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DBZ RP Rules; Follow plzkthx
Topic Started: Aug 24 2008, 08:53 PM (35 Views)
DarkDestroyer

1. Try to make your character's reactions fit. If an ally is mortally wounded just as the "final sub-boss" is defeated, then most characters would be more worried about the ally than going on to tackle the "final boss" of the saga.

2. Don't be power-hungry. You get a set PL estimate, and that's how you match up until the next PL estimate. Just like last time, godmodding, metagaming, and powerplaying will be punished. By RPing as if you have more power than you should, you end up having less power at the next PL estimate. It's that simple.

3. Bring any idea you have to us! We are always looking for ideas to add to the plot. As of writing this, only the first saga is even vaguely planned, and is waiting for ideas you may have. However, the longer we have to wait for your plans, the more we will plan ourselves, and your plans will have to be worked into later sagas.

4. Your character cannot take infinite beatings, even if their main "stat" is endurance. Everyone has a breaking point. This sorta ties in with rule 2.

5. The fourth wall. This refers to an imaginary wall between the audience and the actors on a stage in theatre. It means that there is an imaginary 4th wall that separates the two. This serves two purposes. Things you know on the "audience" side of the wall (OOC), and things you know on the "stage" side of the wall (IC) should never intermingle. Puns and the like should not be noticed ICly, because the puns are only known OOCly, and would be considered regular names ICly. Ties in with rule 2.

Then, there is a final, most important rule. Are you ready for it?

Prepare...




To have....


a....

DBZgasm.
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