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Codename: Rainstorm; IC3R's Little League
Topic Started: Nov 10 2008, 12:38 AM (1,135 Views)
IC3R
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Chilling~
Though I am a newcomer, I am by no means a Little Cup amateur. (Although, your ratings may affect that ^o) ) I have made a team so vicious, so terrifying, so mind-bendingly evil, that those of you with weak constitution may need to leave the arena...err...BOARDS!!!!! I present to you...

Codename: Rainstorm
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Meowth - "TopCat"
@ Life Orb/None
Jolly / Technician
(0 HP IVs) EVs - 236 Att, 76 Def, 196 Spd

  • Fake Out: No Meowth should go on without Fake Out; STAB and Technician gun this move up to 90 Power, which is excellent for a priority move.
  • Bite/Thief: Bite is generally a standard attack on Meowth, but I have Thief on the side for sheer annoyance. Both attacks hit Ghosts and get Technician boosts.
  • U-Turn: Coming off 19 Speed points, U-Turn gives for good hit-and-run damage and scouting.
  • Return: Too much STAB to let go to waste. Good finishing move.

Meowth is unfortunately a common lead in Little Cup, and for good reason: with 90 Base Speed, Technician, and a handful of annoyance and support moves, it is quite the threat. The only thing is, in Little Cup, there are tons of Speed-ties, so I simply have to be lucky with those. You may have noticed that I have 0 HP IVs, and there is a reason behind this: if a Pokemon using a Life Orb has less than 20 Max HP, the recoil is only 5%--which means more Fake Outs, and hit-and-run U-Turns!!! As great as it is, Meowth is not the star of the team, so it's time to move on...

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Voltorb - "SpeedBall"
@ Damp Rock
Timid / Static
EVs - 68 HP, 240 SpAtt, 200 Spd

  • Thunder: Great STAB move, and always useful in the Rain.
  • Hidden Power [WATER]: Gets psuedo-STAB in the Rain, and covers for Grounds coming in on my Thunder attacks.
  • Rain Dance: With Damp Rock, I get to set up 8 full turns of Rain, allowing Voltorb to tear through some critters, and also helps set up my main sweepers.
  • Taunt/Explosion: Taunt prevents other Pokes from setting up on me, while I can set up my Rain. Explosion is nice when Voltorb is at low health, and I don't mind sacrificing it to take out something like Chinchou, Wooper, or Chikorita. Always nice to go out with a BANG!!! :3

Voltorb is good as a Rain Dancer, and with STAB Thunder alone, it is quite the troublemaker. Base 100 Speed makes it the fastest 1st-Stage Pokemon in any evolution line (excluding Scyther); however, at Lv5, the only other critter that can catch Voltorb is Diglett, whom Voltorb does not wanna get stuck with by Arena Trap :X Speed ties ftl...Chikorita and Wooper are rare, but I have other critters to take care of them...


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Surskit - "Buggin'"
@ Life Orb
Modest / Swift Swim
(3 HP IVs) EVs - 72 Def, 200 SpAtt, 236 Spd

  • Hydro Pump: High-powered STAB, and with additional psuedo-STAB in Rain, Hydro Pump is a staple on any Surskit sweeper.
  • Signal Beam: Since it doesn't get Bug Buzz or Silver Wind until it evolves, Signal Beam will have to be my STAB Bug attack. 10% chance of Confusion is nice, too.
  • Giga Drain: An attack that will let me take care of Wooper or Poliwag coming in to absorb my Hydro Pumps, when instead I end up absorbing their health! Also covers for Chinchou.
  • Hidden Power [GROUND, ELECTRIC]: HP Ground helps cover the huge Croagunk weakness I have right now, and hits Chinchou a little harder than Giga Drain. HP Electric OHKOs Mantyke and Wingull, and hits most other Waters harder than Giga Drain.

Surskit is too awesome for its own good, and is on Gormenghast's Official List of Cute Pokemon! :P I have 3 HP IVs so I only take 5% recoil from Life Orb instead of 10%, and I still have maximum power behind Hidden Power. As cool as Surskit is, Little Cup may be its only real chance to shine: with 32 Speed in Rain, and a Life Orb backing its attacks, Special Swift Swim Sweeping Surskit is like a mighty river rushing down a mountain--fast, powerful, and just plain scary when you go beneath the surface... :blink:


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Kabuto - "Hardcore"
@ Life Orb
Adamant / Swift Swim
EVs - 196 Att, 76 SpDef, 236 Spd

  • Waterfall: A strong and reliable STAB attack, which also gets psuedo-STAB in Rain. With a 20% chance of Flinching the foe, and being faster than most Pokes, Waterfall belongs on this thing.
  • Rock Slide: Another good STAB attack. While not as accurate as Waterfall, it has a higher chance of Flinching the foe. Needed for the lack of Stone Edge.
  • Aerial Ace: Since Dry Skin Croagunk can take the first two attacks pretty well, I figure I'd surprise it with a Super-Effective attack. Also takes out Grasses.
  • Aqua Jet/Dig/Return/Body Slam: Aqua Jet provides reliable STAB and psuedo-STAB in Rain, and is still useful even when the Rain isn't up.

