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| Moon Forest Area Descriptions | |
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| Topic Started: Jun 17 2009, 03:25 PM (107 Views) | |
| Super Professor Sarah-nyan | Jun 17 2009, 03:56 PM Post #11 |
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-Desolent Westlife- -Stats- Pronunciation: Dess-ol-ent West-life Type of place: City an Gym Places inside: Suspicious Building - Team Plasma Appearance: Desolent Westlife is a mid large-time city, but has the appearance of a old west settlement. Every building is an old-fashioned Western-style ranch type of house, built with wood or brick, and the colors all seem to blend into each other. Many houses have high-veiled porches and gas lamps that glow out their window every night. At every turn or corner seems to be these some gas lamps, and they're turned on at night and radiate a firm yellow light. There technically aren't any roads of firm concrete along the pathways of the city and instead are placed with lenient, buffeted dirt roads leading in all directions. Surprisingly the city is a bit more organized than it appears. Office buildings are on the east villa of the city, and the houses are on the west villa side of the city. Many people tend to own barns or large fields so ranch-type Pokémon are not uncommon to see walking loose through the town or pull wagons for foreigners or the city people's entertainment. Desolent Westlife is family-friendly city and not much crime seems to occur. People are outside a forward amount of the time to chat with others, socialize, or stare at the bright night sky; it's very easy to see the stars and moon from the city's boundaries. Word spreads fast through the city and usually everyone knows each other, so travelers are a bright hope of gossip interest to the further-away places. People in the city wear dark clothes as boots, heavy clothes, or padded shirts and pants ranging from brown to black, so it's not hard to recognize people of the city. It's very rare for rain to fall on this area and remains obliviously dry and sandy, but if it does, it comes in buckets. The citizens are usually ecstatic when this happens and welcomes the rain with open arms. Desolent Credit Bank Appearance: The Desolent Credit Bank is a very busy bank you may store your money within for protection. Located near the heart of the city its vaguely hard to miss with a dark blue sign in front stating what it is, and has a spot of dirt for a parking lot instead of concrete. The bank is a large clay, red brick structure that stands five stories high. On the entering of the building through wooden-fluxed doors, wooden bars resting across you have to pull apart and pull back once you open the brass knocker and walk inside, the first floor holds the counters of receptionists standing by to help you, but everything isn't exactly comfortable. The counters, floor, and rocking chairs are all wooden with finely-knitted cloths to sustain their finely crafted wood. In a couple corners are tables with magazines and yellow newspapers distributed throughout the town. Nearby there's a bulliten board that strongly supports all the activities in the town: from the plays to the directions what was better to raise at that time was all posted in scattered notes and crisscrosses. In the above stories are work offices and storage vaults. Many guards protectively standing front of the winding-style staircase at east wing of the bottom floor to prevent any to get up. The building lacks elevators, and thus this would be the only way to trek toward what lay on the top floors. After that, it's all secret. Interest rate: $10 a day. |
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| Super Professor Sarah-nyan | Jun 17 2009, 04:13 PM Post #12 |
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-Grawlfin Desert- -Stats- Pronunciation: Grawl-fin Dess-ert Type of place: Dessert Places inside: -be to added- Appearance: The Grawlfin Desert is a sandy, crusty, and dry land that barely any vegetation resides on. Located right behind the tall peaks of Catalcis Canyon and inbetween the line next to the old west city Desolent Westlife it clearly shows how much of a wasteland it is. Cactuses, ferns, and small to large rocks crack out of the ground on many occasions, some tall enough to provide shelter from the scorching sun, while most of the terrain is hot. The sandy trails lead miles our and about, and the air and ground can get to over 90 degrees every day. At night the temperature only drops off slightly. Otherwise the skies are abnormally barely sunny, and only strips of white clouds broken off others are thrown into the rings of sunlight centered in the blue abyss. At night the moon and stars are visible in an array of pure brightness. This can be described because of the lack in city lights around, and even though it's usually too hot people come out to see for the occasion. The desert stretches for miles upon miles and is very difficult to navigate unless one has a map that deciphers where they are by several landmarkers or rocks stowed about. Usually it doesn't rain, but when it does the area is temporarily flooded with the rain stuck the sand dunes. History/Background: There was said to be an old village lost in the desert but there are no traces of one existing. Where it used to be, who lived there, and how are unknown wrapped in old and out-of-date myths from Desolent Westlife. People are said to disappear or die in the swallow and dry drifts of sand sometimes, and the Pokémon that scavenge the land are an odd and particular species. The Murky Pond Appearance: The Murky Pond is located smack-dab in the middle of the Grawlfin Dessert. The pond manages to flow from a water reserve far underneath the dry and dusty surface of the dessert and has a channel that leads out to the ocean. It has a crusty and nearly shoreless