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BlizShadow
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The thing that's been keeping me optimistic the most is the director, Yoshihisa Hasimoto. By the way he's done the interviews, it seems like this new cat is genuinely passionate about the project. He makes himself out to be a no-nonsense guy and intent on really putting Sonic Team's asses to work. He even had the nerve to (semi)quote Miyamoto. If that doesn't make me smile, I don't know what does.

But back to the trailer. I like it. A lot. It was fast, furious, and highly amusing. It's like they've taken the Mach Speed Areas and injected them with a further dosage of control and awesome. The scale and overall composition of the level was also something to appreciate. It was utterly massive yet so intricately detailed; if you look hard enough you can see several different paths that Sonic can take, and that greatly reduces the supposed linearity.

I don't think there would be a doubt in anyone's mind that if this composed the entire game, many of us would be sold. However, I'm still eager to see some beast parts, which will probably come around E3. It's already been branded this week's game-killing gimmick, but I have an ironic sense of faith in it simply because it's been rumored to be even more platform-based than the daytime sections; just a little slower. If that's the case, I'm happy for its inclusion, but I won't be totally satisfied until I see it in action.

Case in point: New trailer is awesome, game is shaping up to be awesome, but E3 and afterwards will be where we hit the fork in the road.
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Sonic Unleshed offical topic · Gaming