sec and that about 1min long
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| _Ha_Luke_331 | Jan 18 2010, 09:32 AM Post #549 |
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F41l3d t0 j01n 1s my m1ddl3 n4m3
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Some nice ideas guys, but most of them aren't possible. @ Mario, all the Euro civs can already train mercs. In fact we boosted that by boosting the build limit of saloons and decreasing their cost. |
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| Mariomasta | Jan 18 2010, 10:55 AM Post #550 |
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I meant train mercs from barracks, all of which stay consistent, not random from saloon. |
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9:09 AM Jul 11
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212121



(and disables vills so you cant train any more)








9:09 AM Jul 11