My Physical Swift Swim Sweeper, who likes to eliminate the opposition in one or two moves, but hardly any Poke survives long enough to counter or revenge Kabuto. It already has a small enough amount of HP to take 5% Life Orb recoil. You thought Swift Swim Kabutops was a beast in UU, wait until you see this bugger rip through teams like wet tissue paper...


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Chinchou - "Blulite"
@ Oran Berry
Calm / Volt Absorb
EVs - 236 HP, 228 SpDef {44 Waste}

  • Surf: Strong and reliable STAB attack, with psuedo-STAB in Rain.
  • Thunder: Secondary STAB that never misses in Rain.
  • Rain Dance: I needed a second safe Rain Dancer, so here it is.
  • Signal Beam: Covers Grass Pokemon, and prevents other Chinchou or Wooper from walling me.

Chinchou is my new second Dancer, and it can fully take advantage of the Rain by itself! With double-STAB Surf, and STAB Thunder always hitting, Chinchou is a monster!


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Bronzor - "Miniding"
@ Light Clay
Relaxed / Levitate
(0 Speed IVs) EVs - 220 HP, 68 Def, 72 SpAtt, 148 SpDef


  • Psychic: One offensive move for my dual-screener, and gets STAB.
  • Gyro Ball: The other STAB move for Bronzor. With a Relaxed Nature and 0 IVs in Speed, Gyro Ball should do plenty of damage to my foes.
  • Light Screen: Improves the survivability of my sweepers.
  • Reflect: Improves the survivability of my sweepers.

Bronzor is my dual-screen placer, as well as a secondary Rain Dancer. There's not too much to say about the little manhole cover. :-/


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Well, there you have it. Pokes fresh out of the egg, and ready to kick some tail.

If you would, please Rate and Review my team of tiny terrors.

-IC3R-
Edited by IC3R, Nov 11 2008, 08:29 PM.
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Chris
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Abrasive Dick

Nothing in Little Cup will ever live to use even half of a move's PP. Extrasensory is shit, use Gyro Ball or Earthquake.

Absolutely have to have Aqua Jet on your Kabuto if only for Scarf Gastly.

Chinchou is probably better for you than Mantyke. You already have a Grass move taker (Bronzor) and your sweepers are all weak to Electric, so yeah. Oh, RestTalking sucks in LC, so I'd run Rain Dance / Thunder / Surf / Thunder Wave or Confuse Ray Chinchou to give the team more support.

Things that might give you problems as of now are other Voltorb, Scarf Rhydon "when there's no rain", Scarf Gastly...
Edited by Chris, Nov 10 2008, 01:13 AM.
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tennisace0227
 
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eric the espeon
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Look pretty solid to me, but like almost all teams there is still a little room for improvement!

Meowth:
I would suggest Bite/Hyposis>Theif, and try out Focus Sash>Life Orb which makes it a pretty neat revenge killer. Theif is a bit of a waste of time normally in LC..

Voltorb looks fine, as its not a lead Explode is your best option for the last spot.

Surkit is good. HP Ground look best to me.

RestTalk is not a great way to go with Mantyke (or anything really), especially as you will have rain up and will not want to waste turns.
As chris said Chinchou would be very nice to cover your electric weak.

If Bronzor only has one attack Gyro Ball is the best way to go, but Psychic could be used. However Extrasensory is just an inferior Psychic..

Overall its a standard rain team with a couple of little twists, should work fine.
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Dixie
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Back. Will see in the next week or so how much I can contribute.

solid team although lacking some speed I think if you don't get rain going. how is meowth and kabuto with their priority moves doing for you with regards to revenge killing etc?
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Kannon
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SDS's official henchman

You have a massive Croagunk weak.

almost nothing on your team can switch in on an Earthquake except Surskit (which definitely isn't bulky) and Bronzor (which I believe is 2HKO'd by a STAB Vacuum Wave and OHKO'd by STAB Cross Chop). Croagunk also resists STAB on 2/3rds of your pokemon which isn't good. I would suggestyou use a Croagunk of your own considering it resists it's own STABs, Rain neutralizes it's LO damage, and has some useful prioirty moves (Sucker Punch, Fake Out, Vacuum Wave) and can earthquake opposing Croagunks, if you can predict it in. He aslo provides Dark resitance, which is useful for the ever-present Murkrow and the underrated Houndour.

