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Just a Flash
- Posts:
- 114
- Group:
- Admins
- Member
- #6
- Joined:
- Jun 19, 2010
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Age: 20
Height: 5'2"
Weight: 130 lbs
~Appearance~ Though she is not a tall figure, her compact form is well-muscled and highly trained. Her silver hair often kept back by a hair band or a tie and amber eyes give her a sense of delicacy that is destroyed by her tan skin, calloused fingers, and rather impressive, ornate, and definitely well-kept suit of plate armor with her former rank tabs of Knight-Commander and a Unit Leader of the Commander-General still on marked clearly on the shoulders. She is calm, confident, and radiates combat capability.
And yet that is not the most notable feature about her. What was, was Seig.
~Seig~Spoiler: click to toggle The blade was technically classified as a Greatsword, but it was a giant blade. The handle alone was a little more then two handspans in length, and the blade was about a handspan-and-a-half wide at its widest point near the crossbar. The crossbar had a large, ornate black jem imbeded all the way through it, though the keen observer would notice that it really ran through the very tang of the blade. The crossbar was plain and unornamented, much like the grip, more for functionality then style. The base of the pommel was one large, long spike known in slang terms among hardened soldiers and warriors as a 'skullpopper', and the blade had very detailed and ornamental runework etched upon it, giving the large weapon otherworldly properties. In a world where magicians--such as the one in their party--were abound, knights and soldiers such as herself, who relied mostly on their melee combat capability, oftentimes needed ways to counter it, or wield similar powers of their own.
This gigantic blade across her back, Sieg, was hers. She was strong enough to heft Sieg with one hand and wield it such when necessary--though only barely--but with two hands she was devastating. The blade sheath attached to her back, the one that currently contained Sieg, had most of it's top missing except for one button-strap near the crossbar, so it could be drawn neigh-vertically, so long as it was heafted clear of the cradling sheath.
Sieg is a sentient weapon and her constant companion. She can reach out to the black jewel set in the mighty weapon to speak to it within her own mind so long as it's within a mile radius of her presence. A forgot relic of a time long past, she'd found him in the ruins of an ancient lost city, and even she still does not fully understand all of his magical properties, only that he feels a fierce and intense sense of loyalty to her for rescuing him from obscurity and eventual oblivion.
~Personality~ Her sense of honor, loyalty, and justice is the very core of her being, which is ironic considering her father turned out to be a traitor. Though she has an elegance about her, it is the elegance of nobility rather than femininity.
She had been the eldest child of her House, and as such her parents had, essentially, raised her as a male despite being quite obviously female. Because of it, she had developed, to a degree, a male's temperment, which was one of her greatest failings, having to constantly hold back the tongue that was so tempted to sharply and verbally rend any who stood to upset her.
The silver-haired beauty who'd earned herself the nickname of 'The War Maiden' among the knights and footsoldiers alike often finds her left hand reaching back to subconciously finger the leather scabbard of the gigantic blade she bears on her back, especially when deep in thought or when in communion with her greatsword.
~History~
Spoiler: click to toggle Annaira of Ghent was the daughter of a high-ranking noble--he had been, rather, when he'd been cast out after betraying his king in a failed coup attempt. All his family had been cast out with him, save herself. She had ceased bearing his nobility, however, and instead bore her own earned as a Knight of Albion. At the time, she'd been one of the Knight-Commanders of Albion, but no longer. A Fallen Knight, she now wanders and serves justice with her own blade before her eyes rather then in service to her King.
She had been one of the Unit Leaders for the Commander-General, the leader of the Knight Order of Albion, the only woman to have ascended to such a rank within the heirarchy. Many had been glad to see her gone from such a position, fearing what a woman with such power might be capable of.
She'd earned it the hard way, and was one of the best warriors, hands down, that Albion had. Her battle sense was keen, and her wit sharp. She could not only fight better then most any knight, but she could speak as elequently as any noble. That made her very dangerous, and they wanted her gone.
So when her parents had been cast out, two other Knight-Commanders had plotted a way to rid themselves of her. When she'd been on the field and concentrating on the skermish she was involved in , one had run her through from behind and left her to die. Her last memories of that combat had been of them laughing and spitting on her, telling her she had no place among them, and that just as her noble house had been removed so had she.
It was luck that some travellers had happened upon her form and nursed her back to health. She now worked to repay that kindness by travelling with them and aiding them in battle, though her Knight's sense of justice was not allowed to be betrayed, not even by those that had rescued her. So, in a sense, she was not only the group's protector, but their concience as well.
Annaria--or Anna for short--would always be weary of betrayal from any direction. While others might have looked at all the attention she sometimes garnished and been excited, she saw only the rising chance of danger. Either of her getting recognized, or of ambush. So she remained in guard, cautiously, her amber eyes carefully searching for any sign of danger that might approach.
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