sideline but little ferns grow next to the ring of the pond, and many old and crusty roots shoot into the air. Normally the water is continuously warm throughout the day and night because of the sunlight, but that doesn't stop a curious amount of travelers or Pokémon to stop by and take a quick sip every so often. Some Water-types are reported to be in the water every so often, but it's not quite understandable how they got there. Most people believe they were able to drift through the channel. It's about half a mile wide, deep enough to step in waist-high, has barely any current and mostly is a stand-still pond, and fairly the only water supply nearby. Fortunately, one very tall tree stands next to the waters and supplies a light amount of shade throughout the day. It's too withered to tell what it is and most likely is over one hundred years old with the countless rings stringed around it. On top of it are big, balmy ivory-colored leaves, and its trunk is sun-tanned brown. It's a feeble pond and the water is slightly darker than a normal forest pon, measuring in a light sapphire color. There isn't any way to see the very bottom to see if its the sand that's so dark, but people believe it's the sun, dry heat, or the myth that's associated with it. History/Background: The Murky Pond has a superstitious myth about it spread from Desolent Westlife. It is said that if one drinks too much water from the pond they will get severely sick or die a terrible and tragic death. Presumably the water is poisoned because of its strange color, but scientists haven't found anything strange about it through samples. Most people fuse these beliefs with the ghosts that live nearby on Rethern or other places connecting to the channel, and thus stay away from the pond while they are there. But where bad luck strikes good luck follows. Others say if one brings any kind of evolution stone and willingly throws into the waters they will be granted any wish their heart desires. Stones from the Catalcis Stone Mine are among the best choice of the area because of its convenient location and possible potent findings. Up to date no one has attempted to waste their stones on a cowboy's superstitious phenomena, but there is another reason. After the stone is thrown it is supposedly gone forever. Through myth, the soggy and thick sand below, or the current below in the or out of the channel is undecided. Since losing something so valuable and using it the correct way on their Pokémon is more important than potentially wasting it they avoid trying such a method. -Trinte Forest- Within Grawlfin Desert lies Trinte Forest, a small wood of half-dead pine trees. Those who venture near may be surprised to find bright lights coming from the depth of the forest, and those who follow them are sure to be shocked at what they find: the small town of Corsorel, ‘The Eternal Carnival’. Trainers can enjoy the rides, the overbearing hospitality of the few rather enthusiastic families who live there, and even try their luck at winning items and Pokémon! |
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| Super Professor Sarah-nyan | Jun 17 2009, 04:16 PM Post #13 |
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-Ama Rainforest- -Stats- Pronunciation: Am-a Rain-forest Type of place: Rainforest Places inside: none Ama could scarcely be called a ‘route’. After all, routes are generally ways of getting from one place to another, and Ama falls much more firmly into the category of ‘inconvenience’ than ‘shortcut’. Indeed, no path runs through the area, nor are there any settlements, so wanderers must find their own way. The entire area is a fairly expansive rain forest. Tall, fairly thin trees are ubiquitous, their wide canopies overlapping and allowing only dispersed rays of sunlight to fall to the ground below. In some places the trees grow so close together that one must squeeze between trunks, although in the majority of the forest there is room enough to walk, if not to maneuver very much. However, it is the vines, and not the trees that pose the greatest hindrance. These dark-green behemoths are basically the anacondas of the plant world: though some, strung over nearly every surface, are but an inch or two in diameter, a larger variety is commonly found to have a width of a foot, the largest of the species a gigantic three feet. The larger vines often must be clamored over, and being rather wet and slimy this can prove to be harder than it might seem, and requiring a good amount of energy. The thinner variety can be even worse, for it is easy to get caught in them as they hang down from the trees and snare travelers with ease. But while the vines offer only the inconvenience, and perhaps some struggle, there is danger in Ama as well: amongst the vines that look like snakes lie the actual Pokémon! Ekans are extremely common in this region, and are well camouflaged in the dim light, and amongst the trailing vines. These can provide quite the shock to the unwary, and one is advised to bring much antidote – and much caution – into the rain forest. Some have reported seeing Arbok and Seviper in the forest as well, though these sightings have been much more scarce. All these factors make Ama a terrible choice for one just longing to move through the region, but it holds interests enough to offset the dangers for the one who has their mind set on exploration and discovery. Due to the unique nature of the environment, several rare berries can be found in Ama which one would be hard-pressed to find elsewhere in Moon Forest. And though the heavy cover makes finding the fairly reclusive Pokémon in Ama difficult, a variety of species do inhabit the area. And once one gets over the dampness, the forest itself is quite a wonder: amidst those creeping vines wait flora as lush and beautiful as anyone could desire. |
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