TL;DR, Gunk give you problems but counters itself, try it out.

Bronzor also wants Earthquake/Gyro Ball/Stealth Rock/Reflect, Light Screen, or Rain Dance with the latter being useful for extra rain setup. If you use Rain Dance, you obviously want to use a Damp Rock. Bronzor being possibly the best Rain setup in the metagame doesn't hurt either.
Edited by Kannon, Nov 10 2008, 11:05 PM.
[14:29] <%Kannon> what resists water/flying
[14:29] <+MantykeKnight> ice ?_?

suck on that SDS
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Dixie
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Back. Will see in the next week or so how much I can contribute.

I have taught you well kannon

:D

(just tot take the credit for above post)
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Jonny Evans - Legend.
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Vader
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GoldenKnight says hi

Psychic on Bronzor? HA. If you want dual-STAB use Zen Headbutt from the Platinum Tutor, or give it something like SR there. That also lets you move the EVs wasted in SpAtk elsewhere.

Boom>HP Water on Voltorb. With bouth Taunt and Explosion you become significantly more dangerous. You already have Water-type moves on almost every Pokemon, anyways.

Surskit is too weak for Rain Dance sweeping. Horsea or Omanyte fill the role better. Both get SS and have better SpAtk than Surskit. Both get Hydro Pump, as well as Ice Beam over Signal Beam. Omanyte also got Earth Power with Platinum, making it much more powerful in terms of coverage, and lets it deal with Croagunk if you decide not to include it for some reason.

Aqua Jet on Kabuto over everything else. Body Slam/Return could be good over AA, since Kabuto hate Croagunk's Vacuum Wave anways.
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i agree
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Chris
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Abrasive Dick

Surskit is not too weak, and you can't use Omanyte because then you don't have a Grass - neutral Swift Swimmer (Kabuto and Omanyte on the same team is a problem). Horsea isn't particularly dangerous in comparison either. Both hate Munchy.
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tennisace0227
 
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IC3R
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Chilling~
Alrighty. I've taken looks at some of your comments, and many of them make sense. Others...not so much...

How Psychic on Bronzor is "HA!"-worthy is beyond me. OHKOing Croagunk seems like a good reason to keep it, plus it can't learn Zen Headbutt :( I've run some calcs, and this is what I've come across:

Max Attack STAB Cross Chop is a 2HKO at best with Life Orb on Bronzor, and Max SpAtt STAB Vacuum Wave is a 4HKO with Life Orb. In that time, Oran Berry would activate, I could set up a screen, and then OHKO with STAB Psychic. (4x Psychic weak ftl)
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Kabuto dies to Vacuum Wave, yes. There's really no getting around it, and this is where revenge-killing with Meowth or Surskit is useful. If any of you recall, I had Mantyke on the team, which easily covered Croagunk, but left me with a rather large Chinchou weak. Now, with a Chinchou of my own blocking Water and Electric attacks, I've given myself a Croagunk weak...maybe...

~Croagunk is much slower than Voltorb, and is OHKO'd by Thunder.
~Croagunk is slower than Surskit, and is OHKO'd by HP Ground. Even funnier: if I have Quick Attack, Sucker Punch will fail :P
~While Bronzor won't like switching into Cross Chop, it can come in after a sacrifice and set up Reflect to protect my team from the little amphibian...

So I don't exactly have a Croagunk counter, but I have plenty of ways to take care of it after it knocks someone out (if it does).
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As for Surskit, I'm using it for the cool factor...and was the entire reason for me building the team...
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Having Omanyte lets Vacuum Wave run all over me, as it is OHKO'd like Kabuto, and even if it wasn't, Life Orb recoil would finish itself off; and Horsea doesn't have STAB Signal Beam :)
-
I may form up some sideliners and post them later, Croagunk being one of them, most likely.
Edited by IC3R, Nov 11 2008, 08:17 PM.
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Chris
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Abrasive Dick

You can also ohko with the more useful Earthquake that also fucks up shit like Omanyte / Nosepass / Magnemite / Ponyta that might threaten you, while Psychic doesn't touch these...

Horsea isn't Water/Dragon like it should be.
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tennisace0227
 
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TPM
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I have a rainteam somewhere, and I was gonna post an RMT soon, but, now this is up, I won't. Looks good, and everything I would've said already has been. Also, props to you for using Surskit, he's gangster. Did you try running the set HydroPump/SignalBeam/Psybeam/HpElectric? It probably gives the best coverage.
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Chris
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Hydro Pump in the rain does 135 BP to Chinchou, which is more than Giga Drain, so using Psybeam and HP Electric isn't a bad idea to cover Croagunk and Mantyke at the same time.
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